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Found 180 results

  1. UltiK

    Remove .pbo from mods

    Hello everyone! This is my first post haha! I would like to know if it is possible to remove .pbo that I don't use in mods. For exemple, I'm not using the vehicles in RHS. I just want to keep the weapons for the mod Tier One weapons that's using them. Unfortunately, the mod didn't work anymore. Maybe I remove too much XD? Idk if I am very clear, tell me if you need more details. Sorry for my English too xD Thank you for your time!
  2. So, in essence, when I run a Zeus op with my friends, I have the option of aborting, or saving the game and loading it at a later date. Any time that I load a previously saved game, everything is where we last left off, which is normal, but as soon as I enter Zeus, a lot of my System functions disappear, we lose a vast majority of our MCC and Ace items, and Zeus becomes effectively useless. The only way I can get around this is to remember what we did and recreate it in the 3D Editor before we return for the next game, which is tedious and annoying. I'm not really sure how to get around this and I don't want to make all of my players update their modlists, so if someone can help me work around this without removing or adding mods, I'd be grateful
  3. So recently I downloaded this mod, https://steamcommunity.com/workshop/filedetails/?id=1535201261, and ever since I've been encountering this error when saving the game:[]:'bin\config.bin/CfgPatches/Unlocked_Uniform\'not an array So I said to myself I'll just get rid of this mod, but when I do it says that the addon Unlocked Uniform is missing, which is weird as I never used the Bulgarian army mod on my main, but it still says I require a weird addon. I reinstall the mod and everything works fine for a day then I play the game this morning to realize that upon playing an editor mission the aforementioned error pops up, reloads the game and changes some small things like it removes a couple of placed civilians and randomizes faces for characters. I don't really have a lot of experience with Arma 3, especially not the coding part, so could anybody tell me what is causing this please? It's made the game unplayable for me.
  4. Hey, I recently watched the Seal Team series. At the end of Season 2, Episode 21, they were evacuated by helicopter. But not normal. they were hanging on a rope. Have a look at it from minute 2:05: https://youtu.be/Sq6iQxhXtkQ is something like that in Arma too? In vanilla or with mods? Because that would be epic!
  5. Hello! Usually I'm not finding help on forums, but this time I just don't know what to do. I'm playing Arma on mods like Immersed weather snow effects , and another with snow , but i have problem because always when I'm saving , leaving game and try to play again on the save ,the menu of mod doesn't show , so i can't change weather options and turn on snow. I really need help because I'm playing with friends on zeus and the snow effects really add a lot of fun to the game . Sorry for bad english but I'm from Poland 😁
  6. Hi, I was busy making a mission the past few days and I used the Ares zeus tools mod, but this morning I did not see it on the launcher or the steam webpage. Is it possible that this mod was removed from steam and if so, is there a way I can recover my mission? Thank you
  7. I'm using a TCAdmin panel to manage my server. I've installed my mod list, and have loaded up a modded mission. Took me long enough to get all that right. But now I have a slight issue. The "required mods" page lists no required mods. I can keep our mod list loaded and join it manually, but I'd like to make it so that it ells you what you are missing and forces you to sync up mods to join.
