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Found 314 results

  1. The Legion The 41st is founded in the principle of milsim and brotherhood. Our missions, tactics and ingame attitude reflect that. Our main game is ArmA and we also play other milsim-applicable games. We are a shadow organization. We have our own goals and aspirations, and our allegiance is only to us and our brothers. We play PvP, PvE, and a mix of both. Story The world is on the brink of doom with all the wars waged by both NATO and CSAT, and proxy wars are fought in every corner of the planet as corporations vie for control of the military market. After a massive catastrophy in Chernarus, the 41st decided to act against all uncaring enough to see the destruction they wrought. Included themes and inspiration We are not a common milsim group when it comes to our missions and story, we take inspiration from other universes and create ours in a REALISTIC and IMMERSIVE style. -Futuristic setting: As with arma's setting, the world is evolving beyond the classic RL modern era weapons. That is going to include new challenges and ways to play, as we progress in the story. -Inexplicable phenomena: Inexplicable events and technologies are being developed and we have to keep track of them. The East Wind device was one of them. As technology and events run rampant, the world is shaped and scarred by multiple phenomena, like flooded cities, mountaincliffs fallen upon towns due to earthquakes, anomalies or other curiocities. -Grimdark: As per grimdark rules, we just "cant have nice things". NATO and CSAT and most world powers have lost their ways and become more dangerous by the month. We have to persevere in a grimdark world. But no matter what is the theme/setting/game/universe, the mindset is eternal: Milsim, realism and immersion. ==================================================================== The Mindset The group has simple, understandable concepts that will be put into practice: -The most important weapon is your mind, that is the focus of the group. -We do not strive to create "a" group, we wish for a brotherhood. -We do not want to do milsim for the sake of being called a milsim. -Whether new or old, the important part is be willing to embrace the milsim mindset and become someone people will happily trust their virtual backs to you. -Skill can be taught, a friendly attitude sadly can't. Leave your ego at the door. ==================================================================== Requirements Now, if you are interested in the mindset we have some requirements you need to fill, no exceptions: -18+, and be mature. -Willingness to do milsim and grow as a player. -Teamspeak, Discord and a working mic. -Own Apex DLC, preferred but not mandatory. ==================================================================== Operations We are an EU based group and operate in GMT. Our Ops are on Saturdays and Wednesdays, and FunOps usually every day. ==================================================================== Communication If this sounds interesting, join the discord and say hi, or add me on steam to discuss. Discord: https://discord.gg/RZnSQSP Steam: https://steamcommunity.com/profiles/76561198009267915/
  2. Ra'Jiska

