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GuyWithaJeep

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Everything posted by GuyWithaJeep

  1. GuyWithaJeep

    Contact Expansion Asset Feedback

    Unless I'm missing a scripting solution, it would appear that the sinkhole and dome structures do not play well together.
  2. GuyWithaJeep

    Contact Expansion Asset Feedback

    Mild spoilers I suppose.
  3. GuyWithaJeep

    Contact Expansion Asset Feedback

    This is probably the smallest nitpick I'll ever dare to voice, but why is the color of the fire selector symbology on the Promet backwards from basically every other kind of firearm that comes to mind? Being white for safe and red for "bang".
  4. GuyWithaJeep

    Contact Expansion Asset Feedback

    Any chance we could see the new Black Offroad skin added for the other variants of it? All Black HMG and AT Offroads would make for some great "Spook" assets. To add onto that would an IDAP skin for the covered Offroad be an unreasonable request at this point?
  5. GuyWithaJeep

    Contact Expansion Asset Feedback

    The MX cannot use magazines for the Katiba, that's likely CBA doing that, when it very clearly shouldn't (and doesn't if you're running the vanilla game).
  6. GuyWithaJeep

    Contact Expansion Asset Feedback

    There seems to be an issue with the Connector Tent (Cross) with regards to its collision geometry when you try to close off some of the doors.
  7. I'm encountering pretty regular audio pops in my left ear specifically when moving around Livonia, particularly when I get near forests. Environmental sounds also cut out completely when I travel over water.
  8. GuyWithaJeep

    General Discussion (dev branch)

    I'm only just now noticing it, but has the "rusted" version of the Czech Hedgehog introduced with the Malden DLC disappeared from the object list in Eden/Zeus? Searching for it only brings up the pristine version introduced with the Tanks DLC.
  9. All you have to do is place down an Edit Terrain module in Eden and you can remove wrecks, vegetation, or entire structures from the environment if it doesn't suit the need for your mission.
  10. GuyWithaJeep

    General Discussion (dev branch)

    The Hatchback and SUV have also been caught up in this broken audio issue.
  11. GuyWithaJeep

    Arma 3 Aegis

    Removing the rail from the canopy obviously requires opening up the model and modifying it so that the rail no longer exists. I can't recall what BI's policy on physically changing the 3D model of assets from previous titles is, but my gut is telling me that's a no-go. (And I could be wrong on this, I admittedly haven't read up on that particular set of rules) Whether Night wants to go through that though (not to mention changing the 3D model requires a new UV unwrap which means an entirely new set of textures) is anyone's guess, but I'd be willing to bet it's more effort than it's worth.
  12. GuyWithaJeep

    [WIP] US Military Cargo Truck M35A2

    Oh it's just perfect! I really don't think there are any other words that can do it justice.
  13. GuyWithaJeep

    Laws of War DLC Assets

    Yep. Working as intended. (Although good luck reading the thing before it rear-ends/passes you.)
  14. GuyWithaJeep

    Laws of War DLC Assets

    Not sure if something like this could be added at this stage of development, but I think the Gendarmerie deserve a livery for the new vans, no?
  15. GuyWithaJeep

    Laws of War DLC Cluster Munitions

    Cluster munitions aren't displayed properly in the cockpit displays of Jets DLC aircraft. Black Wasp II Gryphon Shikra But are shown fine in vanilla aircraft. Wipeout Neophron
  16. GuyWithaJeep

    Laws of War DLC Assets

    It would be a nice addition if there was a version of the transport van that didn't have windows, or perhaps some improvised seating positions could be added to the cargo variant? I know I'm not the only one who sees the value in being able to hide multiple people in an otherwise inconspicuous vehicle without windows giving them away. (Does SOF Snatch and Grab pique anyone's interest?) Also, the center console switching to a backup camera while reversing is a very nice touch!
  17. GuyWithaJeep

    General Discussion (dev branch)

    If we're throwing out minor but longstanding bugs, I'm pretty sure the Black MX and MX 3GL have been this way since their introduction in the beta. If you get just the right angle with a light source, all the text is still there, it just happens to be the same color as the rest of the weapon.
  18. GuyWithaJeep

