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wsxcgy

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Everything posted by wsxcgy

  1. I dunno man, not sure if that's within my right and I really don't need to be violating EULAs and copyright with all the recent forum drama. But making templates can be pretty easy if you know what you're doing. Here's a walkthrough.
  2. I've been dragging the little links that show up in to a new tab to see the image. after I do that, the images tend to load embedded on the original page if you refresh it.
  3. If you don't mind me asking, what do you mean by "bit of change of plans"?
  4. wsxcgy

    USP Gear & Uniforms

    oh holy shit you guys have got the dream team holy shit.
  5. I'm also having issues seeing images. however, it would seem that imgur just updated its website, and maybe that is messing with embedded images in some way. very strange.
  6. wsxcgy

    USP Gear & Uniforms

    they've made it quite clear that retextures will be allowed, do it yourself.
  7. I think I messed up when I signed the .pbo files and gave them the keys. To be totally honest with you, I have no idea what I am doing with a lot of stuff so theres certain areas where the mod is a huge mess and done incorrectly. You guys are free to re-sign the .pbos under one of your own signatures or whatever you need to do to get it working, I am sorry for the inconvenience.
  8. wsxcgy

    US Forces 2000s

    I got really carried away digging in to some of the gear the US started introducing around the turn of the century. I've got a small imgur album here with some pictures of stuff and a little bit of info on the pieces. Thought you might be interested since a lot of it fits in to the mod's time-frame and its just some neato stuff. https://imgur.com/a/AejLhjv
  9. This is great. While understandably there's a lot of areas with not much to show, those areas having just wilderness or decrepit fields being reclaimed by nature, every inch of it looks beautiful. The geography is very convincing and natural, which is hugely important to me. A lot of terrains just don't look like a real place on earth, things stick out like sore thumbs, the grass, the ground, and the satmap are all at odds with eachother, things aren't placed thoughtfully. But that does not hold true for Hebontes. The handful of inhabited towns really feel lived in and really feel like towns, while the deserted ones truly feel deserted and contrast with inhabited ones. There's detail everywhere. I really love all the rocks you used to trim off the hills, lakes, and coastline, they look great. The west coast with all the cliffs and rocks is beautiful, along with that lake on the tank test range. All the ranges are totally useful for their intended purposes, and look good doing it too. All the ruins are really neat and add a lot of character. Each individual town, range, and camp has its own unique feel and character, which is very, very cool. On a lot of terrains by other people, settlements and bases feel very cut and paste, even Bohemia Interactive ones, but not on Hebontes. You definitely nailed the Mediterranean atmosphere too. However, there were a couple things I did not think were quite as good. I liked how Camp Asteria had mostly clear and coherent facilities within the base, they were well spaced nicely and put together well, but the area with the barracks seemed a bit too spread-out. I would've grouped the buildings closer or put in a few more, while trying to make the garrison a little more of its own coherent area within the base if that makes any sense. Camp Thermis was great though. Its clean, its tight, its functional. I also have to say that the forests were a little lame, they would have looked better with denser trees and ground-cover composed of primarily somewhat dense plants and bushes instead of grass. I assume this was a gameplay decision though, since the focus of the terrain is not on forests, they just fill the space between the meat of the map. Oh and I'm forgetting this is a HUGE map and its made-up. It's really impressive, the level of authenticity, detail, and naturalness you've accomplished for such a large and fictional terrain. The time it took for you to produce the terrain to the level it is at today is also very impressive. I deeply regret that I don't have much use for a training ground personally since I'm not involved with any milsim communities, but with the wealth of bases and towns, I'm sure I'll be able to get something out of this very well done terrain. I very much look forward to any terrains you guys end up making in the future because I'm sure they'll be be amazing.
  10. I always liked just dropping my stuff on google drive since its super easy, but you can't really track stats there. Steam is gonna be your best bet.
  11. Nice pic, but I see you've been playing around with different gear setups for the US guys between your screenshots. if you're looking for period-accurate gear, delta hawk's mod is the way to go, or as an alternative there's good stuff all within RHS like the ALICE gear, PASGT, and M93(not really a BDU but close enough). Anything with PALS doesn't come around until like the late 90s, which would mean no MTV or IBA.
  12. wsxcgy

    US Military Mod

    looks like a normal m14.5 to me, but that flash hider doesn't look like the normal A2 one, it could push the overall to about 16
  13. wsxcgy

    US Military Mod

    those are cat eyes. they're reflective patches intended to be highly visible, for friendly identification and such. they tend to turn out pretty bright in reality, especially in sunlight. I dont think theres a problem here.
  14. wsxcgy

    RHS Escalation (AFRF and USAF)

    I remember runningin to those once but the next time I launched the game they were gone :(
  15. wsxcgy

    US 75th Rangers

    you're lucky these forums don't have an angery react.
  16. wsxcgy

    BWMod

    wow, those look incredible! can't wait to see what happens with the G28/G27 and the P8. do you guys also intend on redoing the vehicles? I always thought they were pretty good, but I'd be lying if I said I didn't think the old weapons were lacking. massive improvement here with what you've shown though.
  17. wsxcgy

    Arma 3 Aegis

    retextured press vests might make for a passable vest for crewmen.
  18. wsxcgy

    US Forces 2000s

    oh, also, would you ever consider splitting off the unit-specific uniforms and factions in to a separate addon/s? maybe something dependent on this that has all the marked variations, and leaves all the non-specific, general gear by itself in the "core" mod. while I appreciate all the work toward authenticity, it takes up a lot of space on my hard drive and my virtual arsenal when it's stuff I rarely find myself using. I really don't prefer to associate too much with a specific unit when I'm playing, I just go general. then again, its your mod, not mine. regardless, thanks for the addon. its great, all this og stuff makes me nut.
  19. wsxcgy

    US Forces 2000s

    yeah, these are high-rise boots though. thats no problem. low-rise/no-rise like many oper8ors use though.... its gonna be like trying to blouse a pair of adidas superstars.
  20. wsxcgy

    US Forces 2000s

    the not bloused thing also followed the large transition away from traditional army boot to mid-rise hiking boot/hiking shoe, since those aren't exactly blousing-friendly.
  21. I dunno... lamb pressed down flat like that... I say it would make better gyros. we're in the Mediterranean anyways.
  22. what the fug bohemia you lied to us
  23. Its probably a good thing I haven't gotten my hands on it yet, I've spent enough time playing tactical barbie as it is.
  24. friendo, this thread is still in addons & mods: discussion. threads in this subforum are not released. released addons are found in addons & mods: complete.
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