    PBO File Format

    Hello, I am currently working on a PBO Manager-like tool which would aim to be able to extract any PBO file format without crashing (unlike other PBOs Manager wich crash depending of some variants). To do so I've looked for some documentation regarding the format, and found two pages: - https://community.bistudio.com/wiki/PBO_File_Format - http://wiki.xentax.com/index.php/PBO_SREV The documentation found is quite incomplete, as for an example, documentation on the magic bytes is nowhere to be found in the Bistudio wiki. Here are the two file formats I've found and one which I could not find any resources in either wiki pages: Regular Format: /* Magic Bytes [A0 73 72 65 56] - Followed by 17 null bytes */ struct { Asciiz filename; uint32_t packingMethod; uint32_t originalSize; uint32_t junk; uint32_t timeStamp; uint32_t dataSize; }; ... Variant Format: /* Magic Bytes [00 73 72 65 56] - Followed by 16 null bytes */ struct { Asciiz someString; ... Asciiz someOtherString; uint8_t nullByte = 0; struct unknownStruct { /* Unknown Data of approximatively 45 bytes (varies between PBOs) */ }; }; struct { Asciiz filename; uint32_t packingMethod; uint32_t originalSize; uint32_t junk; uint32_t timeStamp; uint32_t dataSize; }; ... You'll note that both are distinguished with their magic bytes, with the first byte changing for the variant format and the extra null byte in the regular format. What does represent the first byte of the magic bytes sequence ? Why does the null byte sequences in the magic bytes sequence varies depending of the format ? What does it represent ? What are the strings of the variant format used for in the first structure ? What are the unknown data in the unknown structure in the variant format ? Why does it vary ? Thanks for your help !
  3. Taking a break from other mods i came to the Conclusion the AAF could really use a new coat of paint. Inspired by TEC_CSAT. the LM_AAF overhaul will include new weapons, Gear, and vehicles for the AAF to give them a fresh feel. This mod will NOT require other mods to use Plans/ Features. (* means not done yet) Gear: ArmA 2 PASGT/LWH port with goggles varaint ArmA 2 Coyote pack port* Uniforms in 3 AAF themed Lizard Variants Weapons: CR-4A3 Series rifles (M4A3 port from ArmA 2 OA) with CC-4A3 variant retextured Mk200 LMG * retextured Mk20 and Mk20C rifles * Vehicles: Spartan AH1 (AH-64D port from ArmA 2) APC-113 chelóna (M113 port from ArmA 2)* Reskins of current AAF vehicles* Units: (gear is in for most part just not all of it) Altisian Armed Forces Army (AAF-A)* Altisian Armed Forces Air Force (AAF-AF) Altisian Armed Forces Airborne (AAF-AB)* Altisian Armed Forges Guard corps (AAF-G)* yet to be named Altisian Armed Forces SF group * Republic of Altis and Stratis Army (RoAS-A) (Based on the canon ending to ArmA 3's main campaign, BLUFOR)* Republic of Altis and Stratis United Nations contingent (RoAS-UN)* Generic pictures AAF Airborne Post-East Wind AAF (RoAS-A and RoAS-UN) Credits: Camo @ Facepunch camouflage thread V2, i cant remember the original author of the pattern i modified but credit is to them BI @ ArmA 2 Samples PolyG @ assistance with the project (Will be helping with vehicles)
  4. Xayhawk

