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Found 18 results

  1. It's useful to discuss updates to the Steam Experimental build in one centralized place. The changelog thread can be found here. This thread mainly serves for our team to rapidly see if a daily update is very broken or very epic. Actual issue reporting should still happen via the Feedback Tracker. Thank you!
  2. Sometimes it's useful to discuss updates to the Steam Development branch in one centralized place. Let's use this thread for that. The changelog thread can stay clean and do its thing. It mainly serves for our team to rapidly see if a daily update is very broken or very epic :ph34r: Actual issue reporting should still happen via the Feedback Tracker of course. Thank you!
  3. In this thread, we'll try to describe updates happening in the Experimental build of Arma Reforger. The Experimental build does not pass internal QA before publication. Stick with the main release build if you do not want to deal with the (big) potential issues and frequent data transfers. Feel free to discuss the updates to this branch in the relevant thread.
  4. BohemiaBeck

    Forums Upgrade

    Hello everyone, As you may have noticed, the forums have now been upgraded. Please use this thread to provide any feedback you might have. Best regards, BohemiaBeck
  5. Rivid_

    Ideas for new content

    I think there's a number things that should be added/fixed in Vigor, ignoring the incessant crashing on PS4, I am on PS4 and started a few days ago, I'm in love with the game and decent at it but there's a few things that need to be changed or added, my number 1 thing is proximity chat, being able to talk to people near you and hear other people, it was done in DayZ on console so it shouldn't be too hard here, my next thing is maybe some attachments, nothing crazy realistic or detailed like batteries and tons of them, just a 4x ACOG a simple 1x Red dot or Holo, and some thing to moderate the recoil, like a grip or muzzle attachments, as well as some surpressors, all Russian to fit the setting and should be rare, only found in game or expensive to craft as well as gun specific, obviously things like bigger squad modes, a higher player count, bigger squads and the ability to drop/trade weapons and ammo, how about something like being able to be in eachother shelters and having a system there to share or trade weapons, ammo etc. Say your friend doesn't have ammo or a decent gun and doesn't want to waste his ADR or MP5k on a small challenge run, simply make it so we can drop or trade weapons, shouldn't be too hard, as well as dial back some rendering things if needed to drop items, and like I said with bigger maps and more people, I think 30 players on slightly bigger maps or 20 on some of the current ones would be perfect, personally I think the game is almost perfect gunplay and mechanic wise it just needs some small additions and tuning for quality of life
  6. Pyrit.

