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About Smurf

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    Chief Warrant Officer
  1. Smurf

    Development Blog & Reveals

    Mandatory question: Previous oficial content will be upgraded?
  2. Smurf

    Development Blog & Reveals

    Can we have a projection for the lighthing Dev's Diary? Time to get matters out of the shadows and show some eyecandy. Hope all the development is going well and not slipping in some muddy terrain; The team should have a better navigation throught all the process by now weather things go well or not. Regards.
  3. Smurf

    Fatigue Feedback (dev branch)

    Animations just like those present on the official DayZ Alpha Trailer, huh? (read: Recorded and made it's way into some form of RV engine)
  4. Smurf

    Rainbow Six Siege

    Must see:
  5. The force is strong with this one.
  6. This functionality should be "default-ed" and expanded to better couple with the game\environment. Think of fireteams, vehicles and so on. ______ On other news, the direct selection of weapons + apparence of proxies for pistol holsters + emphasis on the whole gunplay == COULD mean new animations for transitions? Rifle\Back Sling, PDK\chest sling, pistol\holster ..... Or I am too optimistic?
  7. Smurf

    Rainbow Six Siege

    Look at ArmA. I'm happy with that.
  8. And to add once more the my last post for AI commanding, SWAT 4. Smart, groups, many options, fast and easy to use.
  9. Some rogue Devs might be working out of the data lock! It is an ongoing thing, so nothing to do with the DLC.
  10. @the AI and AI's UI needs major improvement: Yes it does. IMO: less buttons but maintain an OPTION for the full thing; Grouping\collapsing, greater use of colors; Support: share of ammo, med care, some auto management inside AI groups; Brothers in Arms like control scheme; Smart use of icons and actions (garrison, raid, supress....); EDIT: Role specific actions: engineers plant\defuse explosives, MG\Granadiers saturate areas, helo pilot lands, jet pilots strafe, snipers scout\report\take THAT shot, officers do the paperwork and so on. Try something with a 3D cursor, you had a start in A2 with the cover thing but that barely worked, kept sticking to any object but the one you wanted to and you couldn't even select the right side of the cover most times. But it was a start.
  11. Smurf

    Arma 3 - Marksmen DLC First Look Livestream

    All nice and all but... - no indication on if your weapon is rested or deployed? People WILL be confused! (I know about the discussion on the proper thread) ((even saw deployed weapons with folded bipods!!!!)) - liked the rotation limitation when proned and deployed. No penalities when not deployed? - Optics and attachments; Nothing new? - 3D scopes stiil "floating" all around - FFS teach your AI to mount NVG only when needed (or scripted) because the combination with Ghillie suits make them look particularly silly.
  12. Smurf

    Development Blog & Reveals

    The posture of the soldier holding the MMG in the artwork is different from the ones with rifles; Is that something?