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Found 144 results

  1. OPERATION SLOW SUNRISE by 1-506Ranger and JoeBeast Steam Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1393274510 Mission Information: Want to go for a ride with the Rangers? Here's your chance! This isn't a mission in the classical sense. More of a showcase of the 75th Ranger Regiment v1.1 mod with some of the RHS loadouts I've used in my personal missions. The motivation to create this was the renewed work being done by Siege-A and Company to update this mod (as well as the upcoming UnderSiege Gear & Uniforms). The Ranger teams are programmed to conduct 2 small, lightning-fast type raids, insertion/extraction via little bird with artillery smoke screen, power outage, etc. The playable slots are for a static commander meant to be a placeholder to "watch" the action unfold via Zeus or spectator mode, and playable slots for each team member role - not including the Team Leader whom you will follow. Try out each loadout and just have some fun with it. The mission plays through in about 15 minutes. Want to see this expanded into a full up SP/MP scenario? Post your ideas - you never know, or break open the mission and configure it for larger scale play yourself. Just make sure to give credit to all the mod and script contributors! Although tested on a dedi, this is not meant for MP in its current state, it's really meant for SP via the MP server browser/LAN route: Multiplayer > Server Browser > Host Server > Host=LAN > HOST SERVER || Select Map (Alits) and Mission > Start Known Bugs: About 3/4 of the way through the mission you will get hit with this pop-up: No entry bin\config.bin/RadioProtocolRUS/SentCovering. This little friend crept up right after the Tanks DLC launched and I believe it is due to a conflict with RHS; just click through it and the mission continues. Also, when boarding helicopters, make sure you let your primadonna AI squadmates board first, you will still have a seat, they are just very particular and sometimes don't like to get in if you've already got the "good" seats ;) Mod List (current releases from Steam Workshop as of 6/6/2018): 75th Ranger Regiment Steam http://steamcommunity.com/sharedfiles/filedetails/?id=1171952244 ace Steam http://steamcommunity.com/sharedfiles/filedetails/?id=463939057 ACE Compat - RH Accessories Steam http://steamcommunity.com/sharedfiles/filedetails/?id=1362468389 ACE Compat - RHS Armed Forces of the Russian Federation Steam http://steamcommunity.com/sharedfiles/filedetails/?id=773131200 ACE Compat - RHS United States Armed Forces Steam http://steamcommunity.com/sharedfiles/filedetails/?id=773125288 CBA_A3 Steam http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 L3-GPNVG18 Panoramic Night Vision Steam http://steamcommunity.com/sharedfiles/filedetails/?id=313041182 RH Accessories v1.06 Steam http://steamcommunity.com/sharedfiles/filedetails/?id=1362297234 RHSAFRF Steam http://steamcommunity.com/sharedfiles/filedetails/?id=843425103 RHSUSAF Steam http://steamcommunity.com/sharedfiles/filedetails/?id=843577117 Special thanks to all the mod makers and these great script writers: DayZ Medic ArmaPhronk Big Wilk Pirin
  2. Here are some missions for Arma II. Army of the Czech Republic and other possible DLCs are required. Lite versions should do the job fine. Download link: http://www.mediafire.com/file/gppim76iwu5op92/Kalle's_Mission_Pack.zip/file Fourth update is here: #1 Fixes to some missions, as usual. #2 Added COOP 04 - Top Gun. Follow the instructions for installing coop-missions. Remember to delete the old mission pack completely! If you are unfamiliar in installing missions, then follow these steps: #1 - Create a folder named "Missions" in your game installation folder, if you dont have one. #2 - Copy or cut the folder "Kalle's Mission Pack" to your "Missions" folder inside the game installation folder. #3 - Missions with "co" or "coop" are COOP missions, which can also be played as singleplayer. If you want to play them as singleplayer, then follow the steps #1 and #2. If you want to play them as COOP, then create a folder called "MPMissions" inside the game installation folder if it doesn't exist and put the .pbo files from folder "Kalle's Mission Pack" there. If my instructions are not understandable, then search the internet for help. Anyway, enjoy the missions! - Kalle
  3. Description: Hello Folks, this is my first release so be kind to me if u find bugs or such stuff. I made this with the help of George Floros, so thnx a lot to him! "Ravage Ruha - Deathmatch Survival" is a simple Deathmatch mode with survival elements for up to 12 Players on the little and very beautiful Map Ruha. The goal is to survive against roaming Renegades and Zombies (and also Players, if u want to play in Multiplayer) in an endless Survival Deathmatch mode. The map is spiced up by some random events to get some more action and looting options for the players. It contains Airdrops and Crashsites which are marked on the map for every player, so some nice shootouts should be on the agenda! I made this for fun, to share and also just for me to relax while i kill some bandits after a hard day at work :) Scripts i´ve used so far: GF_Cargo_Airdrops, Crashsites_GF, Earthquakes_GF, Ravage_Status_Bar_GF, Killfeed_GF They are all slightly changed a bit by me with the help of George. Known Problems: Sometimes Markers for Airdrops dont show of correct Features: - Play in Single or Multiplayer mode - Survival Elements - Hunt Renegades, Zombies or Players (the area is high populated by infected Renegades!) - Loot Airdrops and Crashsites for better gear(marked on the map) - Random Player Spawns - Survive the harsh environment Installation:Place the mission file in the MPmissions folder inside your Arma 3 installation. Your ArmA3 installation should be in yoursteamfolder/steamapps/common Mods you need: - Ravage - CBA_A3 - CUP Weapons - Cup Units - Cup Terrains - Core - Cup Vehicles - and for sure Ruha Other recommended Mods: - JSRS Soundmod - Dawn of the Dead: Infected Skins Addon You can download it here: (Just right Click, and download it) https://www.dropbox.com/s/707vrcyxfscd1t7/RavageDeathmatchSurvival.ruha.pbo?dl=0 and also at the Steam workshop https://steamcommunity.com/sharedfiles/filedetails/?id=1376397783 If u want to play Singleplayer just host it on LAN Feel free to tell me if you find any other Problems/Bugs in the Mission, i will try to fix it! Here are some Screenshots: I hope you will enjoy it! Thnx to all CptStampede
  4. BAXofAZ