    Vest Weights

    Hey guys. I've been trying to get my vest to weigh properly for awhile now, but I just can't seem to get the weights right. As I can't exactly find a topic specific to vest weighting and modding, (mostly on uniforms) i'd like to seek advise on the best way to do this. I've tried using the A3 character modding guide via 3ds max and I think that it's more suitable for uniforms. I'd like my vest to be rigid as if there were armor plates in them. My question is, am I doing this wrong? What is the common way of doing this for experienced modding teams out there i.e RHS, VSM. Do they do it manually in O2 or in an external program such as 3dsmax or Blender? Thanks in advance!
  5. Hello, if my own headgear is on the ground, there is no model (it is invisible) What I've to change in my config? enum { DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class polizei_einsatzhelm_var { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class cfgWeapons { class ItemCore; // External class reference class InventoryItem_Base_F; // External class reference class HeadgearItem; class polizei_einsatzhelm : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Polizei Einsatzhelm"; author = "CSSx3"; picture = "\Polizeihelm\rl_icon_polizeihelm.paa"; model = "\Polizeihelm\rl_polizeihelm.p3d"; class ItemInfo : HeadgearItem { mass = 1; uniformModel = "\Polizeihelm\rl_polizeihelm.p3d"; modelSides[] = {3, 1}; class HitpointsProtectionInfo { class Head{ hitpointName = "HitHead"; // reference to the hit point class defined in the man base class armor = 10; // addition to armor of referenced hitpoint passThrough = 0.6; // multiplier of base passThrough defined in referenced hitpoint }; }; }; }; };
  6. Slovak Armed Forces by Reluk This mod tries to represent Slovak Armed Forces in Arma 3. It´s mostly just retextures of Arma gear and vehicles from RHS mod but new content just for this mod is on the way such as Slovak armored vehicle Aligator, Tatra trucks or Grand Power K100 pistol. Since this is my first project in Arma universe and I´m still learning I´m looking for a texturers or moddelers that would like to help :). Hope you will enjoy this mod and have fun with it. This mod includes: Slovak woodland units (regular units, 5th special operations regiment) Slovak desert units (regular units, 5th special operations regiment) Slovak police units (military police and counter terrorist unit, maybe more later) I want to thanks to: Marekoi - for help and support presko deltagamer UK_Apollo evromalarkey, ascz team, acr_a3 mod - for awesome NPP vests, same vests that Slovak army use so this helps to make the mod more realistic Yano - for letting me his old Aligator project and for the help that he was trying to give me RichardsD - for his MRAP MaxxPro Modification RHS team - for a great high quality mod with a lots of content and of course all the support on BIS Forums ! Links for download , RHSAFRF, RHSGREF, RHSSAF, RHSUSAF are required! : Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=971009565&result=1 Armaholic: http://www.armaholic.com/page.php?id=33625 (not updated to the latest version v1.4) Google Drive: https://drive.google.com/open?id=1t-grzZX9vdQrRyK8SITpKpcr76wTiKLF
  7. Hello everyone! Many servers administrators already use / used the benefits of the Headless Client in your missions. So, they probably faced several errors such as: HC that does not connect, connects and get kicked, connects and stays with an hourglass, without working (for this I have not seen any solution until the present moment, and we think we have a solution). After several tests in 2 different environments (a Windows 10 professional server - a test server - and our main server machine – windows server 2016) we discovered something that can help everyone with the problem of the hourglass HC. Administrators often use programs to manage their servers, such as SteamCMD, TADST, FLAX, and usually install an instance of Arma3Server (to use as the main server instance). Some also installs an ArmA 3 client to help with HC configuration. So far so good, but the catch is the moment that we keep the steam logged on the server (we usually leave online the steam that have the ArmA 3 client purchased). We saw that the HC worked flawless in our test server and the main server suffered with the hourglass HC. So, what we notice different on the 2 environments was (in addition to the versions of windows): * The test server always has a steam logged that does NOT have the ArmA3 client installed and, the main server, the steam logged in HAVE an ArmA3 client license. So we changed the main server environment to verify if this was the problem: * We started our main server with a Steam account that does NOT have the ArmA 3 Client, but only the Arma3 Server. Therefore, we conclude that the HC work properly when the steam account on TADST or FLAX is different that are running on server, when you start the HC instance (this prevents Steam ID conflicts and errors). We hope this information helps the ARMA 3 server administrator who use HC. Greetings from CCT – Comunidade de Combate Tático Brasil, a Brazilian Arma Community since 2009. Portuguese version: Olá a todos! Muitos já utilizam/utilizaram os benefícios do Headless Client para o servidor. Portanto, devem ter se deparado com diversos erros como: HC que não conecta, conecta e leva kick, conecta