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dragon01

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About dragon01

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  1. RHS has fuel tanks, and I think they're working. I don't know if there's scripting involved, though.
  2. I'll be happy even if just the ships come out. 🙂 They look like something that would be docked at Tanoa's ports, for instance. Make the place look a bit less deserted. I can see getting a lot of mileage out of them.
  3. dragon01

    3CB Factions

    While we're at it, early Soviet forces also seem to be missing the Mi-24D. They seem to be the Afghan-period Soviets, so I would have thought they'd have it. There's a Mi-24D in RHS.
  4. dragon01

    3CB Factions

    The relevant parts usually aren't. Generally, RHS Dev seems to add things rather than remove them. I didn't mean "ArmA-side" dependency, but rather "Workshop-side", just to allow dev users to use this pack without too much fuss. There's no reason why it wouldn't work and as per the post below, it does. I'll see if that works, but I'll have to find a way of preventing it from downloading release in first place. As I said, I need to watch my HD space.
  5. dragon01

    3CB Factions

    Would that be possible to make a version of this mod dependent on RHS dev versions, as opposed to release packs? I'd love to try this pack, but I'm a bit pressed for HD space, and I already use development versions of RHS, but Steam Workshop won't allow to me to download this mod without also downloading the release versions.
  6. I love those ships. I hope that placement will be left up to the mission designer, or is it planned to have them in ports by default?
  7. dragon01

    ZEPHIK Female Characters

    Maybe @zeealex could help with that? If there's anyone who knows her way around ArmA3 heads, it's her. 🙂
  8. Lighting is medicore, but I think animations break immersion a lot more. I'd classify the most serious problems with lighting as bugs (flares, for example). Although this is another area where it really shows that the game is built on a pimped-out OFP engine.
  9. The animations are probably ArmA's biggest weakness that is not an actual bug. The engine, it would seem, simply can't do a decent job at it. Hopefully the next installment will fix that.
  10. dragon01

    ZEPHIK Female Characters

    Congrats on release. 🙂 We really need a full mod like this in ArmA, after all this years.
  11. Given that ArmA3 is, by this point, practically a zombie itself, I would say this is perfectly appropriate. 🙂
  12. dragon01

    RHS Escalation (AFRF and USAF)

    I can see the USAF Tucano being a GREF-dependent addition, sort of like BRDMs for the Russians. This isn't anything new to RHS.
  13. dragon01

    [WIP] ZEPHIK Female Characters

    Really nice work. I'm glad to see one of those mods finally get this far. One of these days I'm going to write an ArmA campaign, and I'd really love to have female characters in there. 🙂 If it helps, the only female radio protocol in existence is the US English one from ArmA1, so you can probably skip CSAT and other non-English speaking forces. In fact, NATO cammies are probably a better choice than CTRG now that I think of it, seeing as the latter are British.
  14. dragon01

    RHS Escalation (AFRF and USAF)

    Well, if he didn't report his own issues with Bradley, I probably wouldn't have thought to investigate more closely. So there's that. Credit is when credit's due, I was just a bit more rigorous in my testing (but then, I do have some experience hunting bugs).
  15. dragon01

    [WIP] ZEPHIK Female Characters

    I hope they do, I have a campaign idea that could use them. Another thing I'd like to see is female CTRG operators. 🙂Are you planning implementing any vanilla uniforms, besides civilian ones?
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