    Malden DLC 2035 - Official Feedback Post

    I'm pretty sure those bunkers are designed to stay perfectly level unless you rotate them around manually, same for the buildings, no one wants to live in a house with a crooked foundation. Unless there are other assets that aren't conforming to the terrain, I'd chalk that up as 'functioning as intended.'
  19. GuyWithaJeep

    BIS Aircraft Carrier

    The Freedom doesn't have any audio interaction with rain, standing on the flight deck away from any vehicles leaves you in complete silence. The Black Wasp II also doesn't seem to have any audio for being out in the rain.
  20. GuyWithaJeep

    Jets DLC Official Feedback

    Some minor things on the engine and fuel displays in the Black Wasp/Shikra: I think the fuel display in the Black Wasp ticks down in the incorrect direction, assuming this "Bingo" line is supposed to be a vertical marker. The nozzle position display is neat, but I'm surprised the numerical readout at the bottom doesn't match the throttle readout in the UI. In the Shikra, both engines are labeled as "ENG 1" on the display. (The fuel readout also doesn't change as you use fuel, though you do get a helpful "LOW FUEL" warning light.)
  21. GuyWithaJeep

    Jets - HUD improvements

    If you load Skalpel ATGMs into the AH-99, the weapon indicator on the HMD runs over the countermeasure mode display. Perhaps weapon information could be moved to the right side of the gunner's aim display?
  22. GuyWithaJeep

    Jets DLC Official Feedback

    I'd like to take a moment and draw some attention to one of the more minor additions Jets is bringing us, namely the deck crew for the Freedom. The colors for most of the vests are just...off, and by a fair amount. To start, the ordnance crew who wear red are practically orange, just look at it compared to the Marshal cap: Following that, we have the aircraft handlers who wear brown. Only it rather resembles a muddy yellow to my eye: While the color used on the green vest would be fine for a shirt worn under it, the vest itself is extremely bright: Blues are a tad bright, but since there aren't any tractors or functioning elevators, I wouldn't say they're a super high priority rework. And if this post wasn't long enough already, I'd like to plead with anyone who may be listening that we get a set of matching uniforms for each vest. Kerry's worn fatigues fit rather perfectly with the new vest model and a few retextured shirts would go a long way to making the flight deck of the Freedom be a bit more immersive.
  23. GuyWithaJeep

    Jets DLC Official Feedback

    Since I'm not sure where it's most applicable, I'll put my suggestion for improving the F/A-181's HMD here as well. Any thoughts on the Black Wasp's HMD taking some more cues from its predecessor? I threw together something terribly quickly as a mock up. Notable changes include removing the Pitch, Roll, and whatever C stood for indicators to make way for the more common Angle of Attack, Mach, and G readouts found in the Hornet. A rate of climb counter above the altitude readout (and a nixed radar altitude to clean things up a bit), clock, and a "Selected Weapon" indicator. Basically a bunch of stuff to keep the player from glancing up at the regular UI and taking them out of the fight. I personally think that a readout of your currently selected weapon on the HMD/HUD is vital, since there is almost no difference in the targeting circle for the AMRAAM and BIM 9X at the moment.
  24. GuyWithaJeep

    Jets - HUD improvements

    Any thoughts on the Black Wasp's HMD taking some more cues from its predecessor? I threw together something terribly quickly as a mock up. Notable changes include removing the Pitch, Roll, and whatever C stood for indicators to make way for the more common Angle of Attack, Mach, and G readouts found in the Hornet. A rate of climb counter above the altitude readout (and a nixed radar altitude to clean things up a bit), clock, and a "Selected Weapon" indicator. Basically a bunch of stuff to keep the player from glancing up at the regular UI and taking them out of the fight.
  25. GuyWithaJeep

    BIS Aircraft Carrier

    The Freedom most closely resembles the new Gerald R. Ford class of aircraft carriers being built for the US Navy. Although the Freedom is significantly wider than the actual GRF for reasons I'm unaware of. Possibly to give pilots more room to maneuver on the flight deck since we can't tow aircraft or reverse them.
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