  8. I have a pretty basic mod list I installed on a TCAdmin panel. It downloaded and installed the mods just fine. Then I installed my custom scenario and went into the server. When I loaded, it showed me the slot selection screen, with no slots loaded in. It also repeatedly crashes, giving me the reason that an item no longer exists. I've gone through to delete 3 separate items over this, and keep coming back to the same error about a new item. I looked at a couple things, my command line has some of the mods in it twice, as well as CBA at the very end, as opposed to the beginning. Here's the mod list if it helps: https://steamcommunity.com/sharedfiles/filedetails/?id=2378758937 Here's my RPT as it seems that's important: Arma 3 Jets | jets | true | true | GAME DIR | ca8d2b15096709f721442f1bd8daaf340efe3c7a | 4dedcd93 | jets 10:53:13 Arma 3 Apex | expansion | true | true | GAME DIR | ba42c2077a3ccc61ad9da08b0520dcdd3bf836e1 | a9ced3d9 | expansion 10:53:13 Arma 3 Marksmen | mark | true | true | GAME DIR | f4f2299213d3fbac83f93a40f3a9189981d3b4d4 | bdd1f9cf | mark 10:53:13 Arma 3 Helicopters | heli | true | true | GAME DIR | a864c4890a0a81805ec227cad1f26be1773aa0a8 | da5627a1 | heli 10:53:13 Arma 3 Karts | kart | true | true | GAME DIR | dda4727989bdfbf55ca28fe990bcf47d86ace303 | 3e52333 | kart 10:53:13 Arma 3 Zeus | curator | true | true | GAME DIR | d6bd1f0f8278a7e1c60de7d92c098cf210834cf3 | 2c4264c1 | curator 10:53:13 Arma 3 | A3 | true | true | NOT FOUND | | | 10:53:13 ========================================================================================================================================================================================================== 10:53:13 InitSound ... 10:53:13 InitSound - complete 10:53:13 PhysX3 SDK Init started ... 10:53:13 PhysX3 SDK Init ended. 10:53:14 core\skyobject\skyobject.p3d: No geometry and no visual shape 10:53:14 a3\data_f\krater.p3d: No geometry and no visual shape 10:53:14 a3\data_f\koule.p3d: No geometry and no visual shape 10:53:15 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. a3_characters_f 10:53:15 Loading movesType CfgGesturesMale 10:53:15 Creating action map cache 10:53:15 MovesType CfgGesturesMale load time 51 ms 10:53:15 Loading movesType CfgMovesMaleSdr 10:53:15 Reading cached action map data 10:53:16 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\briefing\hubbriefing_loop.rtm differs (looped now 0)! MoveName: hubbriefing_ext 10:53:16 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\spectator\hubspectator_stand.rtm differs (looped now 0)! MoveName: hubspectator_stand 10:53:16 MovesType CfgMovesMaleSdr load time 1312 ms 10:53:16 a3\characters_f\proxies\flag.p3d: No geometry and no visual shape 10:53:17 Initializing Steam server - Game Port: 2372, Steam Query Port: 2373 10:53:17 Steam AppId from steam_appid.txt: 107410 10:53:17 Connected to Steam servers Oh, and here's the exact error that was booting it down: 10:28:32 mpmissions\__cur_mp.Malden\mission.sqm/Mission/Entities/Item7.type: Vehicle class CUP_vojenska_palanda no longer exists When I deleted that item, it would continue with things like this: 12:18:05 mpmissions\__cur_mp.Malden\mission.sqm/Mission/Entities/Item7.type: Vehicle class ACE_medicalSupplyCrate_advanced no longer exists I really just don't know where to begin with fixing it to read the mods
  9. So, I love that BI included the P90 in Arma 3 bases game, but I was wondering if there would be any mod teams that could bring the AR-7 to the game? It's a perfect weapon for pilots and crewman as it takes up VERY little space in a backpack (and being 22LR the mags are tiny and light). Obviously 22LR isn't very useful against CSAT armor and even most armor, so potentially increasing the caliber up to 9mm for effective sake.
  10. TL;DR - I installed the Antistasi Mod and need help editing in some weapons. I have recently subbed to this mod on steam and I want to play online with a few friends. At the beginning of the game you get access to the Virtual Arsenal to gear up your team. I want to add some weapons and gear to the arsenal but I am unsure how to do it without breaking the mod. Basically, I am starting from scratch I have watched Gunter's tutorial on editing mods through the eden editor. But I was unable to get the MP version of my mod to work I pasted the unpacked folder into the missions folder that eden editor accesses, I could find the SP version of the mod ( I added that separately alongside the multiplayer mod folder) but I am unable to find the MP one so I have given up on that option. I have used PBO manager to unpack the mod folder and I have access to the scripts and files for the scenario. Could I edit the arsenal directly from here or do I have to use the editor honestly any advice could be helpful at this point lol.
