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Showing results for tags 'cba_a3'.
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qetsman posted a topic in ARMA 3 - TROUBLESHOOTINGProblem with mod CBA_A3 + ACE3 help please! Without these mods everything works as it should. When I install separately, the norms work, but ACE3 just swears that there is no CBA_A3 When I install CBA_A3 + ACE3, the launch is normal, but when the download ends and the main menu should open, the game just crashes and gives an error: 0xC0000005 - STATUS_ACCESS_VIOLATION Crash details: When I turn off the world view on the background of the main menu, it works, but when I turn on the scenario, it crashes again. Tried parameters: -malloc=system -maxmem=6144 -maxvram=2049 -noLogs does not work All mods latest version i can give rpt file
TheCptGhost posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSIONHi guys, last day I was trying to launch A3, but I got this error that say "include files a3\ui_f\ hpp\ defineDIKCodes.inc not found", and it's only happening because CBA_A3 is missing this kind of file (I guess, idk), how can I fix this?
steam-76561198136161857 posted a topic in ARMA 3 - TROUBLESHOOTINGHey folks! This is my first Post here. Please let me know if I'm doing anything wrong. I'm currently in the process of setting up a basic server for me and my friends. We just want to play some standard Arma missions while using TFAR (Task Force Arrowhead Radio) which, like a lot of other mods out there, requires CBA_A3. So far so easy. First let me tell you what I've done to set up my server: Installed the server via steamcmd (standard procedure) Downloaded tfar (v0.9.12) and CBA_A3 (v18.104.22.168004) (tried my local workshop files as well as github release downloads from the devs themselves) Copied the two mod folders to the root of my arma server Copied the keys from inside the mod folders to the keys folder in the server root Started the server with the following options: -world="empty" -mod=@CBA_A3;@task_force_radio; -autoinit Now let me tell you what happens after I launch the server. Everything seems to work as expected. The server starts up without throwing any error in the console. After a minute or two I can reach the server via direct connect. But that's where it starts to get weird. When you click on a server in Armas serverlist, you see a list of mods which are running on the server in the bottom right corner. And well... It doesn't show either CBA nor TFAR. It just lists the standard Arma 3 DLC's. When we connect to the server while being connected to TeamSpeak (and obviously having installed the plugin in TS) we hear the init sound that TFAR makes once you spawn on the map. We can open the Radio via Ctrl+P and we can use PTT via Caps. But we can't hear each other. Neither by standing next to each other nor by using the radio (we checked the frequency, it was the same). Now I'm really really confused. I can't find any additional steps that you have to do in order to use mods on an Arma server ... ANY help is highly appreciated! I'm close to thinking about giving up and going back to LAN games via Hamachi with max 5 people because I'm trying to figure this out for three days already. Thanks in advance everyone and have a great day
GoShieldGlobal posted a topic in ARMA 3 - TROUBLESHOOTINGI've been trying to play modded missions with my friends and allow them to make custom load outs using the virtual arsenal. I've done many missions in the past without problems and i'm not sure whats going on now. Basically when I place a unit or play as a unit and go into the arsenal i have the attachment on my gun that it spawned with. Then when I click on the weapons tab in the arsenal the current attachments that I spawned in with will disappear and there will not be any attachments options showing up in the right corner like normal. If someone could help I would appreciate it a ton! this has been driving me crazy!