roberthammer 582 Posted July 1, 2013 I think that fix has something to do with SMG's plus with the ACO or Holosight There is a issue with SMGs when using collimator optics - they shoot higher than the reticle /zeroing issue/ Share this post Link to post Share on other sites
giorgygr 61 Posted July 1, 2013 I think that fix has something to do with SMG's plus with the ACO or HolosightThere is a issue with SMGs when using collimator optics - they shoot higher than the reticle /zeroing issue/ Robert (if not already) check in the 'Feedback Tracker' filtering issues with "SMG" word.All related problems has their tickets//although 'some' problems seems resolved in Dev.version. Anyways ..under those circumstances i 'll ask "should we expecting a 'stable' update soon??" You see we play mostly MP and some-big-servers prefer to use 'Stable' version and problems as 'smg-no-recoil' goes along Share this post Link to post Share on other sites
gliptal 25 Posted July 1, 2013 I genuinely laughed at Firing Drills - Automatic reload and resupply added upon restart (for lazy Mr. Endstar) Nice touch anyways, reloading at the end was quite a pain (especially without the Mag Repack Mod)... Yay! Share this post Link to post Share on other sites
bonham 10 Posted July 1, 2013 Why does the Marid crew leave the vehicle? If the weapon station still functions, keep them inside. They just get slaughtered when they get out of there. It's especially obvious if you use grenades (GMG) to destroy the wheels and they just jump out. It's especially cringy if you just have 2 guys with grenadelaunchers which makes the vehicle not very sturdy. I wish all wheeled military vehicles in game had simulated emergency capabilities to keep rolling. There is practically no difference between a simple pick up wheel and that of a MRAP. Deflated they're tiny while they should allow for stable travel with up to 50 km/h. Share this post Link to post Share on other sites
chrisb 196 Posted July 1, 2013 What happened to the one shot kills philosophy.:confused:. Congratulations BIS, performance still great, inside the helis has fantastic attention to detail, game looks beautiful etc, Now what about the AI.. 720 only, couldn’t be bothered with 1080p, takes too long to upload.. http://www.youtube.com/watch?v=YUqmFrYFrGc Please BIS, or is this the way forward ? Share this post Link to post Share on other sites
Tonci87 163 Posted July 1, 2013 I get the same, AI is just completely stupid... Share this post Link to post Share on other sites
Varanon 892 Posted July 1, 2013 I get the same, too, and I also noticed that the first shot after the AI reloads is always a hit. Share this post Link to post Share on other sites
Smurf 12 Posted July 1, 2013 We need better FCS for small arms for the AI! :cool: Share this post Link to post Share on other sites
.kju 3245 Posted July 1, 2013 I almost don't dare to say.. it looks like the famous OFP DR video :O Share this post Link to post Share on other sites
NeuroFunker 11 Posted July 1, 2013 What happened to the one shot kills philosophy.:confused:. Congratulations BIS, performance still great, inside the helis has fantastic attention to detail, game looks beautiful etc, Now what about the AI.. 720 only, couldn’t be bothered with 1080p, takes too long to upload.. http://www.youtube.com/watch?v=YUqmFrYFrGc Please BIS, or is this the way forward ? you should have placed yourself, 2 miles away. That would be 1 shot kill for AI :p Share this post Link to post Share on other sites
Smurf 12 Posted July 1, 2013 ;2430486']I almost don't dare to say.. it looks like the famous OFP DR video :O Just because its funny and may be motivational for the Devs. Share this post Link to post Share on other sites
sofianebilal 10 Posted July 1, 2013 yes, but the physics and animation of OF: DR is much better than ArmA 2, and even some animation as the rotation of the character are much better than ArmA 3 http://feedback.arma3.com/view.php?id=912 Share this post Link to post Share on other sites
runekn 3 Posted July 1, 2013 I actually found Dragon Rising pretty fun :/ Share this post Link to post Share on other sites
elpresidente 1 Posted July 1, 2013 Support for Steam friend invites / joins Am I the only one who is happy that this feature is finally in?;) Share this post Link to post Share on other sites
runekn 3 Posted July 1, 2013 Am I the only one who is happy that this feature is finally in?;) It requires you to have friends ;) Share this post Link to post Share on other sites
NeuroFunker 11 Posted July 1, 2013 did not work for me, connection failed it said, when u budy invited me to his server :/ Share this post Link to post Share on other sites
Tonci87 163 Posted July 1, 2013 ;2430486']I almost don't dare to say.. it looks like the famous OFP DR video :O Yeah, that´s what I thought as well.... Share this post Link to post Share on other sites
