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dragon01

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About dragon01

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  1. RHS Escalation (AFRF and USAF)

    Note that aside from the (undoubtedly useful) info to launch from outside 1km, this is very much not the "tips how to use AGM-114K". The wiki page is a somewhat lacking systems description, not a manual. It tells you what the modes do, more or less, but nothing on how to actually employ them in combat. I haven't played in quite a while, TBH, but I can say that the other modes are standoff - you're best off firing from well outside 1km. They should be able to get over hills, so if you've got a rough bearing on where your target is and have someone to lase it, you can launch without exposing yourself (or at least, that's how it works IRL).
  2. You have to set this up manually in the editor. Scripting is required to allow changing weapons anywhere else, so a script doing that should include an appropriate check. Note that the dynamic loadout system is designed for use by mission designers, so it has no problem with, say, overloading a bird past MTOW. It's up to the mission maker to ensure that the loadouts make sense.
  3. Weapon Resting & Deployment Feedback

    A leg isn't going to be as good a support as a piece of solid ground. Also, there already is a "high prone" stance which, while less stable, would definitely be suited to firing at high targets from a low position. However, bipod or not, firing from low stances at elevated targets from an opposite slope is, IRL, a difficult task.
  4. RHS Escalation (AFRF and USAF)

    Also, plan your approaches so that you're not flying over AA for extended periods of time and at high altitude. If you're doing CAS, coordinate with ground forces to keep the enemy AA down. If you're not, the preferred tactic is the tried and true "one pass and haul ass". TOO's are fine, but anything with a ZSU-23 or a bunch of guys with MANPADS next to it doesn't count as an "opportunity".
  5. One more thing, are all those with Exile loaded, or can #1 and #3 be reproduced without it? Do make sure they're not all compatibility problems.
  6. RHS Escalation (AFRF and USAF)

    That the crew's stuff was burning is not in question, but the APU fire might've still been there. In fact, I imagine that if the latter caught fire the crap in the bustle rack would soon follow suit (another reason not to keep it there). Of course the exhaust is not in the back, but things like "bounce off the back of the turret, then the rear deck, then off the inside of an APU's armor plate, and hit a fuel line" are well within the realms of things bullets are known to do. I once saw a video where a guy was shooting a .50cal at a range, at some distant targets and the bullet flew back and took his earmuffs out. It happens, though thankfully not often. If you shoot a few belts' worth of rounds at a complex shape (like the back of a tank's turret), you're bound to get at least one or two that seem to have no regard for proper terminal ballistics. :)
  7. RHS Escalation (AFRF and USAF)

    The APU still has to have its exhaust come out at somewhere. Bet that's how that MG bullet got in, you can't really armor an exhaust pipe (a grate is just not the same as a proper plate). One in a million shot, but if you spray something with enough bullets, you will get a handful that do strange things like that. It's not a really the kind of thing that could be consciously exploited, though.
  8. RHS Escalation (AFRF and USAF)

    Good riddance, I say. Those designations were getting out of hand.
  9. Do note that this only applies to the RV engine, which is on the way out, this being one of the reasons. If the new ArmA was to use RV, I'd advocate a return to Cold War, because that's what the engine was originally designed to do and that setting is pretty cool. With the new engine, however, I'd like to see them do a setting where it could be fully utilized. Future settings also can be pretty cool, as well, and allow for sidestepping trademarks to be somewhat more believable (IIRC, this became an issue sometime between ArmA2 and 3).
  10. Anti-Air Vehicle Ranges and Effectiveness

    This is actually a cheap and effective way to add missiles to something that was originally a gun-only system. IR missiles don't require much integration with the rest of the vehicle (you basically hang the launcher off the side of the turret), so it's a matter of adding a launch button and some sort of lock indicator. Radar-guided missiles are complex and need to interact with the vehicle's radar, which is something that the radar system needs to be designed for, which it's usually not unless the vehicle has radar-guided missiles from the start (in which case it probably doesn't have a gun). Search and gunlaying radars are different beasts from missile guidance radars (so different, in fact, that an aircraft's RWR can usually tell between the three of them).
  11. It would've been nice if we could get its missiles for use with other vehicles. They'd look nice as an example of a SACLOS-only missile.
  12. RHS Escalation (AFRF and USAF)

    Saw the TOW fix. Were the missing sounds for ATAS also fixed? Probably should've reported that before, but I forgot. Also, did anyone else have the problem where you can't drop RHS LGBs when CBA is installed? It seems to have been fixed before, but now it's back (though I haven't checked with the hotfix).
  13. RHS Escalation (AFRF and USAF)

    IIRC, this feature is very recent, so the version mismatch could well be caused by being on Linux or Mac (since the ports are currently a version behind). Then again, Linux and Mac ports are tagged "experimental" for a reason.
  14. RHS Escalation (AFRF and USAF)

    I'll try it out. It looks like a Russian equivalent to SADARM, which would be nice to have. Speaking of which, does US have any SADARM rounds available, or is the Russian variant a test case for the concept?
  15. RHS Escalation (AFRF and USAF)

    Are there any plans for additional MLRS ammo? I mean mostly the M31 and M30 guided rounds, as well as the ATACAMS. All of them can be launched from HIMARS units. ATACAMS may not even need a new launcher model, because it uses a 6-lid container that makes it look the same as a standard launcher from outside.
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