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PROJECT BLUFOR Project BLUFOR aims to retexture already existing models within Arma 3, along with some big mods like RHS and smaller weapon mods; with the aim to create more playable factions for different types of scenarios and terrains. Most of our work focus is around infantry, but when possible we branch out to expand factions with vehicle reskins as well. BLUFOR REVITALIZED Some people may have seen this mod before on the workshop, and this is of course an older mod. However, i have now taken over updating and adding new content. Last update before me being in 2021. CURRENT FACTIONS AND CONFIGS: THE FOLLOWING ITEMS HAVE BEEN DONE SINCE I TOOK OVER: UPCOMING: RANDOM SCREENSHOTS LINKS ETC: Steam Workshop (Main Mod) Recommendations: To make full use of Project BLUFOR we highly recommend the usage of: Task Force Arrowhead Radio: https://steamcommunity.com/sharedfiles/filedetails/?id=894678801 3CB Vehicles: https://steamcommunity.com/workshop/filedetails/?id=893349825 FAQ:
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"OPEX is a masterpiece." (Sowens) "This mod is awesome and should be approved by Bohemia." (Unknown) "You have made what I've been looking for since a very long time." (Guim's) "My friends and I are now only playing this mission." (Neall) "It's a titan work. Respect." (BingaNarko) "Thank you and go on, you're the best dude I have a poor PC and OPEX is running fantastic." (NeXoWw) "God bless you !! To be honest I've never seen someone who is so reactive and attentive to the community's feedback." (Bobzap / Sayker) "This mission is becoming so epic. I love it."(xaxa) ..... DESCRIPTION OPEX is an immersive, realist and fully dynamic task generator for ArmA III military simulator. The first version was initially introducing the French Army fighting against terrorist organizations all over the world (hence the French name Opérations Extérieures - means External Operations). This new version now allows players to chose among several armies, depending on enabled extra mods ! AUTHOR'S NOTE Bonjour ! I have to be honest, OPEX has totally be inspired by MSO from ArmA II. After I have tried it, I thought the idea of a dynamic task generator was brilliant, but some features were not perfectly fitting to what I was expecting for and some others were missing. So firstly, I tried to customize the original MSO but finally I chose to rebuild everything from scratch. After more than 8 years of development (yeah, really !), and even if there are still many things to do, it's now time for sharing all I have did so far ! MAIN FEATURES Made by Gemini Mission that required more than 2000 hours of learning, experimentations and development (project started in 2012) SP and MP compatible (from 1 to 50 players) Unique immersive and realist atmosphere Select the theater of operations (Europe, Middle-East, Africa...), your army (France, USA, Russia, UK, Spain, Czechia...) and the opponents (Taliban, Islamic State, Boko Haram, generic ultranationalists...) - extra mods may be required to get all options (see below) Entirely built with random parameters for generating unpredictible situations and unlimited replayability Custom menu at startup to enable/disable/set main mission features Plenty of things to do: select a specific task (among more than 20 available), patrol to find and fight the enemy, locate and destroy weapon caches, neutralize IEDs, search buildings and interrogate local people to gather intel, capture opponents... Dynamic civilian life with custom interactions (talk, search, arrest...) Dynamic AI activities: patrols, ambushes, reinforcements, suicid bombers, roadblocks... Dynamic reputation: take care of the local population or it may rise against you Gather and exchange intel to recruit AI teammates and to get extra supplies, vehicles, supports... AI improvements: ability to assign/unassign NVG/flashlights/silencer depending on daytime and behaviour, ability to board into nearest static weapon... Primary needs system: eat, drink and sleep to avoid bad effects Customizable MP synchronized music receiver in order to listen music into vehicles Performance friendly: useless AI entities are automatically disabled/deleted to save computer/server ressources Persistent save for both server (mission progression, global stats...) and clients (loadout, personnal stats...) Playable without any mod (vanilla game) but compatible with many ones (CUP, RHS, R3F, 3CB, FFAA, BW, CFP, Project OPFOR, TFAR, ACE3, Winter 2035...) Readable content fully translated in French and English And much more to discover ! Made by the Community Advanced medical system (tweaked version of Psychobastard's AIS script) or expert medical system (if ACE mod is detected) Optimized AI behaviour (thanks to R3F AiComTarget script) Move and transport almost every item (thanks to R3F Logistic script) Random