    Update 4.0 Changelog

    Hi guys, we recently started posting our changelogs to vigorgame.com since from there they are also linked directly to the game and you can access them through your Xbox as well. But some of you were unhappy with the fact that we will no longer post them on the forum - so we will continue posting them here as well. So here is the one Changelog that was missing for Update 4.0 - currently available on Xbox and Nintendo Switch. Main New Features New Battle Pass theme Battle Pass is now cheaper - 690 crowns instead of 900 crowns New game mode - Elimination 5 vs. 5 - team-based game mode Only random teams - friend based teams will come in the future Arcade game mode Armory Cellar Facepaints Customize your character with intense Facepaints Cover yourself or stand out! New Tools Jammer Mortar strike New Weapons Bugle F1 Uk vz. 59 M249 RM14 New Mementos: Lighters A new set of mementos Some of the lighters can be found only on a specific map Comm Station Overhaul You can find multiple (3) Comm Stations in the Encounter now The Comm Station can newly affect the airdrop in multiple ways (buffs and debuffs) It can be used up to 4 times Shooting, Weapons & Tools Fixed: Shootout - shotgun comes with no shells in the chamber Fixed: Weapon levitates when switched to the left shoulder and close to an obstacle Changed: Team kills no longer count as kills (and headshots) for player stats Changed: Weapon fire mode and ammo is now hidden for weapons/ in cases when it doesn't make sense to have them visible Changed: FakeGlint, Transmitter and Jammer are destroyable by interaction Added: Linked new generic string for suicide by contact bomb/mortar Tweaked: Semi and Autofire now aligned. Recoil slightly increased across the board. Silent weapons no longer flash their muzzles Tweaked: UK vz. 59 Recoil increased, M249 spread and recoil increased Tweaked: Adjustments to recoil to emulate older behaviour. Adjusted slight error with Shotgun spread in hipfire Tweaked: Updated weapon collisions via weapon collision tool Tweaked: Reduced speed of main heal timer, was too fast Tweaked: ADS reticle Removed: Unused score counting from Shootout based on healing - this was causing the majority of Shootout issues Looting Changed: Looting mementos no longer counts for loot X containers challenges Changed: Rarities settings of troll mementos and troll memento items Changed: Pool of troll types per map Added: Fire troll spawn points Added: Flower (suave), cave, air and fire troll spawn points Tweaked: Spawn probabilities in Bared house, Buried cache and Combination lock Shelter Fixed: It was possible to accidentally trigger Battle Pass level up during connectivity issues Fixed: Battle Pass Claim Rewards Screen could appear at certain conditions in different Shelter tab Fixed: Veteran title is now based on airdrops collected rather than matches won Fixed: Challenges - the system is prioritising new challenges above all else Fixed: There was a possibility to open a shooting range challenge with the default shooting range, which shouldn't be possible anymore Fixed: Scoreboard no more bloating memory with unused objects Fixed: Mementos section in Guide now has a correct icon (instead of a question mark) Fixed: D-pad up - Widget is visible again on shelter waiting screen (open after both, stash & level, are loaded) Fixed: Sorting of titles - now sorted by rarity, not alphabetically Fixed: Texts in the matchmaking notification now correctly differentiates between Encounter and Shootout Fixed: Warning messages about incomplete loadout are not shown anymore in the Shelter Map in case the Shootout tile is selected Fixed: Lobby onboarding is not shown anymore if Shootout is selected Fixed: BattlePass Titles are displayed with incorrect Lawless/Order side in the lobby Changed: Required killcount lowered for weapon-specific challenges Changed: Placement of trolls in the preview scene adjusted to reflect new rarities Changed: Shelter waiting screen -- implementation moved to shelter layer Added: Optimization for Leaderboards Added: Highlighting of friends in the Leaderboards Added: Timeout for read/write leaderboard requests. The lack of it caused the stucked leaderboards Added: Elemental layers for trolls in the Shelter Tweaked: Changed position of shelter camera so it reflects the new placement of Crafting Table Tweaked: Difficulty of some challenges Removed: 2D map texture from the Shelter Movement & Camera Fixed: Getting stuck in cylinders Fixed: Delaying player respawn during force respawn so players won't get stuck Changed: Interaction dots now fade in the last 40% of radius instead of just last 30% Changed: Improved visuals, applied to centre to the camera so the player's head is always in the middle of the render target Added: Blocking volume for interiors Visuals Fixed: Compass and HealthBar don't blink at the beginning of the tutorial anymore Fixed: Animation glitch which happened when swapping skeletal meshes Fixed: FPS issues occurring in Shootout Fixed: Rebuilt houses Fixed: The bugs on Luger's toggle joint animation is too slow when firing in 1st person Fixed: Offset HP bar of your teammate Fixed: Stamina bar got dizzy and moved incorrectly Fixed: Consumable - animation system gets confused (when the player is trying to use the item again) Fixed: Gestures - animations in preview get restarted by themselves before they are finished Changed: Challenges are no longer shown in UI while the player is in the tutorial Changed: Character selection in the tutorial Changed: Warehouse rebuilt Added: Contextual ping icons Tweaked: Weapon and Health UI set to always visible Tweaked: Objects placement in interiors of houses Tweaked: Ping icons in compass now distinguish ownership of the ping Tweaked: Troll positioning in the shelter menu Tweaked: Wrong combination lock chest replaced Tweaked: Garages rebuilt Audio Fixed: Troll giggle was played only once by troll lootable objects Changed: Memento preview sounds now fade out when different memento is in focus Changed: Preview sound of individual mementos is now played only if it has been previewed for at least 0.25s so that scrolling across the whole collection doesn't play all the sounds Added: Preview sounds are now played for troll mementos in the Shelter UI Other Fixed: After using a healing consumable server gets spammed and gameplay negatively affected Fixed: "Typo" caused wrong calculation of the minimum amount of items spawned Fixed: Scoreboard in shootout respawn screen now correctly shows the score Fixed: Crash when the player switches user account Fixed: Tutorial - At the start, there is a twinkle with hints Fixed: A typo which might prevent users to retry download cloud data if it failed due to the connection issue Fixed: Challenges - player character looting won't call events for other players Changed: Pings now ignore open doors, destroyed barricades on doors and open windows Changed: Phone Duel call is interrupted if calling player dies or leaves match before the duel starts Changed: Spanish translation of the "Biker helmet" Added: Optimisation in Shootout- all items which can't be moved to a corpse container (consumables, persistent) are deleted when the player dies Added: New hints for 4.0 Added: PingMarker to objects - furniture Tweaked: Added some sublevels to data table for Sawmill map Tweaked: Ping system now uses sockets on pinged actors Tweaked: End match result screen time Tweaked: Grontheim map updated Fixed: Crafting table - hovering objects throughout all LODs Tweaked: Phone duels blink on the compass when a player can see your position Removed: Consumables - get rid of unused and obsolete code
  7. Radosovan

    Game?