novemberist 2 Posted July 1, 2013 Couldn't find anything about it in the dev changelog, but they have improved the first person view of the APCs, haven't they? I just noticed you can actually see some of the exterior now, which you couldn't some days ago, as far as I remeber. Certainly not as good as modelled interiors, but it looks much better now... Share this post Link to post Share on other sites
twistking 204 Posted July 1, 2013 nice! will give them a try later! Share this post Link to post Share on other sites
froggyluv 2136 Posted July 2, 2013 What happened to the one shot kills philosophy.:confused:. Congratulations BIS, performance still great, inside the helis has fantastic attention to detail, game looks beautiful etc, Now what about the AI.. 720 only, couldn’t be bothered with 1080p, takes too long to upload.. Please BIS, or is this the way forward ? Oh man this is bad on so many levels. How is it that Arma2 ai can better lead a CQB target than Arma 3 which is supposed to be streamlined? That AI surely looked like he had MOAR on his mind than less! And why in the world did he choose to than turn sideways and walk away exposing his side?!? Please BI, in the name of all things holy -don't let this be your representation of how an infantry man fights in close quarters. It makes us feel silly for even planning assaults etc... if this is how Co-Op pans out :o Share this post Link to post Share on other sites
sqb-sma 66 Posted July 2, 2013 (edited) What happened to the one shot kills philosophy.:confused:. Congratulations BIS, performance still great, inside the helis has fantastic attention to detail, game looks beautiful etc, Now what about the AI.. 720 only, couldn’t be bothered with 1080p, takes too long to upload.. http://www.youtube.com/watch?v=YUqmFrYFrGc Please BIS, or is this the way forward ? I get something completely different. Testing the same location etc etc I get hit in the first 3 shots and killed within 2.5 seconds. It does need some work though. I then went to record and... here's the weird thing. I made it to the grass, he ran out of ammo! Load up the CPU with fraps and the AI can't shoot for shit! Using DXtory, running the game at 80 fps. Didn't make it 2 meters! USE DXTORY FOR RECORDING SINGLEPLAYER!!!! Edit2: The rotation speed of the AI is locked at a very low rate, you can sprint around them at point black. Edit3: but if you stop sprinting they turn RAPIDLY and shoot at you. Seems like there's some "if enemy is strafing" script causing havoc here. Edited July 2, 2013 by SQB-SMA Share this post Link to post Share on other sites
MavericK96 0 Posted July 2, 2013 I get something completely different. Testing the same location etc etc I get hit in the first 3 shots and killed within 2.5 seconds. It does need some work though. I then went to record and... here's the weird thing. I made it to the grass, he ran out of ammo! Load up the CPU with fraps and the AI can't shoot for shit! Using DXtory, running the game at 80 fps. Didn't make it 2 meters! USE DXTORY FOR RECORDING SINGLEPLAYER!!!! Edit2: The rotation speed of the AI is locked at a very low rate, you can sprint around them at point black. If CPU load is affecting AI like that, then that's still a pretty major issue that needs looked at. Share this post Link to post Share on other sites
Tyl3r99 41 Posted July 2, 2013 so depending on CPU, this affects the AI also then??? wow that's gotta be fixed :( Share this post Link to post Share on other sites
afp 1 Posted July 2, 2013 (edited) I tried to test AI too but I'm afraid of worst, like the AI is being given a random accuracy every new game... meaning you can't properly test how they shoot and they are completelly unpredictable every time, like all accuracy factors or skills not counting at all. They are inconsistent in terms of missing their shots for the given level/skills. This needs an urgent fix indeed. Edited July 2, 2013 by afp Share this post Link to post Share on other sites
nimrod123 11 Posted July 2, 2013 I get something completely different. Testing the same location etc etc I get hit in the first 3 shots and killed within 2.5 seconds. It does need some work though. I then went to record and... here's the weird thing. I made it to the grass, he ran out of ammo! Load up the CPU with fraps and the AI can't shoot for shit! Using DXtory, running the game at 80 fps. Didn't make it 2 meters! USE DXTORY FOR RECORDING SINGLEPLAYER!!!! Edit2: The rotation speed of the AI is locked at a very low rate, you can sprint around them at point black. Edit3: but if you stop sprinting they turn RAPIDLY and shoot at you. Seems like there's some "if enemy is strafing" script causing havoc here. thats the kind of thing that needs to go into a bug report, since it indicates a area of weakness, wider then just "the AI is broken" which version of fraps and dxtory, as i have both and may try and compare Share this post Link to post Share on other sites