and dynamic weather (thanks to code34 for his script - I modified it a bit so weather's evolution is depending on world regions) Futurist but realist electronic tactical glasses (thanks to TPW for his script - I modified it to create motion detector and hearbeat functions) Live video feeds (thanks to BangaBob for his script) Little immersion tweaks: light sensitive map and NVG's optimized utilisation (thanks to Viperidae for his scripts) Map gestures with nearby players (thanks to dslyecxi for his script) HOW TO INSTALL OPEX ? It's very easy, just watch this video (think to enable subtitles to get full detailed information). VIDEOS OFFICIAL (trailers, tutorials...) [FR/EN] Gemini OTHER GAMEPLAY SERIES [FR] MrRatSuper [FR] TypeX [FR] Faiavan INTERVIEWS [FR] RackBoy PICTURES REQUIRED ADDONS / DEPENDENCIES OPEX can be played without any mod (vanilla game) but in order to enjoy all the features and possibilites, it is highly recommended to subscribe (for free !) to the official mod collection. If you don't have a large storage capacity and a very high speed internet connection, you can also select only some ot these mods. COMMUNITY FEEDBACKS Don't hesitate to share your feedbacks, your suggestions and to report any bug or issue you may encounter here on the official BIS forum, or on Steam. KNOWN BUGS/ISSUES Picture "pictures\overview.paa" not found at startup when joining server despite the picture is present in the mission folder, I don't know how to fix this. Some vehicles are sometimes exploding when spawning because collision detection is not reliable at 100% despite I'm trying to improve BI's commands as much as possible. Ambient AI animations may sometimes be weired when playing on MP. TO DO LIST (Extreme priority): fix bugs and issues reported by the community (High priority): add compatibility with best incoming mods (OFrP...) (High prioriy): create version for several other maps (Medium priority): add new tasks (Low priority): optimize and tweak all scripts and functions (or better: rewrite everything because so many time has passed since the first code I wrote !) (Low priority): correct current localizations and add new ones (will require some translators !) SPECIAL THANKS Bohemia Interactive, for the best military games ever (OFP/ArmA serie) code34 and MSO/PO3/ALiVE developpers, for the dynamic/random mission concept Kamih, for the first MP tests during the early development HeroesandvillainsOS, Vengeance1, Scimitar and Sumsun93 for their precious feedbacks All beta-testers, testers and reviewers for their precious feedbacks and suggestions BangaBob, for the live feed and drag body scripts Binesi, for the defend/patrol tasks scripts code34, for the dyamic and MP compatible weather script dslyecxi, for the ShackTack Map Gestures script KC Grimes, for the building occupation script Killzone Kid, for its optimized random position script R3F team, for their Logistic and AiComTarget scripts Seth Duda, for its towing scripts TPW, for the hud, houselights, streetlights and animals scripts Viperidae, for the Little Immersion Tweaks scripts Meh44, for the Russian translation Tonic, for the Virtual Vehicle Spawner script All addon and mod makers whose creations are used in this mission: ACE team, ACRE team, CBA team, CUP team, Icebreakr, James2464, Keeway, Minimalco & Robster, Nkey, R3F team, RHS team, X-Cam team And fore sure, thanks to all the OFP/ArmA community for thinking, creating and sharing so many brilliant additionnal content If I forgot to mention someone, please excuse me and contact me ! SPECIAL DEDICATIONS To the old OFP french community, that participates to give me the passion for this game. And above all, many many many thanks to my wife, who is so patient and comprehensive every time I'm only thinking about the developing this project ! 😘 IN MEMORIAM This mission is dedicated to the memory of Faiavan (1979-2018). I only had the chance to share one or two missions with Faia but his accent, his good mood and his sense of humor made me feel good. May he rest in peace. DON'T FORGET TO RATE IT ! If you enjoy this mission and want to motivate the author, please click on the 5 stars on the top of this web page and on the thumbs up button on the top of the Steam web page. It's free and it's always a pleasure ! DONATIONS If you would like to support the author's projects, you can also make a donation via PayPal by clicking here. CHANGELOG Please keep in mind that OPEX is a non-professional and non-official mission. It may be more or less often updated in order to enhance it. So if you play it, do it at your own risk. DOWNLOAD From Steam Workshop (highly recommended because it requires only 1 click - then everything is automatic) From Armaholic (not recommended because it requires manual installation and updates) From my website (not recommended because it requires manual installation and updates) Enjoy !