  11. Last Update - May 3rd, 2021 Total number of mods - 656 The mods listed below all deal with gameplay features and functions, there will not be any mods that add any assets like new units, vehicles, or weapons. There are some mods on the workshop that were not added to the list because of the lack of info, screens on them, there may be some mods i have missed, but this is a collection of all the gameplay mods from my: Steam Workshop mod collection https://steamcommunity.com/sharedfiles/filedetails/?id=2294113213 As new gameplay mods are released i will add them accordingly, as well as any mods i run across. Video Overview Steam Workshop Gameplay Mods AI Command, Enhancement, Formations, Interaction, & Spawn Aircrafts, Flying, Halo, Heli features, & Parachutes Ammo, Ballistics, Grenades, Magazines, Tools, & Weapons Ammobox, Arsenal, & Inventory Animations, Cutscenes, Intros, & Poses Artillery, Bombs, Mortar & Missiles Attachments, Scopes & functions Backpacks, Explosives, & Launchers Blood, Bodies, & Ragdoll Boats & Ships Cams, Camera, Zoom, & 1st/3rd person view Climbing, Jumping, Movement, Mounting, & Vaulting Compass, Ctab, GPS, NVG, Thermal, & Radio Death & Medical Dragging, Fastrope, Rappelling, Sling loading, & Towing Drawing, Maps, Markers, & Notes Driving, Tanks, & Vehicles Editor Extensions, Functions, Modules, & Tools Effects, Explosions, Smoke, & Tracers Faces, heads, & Skins Fatigue, Recoil, Stamina, & Sway Grass, Maps, Terrain, & Water Hud, Interaction, Menu, User Interface, Video Settings Infantry Gameplay interaction features & functions Multiplayer, Server, Tools, & Code Music, Sounds, Screams, & Voices Sky, View Distance, & Weather Survival Zeus ============ Credits Credits to those authors of the mods listed above, for all your work and dedication to the game adding amazing assets to the game for the community, i hope that my list here will bring more light and awareness to these fantastic mods!
  12. i've got many mods and i have not launched the game in a while but now this comes up, haven't seen it before until i recently started trying to play this is the error message then crashes the game. "File maf_script\config.cpp, line 36:/CfgVehicles/:Missing '}' " i tried changing some things looking into where it might be but doesn't work. what is the thing to do?
  13. 5th Special Forces Group Semi Realism Unit 5th Special Forces Group AKA 5th SFG is a Milsim unit for Arma 3. Our unit is modeled after the real life counter part with certain adapted for gameplay. Ranking structure at 5th SFG is set up on a battalion level with attachments from 160th SOAR(A) and 75th FS. 5th SFG is composed of a group of like minded individuals with some that have served in the US Army and USAF. We try our best to emulate special forces operations with combined arms elements. Here at 5th SFG, we maintain a fun but professional attitude when it comes to unit events be it trainings or OPs. We are laidback and semi-realistic in terms of Arma 3 units. At 5th SFG, we practice radio etiquettes, squad tactics, room clearing, and many more. Our OPs are based on HVT eliminations/rescues, checkpoints, reconnaissance, asymmetric warfare, airborne and air assault operations, and many more. Our trainings are revolved around squad movements/tactics as well as procedures for air transportation, and CAS strikes. 5th SFG is supported by 160th SOAR(A) and 75th Fighter Squadron elements to provide transportation and CAS. Training Times: Fridays, weekly at 2200 Eastern Time Operation Times: Mondays and Saturdays, weekly at 2200 Eastern Time Discord: https://discord.gg/kkWRxH9 TeamSpeak: 149.56.17.141:10043 Signed, MAJ E. Huang
  14. I am setting up a dedicated server and I have started adding mods. I had a problem that the server wasn't recognizing the RHS black hawk I had in the mission file which I solved by creating a copy of the arma 3 client's mod in the server root folder. I'm glad I solved the problem, but this also creates another. I have limited space on the server storage but I would like the mods to be kept up to date automatically. That's the reason I spent $8 on another copy of arma. (also because steamCMD timed out downloading larger mods) Is there a way I can use shortcuts to the mod folders in the root directory and have the server recognize it? Or is there another way to deal with the problem?
  15. Destroyer65447

    Immortality bug

    Hello everyone, I'm new to the whole running a dedicated server thing and I have run into an issue that i don't know how to solve. As the title suggests whenever my buddies and I load into the server we notice that we are immortal to an extent. Bullets don't hurt us but explosions and vehicle crashes do. Has anyone run into this before? If you have what did you do to fix it?
