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Found 77 results

  1. Hi, have a problem I've been trying to solve for several days but I do not know what to do anymore. I state that I have already created other modules and all working both locally and sever but this drives me crazy. In local it works perfectly but on the server NO. The script called by the module has also been tested on the server and it works great. (spawn civilians to x distance modules in map) Then I connected the script to the module (see config) and tested on the server and it works but when I added the first arguments with its variable _logic it does not work anymore on the server. No error, as if the config did not start the fn_ModuleCiv.sqf script. Sorry for my english. Illuminate me, Thanks Config class CfgPatches { class Gren_ModuleCiv { units[]={"Gren_ModuleCiv"}; weapons[]={}; requiredVersion=0; requiredAddons[]={"A3_Modules_F"}; version="2.0"; author="Grenadier"; }; }; class CfgFactionClasses { class NO_CATEGORY; class GRENADIER: NO_CATEGORY { displayName="GRENADIER"; }; }; class CfgVehicles { class Logic; class Module_F: Logic { class ArgumentsBaseUnits { class Units; }; class ModuleDescription; }; class Gren_ModuleCiv: Module_F // riga per singolo modulo { scope=2; author="Grenadier"; displayName="Modulo spawn civili"; dlc="Gren_Module_Civ"; icon="\Gren_ModuleCiv\icons\civilian.paa"; category="GRENADIER"; function="Gren_fnc_ModuleCiv"; isGlobal=0; isDisposable = 0; isTriggerActivated = 0; functionPriority = 1; class Arguments: ArgumentsBaseUnits { class Attiva_avv_civ { displayName="Distanza attivazione"; description="Decidi a quale distanza, in metri, il giocatore attiva il modulo"; typeName="Number"; defaultValue=500; }; }; class ModuleDescription: ModuleDescription { description="$STR_Last_Service_description"; }; }; }; class CfgFunctions { class Gren { class GRENADIER { file="\Gren_ModuleCiv\RSTAIx_G"; class ModuleCiv{}; }; }; }; Script //==== added this part the script on the server does not work private ["_logic", "_units", "_activated"]; private ["_Radius_activation"]; _logic = [_this,0,objNull,[objNull]] call BIS_fnc_param; _units = [_this,1,[],[[]]] call BIS_fnc_param; _activated = [_this,2,true,[true]] call BIS_fnc_param; missionNamespace setVariable ["Gren_ModuleCiv", _logic]; if (_activated) then { _Radius_activation = _logic getVariable ["Attiva_avv_civ",500]; }; //================== private ["_fulcro","_Radius_activation"]; _fulcro=_this select 0; _Origine = 0; _limit = 1; _ActiveFH = false; _Use_Mezzo = true; _Radius_Patrol = [50,75,100]; _limit_vehicle = [_limit+5,0] call BIS_fnc_cutDecimals; waituntil {((player distance _fulcro)<=_Radius_activation)}; _pos = getpos _fulcro; While {_Origine<_limit} do { _Raggio = floor random _Radius_Patrol; _DecMezzo = floor random _limit_vehicle; _DecEdifici = floor random 3; _Stanza = floor random 5; _NonMuovere = floor random 8; _myGroup = createGroup civilian; { _soldierName = _x select 0; _soldierRank = _x select 1; _soldato = ["C_man_1","C_man_polo_1_F","C_man_polo_2_F","C_man_polo_6_F"] call BIS_fnc_selectRandom; _tempSoldier = _myGroup createUnit [ _soldato, _pos, [], 0, "FORM" ]; _tempSoldier setRank _soldierRank; _tempSoldier setVehicleVarName _soldierName; missionNamespace setVariable [ _soldierName, _tempSoldier ]; publicVariable _soldierName; }forEach [ [ "civ1", "SERGEANT" ], [ "civ2", "PRIVATE" ] ]; if (_DecMezzo ==0 && _Use_Mezzo) then { _veicolo = ["C_Offroad_01_F","C_Truck_02_transport_F","C_Van_01_transport_F"] call BIS_fnc_selectRandom; _Raggio =_Raggio *5; _truck = _veicolo createVehicle getPos civ1; civ1 moveInDriver _truck; civ2 moveInCargo _truck; }; if ((_ActiveFH) AND (_DecEdifici==0) AND !(_DecMezzo ==0)) then { doStop [civ1, civ2]; civ1 setpos (nearestBuilding civ1 buildingPos _Stanza); civ2 setpos (nearestBuilding civ2 buildingPos _Stanza+2); } else{ if (_NonMuovere ==1) then {} else { if (isClass(configFile >> "CfgPatches" >> "cba_main")) then{ [_mygroup, _mygroup, _Raggio, 5, "MOVE", "CARELESS", "WHITE", "LIMITED", "STAG COLUMN", "civ1 spawn CBA_fnc_searchNearby", [3,6,9]] call CBA_fnc_taskPatrol; } else { [_mygroup, getPos _fulcro, _Raggio] call bis_fnc_taskPatrol; }; }; }; _Origine=_Origine+1; }; deletevehicle _fulcro;
  2. Hello, okey here is thing am currently in community which had great Arma 2 mod but now when they are in Arma 3 they have lack of content and they mod team left them, so i wanted to export mod from arma 2 into arma 3 and i did it BUT problem is half vehicles are just simple statics which cant be ussed, and some of models cannot be seen in game.One friend told me to find config of models and change it cuz config is different in arma 2 and arma 3 but i cannot find config. So if somebody know what to do please help and thank you.
  3. bars91

    A3 Launcher

    So Arma3 Launcher suddenly decided to axe all of the mods I had subscribed to. Says mods do not contain Addons folder (when they clearly do as I checked and double checked). https://imgur.com/j3Qp4vz EDiT: to add some further context. - I can still launch and play the game without any mods active; -newly subscribed addons do not download and are stuck in an eternal quenue limbo; -I had played A3 with same update just the previous day with no such issues; -Repair tab does nothing
  4. New missions that have exported screw up our server. I tried editing both the Escape Malden and Tanoa missions to be comparable with the mods my milsim group uses. While they are uploaded to the server, the logged in admin is unable to use the #missions command to revert to the lobby screen. Is this being caused by a piece of code BI put into the missions to prevent us screwing with them, or is it a product of the mods I am using? Has any one else had something like this happen? As far as I am aware, no other mission makers have had this same issue, so it's also possible it could be an issue with my Arma files. List of mods below CUP Terrains - Core http://steamcommunity.com/sharedfiles/filedetails/?id=583496184 CUP Terrains - Maps http://steamcommunity.com/sharedfiles/filedetails/?id=583544987 Pegasus 6th - Terrain http://steamcommunity.com/sharedfiles/filedetails/?id=1130468064 RHSUSAF http://steamcommunity.com/sharedfiles/filedetails/?id=843577117 RHSAFRF http://steamcommunity.com/sharedfiles/filedetails/?id=843425103 Pegasus 6th - WEU http://steamcommunity.com/sharedfiles/filedetails/?id=1122878265 Pegasus 6th - Vehicles http://steamcommunity.com/sharedfiles/filedetails/?id=1122870272 CBA_A3 http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 RHSGREF http://steamcommunity.com/sharedfiles/filedetails/?id=843593391 RHSSAF http://steamcommunity.com/sharedfiles/filedetails/?id=843632231 Pegasus 6th - Core http://steamcommunity.com/sharedfiles/filedetails/?id=1122861524
  5. Greetings all, i have a small problem some of you may be able to help me with. Im currently making a tank in Arma 3, and everything is complete bar texturing. however after doing some testing i discovered that the main gun isn't zeroing properly. It acts as if it doesnt get any range value from the rangefinder when T is pressed. And when manually zeroed its sometimes on point, sometimes off by 100's of meters. No matter what i try, moving the memory Lod points, tweaking the discretedistances and discretedistanceindex; my tanks main and coaxial guns are always of target. Here is a photo of my FCS in the vehicles config. https://gyazo.com/6eb4844c8832d2427d3a5a3208a82762 And here are the memory points that are used (the point at the end of the barrel is excluded from the image) https://gyazo.com/7a8ebf07a5cf434ca30b9e02d85194eb https://gyazo.com/a227d8e8552c7ee23237a5352db5465f all the memory points are in the correct place, and the gun elevates and depresses, just not in perfect sync with the gunnersview; i assumed this was the problem initially but after moving the gunnersview around i couldn't get them to sync up. Not that it should matter if its just draws a line from the barrel to intersect the line the gunnersview draws. :-/ I have run out of ideas for what it might be, hopefully someone here can give me a hand. Cheers in advance.
  6. Hi! My team and I had been playing for a while with verifysignatures disabled on our server. I've decided to reenable signatures check on the server for various reasons but the server behaves strangely. I have no troubles connecting to it whatsoever but some of my friends are kicked out with the usual message stating that the addons are forbidden. Trouble is the error message tells them about mods that they do have but ARE NOT activated when they join the server (we've checked and double checked and there's the autoconfigure thingy in the launcher as a 3rd failsafe). All mods and keys on the server are up to date and we use steam workshop to keep our mods updated. Contrarily to other players in my team I've changed the !worshop mods directory's location to a different location from the default one which might be why I don not get the error message? I was also wondering if it was an issue brought by the latest updates of the game since we used to have signatures verification a while back and it worked fine at the time. For the moment I have disabled signatures on the server but I'd like to have them back. Has anybody experiences the same issue and found a solution? Is it a known issue?