    New Frame Drops

    Today I was playing Arma 3 on a multiplayer and surprisingly enough, for Arma, I was averaging around 50+ fps. My graphics were not on ultra and my view distance wasn't ridiculous but it was at a perfect sweetspot. Later during my play, I went into the settings to configure a few things, and when I did so I accidentally clicked one of the Arma presets for graphics, I believe low. And ever since that I have been receiving constant frame drops, I thought it was just multiplayer but after trying Single-player it did the same thing. Before this I would use lower graphics for multiplayer and run fine, and for my own single play, I would use all Ultra with any sort of post processing set to max. But I don't understand why after that accident, it wont go back to normal even after setting the graphics to where they were before. I have a GTX1050ti and a i5-4690 3.5Ghz. While not the best it works, generally. Anyone have anything similar happen or know any fixes? Thank you.
  5. NIGHTWING Part 1 Made by - Kwire Your objective is to find a Pilot of a A-10 that crashed about 30 minutes after you passed out. You've been passed out for about 1 hour after a group of FIA and CSAT ambushed the NATO convoy you were in. You're the only that survived in the ambush. Once you woke up you find yourself in the small town of Goisse. You find your self a weapon in front of you. FIA and CSAT invaded almost the whole island of Malden. Try to find Intel on Nightwing once you do, Go and find if he is dead or alive. Mission takes about 15-25 minutes to complete. Note: This is my first mission I've made. So bare with me Adds - Custom Sounds, Custom Music Special thanks to ALIAS for his scripts! Make sure to increase music volume so you can get the full effect of the atmospheric music! Youtube Trailer link Steam link MP Version link Download size ~56mb
  6. Hello Community, I was wondering if anybody could tell me some military codes for radio chat. In the singleplayer Campaigns they say some things like AO, ENDEX, COMEX, FOB and I don't know the definition of these words or what they mean. As an arma fanatic I am currently developing a small singleplayer campaign and I would would be really grateful if anybody could post a link here where I can find a good explanation on military codewords for radio, mission and so on Thx for your help! Best regards, Scott Miller, Royal Navy ^^ :)
  7. _Winters_

    Malden Flight Training

    After playing lots of KOTH on C4G's Infantry No Towers server, and not wanting to crash helicopters in MP, I created a map for learning to fly on Malden based off the KOTH maps. This is the first thing I have made for Arma 3, but I dove in on scripting and think it came out very good, although i'm really hoping for some feedback. It allows the player to select 3 Zones to fly to (La Trinite, Le Port, Chapoi), each allowing the choice of spawnpoints for BLUFOR, OPFOR, and Independant, so 9 Spawnpoints in all. The player is offered an extra action on the scroll menu to respawn at base and to choose options at any time. In the unfortunate event you crash the helicopter, it 'respawns' you back at the base with a new helicopter. It allows the player to choose to have enemies active in town or not, and allows practicing 9 different types of helicopter plus the Blackfish. With Enemies set to 'on' it spawns 10 different squads consisting of 5 riflemen and one AA rifleman with a rocket. The AI are on opposing sides so they fight among one another as well as attacking the incoming helicopter which makes it seem more like a real KOTH match. As it is for practicing flying helicopters and landing in the KOTH zone there is no defined mission per se, however if you think of it like KOTH you know you have to land in the Zone. It has a distance to the center of the zone marker to indicate distance to the zone center at all times. Anyhow there is a link below, if you read this and try it, I hope you like it, and would love to hear any feedback. Malden Flight Training on Steam Workshop
  8. Die letzte Nacht der Lebenden The last night of the living The last resort plan failed. You can't escape, fight to your grave. Features Perk-a-cola machines (currently 6, more being added) Automatic respawn after each round Authentic WW2 weapons Weapons on walls Boss round every 5 rounds (Parameter) Generator, Power the whole area! Spectator upon death End camera and music Decapitation Pick up perks Original framework: Nazi Zombies DOWNLOAD LINK: http://steamcommunity.com/sharedfiles/filedetails/?id=1107886044
  9. mathias_eichinger