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Hi, this is the WIP-Release of the upcoming „My Mistake“ Campaign. The Story is about a grandfather, who is very sick and gets his family around him to tell them about a mistake he did in his life, which he wants to talk about before his death. He starts with the last few days before his mandatory military service where the player visits friends behind the Iron Curtain in East Germany. Then war erupts and the player is thrown into the fight to save his and his comrades lives and their country from an invasion with unknown intentions. After this the player experiences the whole military career of the grandpa and discovers what he meant with the words „I made a horrible mistake“... Current state of the Campaign: Currently in the WIP release there are 3 missions with more to come as they are created into a playable state. None of these are 100% finished, which I do besides finishing the other missions, but they should be mostly bug free and are only lacking some immersive touch on like more AI civilians or more ambient conversations... Remarks: The campaign is nowhere near finished, and I didn´t start with creating it from the first mission on as these are missions where big parts of Altis and Tanoa need to be decorated, which I started with, but isn´t finished and needs more time. Also for now I skip everything that happens before the conflict with the GDR (about 10 missions, mostly training and immersion focused) as this part of the campaign (the second part) is planned out completely and I used the first mission of it to experiment with some mechanics that I want to use throughout the whole campaign and continued from there. What makes my campaign special is that it is a really realistic story that I develop in cooperation with a military advisor to keep it realistic on a strategic as well as tactical level so the player could be fully immersed into the life of the grandpa. I try to build as much randomness in the missions as possible, in one mission there are over 40 different possibilities how a conversation could unfold according to how a artillery barrage hits a target and that also changes the next mission on this point. Also there are often multiple possible ways to complete the mission. Because of this it takes long for the missions to be completed, but I think it´s worth it if the mission is better afterwards. Features: -Realistic and immersive campaign -Many random elements -Story changing corresponding to player and AI actions -Custom dialogues -Very long campaign (story spans over roughly 50 years) with potentially over 100 missions -Voice acting and cutscenes between and during the missions planned -Training missions to teach you what you need to know (coming in the future) -German and English localization (no english localization in the second mission, but it could come soon) I´m looking for your help finishing the campaign: Due to the massive scale of the campaign any help is greatly appreciated as currently I create this campaign alone with some help in testing, scripting and localization, but basically alone this would take forever to finish. Primarily needed is help in mission creation, scripting, testing, voice acting and localization in other languages. It doesn´t matter what you could do, if you want to contribute we find a role for you. If you find any bugs feel free to share them, so I could fix them. Also if you have suggestions for improvements please share them so I could implement them. I hope you enjoy this campaign. Requirements to play: - Global Mobilization Cold War Germany CDLC Workshop-Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2791570343 Contact: You could join the projects Discord Server here or contact me via PM or simply reply here, I will try to answer as fast as possible. Credits: Jaentzen for help, advice, tips, testing and English translation Zink for suggestions and testing Sturmhuhn for suggestions and testing Gonzka for help with scripting [101.JgBtl] Th3_Jock3R for help with scripting Alpha993 for help with scripting the artillery attack in Barmke StellaStrela for the templates in the package "Weferlingen - Border Crossing Point and Military Bases"
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PANAVIA TORNADO AWS Ok guys this is what I was talking about on the Eurofighter thread, after a request from an user and after I have recived the sources files of Bundeswehr Tornado from Diavid (plane originally made by Dezkit/Ivory Aircrafts) I have started the works on the Tornado... What I'm doing or I have planned to do: -Automatic wings sweep (can be disabled) DONE -laser targeting for the WSO DONE -more hardpoints under the fuselage (the original one only have 3) DONE -AWS integration DONE -Textures DONE -Aerial Refueling DONE -Loadout Menu DONE -Maybe john spartan and saul afterburner DONE -Better cockpit -Triple Racks DONE -Import weapons from the Eurofighter DONE BETA RELEASE What's inside? TORNADO IDS/GR.4 with various loadouts and textures (UK, Italy, Germany and desert storm livery for Italy and UK) TORNADO MR (Multi role variant upgrade) with various loadout and textures (UK test, Italy test, Germany test, AAF) V0.2 mediafire: http://www.mediafire.com/download/xof5jv5cdjjocjm/Tornado_Beta_02.zip