runekn
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3 NeutralAbout runekn
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Staff Sergeant
core_pfieldgroups_3
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High school student
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dev
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Three times I've now been spawned on the eastern island in the Chapoi mission, without the intro showing. The only apparent link between those instances seem to be that we were 2 players on the server.
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It seems that in the End game showcase, intel interaction stop working if already collected, an you then load a save to before you collected the intel. Can anyone confirm?
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If you double click the waypoint, you can choose which direction it should turn.
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Noticed during a MP session that this particular building makes objects behind it draw wierd if looked at from a particular direction and distance: https://feedback.bistudio.com/T118349
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Oh, that original bipod. Idk. But why shouldn't grip pod count as a bipod? You mean it's not configured to act as one or it shouldn't act as one?
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They haven't removed it, they've just fixed a bug with being able to add other bipods even if they didn't do anything (nor visually).
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We want the openable ramp on the VTOL's back!
runekn replied to Foxone's topic in ARMA 3 - DEVELOPMENT BRANCH
I've experienced this crash lots of times. It's completely unrelated to ramp. -
Vehicle in Vehicle Transport Feedback
runekn replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
Posted this in the General discussion: 1) In Eden editor, vehicle icons should hide when loaded and far from camera (same system as units in vehicles). Right now you can't drag the blackfish when far from it since you just grab the loaded vehicles instead. Right now you will also sometimes get the "No space in vehicle" warning when dragging around a vehicle containing vehicles. Pretty sure it's related to the other issue. 2) Vehicles are ejected in the wrong order. -
1) In Eden editor, vehicle icons should hide when loaded and far from camera (same system as units in vehicles). Right now you can't drag the blackfish when far from it since you just grab the loaded vehicles instead. Right now you will also sometimes get the "No space in vehicle" warning when dragging around a vehicle containing vehicles. Pretty sure it's related to the other issue. 2) Vehicles are ejected in the wrong order.
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I'm pretty sure that making other models than the same M4s and AKs was the artistic freedom they wanted. Freedom as in: "We're free to look elsewhere than the standard assets that has been done to death."
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Weapon Resting & Deployment Feedback
runekn replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
You probably already know about it, but now you move backwards when deploying prone. -
Weapon Resting & Deployment Feedback
runekn replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Since I discovered it in a MP match while in a firefight, I can quickly tell you it's a bad thing :) -
Weapon Resting & Deployment Feedback
runekn replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Currently it seems that prone deployment exit pose is remembered, and when you then deploy again, it sets itself to the pose from where you left last. repro: 1) Go prone and deploy 2) Aim all the way to the left 3) Undeploy 4) Deploy again, your aim will now shift to the left, as when you undeployed. -
Weapon Resting & Deployment Feedback
runekn replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
We already can. But I guess it doesn't work on some windows?