  16. Hello everyone, I've made a custom mission, using custom mods (from the 506th) and additional addons, along with my own custom faction made through ORBAT. The mission works very well, just some oddball errors. To the point: My friend is able to join the server with ease, no hiccups or errors. Everything operates as normal: Joins the server, chooses a slot, I start the mission up, he downloads the mission file just fine, but then the map's loading screen (tanoa) gets stuck at around 85% of the way. On the map brief, his player even goes to the blue rectangle at that point. Hitting continue, he can still hear everything fine, just as if he were actually in the mission and I can see his name on the player he's chosen. We've tried what seems like everything at this point and I'm at a loss: - Deleted all MPMissionCache (on both of ours) - Made sure his mods works in the editor - Made sure we had the exact same mods loaded, AND in order - Applied the "fix", done correctly as done in the video, found in this video where an init.sqf is applied in the mission file and exported to the MPMissions folder, and I load THAT mission in: https://www.youtube.com/watch?v=3Y4JuvoT1Gs - Restarted several times Note that when in the editor and loading this mission, or saving it for the first time in the particular editor session, I get this error: []: 'bin\config.bin/CfgPatches/tiad_506th_Light_Laser_switch/' not an array Also note that when loading the mission on the server we (both) get this error: No entry 'bin\config.bin/CfgWeapons.506th_atrophine'. Mods loaded are as follows (in this order): - 506th IR - Community Based Addons v3.15.1 - 506th IR - Advanced Combat Environment 3.13.2 - 506th IR - Mod Pack 3.3.8 - 506th IR - CUP Terrains - Core - 506th IR - CUP Terrains - Maps - 506th IR - RHS: Armed Forces of the Russian Federation - 506th IR - RHS: GREF - 506th IR - RHS: Serbian Armed Forces - 506th IR - RHS: United States Forces - 506th IR - Task Force Radio (TFAR) v1.0.325 - CBA_A3 - C2 - Command & Control - ALiVE - Ares - Achilles - NIArms All in One - L3-GPNVG18 Panoramic Night Vision - MLO All-in-One Collection - UnderSiege Patches & Insignias Link to download the .rpt file: - .RPT FILE How can I fix this? What am I missing here? I've spent a lot of time making the mission (too much to admit, especially since it was my first ever real attempt at making a polished mission)
  17. Hi All, I have a new PC and am in the process of installing mods. After I subscribed to a Mod in Steam, I see duplicate downloads in the launcher which has never happened before? Please take a look at the image for reference. https://imgur.com/sgtnekF Cheers
  18. Hello everyone! I'm trying to find some mod in the Internet and I have no idea where I can search it. https://imgur.com/VJkrqcz Int that piture you can see a "CODE:1111" sign. Laser icon near it shows us if the laser with the ame code is switched on. Please, help me if you know that mod! Thank you, gerFid
  19. I'm testing an addon that adds things to a campaign I'm working on. At the moment the config.cpp file only adds one character to the editor and one vest. It looks like this: I have everything in its current state in a folder labeled "@Test_Mod" and inside is an addons folder and within that is the pbo titled "Test Mod.pbo". The mod shows up in the launcher and when I open the game it shows up in the bottom left corner of the main menu, but neither the custom unit nor the vest show up in-game. I'm still very new to making configs, so it's incredibly likely that I missed something, but what would it be?
  20. hello every one i bought a new arma 3 game server and i want to put my mods on the server parameter so can you help me please which on is -mod and -serverMod I put me question and mods too here : https://steamcommunity.com/app/107410/discussions/13/2273701484006148839/ this is my mods i want to know which one is server side and Client side ace Steam http://steamcommunity.com/sharedfiles/filedetails/?id=463939057 ACE Compat - RHS Armed Forces of the Russian FederationSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=773131200 ACE Compat - RHS United States Armed ForcesSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=773125288 ACE Compat - RHS: GREFSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=884966711 ACEXSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=708250744 Advanced Sling LoadingSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=615007497 Advanced TowingSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=639837898 ArmaZeusCacheSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=1908099028 BloodLustSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=667953829 CBA_A3Steamhttp://steamcommunity.com/sharedfiles/filedetails/?id=450814997 CUP Terrains - CoreSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=583496184 CUP Terrains - MapsSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=583544987 Enhanced MovementSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=333310405 F-16 Fighting FalconSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=366423278 FIR AWS(AirWeaponSystem)Steamhttp://steamcommunity.com/sharedfiles/filedetails/?id=366425329 GRAD TrenchesSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=1224892496 iFatigue: No sway and staminaSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=1242734278 MBG Buildings Killhouses (Arma3 Remaster)Steamhttp://steamcommunity.com/sharedfiles/filedetails/?id=962938144 MCC Sandbox 4 - Mission Making The Easy WaySteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=338988835 Project OPFORSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=735566597 RHSAFRFSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=843425103 RHSGREFSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=843593391 RHSUSAFSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=843577117 ShackTac User InterfaceSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=498740884 Sunday Revive[UAF]Steamhttp://steamcommunity.com/sharedfiles/filedetails/?id=2099311141 SuppressSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=825174634 task_force_radioSteamhttp://steamcommunity.com/sharedfiles/filedetails/?id=620019431
  21. Frosty Tool Suite Apparently, modding Frostbite games isn't too complicated after all. Mass Effect: Andromeda & Dragon Age: Inquisition pages at Nexus Mods. Take a look at this Mod Manager Tutorial and Recommended Mods, albeit for Andromeda but it applies for other Frostbite games as well.