V0.2 Armaholic: Changelog: beta 02 -added all planes to zeus -Fixed one error in rpt The cockpit is a placeholder, the original one didn't have anything than black mfds and black circles. Because I have never made mfds and gauges for now I have made a placeholder texture, It don't have any fuction, it's only for aesthetics! Thanks to: -ColorChanger (for the original model? I'm still trying to find out this guy, if someone have any informations please contact me) -Panzergranadier3 ( the guy who made the last update for this plane in OFP, for the permission to still use it) -Diavid and Dezkit (for the original A3 plane) -John spartan and Saul for the Afterburner and loadout menu -Firewill fo the Weapon pack and loadout menu -Flanders25 for the help -Roofie for the help -[Dust]Sabre for the help -Hcpookie for the weapons and other things from his open source Eurofighter If anyone have problems with credits or copyrights please contact me directly
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milsim [US/EU] 24th Armeekorp [Iron Front MilSim][Wehrmacht]
desertfury16 posted a topic in ARMA 3 - SQUADS AND FANPAGES
XXIV (24th) Armeekorps The 24th Armeekorps was founded to create immersive and realistic ArmA3 community with a focus on the Germany Army during World War 2. Part of this Community is a dynamic campaign that starts with the Occupation of Czechoslovakia, the Invasion of Poland and the Blitzkrieg in the West and takes in important Events like Dunkirk, the Battle of the Bulge, the fight for Stalingrad and the Battle of Crete. We feature - Zeus-aided Missions - Dynamic and Chornologic Campaign - Regular Trainings and Events - Ranks - TFAR - Website / Forum - Teamspeak 3 - EU/US Friendly Times We are recruiting Currently we are looking for: - Pilots - NCO's - Medics (Requires knowledge of ACE-Medical) - RTO's - General Recruits and Personelle You can contact us over ... ... our Website ( http://xxivarmeekorps.gamerlaunch.com/ ) ... our Steam Group ( http://steamcommunity.com/groups/24thArmeekorps ) ... our ArmA3 Unit Page ( https://units.arma3.com/unit/xxivarmee ) ... our Teamspeak ( 173.234.27.145:9993 ) ... me personally ( http://steamcommunity.com/id/thedesertfox_xxiv ) -
[WIP] Westwall -- a World War 2 total conversion mod
gurdy posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Westwall is a total conversion addon for ArmA 3 set in Western Germany during the last eight months of the Second World War. Currently, our focus is on creating our first terrain Ochsenkopf Trail, which is set during the stagnant fighting in the Hürtgen Forest. To accompany this, we are also developing a basic set of playable Fall 1944 US Army and German Heer units. Here is a general overview of our release plan: --Terrain: Ochsenkopf Trail 2x2km – Fall Version --Units: US/German Rifleman, Rifle Grenadiers, Submachinegunners, Machinegunners, and more. --Weapons: K98k, M1 Garand, M1/M1A1 Thompson, M3A1, MP40, and more. --Gear: US and German field gear, helmets, caps, and more. --Uniforms: US M1943 Field Uniform and German Reversible Winter Uniforms Beyond this initial content demo, we are in the planning stages of what we consider the ultimate goal of the Westwall project—creating interesting new ways for players to engage with the historical content of our subject. To better achieve this goal, we want to further work with historians in and around the Vossenack area and examine content outside of typical combat scenarios. While the majority of our effort will go towards developing assets for our combat gameplay, we are also discussing and prototyping scenarios that allow players to explore our maps and participate in activities that depict both historical combat and non-combat settings. In addition, we are working to find interactive ways to connect users to a wide range of text, video, and internet sources both in and out of the game covering topics ranging from soldier’s stories to information on local culture and history. While we are starting out our journey in the Hürtgen Forest, we hope to move through a selection of topics chronologically until the war ends. After Hürtgen, we hope to explore German-occupied Elsaß. This will undoubtedly be a long term project, but it is one we are very passionate about and we hope you will join us. Thank you.- 433 replies
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[WW2] [NA/EU] 1st East Prussian Infantry
1stEPI Friedrich posted a topic in ARMA 3 - SQUADS AND FANPAGES