e fica com uma ampulheta (este até então, sem solução simples, pelo o que pesquisei até o momento). Depois de diversos testes em 2 ambientes diferentes (um servidor com Windows 10 profissional - este sendo um server de testes - e o servidor principal do nosso clã - windows server 2016) descobrimos algo que pode ajudar a todos com o problema da ampulheta no HC. Os administradores costumam utilizar programas para gerenciamento dos seus servers, sejam manuais ou automatizados (SteamCMD, TADST, FLAX) e costumam instalar uma instância do Arma3Server (para utilizar como a instância principal do servidor) na máquina. Como já vi em alguns post, alguns instalam o ArmA 3 client para utilizar o executável do arma3server no HC. Até aqui tudo certo, mas a pegadinha está no momento que mantemos a steam logada no servidor (costuma-se deixar a steam que possui a versão do ArmA 3 client comprada aberta no servidor). Verificamos que no servidor de testes o HC funcionava perfeitamente e no principal existia o problema. Então, analisamos o que havia de diferente nos 2 ambientes que utilizávamos (além das versões do windows): * O servidor de testes sempre está com uma steam logada que NÃO possui o ArmA3 client instalado e, no servidor principal, a steam logada POSSUI uma licença do ArmA3 client. Então mudamos o ambiente do servidor principal para verificar se o que foi constatado realmente fazia diferença: * colocamos na steam instalada no servidor principal uma conta que NÃO possui o ArmA 3 Client, mas apenas o Arma3 Server. E ao executar a missão que possui o HC, o HC funcionou perfeitamente. DESSA FORMA, CONCLUÍMOS QUE PARA O HC FUNCIONAR CORRETAMENTE, A STEAM LOGADA NA MÁQUINA DO SERVIDOR DEVE SER DIFERENTE DA CONFIGURADA NO TADST, NO FLAX OU MESMO NA STEAMCMD (MESMO QUE NAQUELA CONTA NÃO POSSUIA UMA LICENÇA DO ARMA 3), POIS ASSIM A STEAM E O BATTLEYE NÃO ENFRETARÃO CONFLITOS DE ID ENTRE O EXECUTÁVEL DO ARMA 3 SERVER E O EXECUTÁVEL DO HC. Esperamos que isso ajude os administradores de servidores de ARMA 3 e que usam o HC. Saudações da CCT a todos.
  8. Carpe Noctem Tactical Operations Carpe Noctem Tactical Operations was founded in 2014, we are a mature Arma 3 community that aims to provide a realistic combat environment in our operations. We play missions on Tuesday and Friday using a custom modset designed to improve your Arma experience. The average age of our members is 25 years old, mostly from Central Europe and we want to attract mature and motivated people to the community. Our play style is semi-serious and in many respects very similar to ShackTac. We employ real tactics, techniques and procedures adapted for Arma 3. CNTO uses a rank structure, but it serves administrative purposes only, in daily interactions we are completely equal to one another. We are not a community that calls each other "sir" or features other role playing aspects generally associated with milsim units. Our goal is to have serious fun, not a tedious boot camp simulation. Both Arma veterans and newcomers to the series are welcome to join Carpe Noctem - previous Arma experience is appreciated but not required. We are a friendly, relaxed and organized community which enjoys playing a variety of games together and have a good laugh. We understand that players have other responsibilities and our core principle is that real life always has priority. Our minimum attendance ratio is one event per two months. Requirements: Minimum age: 21+ (rare exceptions are possible for applicants between 18-20) Friendly, respectful, good-natured and mature. Timezone range: between UTC-2 and UTC+3 Intermediate English - both spoken and written We offer: Active, mature and friendly environment Flexible attendance policy Membership in other communities is allowed Coop or PvP sessions every Tuesday and Friday, 20:00 UTC+1/+2(dst) Additionally we offer non-mandatory trainings Mod collection with dedicated repository Dedicated servers hosted in EU, exclusive to our members On demand organization of various other game sessions Most prominent mods used: Self developed CNTO Mods Advanced Combat Environment 3 (ACE3) Advanced Combat Radio Environment 2 (ACRE2) CUP Terrains RHS Escalation Where you can find us: Website: https://www.carpenoctem.co/ Teamspeak: ts3server://ts.carpenoctem.co Discord: https://discordapp.com/invite/4EkAKg4 Twitter: https://twitter.com/CarpeNoctemArma Best wishes, Carpe Noctem
  9. So I'm making a kind of "shooting range"-scenario with live targets. On one place, I want the players to have the possibility to spawn enemy units. Per now I have a laptop with Init -> I have a SpawnAI-module with VariableName "spawn1", synced with a trigger with condition ->"Spawned" - that starts spawning of 1 enemy AI. When he dies, a new one spawns after 15 seconds. But I can't figure out a 'temporary disable' function. Help?
  10. Hi everyone! So we've just finally revealed what the "Orange DLC" project is all about: Arma 3 Laws of War DLC. For more in-depth information also check out our OPREP and Developer Diary on this project. Please use this thread to share all of your general feedback, thoughts, comments, suggestions, and more (but not too much more ). If you have concrete bug reports, share them on Feedback Tracker as per usual, and we'll try to get as many of them sorted ahead of the full release in future updates. Thanks!
  11. Firewall-BR