  22. I tried to reinstall Arma 3 and the game asks to do a 173 GB update and, when it ends, it is canceled and starts all over again, my hd has enough space and my computer has the correct settings, because I was playing and I already have 930 hours of play. I deleted the download cache and nothing, I can't install arma 3. I analyzed my antivirus and disabled it when installing and updating. I checked the local files I checked the disk for errors, which are new and Arma 3 was installed and noticed the download folder, I cleaned the download data, restarted the PC and Steam and reinstalled windos and nothing, tried to install it again and now ARMA 3 ALREADY ASKS FOR A 337.8 GB UPDATE, ALREADY CHECK THE FILES, REPLACE THE INSTALLATION FOLDER, CHECK THE DISK ERRORS, THE CLEANED DOWNLOADS, THE CLEANED DOWNLOADS, THE ANTIVIRUS IS CONFIGURED, I HAVE ALL, AND THE GAME CONTINUES TO REQUEST AN UPDATE ON THIS SIZE BEFORE ORDERING 173 GB AND NOW PASSING TO 337.8 GB HELP ME NOT KNOW WHAT TO DO. I am having a PBO error on the servers I try to log into as well. this error log appeared: Registro de Exceção do Arma 3 Launcher ============================= O Arma 3 Launcher encontrou um erro inesperado descrito abaixo. Desculpe pela inconveniência. Por favor, reporte isso no Arma 3 Feedback Tracker (http://feedback.arma3.com). Graças a você, podemos corrigir o problema mais rapidamente! ---------------------------- Informações do sistema -------------------- -------- Data: 2020-05-05 08:46:50 / 2020-05-05 05:46:50 -03 Dir atual: 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 AppData dir : 😄 \ Users \ karli \ AppData \ Local Linha de comando: "D: \ ARMA 3 \ steamapps \ common \ Arma 3 \ arma3launcher.exe" Versão: 1.5.146.373 Versão do CLR: 4.0.30319.42000 Versão do sistema operacional: 10.0.18363.0 Microsoft Windows NT 10.0.18363.0) SO de 64 bits: Verdadeiro processo de 64 bits: Falso Dir pessoal: 😄 \ Usuários \ karli \ OneDrive \ Documentos Cultura: pt-BR Cultura da interface do usuário: pt-BR Cultura da interface do usuário: pt-BR Ponto de log: exceção não tratada ---------------------------- Exceção --------------------- ------- System.InvalidOperationException: Coleção foi modificada; talvez uma operação de enumeração não seja executada. em System.ThrowHelper.ThrowInvalidOperationException (recurso ExceptionResource) em System.Collections.Generic.List`1.Enumerator.MoveNextRare () em System.Collections.Generic.List`1.Enumerator.MoveNext () em System.Linq.Enumerable.FirstOrDefault [TSource] (origem IEnumerable`1, predicado Func2) em Launcher.Extensions.ViewModels.ExtensionManagementViewModel.GetDownloadProgress (ExtensionInfo extensionInfo) em Launcher.Extensions.ViewModels.ExtensionViewModel.UpdateProgressStatus (ExtensionInfo extensionInfo) EM Launcher.Extensions.ViewModels.ExtensionViewModel.UpdateProperties (extensionInfo extensionInfo) em Launcher.Extensions.ViewModels.ExtensionViewModel. <> c__DisplayClass43. <ExtensionInfoOnPropertyChanged> b__42 () em System.Windows.Threading.DispatcherOperation.InvokeDelegateCore () EM System.Windows. Threading.DispatcherOperation.InvokeImpl () --- Fim do rastreamento de pilha local anterior, onde uma exceção é gerada --- em System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (tarefa de tarefa) em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccess (Tarefa de tarefa) em System.Windows.Threading.DispatcherOperation.Wait (TimeSpan timeout) em System.Windows.Threading.Dispatcher.InvokeImpl (operação DispatcherOperation, CancellationToken cancellationToken, TimeSpan timeout) em System.Windows.Threading.Dispatcher.Invoke (retorno de chamada de ação, prioridade DispatcherPriority, CancellationToken cancellationToken, TimeSpan timeout) em System.Windows. Dispatcher.Invoke (callback ação) em Utils.Threading.DispatcherContext.Invoke (ação a) em Utils.Presentation.Execute.OnUIThread (ação ação) em Launcher.Extensions.ViewModels.ExtensionViewModel.ExtensionInfoOnPropertyChanged (Object sender, PropertyChangedEventArgs e) em Sistema .ComponentModel.PropertyChangedEventHandler.Invoke (Remetente do objeto, PropertyChangedEventArgs