  7. Hey everyone I'm working on updating burnes' challenger which is open source and I'm having an issue in that the tank pull to the right rather than going in a straight line. Here's the config cpp im not sure if ive done something wrong or what. class CfgPatches { class Burnes_FV4034 { requiredAddons[] = {"A3_Armor_F_Beta","Burnes_crew_CTRG"}; units[] = {"Burnes_FV4034_01","Burnes_FV4034_02","Burnes_FV4034_03","Burnes_FV4034_04","Burnes_FV4034_05","Burnes_FV4034_06","Burnes_FV4034_07","Burnes_FV4034_08","Burnes_FV4034_09","Burnes_FV4034_10"}; weapons[] = {}; }; }; class CfgMovesBasic { class DefaultDie; class Default; class ManActions: Default { T72_Commander = "T72_Commander"; Abrams_GunnerOut = "Abrams_GunnerOut"; T72_Driver = "T72_Driver"; T72_DriverOUT = "T72_DriverOUT"; T72_Gunner = "T72_Gunner"; T72_GunnerOut = "T72_GunnerOut"; Challenger_Com_Out_Start = "Challenger_Com_Out_Start"; Challenger_Com_out = "Challenger_Com_out"; Challenger_Com_out_low = "Challenger_Com_out_low"; up = "Challenger_Com_out"; down = "commander_mbt3_out_settlein"; binocOn = "Chally_Binoculars"; binocOff = "Challenger_Com_out"; headBobMode = 5; headBobStrength = -1; Binoculars = "Chally_Binoculars"; }; }; class CfgMovesMaleSdr: CfgMovesBasic { skeletonName = "OFP2_ManSkeleton"; gestures = "CfgGesturesMale"; class States { class Crew; class AmovPercMstpSrasWrflDnon; class KIA_T72_Commander: DefaultDie { actions = "DeadActions"; file = "\Burnes_Challenger\t72\anim\KIA_T72_Commander.rtm"; connectTo[] = {"DeadState",0.1}; speed = 0.5; looped = 0; terminal = 1; soundEnabled = 0; }; class T72_Commander: Crew { file = "\Burnes_Challenger\t72\anim\T72_Commander.rtm"; interpolateTo[] = {"KIA_T72_Commander",1}; }; class Chally_Binoculars: T72_Commander { variantsPlayer[] = {}; variantsAI[] = {}; actions = "BinocStandActions"; file = "\Burnes_Challenger\t72\anim\T72_Commander.rtm"; interpolateTo[] = {"KIA_crew_tank01",1,"commander_mbt3_in",1,"Challenger_Com_out",1}; disableWeaponsLong = 0; showItemInHand = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; aimprecision = 0.2; enableOptics = 4096; interpolationSpeed = 4; leftHandIKBeg = 0; leftHandIKCurve[] = {}; leftHandIKEnd = 0; rightHandIKBeg = 0; rightHandIKCurve[] = {}; rightHandIKEnd = 0; }; class Challenger_Com_out_Start: Crew { file = "\A3\cargoposes_F\Anim\commander_mbt3_out_settlein.rtm"; speed = -1; looped = "false"; connectTo[] = {"vehicle_turnout_1_aim_idling",10}; interpolateTo[] = {"KIA_crew_tank01",1,"vehicle_turnout_1_aim_idling",10}; variantsAI[] = {"Challenger_Com_out",1}; variantsPlayer[] = {"vehicle_turnout_1_aim_idling",10}; variantAfter[] = {1.5,1.5,1.5}; useIdles = 0; leftHandIKCurve[] = {0}; rightHandIKCurve[] = {0}; }; class Abrams_GunnerOut: Crew { file = "\Burnes_Challenger\t72\anim\Abrams_GunnerOut.rtm"; interpolateTo[] = {"KIA_T72_Commander",1}; }; class Challenger_Com_out: AmovPercMstpSrasWrflDnon { file = "\Burnes_Challenger\data\ANIMS\commanderOuttester.rtm"; interpolateTo[] = {"KIA_crew_tank01",1,"commander_mbt3_in",1,"commander_mbt3_out_settlein",1}; enableBinocular = 1; enableOptics = 1; }; class Challenger_Com_out_low: Challenger_Com_out { file = "\Burnes_Challenger\data\ANIMS\commanderOuttester.rtm"; interpolateTo[] = {"KIA_crew_tank01",1,"commander_mbt3_in",1,"Challenger_Com_out",1}; enableBinocular = 1; enableOptics = 1; up = "Challenger_Com_out"; down = "commander_mbt3_out_settlein"; }; class KIA_T72_Driver: DefaultDie { actions = "DeadActions"; file = "\Burnes_Challenger\t72\anim\KIA_T72_Driver.rtm"; connectTo[] = {"DeadState",0.1}; speed = 0.5; looped = 0; terminal = 1; soundEnabled = 0; }; class T72_Driver: Crew { file = "\Burnes_Challenger\t72\anim\driver_quadbike_pose.rtm"; interpolateTo[] = {"KIA_T72_Driver",1}; }; class T72_DriverOut: T72_Driver { file = "\Burnes_Challenger\t72\anim\Abrams_DriverOut.rtm"; }; class KIA_T72_Gunner: DefaultDie { actions = "DeadActions"; file = "\Burnes_Challenger\t72\anim\KIA_T72_Gunner.rtm"; connectTo[] = {"DeadState",0.1}; speed = 0.5; looped = 0; terminal = 1; soundEnabled = 0; }; class T72_Gunner: Crew { file = "\Burnes_Challenger\t72\anim\T72_Gunner.rtm"; interpolateTo[] = {"KIA_T72_Gunner",1}; }; class KIA_T72_GunnerOut: DefaultDie { actions = "DeadActions"; file = "\Burnes_Challenger\t72\anim\KIA_T72_GunnerOut.rtm"; connectTo[] = {"DeadState",0.1}; speed = 0.5; looped = 0; terminal = 1; soundEnabled = 0; }; class T72_GunnerOut: Crew { file = "\Burnes_Challenger\t72\anim\T72_GunnerOut.rtm"; interpolateTo[] = {"KIA_T72_GunnerOut",1}; }; }; }; class CfgAmmo { class Sh_120mm_HE; class CHAL_MPAT_RND: Sh_120mm_HE { hit = 850; indirectHit = 145; indirectHitRange = 8; typicalSpeed = 1800; explosive = 0.8; cost = 200; airFriction = -5e-005; caliber = 12; timeToLive = 15; whistleDist = 14; tracerScale = 2; tracerStartTime = 0.1; tracerEndTime = 2.3; model = "\A3\Weapons_f\Data\bullettracer\shell_tracer_red"; canlock = 2; }; class Sh_125mm_APFSDS; class Smoke_120mm_AMOS_White; class CHAL_SABOT_RND: Sh_125mm_APFSDS { hit = 850; indirectHit = 11; indirectHitRange = 1; typicalSpeed = 1800; cost = 200; deflecting = 15; airFriction = -4e-005; caliber = 21.67; timeToLive = 15; whistleOnFire = 1; whistleDist = 14; tracerScale = 2; tracerStartTime = 0.1; tracerEndTime = 2.3; model = "\A3\Weapons_f\Data\bullettracer\shell_tracer_red"; canlock = 2; }; class CHAL_WP_RND: Smoke_120mm_AMOS_White { hit = 100; indirectHit = 11; indirectHitRange = 10; caliber = 23.67; typicalSpeed = 1200; deflecting = 0; canlock = 2; }; }; class CfgMagazines { class Default; class VehicleMagazine; class CHAL_TANK_MAG: VehicleMagazine { scope = 2; displayName = "HESH"; displayNameShort = "HESH"; ammo = "CHAL_MPAT_RND"; count = 1; initSpeed = 1800; maxLeadSpeed = 100; nameSound = "heat"; tracersEvery = 1; }; class CHAL_WP_MAG: CHAL_TANK_MAG { displayName = "WP"; displayNameShort = "WP"; ammo = "CHAL_WP_RND"; count = 1; initSpeed = 1800; }; class CHAL_SABOT_MAG: CHAL_TANK_MAG { displayName = "FIN"; displayNameShort = "FIN"; ammo = "CHAL_SABOT_RND"; count = 1; initSpeed = 1800; nameSound = "sabot"; }; class CHAL_1500RND_762_M240: VehicleMagazine { scope = 2; displayName = "GPMG"; count = 1500; ammo = "B_762x51_Tracer_Red"; initSpeed = 1200; maxLeadSpeed = 200; tracersEvery = 4; nameSound = "mgun"; }; class CHAL_2000RND_762_M240: CHAL_1500RND_762_M240 { count = 2000; }; class CHAL_200RND_762_M240: CHAL_1500RND_762_M240 { count = 200; }; class CHAL_800RND_762_M240: CHAL_1500RND_762_M240 { count = 800; }; }; class cfgWeapons { class HMG_127_MBT; class MEU_M2_TITAN: HMG_127_MBT { scope = 1; displayName = "M2 CROWS"; class GunParticles { class effect1 { positionName = "usti hlavne3"; directionName = "konec hlavne3"; effectName = "MachineGunCloud"; }; class effect2 { positionName = "machinegun_eject_pos"; directionName = "machinegun_eject_dir"; effectName = "MachineGunCartridge2"; }; }; cursor = "EmptyCursor"; cursoraim = "EmptyCursor"; }; class cannon_125mm; class CHAL_125_MAINGUN: cannon_125mm { scope = 1; displayName = "L30A1"; magazines[] = {"CHAL_SABOT_MAG","CHAL_TANK_MAG","CHAL_WP_MAG"}; reloadTime = 4; magazineReloadTime = 4; autoReload = 1; ballisticsComputer = 1; weaponLockSystem = 4; }; class Laserdesignator_mounted; class Burnes_M1A2_FCS: Laserdesignator_mounted { cursor = "EmptyCursor"; cursoraim = "EmptyCursor"; cursoraimon = "EmptyCursor"; displayname = "Multi-Function Laser"; magazines[] = {"Laserbatteries"}; }; class LMG_M200; class CHAL_COAX_M240: LMG_M200 { scope = 1; displayName = " L94A1 EX-34 Chain Gun"; aiDispersionCoefY = 7; aiDispersionCoefX = 7; magazines[] = {"CHAL_1500RND_762_M240","CHAL_2000RND_762_M240"}; magazineReloadTime = 5; }; class CHAL_LOADERGUN: CHAL_COAX_M240 { scope = 1; displayName = "ENFORCER RWS M2"; aiDispersionCoefY = 7; aiDispersionCoefX = 7; magazines[] = {"CHAL_200RND_762_M240"}; magazineReloadTime = 5; }; }; class CfgFactionClasses { class BAF { displayName = "British Forces"; priority = 8; side = 1; icon = ""; }; }; class CfgVehicleClasses { class Burnes_Vehicles { displayName = "British Army"; }; }; class DefaultEventhandlers; class CfgVehicles { class LandVehicle; class Tank: LandVehicle { class NewTurret; class Sounds; class HitPoints; }; class Tank_F: Tank { class Turrets { class MainTurret: NewTurret { class Turrets { class