    [BR] Server WOD

    Founded in 2011, a Brazilian Clan that has a Server to promote friendship over Arma 3! :)
  12. ARM Group (Arma Relaxed Milsim Group) - Recruiting Now using: TS3 / A.C.R.E.2 TS3: 62.210.248.6:9992 COME AND SPEAK WITH US - ON NOW ________________________________________________ Mission is called: Sandstorm • Co-op with tasks already in place (zeus only for topup if needed) • Time spent on ambience details to give you one of the most immersed experiences. Mission synopsis: Takistan is currently occupied by the remaining Taliban forces, where they have consolidated resources in a bid to rebuild their strength. Recent reports state the Taliban are forcing locals to join their cause and if they refuse often receive punishments such as torture, death, theft or destruction of villages, livestock and oil wells. After several requests to the British Government for assistance from political leader Sher Ali Khan of Takistan the British Army have finally been deployed. Mission objectives: 1. Prevent the destruction of oil wells in the area. 2. Protect civilians Inc. civilian homes and livelihoods (farms, markets etc.). 3. Provide assistance to local rebels. 4. Neutralise detected IED's. 5. Destroy all Taliban forces. for further details go to our website ________________________________________________ ARM Group is open to anyone and was created for those who seek an instant action Arma3 milsim but don’t have the time to dedicate 2 or even 1 night a week. • Fast track ranking system - plus additional perks for each rank. (e.g. One member has ranked up just by demonstrating skills during training) • Training on the fly - extra available for those who want it. • Ops every 2 weeks. • Ops format decided via member vote - what map you want to play on, faction, loadout, MODs etc. • Friendly, relaxed environment. • We don't mind if you have other milsim commitments and only want to mission with us every couple of weeks. We want everyone to enjoy the experience so we are looking for people with the right attitude (knowing when to be serious and when to have fun). If you are interested then come and have a chat with us on teamspeak or go to: www.arm-group.info 1. Simply register on the site (registration is also needed to record promotions). 2. Go to 'Forum/Events' and read the details of the Op: Sand Storm (our 1st Op). 3. Reply to the Sand Storm forum post that you wish to attend.
  13. Hello, so i am trying to figure out the code behind checking whether or not an entire unit is dead Here is the code i tried but didn't have no success players = allPlayers; { if(side _x == west) then { //Exectute code for all dead. } } foreach _players allDead; can anyone help me?
  14. Task Force Goon's Air America (A*A) is the Air Wing that supports ground operations of our Special Forces unit ODA-951. Our primary mission is to support and ensure the safety of the ground elements during insertions/extractions and to provide CAS to be a force multiplier when needed to make sure the mission is a success. Task force goon was founded/run by active military/veterans from all branches. We are a milsim group and we conduct ourselves as true to life as we can during training and operations with regards to planning, tactics, and execution. A*A fly mostly rotary aircraft, but are looking to add in a bit of fixed wing to vary the "options" for ground support. Duties include Insertions, Extractions, CAS, ISR. REQUIREMENTS - Must be 25 years or older - Must have a legit copy of Arma 3 - Previous military experience desired, but not required were looking for like minded people. - We are on east coast time. - Operation nights: Sunday 8pm-10pm, - Mission/Training nights: Sunday 8pm-10ish Wednesday 8-10ish, Air only training Thursday 9-10:30ish - We fly/play in 1st person ONLY, no exceptions Still interested, we would love to talk to you. Go to our website and follow instructions there: http://www.taskforcegoon.us/recruitment
  15. I am trying to make a script where I can teleport a whole unit "BLUFOR" or "OPFOR" which are players to a specific marker through an addAction. Here is my code, this links to an object, which is a flag pole. _players = allPlayers; { if(side _x == west) then { player SetPos getMarkerPos "marker1"; } } foreach _players; Can anyone help me fix my code so that it works?
  16. Taking inspiration Tear Gas Scripts, I decided to make a script a while back to blur vision and deal damage over time. I've used it in my wasteland Server for over 2 years and many other servers are using it too. ONLY WORKS ON PLAYERS! AI ARE NOT EFFECTED BY THE GAS! However, AI can still throw the toxic gas grenades Directions: Code: init.sqf Toxic Gas Grenades (Thrown): Github: HERE Download: HERE
  17. ricoarma