    Hi.Any hope for new update?I really love this game but i do not see any progress/updates in few months.Thanks for answer :)
  8. Hi to Devs, There is no Log on the Update Section about the Changes or Bug Fixes from April 10 2018 as i am eager to know about the Fixes that came into this game in last Month and also from 13 Apr 2018 the Overall Leader board Scores are not Updating even today i checked but still the Same Score as Past few days as i played all Modes through Out the Past few Days, so is there any Problems with the Updating the Scores on Leader Board ?? Please resolve these 2 Issues as soon as Possible and whats the Issue till now they have not fixed...Can some Dev reply what's the Issue ??
  9. Hai to Devs, There is no Log on the Update Section about the Changes or Bug Fixes of April 10 2018(Latest Update) as i am eager to know about the Fixes that came into this game in this Month and also from 13 Apr 2018 the Overall Leader board Scores are not Updating even today i checked but still the Same Score as Past 2 days as i played all Modes through Out the Past 2 Days, so is there any Problems with the Updating the Scores on Leader Board ?? Please resolve these 2 Issues as soon as Possible and hope it will be fixed....
  10. Made a few vanilla missions (with DLCs) where im using object ID's to have my players interact with certain objects native to the map. My problem is that with pretty much every update where the maps have been "polished" in some way or had more objects added to them - the object ID's change and their numbers are scewed with a few digits. This ofc fucks over my mission i a severely bad way - as triggers and events depending on said object having the correct ID - suddenly wont work, as the objects ID has changed. So "blowing up" said object - wont activate the trigger, as the object now has a different ID than what the trigger is waiting for. Please fix this - as i've spent ages on making these missions which i was about to publish on steam workshop. Now however, after discovering this - it seems there is no point in publishing the missions, as they will only work up until the next time an update on the map is put into play. The big question for my sake is, why does old objects need to get new ID's when new objects are added or old ones removed? Having this happen really fucks stuff up for me as a mission creator (now that i finally figured out how to use native objects on the map as part of my missions). *sadface* //Ulfgaar
  11. TomMack

    Updates on all branches

    Hi all, I was wondering if there was, or maybe their should be, a place where all the updates pushed to all the branches are given a thread showing what has changed. I understand the we have OPREPs, SITREPs etc. But on DEV-BRANCH we get so many updates, and often big (>1GB) updates that I cant find any info on. Is there an existing thread that I've been blind to or maybe one should be started, just a simple changelog or quick description would be great to see. Thanks, Tom
  12. I was wondering if there are CHANGELOGS for the 2 Arma 2 updates (42.1mb and 35.1mb) that just arrived via Steam ?
  13. After yesterday's update, I now have problems loading my mission in the editor. It complains that "CUP_CWA_Misc" is missing. The mission file was, of course , automatically binarised so I can't edit it in a text editor. Is there a way I could recover this mission? Or have I lost all those hours of work? Will another update restore the missing files? Thanks.
  14. This post is essentially a request to the devs to add an option to change settings regarding targetting. For a long time now, CCIP has damaged the quality of King of the Hill gameplay and it could be fixed by simply adding the option to disable CCIP. I've even spoke to high admins within Hostile Takeover and they agree that it's not a welcome feature and they would disable it if the option was given. The next segment is regarding future updates. Please just add the option to disable or change new features via code, whether you realize it or not. ArmA 3 KotH is getting worse and worse and it all could be restored given a few options.
  15. This post is essentially a request to the devs to add an option to change settings regarding targetting. For a long time now, CCIP has damaged the quality of King of the Hill gameplay and it could be fixed by simply adding the option to disable CCIP. I've even spoke to high admins within Hostile Takeover and they agree that it's not a welcome feature and they would disable it if the option was given. The next segment is regarding future updates. Please just add the option to disable or change new features via code, whether you realize it or not. ArmA 3 KotH is getting worse and worse and it all could be restored given a few options.
  16. Yeah, looks like the sound overhaul is going full steam ahead. If only the forum upgrade went as well. More like forum downgrade, bet we won't get post autosaving anymore. Really, I remember vBulletin and it had its quirks, but it was quite usable. Whatever we had before... mostly worked. And now we have another step down.
  17. Hello, I just came back after being a month gone from my pc because my processor died. I got the same processor again because it was great (I had 45-60 fps on ultra, AMD user btw). But now that i got my pc back from the repair with the new processor (same model) after being a month or more gone, the game lags like hell, I can barely get 30 fps when I spawn myself in on the editor(drops down to 9 fps when looking at the airport military base on Stratis). So what have these updates done since I can barely play it? My Specs are: AMD FX-9590 Eight-Core Processor 8GB RAM Windows 8.1 AMD Radeon R9 200 series
  18. i want to set damage of the vehicle that i'm driving to zero how can i do that? for example "player" is the name of the player now what is the name of his vehicle? ---------- Post added at 18:33 ---------- Previous post was at 17:17 ---------- i got my answer:D use this command and it will give you the object of vehicle you drive vehicle player
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