    [SP] UNTSALT Day 2

    Version: 1.0 Required Addons: UN Units 2030 by SabreD http://www.armaholic.com/page.php?id=26799 https://steamcommunity.com/sharedfiles/filedetails/?id=374644346 CUP Weapons http://www.armaholic.com/page.php?id=27489 http://steamcommunity.com/sharedfiles/filedetails/?id=497660133 CBA A3 http://www.armaholic.com/page.php?id=18767 http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 ArmA 3 Apex by Bohemia Interactive ArmA 3 Tac Ops by Bohemia Interactive Contents: -One folder for use in the editor (feel free to learn and copy from this mission). -One pbo that goes into the "missions" folder to play right away. Overview: Your UN convoy is stuck in a village.... the enemy has blocked the route ahead, as well to your rear. The local Altian National Guard commander has been issued an ultimatum to turn you over to the enemy, but instead has opted to fight. Quick, get to your positions, there are engine noises in the distance.... Known Issues: The objectve does not tick off, despite having a trigger with SetTaskState "Succeeded". Mission does end anyway. Download: http://www12.zippyshare.com/v/gm0B0XBS/file.html http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1276697495 (Mission is identical to the zippyshare one, but had to be renamed due to a strange upolad bug). Cheers Mathias
  10. I was wondering: what did Altis look like before the war? This script will replace all destroyed and neglected buildings with their maintained versions. Copy & Paste the code below to an INIT.SQF This is just a quick test to satisfy my own curiosity. - Not suitable for multiplayer - Renovation of Altis will take quite some time to complete - Not all vehicle wrecks will be removed from the map Have fun! // configuration items _position = [15360,15360,0]; _range = 21723; // main _replaceList = [ [ "Land_d_Addon_02_V1_F" , "Land_i_Addon_02_V1_F" ], [ "Land_d_House_Big_01_V1_F" , "Land_i_House_Big_01_V1_F" ], [ "Land_d_House_Big_02_V1_F" , "Land_i_House_Big_01_V1_F" ], [ "Land_d_House_Small_01_V1_F" , "Land_i_House_Small_01_V1_F" ], [ "Land_d_House_Small_02_V1_F" , "Land_i_House_Small_02_V1_F" ], [ "Land_d_Shop_01_V1_F" , "Land_i_Shop_01_V1_F" ], [ "Land_d_Shop_02_V1_F" , "Land_i_Shop_02_V1_F" ], [ "Land_i_Barracks_V1_dam_F" , "Land_i_Barracks_V1_F" ], [ "Land_i_Barracks_V2_dam_F" , "Land_i_Barracks_V2_F" ], [ "Land_i_Garage_V1_dam_F" , "Land_i_Garage_V1_F" ], [ "Land_i_Garage_V2_dam_F" , "Land_i_Garage_V1_F" ], [ "Land_i_Garage_V2_F" , "Land_i_Garage_V1_F" ], [ "Land_i_House_Big_01_V1_dam_F" , "Land_i_House_Big_01_V1_F" ], [ "Land_i_House_Big_01_V2_dam_F" , "Land_i_House_Big_01_V2_F" ], [ "Land_i_House_Big_01_V3_dam_F" , "Land_i_House_Big_01_V3_F" ], [ "Land_i_House_Big_02_V1_dam_F" , "Land_i_House_Big_02_V1_F" ], [ "Land_i_House_Big_02_V2_dam_F" , "Land_i_House_Big_02_V2_F" ], [ "Land_i_House_Big_02_V3_dam_F" , "Land_i_House_Big_02_V3_F" ], [ "Land_i_House_Small_01_V1_dam_F" , "Land_i_House_Small_01_V1_F" ], [ "Land_i_House_Small_01_V2_dam_F" , "Land_i_House_Small_01_V2_F" ], [ "Land_i_House_Small_01_V3_dam_F" , "Land_i_House_Small_01_V3_F" ], [ "Land_i_House_Small_02_V1_dam_F" , "Land_i_House_Small_02_V1_F" ], [ "Land_i_House_Small_02_V2_dam_F" , "Land_i_House_Small_02_V2_F" ], [ "Land_i_House_Small_02_V3_dam_F" , "Land_i_House_Small_02_V3_F" ], [ "Land_i_House_Small_03_V1_dam_F" , "Land_i_House_Small_03_V1_F" ], [ "Land_i_Shed_Ind_F" , "Land_i_Shed_Ind_F" ], [ "Land_i_Shop_01_V1_dam_F" , "Land_i_Shop_01_V1_F" ], [ "Land_i_Shop_01_V2_dam_F" , "Land_i_Shop_01_V2_F" ], [ "Land_i_Shop_01_V3_dam_F" , "Land_i_Shop_01_V3_F" ], [ "Land_i_Shop_02_V1_dam_F" , "Land_i_Shop_02_V1_F" ], [ "Land_i_Shop_02_V2_dam_F" , "Land_i_Shop_02_V2_F" ], [ "Land_i_Shop_02_V3_dam_F" , "Land_i_Shop_02_V3_F" ], [ "Land_u_Addon_01_V1_dam_F" , "Land_i_Addon_02_V1_F" ], [ "Land_u_Addon_01_V1_F" , "Land_i_Addon_02_V1_F" ], [ "Land_u_Barracks_V2_F" , "Land_i_Barracks_V2_F" ], [ "Land_u_House_Big_01_V1_dam_F" , "Land_i_House_Big_01_V1_F" ], [ "Land_u_House_Big_01_V1_F" , "Land_i_House_Big_01_V1_F" ], [ "Land_u_House_Big_02_V1_dam_F" , "Land_i_House_Big_01_V1_F" ], [ "Land_u_House_Big_02_V1_F" , "Land_i_House_Big_01_V1_F" ], [ "Land_u_House_Small_01_V1_dam_F" , "Land_i_House_Small_01_V1_F" ], [ "Land_u_House_Small_01_V1_F" , "Land_i_House_Small_01_V1_F" ], [ "Land_u_House_Small_02_V1_F" , "Land_i_House_Small_02_V1_F" ], [ "Land_u_House_Small_02_V1_F" , "Land_i_House_Small_02_V1_F" ], [ "Land_u_Shop_01_V1_dam_F" , "Land_i_Shop_01_V1_F" ], [ "Land_u_Shop_01_V1_F" , "Land_i_Shop_01_V1_F" ], [ "Land_u_Shop_02_V1_dam_F" , "Land_i_Shop_02_V1_F" ], [ "Land_u_Shop_02_V1_F" , "Land_i_Shop_02_V1_F" ], [ " Land_i_Stone_HouseBig_V1_dam_F" , " Land_i_Stone_HouseBig_V1_F" ], [ " Land_i_Stone_HouseBig_V2_dam_F" , " Land_i_Stone_HouseBig_V2_F" ], [ " Land_i_Stone_HouseBig_V3_dam_F" , " Land_i_Stone_HouseBig_V3_F" ], [ " Land_d_Stone_HouseBig_V1_F" , " Land_i_Stone_HouseBig_V1_F" ], [ " Land_i_Stone_Shed_V1_dam_F" , "Land_i_Stone_Shed_V1_F" ], [ "Land_i_Stone_Shed_V2_dam_F" , " Land_i_Stone_Shed_V2_F" ], [ "Land_i_Stone_Shed_V3_dam_F" , " Land_i_Stone_Shed_V3_F" ], [ " Land_d_Stone_Shed_V1_F" , "Land_i_Stone_Shed_V1_F" ], [ " Land_i_Stone_HouseSmall_V1_dam_F" , " Land_i_Stone_HouseSmall_V1_F" ], [ "Land_i_Stone_HouseSmall_V2_dam_F" , " Land_i_Stone_HouseSmall_V2_F" ], [ "Land_i_Stone_HouseSmall_V3_dam_F" , " Land_i_Stone_HouseSmall_V3_F" ], [ "Land_d_Stone_HouseSmall_V1_F" , " Land_i_Stone_HouseSmall_V1_F" ], [ "Land_Airport_Tower_dam_F" , " Land_Airport_Tower_F" ], [ " Land_HighVoltageTower_dam_F" , " Land_HighVoltageTower_F" ], [ " Land_spp_Tower_dam_F" , " Land_spp_Tower_F" ], [ "Land_TentHangar_V1_dam_F" , "Land_TentHangar_V1_F" ], [ "Land_New_WiredFence_10m_Dam_F" , "Land_New_WiredFence_10m_F" ], [ " Land_Net_FenceD_8m_F" , " Land_Net_Fence_8m_F" ], [ "Land_Stone_8mD_F" , "Land_Stone_8m_F" ], [ "Land_WiredFence_01_8m_d_F" , "Land_WiredFence_01_8m_F" ] ]; { _objects = _position nearObjects [_x select 0, _range]; _replaceWith = _x select 1; { hideObjectGlobal _x; _house = _replaceWith createvehicle getpos _x; _house setdir direction _x; _house setposASL getposASL _x; hintSilent ("Renovating: " + _replaceWith); } forEach _objects; } foreach _replaceList; _junkList = [ "Land_Addon_01_ruins_F", "Land_Addon_01_V1_ruins_F", "Land_Addon_02_ruins_F", "Land_Addon_02_V1_ruins_F", "Land_Addon_03_ruins_F", "Land_Addon_03_V1_ruins_F", "Land_Addon_03mid_V1_ruins_F", "Land_Addon_04_ruins_F", "Land_Addon_04_V1_ruins_F", "Land_Addon_05_ruins_F", "Land_Airport_Tower_ruins_F", "Land_Barracks_ruins_F", "Land_BellTower_02_V1_ruins_F", "Land_BellTower_02_V2_ruins_F", "Land_Boat_01_abandoned_blue_F", "Land_Boat_01_abandoned_red_F", "Land_Boat_02_abandoned_F", "Land_Boat_03_abandoned_F", "Land_Boat_04_wreck_F", "Land_Boat_05_wreck_F", "Land_Boat_06_wreck_F", "Land_Bulldozer_01_abandoned_F", "Land_Bulldozer_01_wreck_F", "Land_cargo_house_slum_ruins_F", "Land_Cargo_House_V1_ruins_F", "Land_Cargo_House_V2_ruins_F", "Land_Cargo_House_V3_ruins_F", "Land_Cargo_House_V4_ruins_F", "Land_Cargo_HQ_V1_ruins_F", "Land_Cargo_HQ_V2_ruins_F", "Land_Cargo_HQ_V3_ruins_F", "Land_Cargo_HQ_V4_ruins_F", "Land_Cargo_Patrol_V1_ruins_F", "Land_Cargo_Patrol_V2_ruins_F", "Land_Cargo_Patrol_V3_ruins_F", "Land