    Add Item Argo to Arma 3

    Hello, Maybe it's not in the right place that I post this. Can we add Argo items in Arma 3? This is possible
  18. Who are we? The 160th SOR is one of Oceania’s largest, Arma 3 MilSim unit that prides itself on our sense of community and dedication to the game and each other. We have 3 main regiments that recruits can join they are; 28th Infantry Regiment, 69th Armored Regiment and finally the 101st Air regiment. Each regiment has a team of dedicated leaders and trainers to help ensure that everyone gets the best experience and advice as possible. What do we do? Every week, the 160th run two major operations. The official operations are held on a Wednesday and on a Sunday, both at 18:30 Sydney time (AEST/AEDT depending) with an average turnout of over 40 players. The 160th use a wide range of mods, including assets from ArmA 3 Apex, to enhance the gameplay experience. Favorite mods such as RHS, ACE3 and TFAR are in our pack, as well as some custom mods. To help grow and improve our members, weekly training is held to teach various in-game skills that help players to become a more effective member of the 160th, as well as growing their potential. Each training is lead by hand-picked and highly skilled trainers that have run their specific training course multiple times. In between major Operations and training sessions, various community members run their own unofficial operations, as well as play other games such as Eco, Factorio, Squad, etc. The 160th is primarily a MilSim Unit but we still function as a gaming community. Requirements to join. The 160th does have a few requirements for new members to join, these are: - All applicants must be 17 years or older to be successfully accepted. - You must have prior experience with the ArmA series. - Arma 3 Apex DLC is needed to play on the 160th - Applicants need to be able to take part in Official ops when possible - Applicants can not have a ping of 285 ms or higher - You must have a clear microphone. - You must have TeamSpeak 3. - You must read the rules before applying. - You will require ArmA3Sync and roughly 25Gb of hard disk capacity in order to download the modset. Still interested? If you are still interested in joining one of Oceania's best MilSim units, come visit our website at www.160th.net for more information and the join application. Alternatively, join our teamspeak at ts.160th.net and speak to one of the recruitment team today. Regards, Support Specialist Stacks
  19. Reality Gaming ARMA 3 Mature Tactical Realism Community VETERAN ARMA 3 TASKFORCE Reality Gaming is now recruiting for ARMA 3: RG (Reality Gaming) is an international ARMA Community made up of ex-forces and senior professionals. We are an 18+ mature tactical community with decades of experience conducting large scale operations and campaigns. Our group has been playing the ARMA series since 2007 and have a structured mission building team dedicated to creating realistic senarios for our highly trained members. Our community uses military rank and allows you to qualify and earn specialist roles within our Task Force. We use a highly edited customised version of ARMA for all our missions development alongside scheduled training every week. Our community is designed to connect genuine adult gamers into an organised on-line Military Task force. We are a gaming community with decades of experience creating simulations in a realistic way. Our team create custom scenarios supported by role play. This combined with our first hand knowledge of military tactics and procedures, helps our team create and organise advanced large scale co-op campaigns and PvP battles. We provide our service for those whom seek to do the same. We are always looking for new volunteers and dedicated members. Our Community offers you: The chance to chat with others on our Teamspeak (3) server. Win Games & Prizes Exchange game experiences on our forum. Post new game video's within our YouTube channel. Play on our high performance dedicated Servers and Participate in our gaming events. The chance to gain experience and develop leadership skills. Training in ACRE and ARMA systems. (mods) First hand training from real soldiers. Our spirit and friendship developed over several years. ESTABLISHED 2007 CLICK HERE TO JOIN NOW
  20. Hello all! Welcome to Aegis PMC, an Arma3 semi-milsim experience. We try to act in a tactical and serious manner while trying to stay fun and somewhat casual. We have a wide range of roles within the unit, from a grunt in a squad or a pilot up in the air! We have hosted some very fun operations in the past, ranging from modern combat in the middle eastern front, to WW2 campaigns in the European theatre! If you would like to join our clan, please friend me or one of the other recruitment officers on steam. We can discuss the role you would like to fulfill within Aegis. I am Jimulance You can also contact Dr. Reaper or M. Jiare Also you can join the teamspeak server: ts3.akl.wombatserve.rs:9991, and if one of the recruitment officers is there, we can get you set up within our group. Have a fun firefight, Aegis Pmc 1st Lieutenant Jimulance
  21. Marlon 'aLuFT' Martineli