CommanderOptics; }; }; }; class AnimationSources; class ViewPilot; class ViewOptics; class ViewCargo; class HeadLimits; class HitPoints: HitPoints { class HitHull; class HitEngine; class HitLTrack; class HitRTrack; }; class Sounds: Sounds { class Engine; class Movement; }; }; class Burnes_FV4034_base: Tank_F { vehicleClass = "Armored"; author = "Cpl Burnes(15th MEU(SOC))"; displayName = "FV4034 Challenger 2 TES"; hasCommander = "true"; accuracy = 0.3; maxSpeed = 58; attenuationEffectType = "TankAttenuation"; insideSoundCoef = 0.9; forceHideDriver = 0; driverForceOptics = 0; driverAction = "T72_DriverOUT"; driverInAction = "Heli_Attack_01_pilot"; getinAction = "getInLow"; getoutaction = "getOutLow"; LODTurnedOut = 1; LODTurnedIn = 1; viewdriverinexternal = 0; model = "\Burnes_challenger\Burnes_FV4034_T"; picture = "\A3\armor_f_gamma\MBT_02\Data\UI\MBT_02_Base_ca.paa"; icon = "\Burnes_challenger\M1A2\data\icomap_m1a2tusk_ca.paa"; mapSize = 9.5; soundGetIn[] = {"A3\Sounds_F_EPB\Tracked\noises\get_in_out",0.56234133,1}; soundGetOut[] = {"A3\Sounds_F_EPB\Tracked\noises\get_in_out",0.56234133,1,20}; soundDammage[] = {"",0.56234133,1}; soundEngineOnInt[] = {"A3\Sounds_F_EPB\Tracked\engines\engine1\epb_1_int_start",0.63095737,1}; soundEngineOnExt[] = {"\Burnes_Challenger\sounds\EngineOn.wss",1.7943282,1,200}; soundEngineOffInt[] = {"A3\Sounds_F_EPB\Tracked\engines\engine1\epb_1_int_stop",0.63095737,1}; soundEngineOffExt[] = {"A3\Sounds_F_EPB\Tracked\engines\engine1\epb_1_ext_stop",1.7943282,1,200}; buildCrash0[] = {"A3\sounds_f\Vehicles\crashes\crash_08",1,1,200}; buildCrash1[] = {"A3\sounds_f\Vehicles\crashes\crash_09",1,1,200}; buildCrash2[] = {"A3\sounds_f\Vehicles\crashes\crash_10",1,1,200}; buildCrash3[] = {"A3\sounds_f\Vehicles\crashes\crash_11",1,1,200}; soundBuildingCrash[] = {"buildCrash0",0.25,"buildCrash1",0.25,"buildCrash2",0.25,"buildCrash3",0.25}; WoodCrash0[] = {"A3\sounds_f\Vehicles\crashes\crash_08",1,1,200}; WoodCrash1[] = {"A3\sounds_f\Vehicles\crashes\crash_09",1,1,200}; WoodCrash2[] = {"A3\sounds_f\Vehicles\crashes\crash_10",1,1,200}; WoodCrash3[] = {"A3\sounds_f\Vehicles\crashes\crash_11",1,1,200}; WoodCrash4[] = {"A3\sounds_f\Vehicles\crashes\crash_01",1,1,200}; WoodCrash5[] = {"A3\sounds_f\Vehicles\crashes\crash_08",1,1,200}; soundWoodCrash[] = {"woodCrash0",0.166,"woodCrash1",0.166,"woodCrash2",0.166,"woodCrash3",0.166,"woodCrash4",0.166,"woodCrash5",0.166}; ArmorCrash0[] = {"A3\sounds_f\Vehicles\crashes\crash_08",1,1,200}; ArmorCrash1[] = {"A3\sounds_f\Vehicles\crashes\crash_09",1,1,200}; ArmorCrash2[] = {"A3\sounds_f\Vehicles\crashes\crash_10",1,1,200}; ArmorCrash3[] = {"A3\sounds_f\Vehicles\crashes\crash_11",1,1,200}; soundArmorCrash[] = {"ArmorCrash0",0.25,"ArmorCrash1",0.25,"ArmorCrash2",0.25,"ArmorCrash3",0.25}; class Sounds { class Idle_ext { sound[] = {"\Burnes_Challenger\sounds\ChallyEngine.wss",1,1,200}; frequency = "1"; volume = "engineOn*camPos*(((rpm/ 2300) factor[(100/ 2300),(200/ 2300)]) * ((rpm/ 2300) factor[(760/ 2300),(600/ 2300)]))"; }; class Engine { sound[] = {"\Burnes_Challenger\sounds\ChallyExt1.wss",2.8912508,1,240}; frequency = "1"; volume = "engineOn*camPos*(((rpm/ 2300) factor[(420/ 2300),(750/ 2300)]) * ((rpm/ 2300) factor[(920/ 2300),(800/ 2300)]))"; }; class Engine1_ext { sound[] = {"\Burnes_Challenger\sounds\Throttle.wss",2.1220186,1,280}; frequency = "0.8 + ((rpm/ 2300) factor[(800/ 2300),(1150/ 2300)])*0.1"; volume = "engineOn*camPos*(((rpm/ 2300) factor[(800/ 2300),(2300/ 2300)]) * ((rpm/ 2300) factor[(1150/ 2300),(960/ 2300)]))"; }; class Engine2_ext { sound[] = {"\Burnes_Challenger\sounds\Mid.wss",3.2589254,1,320}; frequency = "0.8 + ((rpm/ 2300) factor[(960/ 2300),(1500/ 2300)])*0.2"; volume = "engineOn*camPos*(((rpm/ 2300) factor[(1550/ 2300),(2300/ 2300)]) * ((rpm/ 2300) factor[(1500/ 2300),(1250/ 2300)]))"; }; class Engine3_ext { sound[] = {"\Burnes_Challenger\sounds\ChallyExt1.wss",3.4125376,1,360}; frequency = "0.8 + ((rpm/ 2300) factor[(1200/ 2300),(1700/ 2300)])*0.15"; volume = "engineOn*camPos*(((rpm/ 2300) factor[(1250/ 2300),(1450/ 2300)]) * ((rpm/ 2300) factor[(1700/ 2300),(1560/ 2300)]))"; }; class Engine4_ext { sound[] = {"\Burnes_Challenger\sounds\ChallyExt3.wss",3.5848932,1,400}; frequency = "0.8 + ((rpm/ 2300) factor[(1520/ 2300),(2000/ 2300)])*0.15"; volume = "engineOn*camPos*(((rpm/ 2300) factor[(1570/ 2300),(1670/ 2300)]) * ((rpm/ 2300) factor[(2000/ 2300),(1800/ 2300)]))"; }; class Engine5_ext { sound[] = {"\Burnes_Challenger\sounds\ChallyExt3.wss",3.7782793,1,440}; frequency = "0.8 + ((rpm/ 2300) factor[(1800/ 2300),(2300/ 2300)])*0.2"; volume = "engineOn*camPos*((rpm/ 2300) factor[(1850/ 2300),(1950/ 2300)])"; }; class IdleThrust { sound[] = {"\Burnes_Challenger\sounds\ChallyEngine.wss",1.6220185,1,200}; frequency = "1"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(100/ 2300),(200/ 2300)]) * ((rpm/ 2300) factor[(760/ 2300),(600/ 2300)]))"; }; class EngineThrust { sound[] = {"\Burnes_Challenger\sounds\ChallyExt1.wss",2.0125377,1,200}; frequency = "1"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(620/ 2300),(750/ 2300)]) * ((rpm/ 2300) factor[(920/ 2300),(800/ 2300)]))"; }; class Engine1_Thrust_ext { sound[] = {"\Burnes_Challenger\sounds\ChallyExt1.wss",2.0782795,1,230}; frequency = "0.8 + ((rpm/ 2300) factor[(800/ 2300),(1150/ 2300)])*0.1"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(800/ 2300),(900/ 2300)]) * ((rpm/ 2300) factor[(1150/ 2300),(960/ 2300)]))"; }; class Engine2_Thrust_ext { sound[] = {"\Burnes_Challenger\sounds\Mid.wss",2.0952623,1,290}; frequency = "0.8 + ((rpm/ 2300) factor[(960/ 2300),(1500/ 2300)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(950/ 2300),(1100/ 2300)]) * ((rpm/ 2300) factor[(1500/ 2300),(1250/ 2300)]))"; }; class Engine3_Thrust_ext { sound[] = {"\Burnes_Challenger\sounds\ChallyExt1.wss",2.0782795,1,350}; frequency = "0.8 + ((rpm/ 2300) factor[(1200/ 2300),(1700/ 2300)])*0.15"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1250/ 2300),(1450/ 2300)]) * ((rpm/ 2300) factor[(1700/ 2300),(1560/ 2300)]))"; }; class Engine4_Thrust_ext { sound[] = {"\Burnes_Challenger\sounds\ChallyExt1.wss",2.038721,1,400}; frequency = "0.8 + ((rpm/ 2300) factor[(1520/ 2300),(2000/ 2300)])*0.15"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1570/ 2300),(1670/ 2300)]) * ((rpm/ 2300) factor[(2000/ 2300),(1800/ 2300)]))"; }; class Engine5_Thrust_ext { sound[] = {"\Burnes_Challenger\sounds\ChallyExt1.wss",2.0118864,1,450}; frequency = "0.8 + ((rpm/ 2300) factor[(1800/ 2300),(2300/ 2300)])*0.2"; volume = "engineOn*camPos*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 2300) factor[(1850/ 2300),(1950/ 2300)])"; }; class Idle_int { sound[] = {"A3\Sounds_F_EPB\Tracked\engines\engine1\engine_epb_1_int_1",0.5011872,1}; frequency = "0.8 + ((rpm/ 2300) factor[(400/ 2300),(750/ 2300)])*0.15"; volume = "engineOn*(1-camPos)*(((rpm/ 2300) factor[(100/ 2300),(200/ 2300)]) * ((rpm/ 2300) factor[(760/ 2300),(600/ 2300)]))"; }; class Engine_int { sound[] = {"A3\Sounds_F_EPB\Tracked\engines\engine1\engine_epb_1_int_2",0.35481337,1}; frequency = "0.8 + ((rpm/ 2300) factor[(620/ 2300),(910/ 2300)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 2300) factor[(620/ 2300),(750/ 2300)]) * ((rpm/ 2300) factor[(920/ 2300),(800/ 2300)]))"; }; class Engine1_int { sound[] = {"A3\Sounds_F_EPB\Tracked\engines\engine1\engine_epb_1_int_3",0.39810717,1}; frequency = "0.8 + ((rpm/ 2300) factor[(800/ 2300),(1150/ 2300)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 2300) factor[(800/ 2300),(900/ 2300)]) * ((rpm/ 2300) factor[(1150/ 2300),(960/ 2300)]))"; }; class Engine2_int { sound[] = {"A3\Sounds_F_EPB\Tracked\engines\engine1\engine_epb_1_int_4",0.4466836,1}; frequency = "0.8 + ((rpm/ 2300) factor[(960/ 2300),(1500/ 2300)])*0.2"; volume = "engineOn*(1-camPos)*(((rpm/ 2300) factor[(950/ 2300),(1100/ 2300)]) * ((rpm/ 2300) factor[(1500/ 2300),(1250/ 2300)]))"; }; class Engine3_int { sound[] = {"A3\Sounds_F_EPB\Tracked\engines\engine1\engine_epb_1_int_5",0.5011872,1}; frequency = "0.8 + ((rpm/ 2300) factor[(1200/ 2300),(1700/ 2300)])*0.1"; volume = "engineOn*(1-camPos)*(((rpm/ 2300) factor[(1250/ 2300),(1450/ 2300)]) * ((rpm/ 2300) factor[(1700/ 2300),(1560/ 2300)]))"; }; class Engine4_int { sound[] = {"A3\Sounds_F_EPB\Tracked\engines\engine1\engine_epb_1_int_6",0.56234133,1}; frequency = "0.8 + ((rpm/ 2300) factor[(1520/ 2300),(2000/ 2300)])*0.1"; volume = "engineOn*(1-camPos)*(((rpm/ 2300) factor[(1570/ 2300),(1670/ 2300)]) * ((rpm/ 2300) factor[(2000/ 2300),(1800/ 2300)]))"; }; class Engine5_int { sound[] = {"A3\Sounds_F_EPB\Tracked\engines\engine1\engine_epb_1_int_7",0.63095737,1}; frequency = "0.8 + ((rpm/ 2300) factor[(1800/ 2300),(2300/ 2300)])*0.1"; volume = "engineOn*(1-camPos)*((rpm/ 2300) factor[(1850/ 2300),(1950/ 2300)])"; }; class IdleThrust_int { sound[] = {"A3\Sounds_F_EPB\Tracked\engines\engine1\exhaust_epb_1_int_1",0.63095737,1}; frequency = "0.8 + ((rpm/ 2300) factor[(400/ 2300),(750/ 2300)])*0.15"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(100/ 2300),(200/ 2300)]) * ((rpm/ 2300) factor[(760/ 2300),(600/ 2300)]))"; }; class EngineThrust_int { sound[] = {"A3\Sounds_F_EPB\Tracked\engines\engine1\exhaust_epb_1_int_2",0.39810717,1}; frequency = "0.8 + ((rpm/ 2300) factor[(620/ 2300),(910/ 2300)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(620/ 2300),(750/ 2300)]) * ((rpm/ 2300) factor[(920/ 2300),(800/ 2300)]))"; }; class Engine1_Thrust_int { sound[] = {"A3\Sounds_F_EPB\Tracked\engines\engine1\exhaust_epb_1_int_3",0.4466836,1}; frequency = "0.8 + ((rpm/ 2300) factor[(800/ 2300),(1150/ 2300)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(800/ 2300),(900/ 2300)]) * ((rpm/ 2300) factor[(1150/ 2300),(960/ 2300)]))"; }; class Engine2_Thrust_int { sound[] = {"A3\Sounds_F_EPB\Tracked\engines\engine1\exhaust_epb_1_int_4",0.4466836,1}; frequency = "0.8 + ((rpm/ 2300) factor[(960/ 2300),(1500/ 2300)])*0.2"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(950/ 2300),(1100/ 2300)]) * ((rpm/ 2300) factor[(1500/ 2300),(1250/ 2300)]))"; }; class Engine3_Thrust_int { sound[] = {"A3\Sounds_F_EPB\Tracked\engines\engine1\exhaust_epb_1_int_5",0.5011872,1}; frequency = "0.8 + ((rpm/ 2300) factor[(1200/ 2300),(1700/ 2300)])*0.1"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1250/ 2300),(1450/ 2300)]) * ((rpm/ 2300) factor[(1700/ 2300),(1560/ 2300)]))"; }; class Engine4_Thrust_int { sound[] = {"A3\Sounds_F_EPB\Tracked\engines\engine1\exhaust_epb_1_int_6",0.56234133,1}; frequency = "0.8 + ((rpm/ 2300) factor[(1520/ 2300),(2000/ 2300)])*0.1"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*(((rpm/ 2300) factor[(1570/ 2300),(1670/ 2300)]) * ((rpm/ 2300) factor[(2000/ 2300),(1800/ 2300)]))"; }; class Engine5_Thrust_int { sound[] = {"A3\Sounds_F_EPB\Tracked\engines\engine1\exhaust_epb_1_int_7",0.63095737,1}; frequency = "0.8 + ((rpm/ 2300) factor[(1800/ 2300),(2300/ 2300)])*0.1"; volume = "engineOn*(1-camPos)*(0.4+(0.6*(thrust factor[0.1,1])))*((rpm/ 2300) factor[(1850/ 2300),(1950/ 2300)])"; }; class NoiseInt { sound[] = {"A3\Sounds_F_EPB\Tracked\noises\noise_tank_int_1",0.5011872,1}; frequency = "1"; volume = "(1-camPos)*(angVelocity max 0.04)*(speed factor[4, 15])"; }; class NoiseExt { sound[] = {"A3\Sounds_F_EPB\Tracked\noises\noise_tank_ext_1",0.8912509,1,50}; frequency = "1"; volume = "camPos*(angVelocity max 0.04)*(speed factor[4, 15])"; }; class ThreadsOutH0 { sound[] = {"Burnes_Challenger\M1A2\sounds\vehicles\tracked\M1A1\ext\ext-m1treads-hard-01",0.29810718,1,140}; frequency = "1"; volume = "engineOn*camPos*(1-grass)*(((((-speed*3.6) max speed*3.6)/ 60) factor[(((-0) max 0)/ 60),(((-5) max 5)/ 60)]) * ((((-speed*3.6) max speed*3.6)/ 60) factor[(((-15) max 15)/ 60),(((-10) max 10)/ 60)]))"; }; class ThreadsOutH1 { sound[] = {"Burnes_Challenger\M1A2\sounds\vehicles\tracked\M1A1\ext\ext-m1treads-hard-02",0.29810718,1,160}; frequency = "1"; volume = "engineOn*camPos*(1-grass)*(((((-speed*3.6) max speed*3.6)/ 60) factor[(((-10) max 10)/ 60),(((-15) max 15)/ 60)]) * ((((-speed*3.6) max speed*3.6)/ 60) factor[(((-30) max 30)/ 60),(((-25) max 25)/ 60)]))"; }; class ThreadsOutH2 { sound[] = {"Burnes_Challenger\M1A2\sounds\vehicles\tracked\M1A1\ext\ext-m1treads-hard-03",0.29810718,1,180}; frequency = "1"; volume = "engineOn*camPos*(1-grass)*(((((-speed*3.6) max speed*3.6)/ 60) factor[(((-25) max 25)/ 60),(((-30) max 30)/ 60)]) * ((((-speed*3.6) max speed*3.6)/ 60) factor[(((-45) max 45)/ 60),(((-40) max 40)/ 60)]))"; }; class ThreadsOutH3 { sound[] = {"Burnes_Challenger\M1A2\sounds\vehicles\tracked\M1A1\ext\ext-m1treads-hard-04",0.29810718,1,200}; frequency = "1"; volume = "engineOn*camPos*(1-grass)*(((((-speed*3.6) max speed*3.6)/ 60) factor[(((-40) max 40)/ 60),(((-45) max 45)/ 60)]) * ((((-speed*3.6) max speed*3.6)/ 60) factor[(((-55) max 55)/ 60),(((-50) max 50)/ 60)]))"; }; class ThreadsOutH4 { sound[] = {"Burnes_Challenger\M1A2\sounds\vehicles\tracked\M1A1\ext\ext-m1treads-hard-05",0.29810718,1,220}; frequency = "1"; volume = "engineOn*camPos*(1-grass)*((((-speed*3.6) max speed*3.6)/ 60) factor[(((-49) max 49)/ 60),(((-53) max 53)/ 60)])"; }; class ThreadsOutS0 { sound[] = {"Burnes_Challenger\M1A2\sounds\vehicles\tracked\M1A1\ext\ext-m1treads-soft-01",0.19810717,1,120}; frequency = "1"; volume = "engineOn*(camPos)*(grass)*(((((-speed*3.6) max speed*3.6)/ 60) factor[(((-0) max 0)/ 60),(((-5) max 5)/ 60)]) * ((((-speed*3.6) max speed*3.6)/ 60) factor[(((-15) max 15)/ 60),(((-10) max 10)/ 60)]))"; }; class ThreadsOutS1 { sound[] = {"Burnes_Challenger\M1A2\sounds\vehicles\tracked\M1A1\ext\ext-m1treads-soft-02",0.19810717,1,140}; frequency = "1"; volume = "engineOn*(camPos)*(grass)*(((((-speed*3.6) max speed*3.6)/ 60) factor[(((-10) max 10)/ 60),(((-15) max 15)/ 60)]) * ((((-speed*3.6) max speed*3.6)/ 60) factor[(((-30) max 30)/ 60),(((-25) max 25)/ 60)]))"; }; class ThreadsOutS2 { sound[] = {"Burnes_Challenger\M1A2\sounds\vehicles\tracked\M1A1\ext\ext-m1treads-soft-03",0.19810717,1,160}; frequency = "1"; volume = "engineOn*(camPos)*(grass)*(((((-speed*3.6) max speed*3.6)/ 60) factor[(((-25) max 25)/ 60),(((-30) max 30)/ 60)]) * ((((-speed*3.6) max speed*3.6)/ 60) factor[(((-45) max 45)/ 60),(((-40) max 40)/ 60)]))"; }; class ThreadsOutS3 { sound[] = {"Burnes_Challenger\M1A2\sounds\vehicles\tracked\M1A1\ext\ext-m1treads-soft-04",0.19810717,1,180}; frequency = "1"; volume = "engineOn*(camPos)*(grass)*(((((-speed*3.6) max speed*3.6)/ 60) factor[(((-40) max 40)/ 60),(((-45) max 45)/ 60)]) * ((((-speed*3.6) max speed*3.6)/ 60) factor[(((-55) max 55)/ 60),(((-50) max 50)/ 60)]))"; }; class ThreadsOutS4 { sound[] = {"Burnes_Challenger\M1A2\sounds\vehicles\tracked\M1A1\ext\ext-m1treads-soft-05",0.19810717,1,200}; frequency = "1"; volume = "engineOn*(camPos)*(grass)*((((-speed*3.6) max speed*3.6)/ 60) factor[(((-49) max 49)/ 60),(((-53) max 53)/ 60)])"; }; class ThreadsInH0 { sound[] = {"A3\Sounds_F_EPB\Tracked\treads\treads_EPB_v2_int_1",0.25118864,1}; frequency = "1"; volume = "engineOn*(1-camPos)*(1-grass)*(((((-speed*3.6) max speed*3.6)/ 55) factor[(((-0) max 0)/ 55),(((-5) max 5)/ 55)]) * ((((-speed*3.6) max speed*3.6)/ 55) factor[(((-12) max 12)/ 55),(((-8) max 8)/ 55)]))"; }; class ThreadsInH1 { sound[] = {"A3\Sounds_F_EPB\Tracked\treads\treads_EPB_v2_int_2",0.2818383,1}; frequency = "1"; volume = "engineOn*(1-camPos)*(1-grass)*(((((-speed*3.6) max speed*3.6)/ 55) factor[(((-10) max 10)/ 55),(((-12) max 12)/ 55)]) * ((((-speed*3.6) max speed*3.6)/ 55) factor[(((-23) max 23)/ 55),(((-16) max 16)/ 55)]))"; }; class ThreadsInH2 { sound[] = {"A3\Sounds_F_EPB\Tracked\treads\treads_EPB_v2_int_3",0.31622776,1}; frequency = "1"; volume = "engineOn*(1-camPos)*(1-grass)*(((((-speed*3.6) max speed*3.6)/ 55) factor[(((-20) max 20)/ 55),(((-22) max 22)/ 55)]) * ((((-speed*3.6) max speed*3.6)/ 55) factor[(((-35) max 35)/ 55),(((-28) max 28)/ 55)]))"; }; class ThreadsInH3 { sound[] = {"A3\Sounds_F_EPB\Tracked\treads\treads_EPB_v2_int_4",0.35481337,1}; frequency = "1"; volume = "engineOn*(1-camPos)*(1-grass)*(((((-speed*3.6) max speed*3.6)/ 55) factor[(((-30) max 30)/ 55),(((-34) max 34)/ 55)]) * ((((-speed*3.6) max speed*3.6)/ 55) factor[(((-42) max 42)/ 55),(((-36) max 36)/ 55)]))"; }; class ThreadsInH4 { sound[] = {"A3\Sounds_F_EPB\Tracked\treads\treads_EPB_v2_int_5",0.39810717,1}; frequency = "1"; volume = "engineOn*(1-camPos)*(1-grass)*((((-speed*3.6) max speed*3.6)/ 55) factor[(((-39) max 39)/ 55),(((-42) max 42)/ 55)])"; }; class ThreadsInS0 { sound[] = {"A3\Sounds_F_EPB\Tracked\treads\treads_EPB_v2_int_1",0.31622776,1}; frequency = "1"; volume = "engineOn*(1-camPos)*grass*(((((-speed*3.6) max speed*3.6)/ 55) factor[(((-0) max 0)/ 55),(((-5) max 5)/ 55)]) * ((((-speed*3.6) max speed*3.6)/ 55) factor[(((-12) max 12)/ 55),(((-8) max 8)/ 55)]))"; }; class ThreadsInS1 { sound[] = {"A3\Sounds_F_EPB\Tracked\treads\treads_EPB_v2_int_2",0.31622776,1}; frequency = "1"; volume = "engineOn*(1-camPos)*grass*(((((-speed*3.6) max speed*3.6)/ 55) factor[(((-10) max 10)/ 55),(((-12) max 12)/ 55)]) * ((((-speed*3.6) max speed*3.6)/ 55) factor[(((-23) max 23)/ 55),(((-16) max 16)/ 55)]))"; }; class ThreadsInS2 { sound[] = {"A3\Sounds_F_EPB\Tracked\treads\treads_EPB_v2_int_3",0.35481337,1}; frequency = "1"; volume = "engineOn*(1-camPos)*grass*(((((-speed*3.6) max speed*3.6)/ 55) factor[(((-20) max 20)/ 55),(((-22) max 22)/ 55)]) * ((((-speed*3.6) max speed*3.6)/ 55) factor[(((-35) max 35)/ 55),(((-28) max 28)/ 55)]))"; }; class ThreadsInS3 { sound[] = {"A3\Sounds_F_EPB\Tracked\treads\treads_EPB_v2_int_4",0.35481337,1}; frequency = "1"; volume = "engineOn*(1-camPos)*grass*(((((-speed*3.6) max speed*3.6)/ 55) factor[(((-30) max 30)/ 55),(((-34) max 34)/ 55)]) * ((((-speed*3.6) max speed*3.6)/ 55) factor[(((-42) max 42)/ 55),(((-36) max 36)/ 55)]))"; }; class ThreadsInS4 { sound[] = {"A3\Sounds_F_EPB\Tracked\treads\treads_EPB_v2_int_5",0.39810717,1}; frequency = "1"; volume = "engineOn*(1-camPos)*grass*((((-speed*3.6) max speed*3.6)/ 55) factor[(((-39) max 39)/ 55),(((-42) max 42)/ 55)])"; }; }; simulation = "tankX"; latency = 0.1; enginePower = 895; maxOmega = 241; peakTorque = 2306; torqueCurve[] = {{ "(610/2300)",0 },{ "(1000/2300)","(1600/2610)" },{ "(1400/2300)",1 },{ "(2300/2300)","(2000/2610)" },{ "(4700/2300)","(0/2610)" }}; thrustDelay = 0.1; antiRollbarForceCoef = 71294; clutchStrength = 40; fuelCapacity = 1885; brakeIdleSpeed = 1; tankTurnForce = 750000; memoryPointTrackFLL = "wheel_1_2_bound"; memoryPointTrackFLR = "wheel_1_3_bound"; memoryPointTrackFRR = "wheel_1_4_bound"; memoryPointTrackFRL = "wheel_1_5_bound"; memoryPointTrackBLL = "wheel_2_2_bound"; memoryPointTrackBLR = "wheel_2_3_bound"; memoryPointTrackBRR = "wheel_2_4_bound"; memoryPointTrackBRL = "wheel_2_5_bound"; MemoryPointTrack1L = ""; MemoryPointTrack2L = ""; idleRpm = 200; redRpm = 2300; engineLosses = 25; transmissionLosses = 15; class complexGearbox { GearboxRatios[] = {"R1",-2.235,"N",0,"CD0","2*(0.75^(-10))","CD1","2*(0.75^(-9))","CD2","2*(0.75^(-8))","CD3","2*(0.75^(-7))","CD4","2*(0.75^(-6))","CD5","2*(0.75^(-5))","CD6","2*(0.75^(-4))","CD7","2*(0.75^(-3))","CD8","2*(0.75^(-2))","CD9","2*(0.75^(-1))","D1","2*(0.75^0)","D2","2*(0.75^0.9)","D3","2*(0.75^1.9)","D4","2*(0.75^2.8)"}; TransmissionRatios[] = {"High",6}; gearBoxMode = "full-auto"; moveOffGear = 1; driveString = "D"; neutralString = "N"; reverseString = "R"; transmissionDelay = 0; }; class Wheels { class L2 { boneName = "wheel_podkoloL1"; center = "wheel_1_2_axis"; boundary = "wheel_1_2_bound"; damping = 40; steering = 0.; side = "left"; weight = 150; mass = 150; MOI = 38.5; latStiffX = 25; latStiffY = 280; longitudinalStiffnessPerUnitGravity = 100000; maxBrakeTorque = 13000; sprungMass = 2625; springStrength = 584000; springDamperRate = 60000; dampingRate = 0.1; dampingRateInAir = 7220; dampingRateDamaged = 10; dampingRateDestroyed = 10000; maxDroop = 0.15; maxCompression = 0.15; frictionVsSlipGraph[] = {{ 0,5 },{ 0.5,5 },{ 1,5 }}; }; class L3: L2 { boneName = "wheel_podkolol2"; center = "wheel_1_3_axis"; boundary = "wheel_1_3_bound"; }; class L4: L2 { boneName = "wheel_podkolol3"; center = "wheel_1_4_axis"; boundary = "wheel_1_4_bound"; }; class L5: L2 { boneName = "wheel_podkolol4"; center = "wheel_1_5_axis"; boundary = "wheel_1_5_bound"; }; class L6: L2 { boneName = "wheel_podkolol5"; center = "wheel_1_6_axis"; boundary = "wheel_1_6_bound"; }; class L7: L2 { boneName = "wheel_podkolol6"; center = "wheel_1_7_axis"; boundary = "wheel_1_7_bound"; }; class L9: L2 { boneName = "wheel_podkolol9"; center = "wheel_1_9_axis"; boundary = "wheel_1_9_bound"; sprungMass = 1500; springStrength = 37500; springDamperRate = 7500; maxDroop = 0; maxCompression = 0; }; class L1: L2 { boneName = ""; center = "wheel_1_1_axis"; boundary = "wheel_1_1_bound"; sprungMass = 1500; springStrength = 37500; springDamperRate = 7500; maxDroop = 0; maxCompression = 0; }; class R2: L2 { boneName = "wheel_podkolop1"; center = "wheel_2_2_axis"; boundary = "wheel_2_2_bound"; damping = 40; steering = 0; side = "right"; weight = 150; mass = 150; MOI = 38.5; latStiffX = 25; latStiffY = 280; longitudinalStiffnessPerUnitGravity = 100000; maxBrakeTorque = 13000; sprungMass = 2625; springStrength = 584000; springDamperRate = 60000; dampingRate = 0.1; dampingRateInAir = 7220; dampingRateDamaged = 10; dampingRateDestroyed = 10000; maxDroop = 0.15; maxCompression = 0.15; frictionVsSlipGraph[] = {{ 0,5 },{ 0.5,5 },{ 1,5 }}; }; class R3: R2 { boneName = "wheel_podkolop2"; center = "wheel_2_3_axis"; boundary = "wheel_2_3_bound"; }; class R4: R2 { boneName = "wheel_podkolop3"; center = "wheel_2_4_axis"; boundary = "wheel_2_4_bound"; }; class R5: R2 { boneName = "wheel_podkolop4"; center = "wheel_2_5_axis"; boundary = "wheel_2_5_bound"; }; class R6: R2 { boneName = "wheel_podkolop5"; center = "wheel_2_6_axis"; boundary = "wheel_2_6_bound"; }; class R7: R2 { boneName = "wheel_podkolop6"; center = "wheel_2_7_axis"; boundary = "wheel_2_7_bound"; }; class R9: R2 { boneName = "wheel_podkolop9"; center = "wheel_2_9_axis"; boundary = "wheel_2_9_bound"; sprungMass = 1500; springStrength = 37500; springDamperRate = 7500; maxDroop = 0; maxCompression = 0; }; class R1: R2 { boneName = ""; center = "wheel_2_1_axis"; boundary = "wheel_2_1_bound"; sprungMass = 1500; springStrength = 37500; springDamperRate = 7500; maxDroop = 0; maxCompression = 0; }; }; cost = 1000000; damageResistance = 1e-005; crewVulnerable = "false"; armor = 1900; armorStructural = 8; class AGM_SelfActions { class AGM_ResetFCS { displayName = "$STR_AGM_FireControlSystem_ResetFCS"; condition = "(count (vehicle _player getVariable ['AGM_FCSMagazines', []]) > 1) and (_player == gunner (vehicle _player))"; statement = "[vehicle _player] call AGM_FCS_fnc_reset;"; showDisabled = 0; priority = -1; }; }; class HitPoints: HitPoints { class HitHull: HitHull { armor = 1; material = -1; name = "telo"; visual = "zbytek"; passThrough = 0.8; minimalHit = 0.12; explosionShielding = 1e-006; radius = 0.15; }; class HitEngine: HitEngine { armor = 0.3; material = -1; name = "motor"; passThrough = 0.1; minimalHit = 0.1; explosionShielding = 1e-006; radius = 0.15; }; class HitLTrack: HitLTrack { armor = 0.1; material = -1; name = "pas_L"; passThrough = 0; minimalHit = 0.02; explosionShielding = 1e-006; radius = 0.15; }; class HitRTrack: HitRTrack { armor = 0.1; material = -1; name = "pas_P"; passThrough = 0; minimalHit = 0.02; explosionShielding = 1e-006; radius = 0.15; }; }; class Turrets: Turrets { class MainTurret: MainTurret { primaryGunner = "true"; gunnerInAction = "gunner_MRAP_01"; gunnerAction = "gunner_MRAP_01"; forceHideGunner = 1; proxyIndex = 1; LODTurnedOut = 1200; body = "mainturret"; gun = "maingun"; animationSourceBody = "mainturret"; animationSourceGun = "maingun"; class Turrets: Turrets { class CommanderOptics: CommanderOptics { gunnerCompartments = "Compartment3"; LODTurnedOut = 1; LODTurnedIn = "View_Commander"; commanding = 3; gunnerAction = "commander_mbt3_out"; gunnerInAction = "passenger_mrap_03exgunner"; gunnerGetInAction = "Heli_Attack_01_Pilot_Enter"; gunnerGetOutAction = "Heli_Attack_01_Pilot_Exit"; animationSourceHatch = "hatchCommander"; proxyIndex = 1; hasGunner = 1; usepip = 1; isPersonTurret = 1; personTurretAction = "vehicle_turnout_1"; enabledByAnimationSource = ""; body = "ObsTurret"; gun = "ObsGun"; animationSourceBody = "ObsTurret"; animationSourceGun = "ObsGun"; maxHorizontalRotSpeed = 1.8; maxVerticalRotSpeed = 1.8; stabilizedInAxes = "StabilizedInAxesBoth"; soundServo[] = {"\Burnes_challenger\data\gun_elevate2",0.3177828,1,10}; minElev = -25; maxElev = 60; initElev = 0; minTurn = -360; maxTurn = 360; initTurn = 0; /*minOutElev = -10; maxOutElev = 25; initOutElev = 0; minOutTurn = -95; maxOutTurn = 95; initOutTurn = 0;*/ weapons[] = {"SmokeLauncher","Laserdesignator_mounted"}; magazines[] = {"SmokeLauncherMag","Laserbatteries"}; discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600,1700,1800,1900,2000,2100,2200}; discreteDistanceInitIndex = 2; memoryPointGunnerOptics = "commanderview"; gunnerForceOptics = 0; gunnerOutForceOptics = 0; inGunnerMayFire = 1; outGunnerMayFire = 1; gunnerOpticsModel = "\Burnes_Challenger\data\Burnes_fv4034_opticC"; turretInfoType = "RscOptics_crows"; gunnerOutOpticsModel = ""; gunnerOpticsEffect[] = {"TankGunnerOptics1","OpticsBlur2"}; gunnerHasFlares = 1; class ViewGunner: ViewCargo{}; class ViewOptics: ViewOptics { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.7; minFov = 0.01; maxFov = 0.7; visionMode[] = {"Normal","NVG","TI"}; thermalMode[] = {0,1}; }; startEngine = 0; viewGunnerInExternal = 1; class HitPoints { class HitTurret { armor = 0.3; material = -1; name = "vez"; visual = "vezVelitele"; passThrough = 0.4; minimalHit = 0.1; explosionShielding = 1e-006; radius = 0.15; }; class HitGun { armor = 0.3; material = -1; name = "zbranVelitele"; visual = "zbranVelitele"; passThrough = 0; minimalHit = 0.1; explosionShielding = 1e-005; radius = 0.15; }; }; }; class LoaderTurret: NewTurret { LODTurnedOut = 0; gunnerCompartments = "Compartment1"; gunnerAction = "commander_mbt3_out"; gunnerInAction = "passenger_mrap_03exgunner"; startEngine = 0; gunnerCanSee = "CanSeeCompass"; outGunnerMayFire = 0; inGunnerMayFire = 1; animationSourceHatch = "hatchLoader"; commanding = 1; gunnerName = "Loader"; memoryPointsGetInGunner = "pos_Cargo"; proxyType = "CPGunner"; proxyIndex = 2; memoryPointsGetInGunnerDir = "pos_Cargo_dir"; hasGunner = 1; usepip = 1; viewGunnerInExternal = 1; body = "LoaderTurret"; gun = "LoaderGun"; animationSourceBody = "LoaderTurret"; animationSourceGun = "LoaderGun"; maxHorizontalRotSpeed = 1.8; maxVerticalRotSpeed = 1.8; stabilizedInAxes = "StabilizedInAxesBoth"; soundServo[] = {"\Burnes_challenger\data\gun_elevate2",0.1177828,1,10}; minElev = -10; maxElev = 25; initElev = 0; minTurn = -360; maxTurn = 360; initTurn = 0; memoryPointGun = "usti hlavne3"; gunBeg = "usti hlavne3"; gunEnd = "konec hlavne3"; weapons[] = {"MEU_M2_TITAN"}; magazines[] = {"500Rnd_127x99_mag_Tracer_Red","500Rnd_127x99_mag_Tracer_Red"}; discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500}; discreteDistanceInitIndex = 2; memoryPointGunnerOutOptics = "loaderview"; memoryPointGunnerOptics = "loaderview"; gunnerForceOptics = 0; gunnerOutForceOptics = 0; gunnerOpticsModel = "\A3\weapons_f\reticle\Optics_Gunner_02_F"; turretInfoType = "RscOptics_crows"; gunnerOutOpticsModel = ""; gunnerOpticsEffect[] = {"TankGunnerOptics1","OpticsBlur2"}; gunnerHasFlares = 1; class Turrets{}; class ViewOptics: ViewOptics { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.7; minFov = 0.05; maxFov = 1; visionMode[] = {"Normal","NVG","TI"}; thermalMode[] = {0,1}; }; class ViewGunner { initAngleX = 5; minAngleX = -65; maxAngleX = 85; initAngleY = 0; minAngleY = -150; maxAngleY = 150; initFov = 0.7; minFov = 0.15; maxFov = 1.1; visionMode[] = {"Normal","NVG","TI"}; thermalMode[] = {0,1}; }; }; }; memoryPointGun = "usti hlavne2"; gunBeg = "usti hlavne"; gunEnd = "konec hlavne"; weapons[] = {"CHAL_125_MAINGUN","CHAL_COAX_M240"}; soundServo[] = {"A3\sounds_f\dummysound",0.031622775,1,30}; magazines[] = {"Laserbatteries","CHAL_SABOT_MAG","CHAL_TANK_MAG","CHAL_SABOT_MAG","CHAL_SABOT_MAG","CHAL_SABOT_MAG","CHAL_SABOT_MAG","CHAL_SABOT_MAG","CHAL_SABOT_MAG","CHAL_SABOT_MAG","CHAL_SABOT_MAG","CHAL_SABOT_MAG","CHAL_SABOT_MAG","CHAL_SABOT_MAG","CHAL_SABOT_MAG","CHAL_SABOT_MAG","CHAL_SABOT_MAG","CHAL_SABOT_MAG","CHAL_SABOT_MAG","CHAL_SABOT_MAG","CHAL_SABOT_MAG","CHAL_SABOT_MAG","CHAL_SABOT_MAG","CHAL_SABOT_MAG","CHAL_SABOT_MAG","CHAL_SABOT_MAG","CHAL_TANK_MAG","CHAL_TANK_MAG","CHAL_TANK_MAG","CHAL_TANK_MAG","CHAL_TANK_MAG","CHAL_TANK_MAG","CHAL_TANK_MAG","CHAL_TANK_MAG","CHAL_TANK_MAG","CHAL_TANK_MAG","CHAL_TANK_MAG","CHAL_TANK_MAG","CHAL_TANK_MAG","CHAL_TANK_MAG","CHAL_TANK_MAG","CHAL_TANK_MAG","CHAL_TANK_MAG","CHAL_TANK_MAG","CHAL_2000RND_762_M240","CHAL_2000RND_762_M240","CHAL_2000RND_762_M240","CHAL_2000RND_762_M240","CHAL_2000RND_762_M240","CHAL_WP_MAG","CHAL_WP_MAG"}; minElev = -10; maxElev = 20; initElev = 20; turretInfoType = "RscOptics_MBT_03_gunner"; discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600,1700,1800,1900,2000,2100,2200,2300,2400,2500,2600,2700,2800,2900,3000,3100,3200,3300,3400,3500}; discreteDistanceInitIndex = 4; allowTabLock = "true"; memoryPointGunnerOptics = "gunnerview"; commanding = 2; gunnerOutOpticsModel = ""; gunnerOutOpticsEffect[] = {}; gunnerOpticsEffect[] = {}; gunnerForceOptics = 0; usePip = 1; class OpticsIn { class Wide: ViewOptics { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.3; minFov = 0.3; maxFov = 0.3; visionMode[] = {"Normal","NVG","Ti"}; thermalMode[] = {2,3}; gunnerOpticsModel = "\Burnes_Challenger\data\Burnes_fv4034_opticG1"; gunnerOpticsEffect[] = {}; }; class Medium: Wide { gunnerOpticsModel = "\Burnes_Challenger\data\Burnes_fv4034_opticG2"; initFov = 0.05; minFov = 0.05; maxFov = 0.05; }; class Narrow: Wide { gunnerOpticsModel = "\Burnes_Challenger\data\Burnes_fv4034_opticG3"; initFov = 0.01; minFov = 0.01; maxFov = 0.01; }; }; startEngine = 0; inGunnerMayFire = 1; viewGunnerInExternal = 0; class HitPoints { class HitTurret { armor = 1.8; material = -1; name = "vez"; visual = "vez"; passThrough = 0; minimalHit = 0.02; explosionShielding = 0.3; radius = 0.25; }; class HitGun { armor = 1.3; material = -1; name = "zbran"; visual = ""; passThrough = 0; minimalHit = 0; explosionShielding = 1; radius = 0.25; }; }; }; }; class AnimationSources: AnimationSources { class ReloadAnim { source = "reload"; weapon = "MEU_M2_TITAN"; }; class ReloadMagazine { source = "reloadmagazine"; weapon = "MEU_M2_TITAN"; }; class Revolving { source = "revolving"; weapon = "MEU_M2_TITAN"; }; class muzzle_rot_cannon { source = "ammorandom"; weapon = "CHAL_125_MAINGUN"; }; class muzzle_rot_coax { source = "ammorandom"; weapon = "MEU_COAX_M240"; }; class muzzle_rot_HMG { source = "ammorandom"; weapon = "MEU_M2_TITAN"; }; class recoil_source { source = "reloadmagazine"; weapon = "CHAL_125_MAINGUN"; }; class muzzle_rot_LoaderGun { source = "ammorandom"; weapon = "MEU_LOADERGUN"; }; class comHatch { source = "user"; initPhase = 0; animPeriod = 0.5; }; class comHatchInt { source = "user"; initPhase = 0; animPeriod = 0.5; }; class loadHatch { source = "user"; initPhase = 0; animPeriod = 0.5; }; class loadHatchInt { source = "user"; initPhase = 0; animPeriod = 0.5; }; class flagHide { source = "user"; initPhase = 0; animPeriod = 0.1; }; }; class Damage { tex[] = {}; mat[] = {"a3\data_f\default.rvmat","a3\data_f\default.rvmat","a3\data_f\default_destruct.rvmat"}; }; smokeLauncherGrenadeCount = 24; smokeLauncherVelocity = 14; smokeLauncherOnTurret = 1; smokeLauncherAngle = 270; class ViewOptics: ViewOptics { visionMode[] = {"Normal","NVG","Ti"}; thermalMode[] = {0,1}; }; class Exhausts { class Exhaust1 { position = "exhaust"; direction = "exhaust_dir"; effect = "ExhaustEffectTankBack"; }; }; class Reflectors { class Left { color[] = {1900,1300,950}; ambient[] = {5,5,5}; position = "L Svetlo"; direction = "konec L Svetlo"; hitpoint = "L Svetlo"; selection = "L Svetlo"; size = 1; innerAngle = 50; outerAngle = 179; coneFadeCoef = 10; intensity = 1; useFlare = 0; dayLight = 0; flareSize = 1; class Attenuation { start = 1; constant = 0; linear = 0; quadratic = 0.25; hardLimitStart = 30; hardLimitEnd = 60; }; }; class Right: Left { position = "R Svetlo"; direction = "konec R Svetlo"; hitpoint = "R Svetlo"; selection = "R Svetlo"; ambient[] = {0.1,0.1,0.1,0.1}; }; }; class UserActions { class abramsAmmoCount { displayName = "Show ammo count"; position = "Crew_L"; radius = 10; onlyforplayer = 0; showWindow = 0; condition = "true"; statement = "execVM '\Burnes_Challenger\Burnes_ammoCount.sqf'"; }; class AGMdumpRange { displayName = "<t color='#3399FF'>Dump AGM Range Data</t>"; position = "Crew_L"; radius = 10; onlyforplayer = 0; showWindow = 0; condition = "player in [gunner this]"; statement = "[this] execVM ""\Burnes_Challenger\Burnes_DumpRange.sqf"""; }; class TICommander { displayName = "<t color='#33CC33'>CPS Thermal ON</t>"; position = "Crew_L"; radius = 10; onlyforplayer = 0; showWindow = 0; condition = "player in [commander this]"; statement = "this