e) em SharedResources.ObservableObject.NotifyPropertyChanged (String propertyName) em SharedResources.ObservableObject.SetValue [T] (campo e valor, valor T, String propertyName) em Launcher.Extensions.Models.ExtensionInfo.set_IsBusy (valor booleano) em Launcher.Extensions.Models. ExtensionInfo.RemoveToken (CommandToken) em Launcher.Extensions.SteamExtensionStorage.InnerSyncHelper. <SynchronizeModAsync> d__af.MoveNext () --- Fim do rastreamento de classe do local anterior em uma instância gerada --- em System.Runtime.CompilerServices. TaskAwaiter.ThrowForNonSuccess (Task task) em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (tarefa Task) em Launcher.Extensions.SteamExtensionStorage. <> c__DisplayClass86. <<SteamDownloadManagerOnUgcDownloadComplete> b__85> d__88.MoveNext () --- Fim da pesquisa de local do local anterior em uma instância gerada --- em System.Runtime.CompilerServices.AsyncMethodBuilder. <> c. <ThrowAsync> b__6_1 (estado do objeto) em System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (estado do objeto) em System.Threading.ExecutionContext.RunInternal (ExecutionContext ExecutionContext, ContextCallback callback, System.Threadding). ExecutionContext.Run (ExecutionContext ExecutionContext, retorno de chamada ContextCallback, Estado do objeto, Boolean preserveSyncCtx) em System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () em System.Threading.ThreadPoolWorkQueue.Dispatch () em System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () ---------------------------- Módulos e montagens ------------------- --------- - mscorlib, Versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.NET \ Framework \ v4.0.30319 \ mscorlib.dll - arma3launcher, versão = 1.5.146.373, cultura = neutra, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ arma3launcher.exe - log4net, Versão = 1.2.13.0, Cultura = neutra, PublicKeyToken = 669e0ddf0bb1aa2a; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ log4net.dll - Sistema, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System \ v4.0_4.0.0.0__b77a5c561934e089 \ System.dll - System.Configuration, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b03f5f7f11d50a3a; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Configuration \ v4.0_4.0.0.0__b03f5f7f11d50a3a \ System.Configuration.dll - System.Core, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Core \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Core.dll - System.Xml, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Xml \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Xml.dll - SharedResources, versão = 1.5.146.373, Culture = neutral, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ SharedResources.dll - PresentationFramework, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework \ v4.0_4.0.0.0__31bf3856ad364e35 \ PresentationFramework.dll - WindowsBase, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ WindowsBase \ v4.0_4.0.0.0__31bf3856ad364e35 \ WindowsBase.dll - PresentationCore, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_32 \ PresentationCore \ v4.0_4.0.0.0__31bf3856ad364e35 \ PresentationCore.dll - System.Xaml, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Xaml \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Xaml.dll - Utils, versão = 1.5.146.373, Culture = neutra, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ Utils.dll - UIAutomationTypes, Versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ UIAutomationTypes \ v4.0_4.0.0.0__31bf3856ad364e35 \ UIAutomationTypes.dll - UIAutomationProvider, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ UIAutomationProvider \ v4.0_4.0.0.0__31bf3856ad364e35 \ UIAutomationProvider.dll - mscorlib.resources, versão = 4.0.0.0, Cultura = pt-BR, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ mscorlib.resources \ v4.0_4.0.0.0_pt-BR_b77a5c561934e089 \ mscorlib.resources.dll - arma3launcher.resources, versão = 1.5.146.373, Culture = pt-BR, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ pt-BR \ arma3launcher.resources.dll - SharedResources.resources, versão = 1.5.146.373, Culture = pt-BR, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ pt-BR \ SharedResources.resources.dll - SharedResources.resources, versão = 1.5.146.373, Culture = en-US, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ pt-BR \ SharedResources.resources.dll - PresentationFramework.resources, versão = 4.0.0.0, Cultura = pt-BR, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework.resources \ v4.0_4.0.0.0_pt-BR_31bf3856ad364e35 \ PresentationFramework.resources.dll - System.Xaml.resources, versão = 4.0.0.0, Culture = pt-BR, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Xaml.resources \ v4.0_4.0.0.0_pt-BR_b77a5c561934e089 \ System.Xaml.resources.dll - Microsoft.GeneratedCode, versão = 1.0.0.0, Cultura = neutra , PublicKeyToken = null; (montagem dinâmica) - System.Runtime.Serialization, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Runtime.Serialization \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Runtime.Serialization.dll - System.Xml.Linq, versão = 4.0.0.0, Cultura = neutro , PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Xml.Linq \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Xml.Linq.dll - SMDiagnostics, versão = 4.0.0.0, Culture = neutra, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ SMDiagnostics \ v4.0_4.0.0.0__b77a5c561934e089 \ SMDiagnostics.dll - PresentationFramework-SystemXml, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework-SystemXml \ v4.0_4.0.0.0__b77a5c561934e089 \ PresentationFramework-SystemXml.dll - System.ServiceModel, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.ServiceModel \ v4.0_4.0.0.0__b77a5c561934e089 \ System.ServiceModel.dll - PresentationFramework-SystemCore, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework-SystemCore \ v4.0_4.0.0.0__b77a5c561934e089 \ PresentationFramework-SystemCore.dll - PresentationFramework.Aero2, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework.Aero2 \ v4.0_4.0.0.0__31bf3856ad364e35 \ PresentationFramework.Aero2.dll - System.ServiceModel.Internals, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = 31bf3856ad364e35 ; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.ServiceModel.Internals \ v4.0_4.0.0.0__31bf3856ad364e35 \ System.ServiceModel.Internals.dll - System.Drawing, versão = 4.0.0.0, Culture = neutra, PublicKeyToken = b03f5f7f11d50a3a; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Drawing \ v4.0_4.0.0.0__b03f5f7f11d50a3a \ System.Drawing.dll - PresentationCore.resources, versão = 4.0.0.0, Culture = pt-BR, PublicKeyToken = 31bf3856ad364e35 ; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationCore.resources \ v4.0_4.0.0.0_pt-BR_31bf3856ad364e35 \ PresentationCore.resources.dll - PresentationFramework-SystemXmlLinq, versão = 4.0.0.0, Cultura = neutra, PublicKeyToken = b77a5c561934e089 ; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework-SystemXmlLinq \ v4.0_4.0.0.0__b77a5c561934e089 \ PresentationFramework-SystemXmlLinq.dll - SteamLayerWrap, versão = 0.0.0.0, Culture = neutra, PublicKeyToken = null; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ SteamLayerWrap.dll - Newtonsoft.Json, versão = 8.0.0.0, Cultura = neutra, PublicKeyToken = 30ad4fe6b2a6aeed; 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ Newtonsoft.Json.dll - System.RunTime.Serialization.resources, versão = 4.0.0.0, Cultura = pt-BR, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Runtime.Serialization.resources \ v4.0_4.0.0.0_pt-BR_b77a5c561934e089 \ System.Runtime.Serialization.resources.dll - System.Web, versão = 4.0.0.0 , Culture = neutral, PublicKeyToken = b03f5f7f11d50a3a; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_32 \ System.Web \ v4.0_4.0.0.0__b03f5f7f11d50a3a \ System.Web.dll - System.Management, versão = 4.0.0.0, Culture = neutro, PublicKeyToken = b03f5f7f11d50a3a; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Management \ v4.0_4.0.0.0__b03f5f7f11d50a3a \ System.Management.dll - System.Numerics, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Numerics \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Numerics.dll - System.Data, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_32 \ System.Data \ v4.0_4.0.0.0__b77a5c561934e089 \ System.Data.dll - PresentationFramework-SystemData, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b77a5c561934e089; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ PresentationFramework-SystemData \ v4.0_4.0.0.0__b77a5c561934e089 \ PresentationFramework-SystemData.dll - System.resources, versão = 4.0.0.0, Culture = pt-BR, PublicKeyToken = b77a5c561934e089 ; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.resources \ v4.0_4.0.0.0_pt-BR_b77a5c561934e089 \ System.resources.dll - System.Runtime.Caching, versão = 4.0.0.0, Culture = neutral, PublicKeyToken = b03f5f7f11d50a3a; 😄 \ Windows \ Microsoft.Net \ assembly \ GAC_MSIL \ System.Runtime.Caching \ v4.0_4.0.0.0__b03f5f7f11d50a3a \ System.Runtime.Caching.dll ---------------------------- Resolução da montagem -------------------- -------- Resolvendo SharedResources.resources, Versão = 1.5.146.373, Culture = pt, PublicKeyToken = null solicitado por: desconhecido resolvido para: SharedResources.resources, Versão = 1.5.146.373, Culture = en-US, PublicKeyToken = nulo em 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ en-US \ SharedResources.resources.dll Resolvendo SharedResources.resources, versão = 1.5.146.373, Culture = pt, PublicKeyToken = null solicitado por: desconhecido resolvido para: SharedResources.resources, versão = 1.5.146.373, Culture = en-US, PublicKeyToken = null em 😧 \ ARMA 3 \ steamapps \ common \ Arma 3 \ Launcher \ en-US \ SharedResources.resources.dll Resolvendo SharedResources.XmlSerializers, versão = 1.5.146.373, Culture = neutral, PublicKeyToken = null solicitado por: desconhecido não resolvido Resolvendo SharedResources.XmlSerializers solicitado por: desconhecido não resolvido
  23. is it possible to make an Addon to hide parts of the vanilla vests, for example, hiding the shoulder armor on the carrier GL rig?
  24. So, i'm having this issue where my mission won't load, it will load up the slot selection screen but after it is loaded, it will show the "splash" screen that shows the onLoadImage and just before the map, it will throw us back to the Slot selection screen. This mission is not much more complex than what me and a friend of mine usually do. The mission is a little bit complex but not efficiently scripted, so i thought "scripts are the issue here" but no, turns out scripts work fine, tested the mission on my computer running as a server and it worked fine, no error whatsoever, me and my friend tried playing it with no issues, but when we tried it on a small dedicated server we rented, it didn't work, so i took a look at the .rpt files, well i found that there's something i've never faced before: 20:54:59 Client: Nonnetwork object d8640140. 20:54:59 Client: Nonnetwork object d865e0c0. 20:54:59 Client: Nonnetwork object d8684180. 20:54:59 Client: Nonnetwork object d86ba140. It keeps repeating after each reset and from an extensive search on the forums, i've found absolutely nothing that helps me so far: Removed Zeus and Game Master added the description.ext Have no headless client on the server nor do i call it at any given time Does anyone has an idea as to why this happens? The mods i used: CBA_A3 Ace CUP Terrains - Core Island Panthera RHS USAF RHS AFRF RHS GREF Ace Compat for each one Last month we played a whole campaign on these mods with no issue. Link to the RPT Thanks to anyone who might help.
  25. Karmacode696

    Can't play Liberations

    Greetings! (First of all, sorry if this is not the correct thread for this). I've been playing Liberation for about two months. Yesterday, I've tried to play as always but I this happened: (This one is when the map is loading). (This is when I click on "continue". The camera just stays there in the air). I tried several KP Liberation maps (and also several BMR insurgency), but is always the same. This doesn't happen when I tried some workshop mission. Just happens with Liberation and Insurgency. EDIT: Sometimes these messages show up: - No Entry 'bin\config.bin/CfgPatches.exile.assets' - No Entry 'bin\config.bin/CFGVehicles/Land_HBarrierWall6_F.vehicleClass' Any solution, please?
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