    Arma 3 - Dedicated Server Problem

    I had a problem for about three days. I downloaded the "ARMA 3 SERVER" tool normally, I also downloaded the application to easily manage the "TADST v3.1.0" server configurations, put it in the Arma 3 Server folder as it teaches, I opened the ports on router 2302, 2303, 2304, 2305, 2306 and other necessary doors, I opened up too many doors, my "UPNP" is enable. But whenever I start the "dedicated server" it appears in my "ARMA 3 LAUNCHER" on the "RECENT" tab, but when I look in the "INTERNET" tab it does not appear. My friends have tried direct connection, searching in the search box and nothing, just does not appear to them the server. I've already tried disabling the "FIREWALL" completely, I already tried it in virtual marking with "WINDOWS SERVER 2012 R2" and nothing, just appears in the "RECENT", wanted to know if there is any solution to my problem, because all places say the same thing about opening ports or disabling the Windows firewall.My internet provider follows the "PPPOE" system, does it influence anything? Help me please, i need this server :( Prints Screens: https://ibb.co/bQHkPHhttps://ibb.co/g2H8dchttps://ibb.co/fApzjHhttps://ibb.co/hNmejHhttps://ibb.co/e2vuJchttps://ibb.co/jS4Arxhttps://ibb.co/hTPFPH or https://ibb.co/bQHkPH https://ibb.co/g2H8dc https://ibb.co/fApzjH https://ibb.co/hNmejH https://ibb.co/e2vuJc https://ibb.co/jS4Arx https://ibb.co/hTPFPH
  22. Billy_Friend

    Blue Line Role-Play Communit

    Hello, My name is Billy. I am the Co-Owner/ Co-Founder over at Blue Line Role-Play Community. Here over at Blue Line Role-Play Community, We are trying to start a Arma 3 Role-Play Community. We are looking for all types of RP, Bank Workers, Homeless People, Familes, Crime Lords, And LEOs. We are looking for people that what to make there RP to the next level. What types of jobs do we have? We have Coast Guard, Sheriff Office, Department Of Justic, and anything that YOU want to start. We are trying to bring arma 3 back to life, and bring it back 100x better. Are staff and dev team are nice as they can get. They are willing to take the time to help anyone. AT ANY TIME. If you wanna join Blue Line Role-Play Community Join are website or discord or our steam group today. www.bluelinerpcommunity.com https://discord.gg/HGJYNfe https://steamcommunity.com/groups/bluelinerole-playcommunity Blue Line Role-Play Community also has a fivem server. Blue Line Role-Play Community Arma 3 Coming Soon!!
  23. Hi all, Recently published my framework for open-source on Github. This framework is aimed towards servers / developers wanting to do things with RPG and Life. This framework is made completely from scratch by myself during last summer. Go check it our yourselves on Github. Unfortunately I do not have time to write a full-on post for this. https://github.com/SimZor/A3RPGFramework Enjoy it, and don't hesitate to open up issues or pull requests! Testing is very appreciated. Sincerely, SimZor
  24. Hi, i love to make missions in Eden Editor and recently i discovered that exist a module called "KeyFrame Animation Camera" wich is very cool, but i have a question. If i want to make a little cutscene at the start of the mission, how i can remove the camera and back to the fps view when cutscene is finished?
  25. Hi there, Over the last two to three weeks, I've been unable to remain connected to an ARMA server to which I previously had no problems with. I am able to slot into my position, load into the map, and begin gearing up, before anywhere between one minute to four minutes later, I'll get kicked with the message "You have been kicked. BattlEye Client Not Responding." Thus far, I have tried the following: -Updated my network drivers. -Disabled my firewall. -Disabled anti-virus. -Ping tested external sites to ensure I was getting a steady connection out. -Rebooted my router, numerous times. -Rebooted my PC, numerous times. -Attempted to load the game in numerous ways, by launching with mods directly into the server via the ARMA 3 launcher, and by loading the mods first and seeking the server through the in-game server browser. -I've uninstalled and reinstalled the game four times. -I've uninstalled and reinstalled the mods five times. -I've verified my game cache. -I've deleted all BattlEye files, and then re-verified game cache in order to re-download them. -My network is stable, and fast. I download at 40MB/s. I have no trouble connecting to any other game or service. It's only ARMA, and only BattlEye with ARMA. -I have added exceptions to my firewall, and disabled it entirely, to no avail. And finally, I've gone as far to reformat my entire computer, and reinstall Windows. This still hasn't fixed the problem. I am out of ideas, and I could really use some help. Less than three weeks ago, I could connect and play to this server fine. Nothing has changed on their behalf since then, either. I've checked. (It's my milsim unit for ARMA. I've spoken to the server admins and mission makers.) Thanks,
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