setObjectTexture [1,""#(argb,512,512,1)r2t(rendertarget3,1.0)""];"; }; class NVCommander { displayName = "<t color='#33CC33'>CPS Night-Vision ON</t>"; position = "Crew_L"; radius = 10; onlyforplayer = 0; showWindow = 0; condition = "player in [commander this]"; statement = "this setObjectTexture [1,""#(argb,512,512,1)r2t(rendertarget300,1.0)""];"; }; class COCommander { displayName = "<t color='#33CC33'>CPS Colour ON</t>"; position = "Crew_L"; radius = 10; onlyforplayer = 0; showWindow = 0; condition = "player in [commander this]"; statement = "this setObjectTexture [1,""#(argb,512,512,1)r2t(rendertarget3000,1.0)""];"; }; class UnbuttonCommander { displayName = "<t color='#3399FF'>Open Hatches</t>"; position = "Crew_L"; radius = 10; onlyforplayer = 0; showWindow = 0; condition = "(player in [commander this]) && (this animationPhase ""comHatch"" == 0)"; statement = "this animate [""comHatch"",1];this animate [""LoadHatch"",1];this animate [""comHatchInt"",1];this animate [""LoadHatchInt"",1];"; }; class buttonCommander { displayName = "<t color='#3399FF'>Close Hatches</t>"; position = "Crew_L"; radius = 10; onlyforplayer = 0; showWindow = 0; condition = "(player in [commander this]) && (this animationPhase ""comHatch"" == 1)"; statement = "this animate [""comHatch"",0];this animate [""LoadHatch"",0];this animate [""comHatchInt"",0];this animate [""LoadHatchInt"",0];"; }; /*class SmokeScreen { userActionID = 774; displayName = "<t color='#FF0000'>Smoke Screen ON</t>"; position = "Crew_L"; radius = 10; onlyforplayer = 0; showWindow = 0; condition = "player in [commander this]"; statement = "[vehicle player] execVM ""Burnes_challenger\SmokeScreen.sqf"""; }; class Callsign1 { displayName = "<t color='#33CC33'>set callsign 1-1</t>"; position = "Crew_L"; radius = 2; onlyforplayer = 0; showWindow = 0; condition = "player in [driver this]"; statement = "this setObjectTextureGlobal [5,""\Burnes_Challenger\data\callsigns\11.paa""];"; }; class Callsign2 { displayName = "<t color='#33CC33'>set callsign 1-2</t>"; position = "Crew_L"; radius = 2; onlyforplayer = 0; showWindow = 0; condition = "player in [driver this]"; statement = "this setObjectTextureGlobal [5,""\Burnes_Challenger\data\callsigns\12.paa""];"; }; class Callsign3 { displayName = "<t color='#33CC33'>set callsign 1-3</t>"; position = "Crew_L"; radius = 2; onlyforplayer = 0; showWindow = 0; condition = "player in [driver this]"; statement = "this setObjectTextureGlobal [5,""\Burnes_Challenger\data\callsigns\13.paa""];"; }; class Callsign4 { displayName = "<t color='#33CC33'>set callsign 1-4</t>"; position = "Crew_L"; radius = 2; onlyforplayer = 0; showWindow = 0; condition = "player in [driver this]"; statement = "this setObjectTextureGlobal [5,""\Burnes_Challenger\data\callsigns\14.paa""];"; };*/ class FFVStuff { displayName = "<t color='#3399FF'>Toggle FFV</t>"; position = "Crew_L"; radius = 10; onlyforplayer = 0; showWindow = 0; condition = "(player in [commander this])"; statement = "[vehicle player,player] execVM ""Burnes_Challenger\toggleFFV.sqf"""; }; }; class RenderTargets { class VisionBlockChally { renderTarget = "rendertarget31"; class Camera { pointPosition = "PIPport_pos"; pointDirection = "PIPport_dir"; renderQuality = 1; renderVisionMode = 3; fov = 1.5; }; }; class VisionBlockChally2 { renderTarget = "rendertarget32"; class Camera { pointPosition = "PIPport2_pos"; pointDirection = "PIPport2_dir"; renderQuality = 1; renderVisionMode = 3; fov = 1.5; }; }; class chally_CDUscreenTI { renderTarget = "rendertarget3"; class Camera { pointPosition = "PIP0_pos"; pointDirection = "PIP0_dir"; renderQuality = 1; renderVisionMode = 2; fov = 1.2; }; }; class chally_CDUscreenNV { renderTarget = "rendertarget300"; class Camera { pointPosition = "PIP0_pos"; pointDirection = "PIP0_dir"; renderQuality = 1; renderVisionMode = 1; fov = 1.2; }; }; class chally_CDUscreenCO { renderTarget = "rendertarget3000"; class Camera { pointPosition = "PIP0_pos"; pointDirection = "PIP0_dir"; renderQuality = 1; renderVisionMode = 0; fov = 1.2; }; }; class gunnderRenderTarget { renderTarget = "rendertarget40"; class Camera { pointPosition = "PIPgunner_pos"; pointDirection = "PIPgunner_dir"; renderQuality = 1; renderVisionMode = 0; fov = 1.1; }; }; class loaderRenderTarget { renderTarget = "rendertarget35"; class Camera { pointPosition = "PIPloader_pos"; pointDirection = "PIPloader_dir"; renderQuality = 1; renderVisionMode = 0; fov = 1.1; }; }; class reverseRenderTarget { renderTarget = "rendertarget66"; class Camera { pointPosition = "reversecam_pos"; pointDirection = "reversecam_dir"; renderQuality = 1; renderVisionMode = 0; fov = 1.1; }; }; }; }; class Burnes_FV4034_class_base: Burnes_FV4034_base { accuracy = 0.5; side = 1; faction = "BAF"; vehicleClass = "Burnes_Vehicles"; crew = "Burnes_Crewman_CTRG"; typicalCargo[] = {"Burnes_Crewman_CTRG"}; hiddenSelections[] = {"Camo1","CDU1","reversecam","Camo2","Camo3","Callsign","flags","hatches"}; /*class EventHandlers: DefaultEventhandlers { init = "_this execVM ""Burnes_challenger\Burnes_VehicleInit.sqf"";"; };*/ }; class Burnes_FV4034_01: Burnes_FV4034_class_base { Author = "Burnes"; hiddenSelectionsTextures[] = {"\Burnes_Challenger\data\PH\challenger2_woodland_co","#(argb,512,512,1)r2t(rendertarget3000,1.0)","#(argb,512,512,1)r2t(rendertarget66,1.0)","\Burnes_Challenger\data\PH\challenger2_turret_wood_co.paa","\Burnes_Challenger\data\PH\challengerV2_hull_wood_co.paa","\Burnes_Challenger\data\callsigns\11.paa","\Burnes_Challenger\data\callsigns\scot.paa","\Burnes_Challenger\data\PH\hatches_co"}; scope = 2; accuracy = 1000; displayName = "FV4034 Challenger 2 TES Woodland"; }; class Burnes_FV4034_02: Burnes_FV4034_class_base { Author = "Burnes"; hiddenSelectionsTextures[] = {"\Burnes_Challenger\data\PH\challenger2_desert_co.paa","#(argb,512,512,1)r2t(rendertarget3000,1.0)","#(argb,512,512,1)r2t(rendertarget66,1.0)","\Burnes_Challenger\data\PH\challenger2_turret_des_co.paa","\Burnes_Challenger\data\PH\challengerV2_hull_des_co.paa","\Burnes_Challenger\data\callsigns\11.paa","\Burnes_Challenger\data\callsigns\scot.paa","\Burnes_Challenger\data\PH\hatches_des_co"}; scope = 2; accuracy = 1000; displayName = "FV4034 Challenger 2 TES Desert"; }; }; #include "CDU_Operation\defines.hpp" #include "CDU_Operation\dialog.hpp" class cfgFunctions { #include "CDU_Operation\functions.hpp" };
  8. Inspired by my favorite TV show "Agents of SHIELD", im working on a re texture mod pack(my first ever) Steam workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=819950664
  9. If I want to play a steam workshop scenario with or without mods, does only need the host the data or does every single player need the used scenario/mods. Thank you
  10. I don't understand this. Before steam, I never had major issues that caused inconveniences with this game. Every time I go a few months without playing ArmA 3 I come back and there is either some new error with steam itself, or the game is broke. I'm getting tired of this becoming a second job. Anyway I just loaded ArmA3, four months ago everything was working great, Red Hammer, CUP, and all my other add-ons. Now today Jul, 16th I load the game and it's asking me to agree with the license as though I just installed it for the first time. I've been playing this game since OFP, and now days it's been nothing but a hassle with the inclusion of steam. Also, None of my add-ons are working because my Set Launch Options are wiped out of the settings. How did that happen? I have not changed anything on this computer as I only use this computer for gaming which I have not played any in 4 months. Anyone know what the devs broke so I can go fix it once again? This game was so much better before Steam. You went to the website to get your updates, no big deal. All Steam does is adds more complexity to system instability because now you have something else running that can have it's own issues. It just compiles the chance of an issue. Steam developers have thousands of games to try to be compatible with, they can't manage and test their service against them all. This is why ArmA 3 has been a nightmare for some people. As always, the developers at BIS are masters and artists at what they do, but steam has to go. I lost my entire clan when BIS adopted steam.
  11. Currently making a re-texture for a helmet, when i launch arma 3 with my mod (yes the config.cpp is in the addons.pbo) Arma 3 starts to load until "initializing Addons" then pops up with this : "File addons/config.cpp, line 42: Config: 'm' after class HeadGearItem { Please help me, im new to this and im pretty sure my code is really messed up! thanks! enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class Veeta_beret { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class cfgWeapons { class ItemCore; class HeadgearItem; class Veeta_beret : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "{Veeta's Beret}"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] ={"\addons\Veeta_beret.paa"; class ItemInfo ; class HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; };
  12. Currently making a re-texture for a helmet, when i launch arma 3 with my mod (yes the config.cpp is in the addons.pbo) Arma 3 starts to load until "initializing Addons" then pops up with this : "File addons/config.cpp, line 42: Config: 'm' after class HeadGearItem { Please help me, im new to this and im pretty sure my code is really messed up! thanks! enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class Veeta_beret { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class cfgWeapons { class ItemCore; class HeadgearItem; class Veeta_beret : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "{Veeta's Beret}"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] ={"\addons\Veeta_beret.paa"; class ItemInfo ; class HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; };
  13. Hello there! I stumbled across an issue while working on some ArmA 3 addons. I have two addons, stored in the same folder. The structure right now looks like follows: P:\x\addon1 P:\x\addon2 Both addons have a $PBOPREFIX$, setting their namespaces as the above folder structure. "addon1" has a .hpp file with PreProcessor macros, called macros.hpp And here is, where the fun begins: I want to access these macros from addon1 inside of addon2. I have included the file inside of addon2: // File include-macros.hpp inside addon2 root #include \x\addon1\macros.hpp This works fine while rapping and packing the file using Mikero's MakePBO, actually including the correct file and its contents. If I start the game, having both addons (addon 1 and addon2) loaded, fails with a message: Include file x\addon1\macros.hpp not found I have no idea anymore, could someone please help me out with this? Thank you for your answers in advance!
  14. When i place a game mastee module, it gives me the option to set the owner, name and addons (mods) that can be used by this zeus. The Problem: i cant edit the addons option as the module wont let me open the selection menu from where i usually could select 1 of three options (i think it was addons active on scenario, official addons and all addons (including unofficial)) Please help. It is elemental for me in order to create a zeus mission.
  15. I am certain this been asked before but - how do I find out what addons I used in a custom mission Arma 3? Thanks
  16. I understand is not recommended to do this, but I have a portion of a mod that I wanted to add to the mission folder so that the players didn't had to download or subscribe the mod in before hand. I've managed to do this with a script based mod in which I included the cfgFunction of the mod in the description.ext (mimicking the config.cpp of the mod) and it worked. However I tried doing the same for a piece of clothing but I'm not having the same success. It doesn't appear in Arsenal so I tried to bypass it by using a "addItemCargo" to add the item to a object inventory but it's not working either. Using debug menu doesnt work either. It's not issuing any errors but it appears to be something that isn't prone to show runtime errors anyway (for example mistyping a classname it doesn't complain). The description.ext has a overload of cfgWeapons so that it includes the .hpp with the clothes scripting, alongside a overload of CfgPatches and CfgMods just in case. The mod loaded normally standalone through launcher works so it's definitively the implementation in the mission system. Any idea on what I could be missing?
  17. Okay so before adding a bunch of addons/mods the game ran fine... now that all the addons/mods are added i will reach the main menu and the game will close saying this https://gyazo.com/c331d52bd361224aee925788fff282c6 Here's a list of the mods/addons i added: https://gyazo.com/da298aafb0af74ed4ea55bba6633211e Any ideas on how to fix this??
  18. Hello guys, Can person without any DLCs play a scenario that has objects like buildings, rocks from Apex DLC ? The ERROR that friend gets when he tries to open my mission in editor I'm making a mission that should not be dependant on any DLCs Mission uses several addons (image below) and a lot of Apex objects and clothing, though none on player, my friend has all the mods that are required but doesn't own any DLCs. He's unable launch the scenario, nothing happens when "Play" is pressed. I'm clueless what's wrong, would appreciate some help. Required addons (Map is Bornholm)
  19. I have a problem with the "restartwarnings.sqf" When the mission ends this script doesn't reset the timer it still thinks it's at 0 and mission ends which is a loop. I'm thinking its something to do with []spawn maybe there's a way to re-spawn the timer. restartwarnings.sqf restartWarningTxt = "== WARNING =="; warningSchedule = [60,30,20,15,10,5,3,2,1]; END_TIME = 400; if (isServer) then { [] spawn { ELAPSED_TIME = 0; START_TIME = diag_tickTime; while {ELAPSED_TIME < END_TIME} do { ELAPSED_TIME = diag_tickTime - START_TIME; publicVariable "ELAPSED_TIME"; sleep 1; }; }; }; if!(isDedicated) then { [] spawn { while{ELAPSED_TIME < END_TIME } do { timey = floor(END_TIME - ELAPSED_TIME); finish_time_minutes = floor(timey / 60); finish_time_seconds = floor(timey) - (60 * finish_time_minutes); finish_time_hours = floor(timey / 3600); if(finish_time_seconds < 10) then { finish_time_seconds = format ["0%1", finish_time_seconds]; }; if(finish_time_minutes < 10) then { finish_time_minutes = format ["0%1", finish_time_minutes]; }; formatted_time = format ["%1:%2", finish_time_hours, finish_time_minutes]; }; }; }; givewarning = compileFinal preprocessFileLineNumbers "addons\restart_warnings\givewarning.sqf"; timecheck = compileFinal preprocessFileLineNumbers "addons\restart_warnings\timecheck.sqf"; [warningSchedule] spawn timecheck; timecheck.sqf _END = 99; //_END = count warningSchedule; while { _END == 99 } do { if (timey == 60) then { playMusic "1min"; sleep 2; }; if (timey == 120) then { playMusic "2min"; sleep 2; }; if (timey == 180) then { playMusic "3min"; sleep 2; }; if (timey == 300) then { playMusic "5min"; sleep 2; }; if (timey == 30) then { playMusic "30sec"; sleep 2; }; if (timey == 10) then { playMusic "10sec"; sleep 2; }; if (timey <= 0) then { endMission "END1"; _END = 98; }; _find = warningSchedule find finish_time_minutes; if (_find > -1) then { [warningSchedule select _find, restartWarningTxt] spawn givewarning; warningSchedule = warningSchedule - [warningSchedule select _find]; //timey = timey -1 }; }; pawn BIS_fnc_typeText; givewarning.sqf _minutesLeft = _this select 0; _minuteOrMinutes = "s"; if(_minutesLeft == 1) then { _minuteOrMinutes = ""; }; _notif = [ [ [format["%1", restartWarningTxt],"<t align = 'center' shadow = '1' size = '1' color ='#E44646' font='PuristaBold'>%1</t><br />"], [format["Next restart in %1 minute%2....", _minutesLeft, _minuteOrMinutes],"<t align = 'center' shadow = '1' size = '0.8'>%1</t><br/>"] ] ] spawn BIS_fnc_typeText;
  20. Hello. I have been having an error ever since workshop modding came out where I cannot access any of my workshop mods at all, whether through the launcher or by moving them into the directory so I can control them manually. Steam frequently updates and downloads workshop content as necessary, but there is no way for me to use it and it is incredibly frustrating. For more info, I had my Arma directory located on my C: Drive but got a new HD and decided to port it to my E: as mod content was taking up so much space. I have re-installed numerous times, to no avail. Please let me know if I can fix this, or there is a steam issue.
  21. Alex150201

    Steam Workshop Addons

    Hello everyone I hope you are having a nice day unlike me. I have subscribed to a couple of mods on steam workshop for arma 3 and after they download they don't seem to show up. In the past when this would happen I would keep the launcher open for a couple hours and the addons would show up but that doesn't seem to work anymore. I subscribed to a couple mods last week and decided to leave my pc on with the launcher open throughout the weekend and nothing showed up. Any help is highly appreciated. PS: Mods that have already showed up do get updated if that helps at all :P PS No2: I have also tried resubscribing to the mods but no luck...
  22. I was using this sample to help make my addon work, but as time went on and my addon had some errors I couldn't fix I decided to test the source ! Arma 3 Samples Test_Heli_01.. it didn't work... first there was error in : model = "\Samples_F\Test_Heli_01\Test_Heli_01.p3d"; should be Test_Heli_01\Test_Heli_01.p3d"; then some other error with damage to rotor. along with spam in rpt: Warning: test_heli_01\test_heli_01.p3d:shadow(0), vertex: 791, sum of weights is 200, should be 100 Warning: test_heli_01\test_heli_01.p3d:VIEW_CARGO, vertex: 4291, sum of weights is 200, should be 100 when it came to p3d there were a tone of rpt errors, to many to list. So my thing is how I'm I to learn if the source is not good? Is there something I did wrong? was I supposed to open the p3d files and burn them or something? or is it just it is what it is? I'm not bitching just looking for answers ....
  23. Hello there. I was wondering this question; Let's say I'm working on a mission and all and for example I want to add a certain item that isn't in the base game, not just a texture; an entire item. Although, I don't want to make all of my friends have to download that item separately; I'd like it to be implemented in the mission, so that it'd be simply downloaded from the mission while they join it, like in other ArmA 3 mods that don't require you to install the addons, but to download the "mod". Could this be done with a mission, to posess the item, the texture; and then whenever anyone joins it / downloads it; the items would be available without the need to separately and manually download the item/addon? and/or is it even possible? Thanks in advance.
  24. Hey everyone that is willing to help. I have made an animations and I want to use it in arma 3. I have been told that it's not possible to add it in a missions just with a script but I have to make a config.cpp and pack it into a .pbo and pretty much make it a mod. I have zero knowledge on writing configs so anyone that would volunteer to write me a config for one animations only I would really appreciate. I am also going to post the same things on ARMA 3 - FIND OR OFFER HELP.
  25. Hi all, I am tring to create a basic addon that decreases the amount of fatigue by a variable. I have made it in individual missions, but I'd like to make it an addon so I can have it accessible all the time with my group... I have looked for a guide on how to get this started, but haven't come up with anything. Everything I see is about creating some magical 'p' drive and all this... It seems like it's overly complex for what I'm attempting - I should just be able to script this, correct? Anyways, I have the following script: if !(hasInterface) exitWith{}; waitUntil {!isNull(findDisplay 46)}; waitUntil {!isNull player}; //set global variables missionNamespace setVariable ["OHTC_FatigueMultiplier", 0.3]; _l = 0; //The last fatigue we had while {true} do { if(!(isNil "OHTC_FatigueMultiplier") && typeName OHTC_FatigueMultiplier == "SCALAR" && OHTC_FatigueMultiplier >0 0 OHTC_FatigueMultiplier <= 1) then { //The current fatigue of the player _c = getfatigue player; //The default increase: ie: difference between what we have now, and what we had last time we ran _di = _c - _l; //The NEW increase in fatigue would be the percentage we request of the default increase _ni = _di - (_di * OHTC_FatigueMultiplier); //Assuming we've gone up: let's set the fatigue to the new value; if(_ni > 0) then { player setFatigue _c - _ni; }; systemChat format ["Last: %1, Current: %2, Default Inc: %3, Multiplier: %4, New Inc: %5, Final Fatigue: %6", _l, _c, _di, OHTC_FatigueMultiplier, _ni, getfatigue player]; //Now we set our last historical value to our modified value _l = getfatigue player; }; sleep 1; } And I want it as a mod. I've taken apart a couple mods with Elitness, but I'm not understanding how to piece one together myself. I have folder in my arma directory called "@OHTCfatigueMultiplier". Inside this folder I have another folder called "addons" Inside the addons folder I have a script - init.sqf - that contains the above script. What else am I missing, please? Thank you
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