_Cargo_Patrol_V4_ruins_F", "Land_Cargo_Tower_V1_ruins_F", "Land_Cargo_Tower_V2_ruins_F", "Land_Cargo_Tower_V3_ruins_F", "Land_Cargo_Tower_V4_ruins_F", "Land_Cargo20_china_color_V1_ruins_F", "Land_Cargo20_china_color_V2_ruins_F", "Land_Cargo20_color_V1_ruins_F", "Land_Cargo20_color_V2_ruins_F", "Land_Cargo20_color_V3_ruins_F", "Land_Cargo20_idap_ruins_F", "Land_Cargo20_military_ruins_F", "Land_Cargo40_china_color_V1_ruins_F", "Land_Cargo40_china_color_V2_ruins_F", "Land_Cargo40_color_V1_ruins_F", "Land_Cargo40_color_V2_ruins_F", "Land_Cargo40_color_V3_ruins_F", "Land_Cargo40_idap_ruins_F", "Land_Cargo40_military_ruins_F", "Land_Castle_01_tower_ruins_F", "Land_Chapel_Small_V1_ruins_F", "Land_Chapel_Small_V2_ruins_F", "Land_Chapel_V1_ruins_F", "Land_Chapel_V2_ruins_F", "Land_Church_01_ruins_F", "Land_Church_02_ruins_F", "Land_cmp_Hopper_ruins_F", "Land_cmp_Shed_ruins_F", "Land_cmp_Tower_ruins_F", "Land_CombineHarvester_01_wreck_F", "Land_dp_bigTank_ruins_F", "Land_dp_smallTank_ruins_F", "Land_Excavator_01_abandoned_F", "Land_Excavator_01_wreck_F", "Land_Factory_Conv1_10_ruins_F", "Land_Factory_Conv1_Main_ruins_F", "Land_Factory_Conv2_ruins_F", "Land_Factory_Hopper_ruins_F", "Land_Factory_Main_ruins_F", "Land_FuelStation_Build_ruins_F", "Land_FuelStation_Shed_ruins_F", "Land_Garage_V1_ruins_F", "Land_GH_Gazebo_ruins_F", "Land_GH_House_ruins_F", "Land_HaulTruck_01_abandoned_F", "Land_HistoricalPlaneDebris_01_F", "Land_HistoricalPlaneDebris_02_F", "Land_HistoricalPlaneDebris_03_F", "Land_HistoricalPlaneDebris_04_F", "Land_HistoricalPlaneWreck_01_F", "Land_HistoricalPlaneWreck_02_front_F", "Land_HistoricalPlaneWreck_02_front_water_F", "Land_HistoricalPlaneWreck_02_rear_F", "Land_HistoricalPlaneWreck_02_rear_water_F", "Land_HistoricalPlaneWreck_02_wing_left_F", "Land_HistoricalPlaneWreck_02_wing_right_F", "Land_HistoricalPlaneWreck_03_F", "Land_House_Big_01_ruins_F", "Land_House_Big_01_V1_ruins_F", "Land_House_Big_02_V1_ruins_F", "Land_House_Native_01_ruins_F", "Land_House_Native_02_ruins_F", "Land_House_Small_01_ruins_F", "Land_House_Small_01_V1_ruins_F", "Land_House_Small_02_ruins_F", "Land_House_Small_02_V1_ruins_F", "Land_House_Small_03_ruins_F", "Land_House_Small_03_V1_ruins_F", "Land_Kiosk_blueking_ruins_F", "Land_LightHouse_ruins_F", "Land_Lighthouse_small_ruins_F", "Land_Locomotive_01_v1_F", "Land_Locomotive_01_v2_F", "Land_Locomotive_01_v3_F", "Land_Medevac_house_V1_ruins_F", "Land_Medevac_HQ_V1_ruins_F", "Land_Metal_Shed_ruins_F", "Land_MetalShelter_01_ruins_F", "Land_MetalShelter_02_ruins_F", "Land_MiningShovel_01_abandoned_F", "Land_Radar_ruins_F", "Land_Radar_Small_ruins_F", "Land_RailwayCar_01_passenger_F", "Land_RailwayCar_01_sugarcane_empty_F", "Land_RailwayCar_01_sugarcane_F", "Land_RailwayCar_01_tank_F", "Land_Research_house_V1_ruins_F", "Land_Research_HQ_ruins_F", "Land_ReservoirTank_Airport_ruins_F", "Land_ReservoirTank_Rust_ruins_F", "Land_ReservoirTank_V1_ruins_F", "Land_ReservoirTower_ruins_F", "Land_RowBoat_V1_F", "Land_RowBoat_V2_F", "Land_RowBoat_V3_F", "Land_Shed_01_ruins_F", "Land_Shed_02_ruins_F", "Land_Shed_03_ruins_F", "Land_Shed_04_ruins_F", "Land_Shed_05_ruins_F", "Land_Shed_06_ruins_F", "Land_Shed_Big_ruins_F", "Land_Shed_Ind_ruins_F", "Land_Shed_Small_ruins_F", "Land_Shop_01_V1_ruins_F", "Land_Shop_02_V1_ruins_F", "Land_Shop_Town_01_ruins_F", "Land_Shop_Town_02_ruins_F", "Land_Shop_Town_03_ruins_F", "Land_Shop_Town_04_ruins_F", "Land_SlideCastle_ruins_F", "Land_Slum_House01_ruins_F", "Land_Slum_House02_ruins_F", "Land_Slum_House03_ruins_F", "Land_spp_Mirror_ruins_F", "Land_spp_Tower_ruins_F", "Land_spp_Transformer_ruins_F", "Land_Stone_HouseBig_V1_ruins_F", "Land_Stone_HouseSmall_V1_ruins_F", "Land_Stone_Shed_V1_ruins_F", "Land_TankWreck_01_turret_F", "Land_TBox_ruins_F", "Land_Temple_Native_01_ruins_F", "Land_TentHangar_V1_ruins_F", "Land_TTowerBig_1_ruins_F", "Land_TTowerBig_2_ruins_F", "Land_Unfinished_Building_01_ruins_F", "Land_Unfinished_Building_02_ruins_F", "Land_UWreck_FishingBoat_F", "Land_UWreck_Heli_Attack_02_F", "Land_UWreck_MV22_F", "Land_Windmill01_ruins_F", "Land_WIP_ruins_F", "Land_Wreck_BMP2_F", "Land_Wreck_BRDM2_F", "Land_Wreck_Car_F", "Land_Wreck_Car2_F", "Land_Wreck_Car3_F", "Land_Wreck_CarDismantled_F", "Land_Wreck_Heli_Attack_01_F", "Land_Wreck_Heli_Attack_02_F", "Land_Wreck_HMMWV_F", "Land_Wreck_Hunter_F", "Land_Wreck_Offroad_F", "Land_Wreck_Offroad2_F", "Land_Wreck_Plane_Transport_01_F", "Land_Wreck_Skodovka_F", "Land_Wreck_Slammer_F", "Land_Wreck_Slammer_hull_F", "Land_Wreck_Slammer_turret_F", "Land_Wreck_T72_hull_F", "Land_Wreck_T72_turret_F", "Land_Wreck_Traw_F", "Land_Wreck_Traw2_F", "Land_Wreck_Truck_dropside_F", "Land_Wreck_Truck_F", "Land_Wreck_UAZ_F", "Land_Wreck_Ural_F", "Land_Wreck_Van_F", "Plane_Fighter_01_wreck_F", "Plane_Fighter_02_wreck_F", "Plane_Fighter_03_wreck_F", "Plane_Fighter_04_wreck_F" ]; { _hide = _x; _objects = _position nearObjects [_x, _range]; { hideObjectGlobal _x; hintSilent ("Hiding: " + _hide); } forEach _objects; } foreach _junkList; hint "Altis renovation done.";
  11. hi all long time since scripting ;) back with this http://steamcommunity.com/sharedfiles/filedetails/?id=1255777321 a SP & MP batlefield style mission: description: * 2 team red vs blue * a warzone * a lot of imerssion tweaks for realism: * ai use flashlight thanks Jboy * ai talk thanks RUGDSAI & thanks Jboy * VcomAi do the rest * random amocahes * mortar script random amo & flare shooting * air flyby * fog script * color correction * side markers on map thanks Quiksilver * injuries script by Persian MO for the gameplay: i ve buit a script who calculate in a loop each unit on the batleground by side, where you can set the max amount of players ,the time to loop spawnscript .... it spawn group (random amount) in 3 random location for each side, with specific gears , each kill give point the first team with 50 kills win the match... a script is also calculate numbers of kills for the hend mission contition.. can someone give me feedback about it?
  12. This is a straight forward search, and destroy the rebels, and their weapons caches special ops mission. I designed this mission with the idea that you would approach the mission more like a real special ops mission. Recon the rebel strongholds, move you team into position, assign targets, then open up eliminating the enemy in a coordinated manner. Mission play time is approximately 30-45 minutes. If anyone has any video of them playing the mission, please feel free to post it in this thread, or in the Arma video thread. Any feedback would be approached. If you enjoyed the mission, please rate it, thanks. Situation After the peace agreement between the AAF, and the FIA during the East Wind campaign, holdouts from the previous AAF regime have been organizing, and are beginning to conduct guerrilla warfare across Altis. Efforts to negotiate a peaceful resolution have failed, offensive operations by NATO forces have now been authorized. You are tasked with conducting a raid against rebel strongholds. Search the area for weapons caches, and destroy them, eliminate any AAF rebels you encounter. Includes a scripted helicopter insert No mods required http://steamcommunity.com/sharedfiles/filedetails/?id=1231405609
  13. Nightwolf2112