The EPI - 2012 Wilkommen! The East Prussian Infantry was formed in December 2010 for the purpose of accurately representing historic military structure and tactics to the best of our ability within the gaming universe, while maintaining a social-community style atmosphere. Our unit and family has grown over the years, and we've had the opportunity to educate many not only on game-play, but on the tactics and structure of a military unit of the era. We've found that recreating historical structure in a video-game attracts a more mature crowd, and makes game-play a little more challenging. From our humble beginnings as a Prussian line-company practicing Napoleonic-era battle doctrine to subject-matter experts on German small-unit infantry practices on the field during WWII, The East Prussian Infantry is a one-of-a-kind, organized, professional group of historians reenactors, and gamers using 21st century gaming as a way to entertain and educate. Onward, to victory! Für das Vaterland! A Long, Proud History Originally established as a Prussian Infantry regiment set in the Napoleonic-era, for over 6 years, the East Prussian Infantry served as a professional line-unit well-versed in historically accurate battle doctrine, capable of fielding mass formations of soldiers, each fully understanding his or her duty and role. What the East Prussian Infantry was able to achieve took much teamwork and enthusiasm from the many who participated over the years. In 2017, the East Prussian Infantry sought a new challenge, and decided to bring the world of historical structure, tactics, discipline, and professionalism into the gaming universe of ARMA III. Expectations Whether as a recruit, or a full-fledged soldier, our members are expected to do the following: ✠ Learn and follow the Code of Conduct ✠ Learn, and become proficient in basic Tactics and Skills ✠ Be relatively active, attend training when possible, and alert your squad leader if you are unable to participate or are taking an extended leave. ✠ Display humility, respect, and motivation. Those who can do these four things will find themselves a good match for the EPI, and will be prime candidates for promotion should they be proficient and willing to take on leadership roles.[/td] [td]Code of Conduct As general guidelines, members are to practice the following points: a more detailed outline of our code of conduct can be found Here! 1. Be respectful to everyone. This includes your comrades in the 1st, members of other regiments, public players, admins, officers, non-commissioned officers, and people on the forums. 2. Conduct yourself in a professional and mature manner. This means that cursing, glitching, trolling, flaming, and name calling or other forms of fighting are not allowed. This is especially important when we are in events or on a public server. 3. Follow Orders. It is paramount for the survival of the regiment that all orders given by our Offiziere and Unteroffizieren are followed to the letter and without question or argument. There is a time and place to discuss tactics and whether or not certain orders should be given or not. Directly after the order is given is not one of those times. This also applies to the Rules laid out by admins on their servers. We respect the right of admins to run their servers. 4. Do not retaliate. Regardless of the situation, if something is done to you (ie Teamkill, insult, etc) you are not to retaliate! Instead, you are to inform an officer or admin and report the problem. Anyone found retaliating will be dealt with in the same manner as the original offender. RANK STRUCTURE of the German rifle company Schutzen Rekrut (RKT) Schutze (SHZ): Oberschutze (OSHZ) Gefreiter (GFR) Unteroffiziere ] Obergefreiter (OGFR) / Stabsgefreiter (SGFR) Unteroffizier (UFFZ) Feldwebel (FW) Hauptfeldwebel (HFW) Offiziere Leutnant (LT) Oberleutnant (OLT) Hauptmann (HPT) We ask that all people interested in joining the 1st East Prussian Infantry Visit our Website: www.1stepi.com. and post an application Here: http://forums.1stepi.com/index.php/board,62.0.html. If you have any problems with this feel free to reply and let us know so that we will be able to help you in your application process. Also, feel free to pm questions to the author of this thread, or email them to the1stepi@gmail.com Other Information We have our own Message Boards and Team Speak Server. Members should check the forums on a regular basis, and have bookmarked both the forums and the EPI TeamSpeak servers. Our Steam Group - http://steamcommunity.com/groups/1stepi_nw the Steam group is open, please join to be invited to events Our Website and Forums can be found here: http://www.1stepi.com Team Speak - ts3.1stepi.com You do not need a mic, but everyone will need to have TeamSpeak for trainings and events in order to hear orders.-
- iron front
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This pack contains West German Army Units of the 1985's era. West German Infantry and Weapon Pack (15-05-2017) Download Needed: BWMod 1.6 ----------------------------------------------------------------------------------------------------------------------------------------- Additional West German Tank Pack 1.2 (15-08-2015) Download West German Vehicle Pack 1.3 (08-05-2017) Download West German Objects Pack 1.0 (16-05-2017) Download needed: West German Infantry and Weapon Pack, BWMod Marder, Leopard & Wiesel ----------------------------------------------------------------------------------------------------------------------------------------- Gallery Scene HS-30 Jupiter trucks Tanks ------------------------------------------------------------------------------ Credits Marseille77 (Textures, Models) Sanctuary (models, Textures) Cubus (models)
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Hello This is the TF: Aegis Planning page, However there is nothing there as I am currently working on this first post and it may change drastically during that time. Thanks for your interest! Come back another time and I might have it sorted! RJR