    Arma 3 Liberation Variations

    Hello Bohemia, Over the last week I have been working on the KillaPotatoes Liberation Gamemode made available here: I am using the most current edition of v9.60 and converted the mission to allow for both a Vietnam and Halo based missions. Vietnam: Halo: Each mission profile is set to be persistant and challenging with all mods required on the steam workshop page posted and links on how to get mods. I don't have access to a dedicated server of my own but I have tested the missions as best I could through LAN hosting. Please take a look at them and let me know what you guys think and if there are any bugs/glitches with the mission. *DISCLAIMER: I am in no way a member of the KP Community nor any of the mod communities who created such awesome modifications for ARMA. All rights go to the appropriate owners and I do not claim ownership of anything other than the basis of just porting of the information. Let me know if there are any issues that must be addressed via PM please. Thank you*
  14. mathias_eichinger

    [SP] UNTSALT Day 1

    Yay, first new mission release since January 2016! Version: 1.0 Required Addons: UN Units 2030 by SabreD http://www.armaholic.com/page.php?id=26799 https://steamcommunity.com/sharedfiles/filedetails/?id=374644346 Contents: -One folder for use in the editor (feel free to learn and copy from this mission). -One pbo that goes into the "missions" folder to play right away. Overview: After a brutal 4-year civil war, the Jerusalem treaty brought an unsteady peace to Altis. Frequent clashes throughout the first months of 2030 caused the ruling, but powerless political parties to turn to the UN for help. As of June 1, 2030, the UN Force Intervention Brigade is beginning to forge a peace in Altis. With UN Transition Support Altis mission in effect, your task as Pakistani Marines offier is to clear the mines on the main road towards Topolia and spread the reach of the UN outside of the capital Kavala. Known Issues: The objectve does not tick off, despite having a trigger with SetTaskState "Succeeded". Mission does end anyway. Download http://www72.zippyshare.com/v/V4ONKoqp/file.html http://steamcommunity.com/sharedfiles/filedetails/?id=1191658387 Credits: [Dust]Sabre for his versatile UN addon Kronzky for his handy UPS BIS for a great game series Cheers Mathias
  15. http://steamcommunity.com/sharedfiles/filedetails/?id=1229944898 I decided to create a series with each mission focusing on one specific type of soldier/task, this one entry is EOD. I used the AAF to give it a more modern day feel while keeping it vanilla. Used Tanoa to give it a vietnam flavor. Steam description: Step into the shoes of a soldier in an EOD unit during operations on Tanoa. The AAF have been engaged with Syndikat and remnants of the former dictatorship's loyalist army for the last 8 months. The guerrillas have access to large pre-overthrow stockpiles of anti-tank and anti-personell mines as well as improved explosive devices. Because of this our EOD unit has been kept busy during the occupation. During today's operation we will be escorting a tank platoon along a main supply route and clearing any minefields using our mine clearing rockets from the bobcat. We have multiple infantry units currently executing various missions and raids accross the island so be prepared to get tasked away to help them clear any explosives they encounter. Vanilla mission, only requires Apex. (Although from the latest update all Arma 3 users now have Apex assets so you may be able to play it, just with the expansion purchase advert in the corner.) (Mine Clearing Rocket script by John Harvey https://github.com/john681611/detcord.VR/releases ) Let me know of any bugs or issues and feel free to give me feedback for suggestions for this mission or how I can better accomplish things for future missions.
  16. QuiveringT

    Wave Defense

    You have been left behind. Your vehicle was destroyed and you barely escaped with your life. Now CSAT is coming for you from all sides. Search the abandoned house for supplies to survive 5 waves of CSAT attacks. Then you have to make it to the chopper. Featuring original music! Download on the Steam Workshop here: http://steamcommunity.com/sharedfiles/filedetails/?id=1214321608
  17. Nightwolf2112

    UNSUNG Echo Liberation

    Hello all! Here is my official release of the KillahPotatoe Liberation game mode with the UNSUNG Echo Release that is now available on steam. Please give it a try and let me know what you guys think! http://steamcommunity.com/sharedfiles/filedetails/?id=1193946142 I have other Liberation mods up on steam as well so take a look at them as well. Let me know if there are any issues or glitches that need to be addressed. *ADVISED: with the UNSUNG Echo release there is a little glitch going on with my previous UNSUNG liberation on Cao Bong and is only playable with the UNSUNG Delta release. I will be working to update that one to reflect the new Echo update soon* I will also be posting some of my own regular missions to the workshop over the next few weeks so keep on the lookout for those as well. Once again a big shout out to both the UNSUNG and KillahPotatoe Mod teams for providing amazing content for the community and I look forward to working with them and their updates.
  18. Hello all! Here is a pure UNSUNG Echo update liberation mod on the map Da Krong! This is literally just a UNSUNG mod mission that you can load up in either the editor or your public/private server to enjoy. Again please let me know if there are any issues that need to be addressed. *ADVISE: This does not include ACE at all. If you would like to variations with ACE Enabled, I will upload copies of the missions to the public* Thank you and I look forward to hearing from you all. http://steamcommunity.com/sharedfiles/filedetails/?id=1195582852
  19. Hello all I am working on a single player immersive Zombie mission and I am attempting to get my player to play an animation. I've never really done this I've normally always made the AI do them. So I have my guy here and a trigger. His name is [p1] I have in the Trigger act: p1 play or switchmove "AinvPercMstpSrasWlnrDnon_G01"; I walk into the Trigger and nothing. So is there something I need to know about animating an actual player not an AI unit?
  20. Players must quickly assault a Syndikat held town as they search for a stolen file that has troop movements for the area. Using the cover of night, silenced weapons, and night vision players will have to get the drop on the bandits, if they allow themselves to get bogged down the superior numbers will overwhelm them. Ambushes and roadside bombs are common tactics of Syndikat. Features: -Enemy Faction: Syndikat -Player Faction: Russian Armed Forces -Map: Tanoa -Dedicated Server Compatible -Required DLC: Apex -Required Mods: CUP Units, CUP Vehicles, CUP Weapons, TFAR, CBA. -Playable in Singleplayer on a LAN server. Special thanks to Mulluskan, 417, Scorch052, and Robodog for helping me test, learning how to script, and giving me feedback for this mission. Any and all feedback is welcome. Here is a link to the workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=1087600510
  21. Description: I've decided to release some of my missions for an old / unfinished CSAT campaign that I've worked on a few years back. Figured, it shouldn't sit on my computer and slowly getting forgotten, so I've now decided to release it along with a few tweaks here and there. The missions are rather short, because obviously they were intended to come along with other ones... but - ignoring a few flaws and the lack of voice over - I still feel they are quite playable the way they are. Links: Steam Collection
  22. Kydoimos

    CTRG Mod

    Greetings all, and a very Happy New Year! To kickstart 2017, I hope to soon release something that has been in the pipeline for some time; a CTRG Modification for Arma 3. The content includes several (dazzle pattern) re-textures of existing content, a couple of original models, new music, and a fully localized showcase scenario, featuring professional voice actors. Feel free to share your feedback, ideas, and requests; I'm always keen to hear from you. If you're looking for similar material, I highly recommend Flax_'s CTRG Faction Expansion, Ceolnariazz's Stealth Uniforms, and KDK11's CTRG Vehicles and Aircraft pack; all are very impressive and go to great lengths to augment this exciting faction.
  23. Is there a mod or cheat for the singleplayer where I can choose every weapon / equipment i want? I Already asked the question in the Steam forums and someone suggested a mod called "Personal Arsenal", but this mod does not work with savegames. Further it seems like you can get a ban in multiplayer if you have this installed. I just want the possibility to choose any weapon or equipment I want in singleplayer only. Is there any safe way / mod for this that works with savegames too and does not affect the multiplayer? Thanks in advance.
  24. Let me preface by saying I understand that Arma 3 MP is hit and miss, and that it doesn't really matter how good your hardware is if the server being played on isn't any good. I am no longer interested in Arma online! Now, with that out of the way. I'm looking into building a new PC from the ground up and my main goal is to run Arma 3 single player, scenarios, etc... at max settings. I have a GTX 960 4GB GPU and will just hold on to that, knowing that Arma is mostly powered by the CPU. My specs as of now are:AMD 8350 clocked at 4.3 ghzCooler Master heat sinkGTX960 4 GBASUS budget board16 GB RAM @ 1880 MHZ650 W PSUI'm looking into getting:I7 7700k 4.2 ghzMSI Enthusiastic Gaming Intel Z270 moboCorsair Vengeance 16GB ddr4 3200 mhz(I'd like to keep my PSU if possible and will upgrade my GPU when I can (probably a GTX 1080) ) Would this build suffice? Any suggestions or comments are appreciated.
  25. Overview: Become to part of the "Vanguard" squad, perform dangerous missions against gang clans and mercenary groups, and bring the order in the republic of Altis. New exciting mission! New game mechanics! New impressions! Features: Game Modes - Singleplayer, 5 Player CO-OP; Walkthrough duration - Long; Difficulty - Medium; Revive System, mark targets, etc; The variable gear enemies, random posts, patrols and ambushes; No required addons; Optional mod support (See below); Voice acting - no. Optional mod support: Play vanilla or play with mods. Modded content is seamlessly incorporated into the game. See the list of supported addons to the Steam Workshop. Links: Steam Workshop Mediafire Armaholic
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