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About dragon01

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    Sergeant Major
  1. It actually depends. The backup inertial guidance is pretty accurate on its own, but it gets its initial data from the emissions sensor. The thing with that sensor is, it's rather inaccurate at long ranges. Normally, this is not a problem - it's still good enough to fly towards the general area of the target, and as the range to target decreases, homing on radar signal gets more accurate, and in terminal phase it's more than good enough to nail the radar. However, should the radar get switched off, the missile will have to rely on a long-range fix that will, at best, place it somewhere within the SAM site's perimeter. The best thing you can hope for is that the enemy will turn the radar back on too early, allowing the missile to update the fix while much closer to the target and promptly correct itself. If that doesn't happen, the missile will more likely than not go wide. Shutting off the radar is an effective defense even against modern ARMs. That said, with it being a passive seeker, you don't get much in terms of a warning when one is launched (even if you do have a radar good enough to detect missiles at a far enough distance, you can't tell an ARM from a regular AGM). Furthermore, a SAM site going blind for too long is not only rendered useless, but since the launch aircraft also knows its position, it's open to attack by AGMs or even bombs, 'Nam style. Neither side really has it easy.
  2. flaps are still useful?

    The current FM has been evidently tuned without taking flaps into account. Maybe they'll fix it at some point. That said, outside of carrier landings, flaps are for most part optional when flying fighters. They're agile, have powerful speedbrakes for use in combat and very powerful engines as well. On a runway of average length, designed for airliners and cargo planes, they can take off and land without using them.
  3. For AMRAAM, at close range you can launch without a radar lock (called a "maddog"), the missile will track the first target it comes across, so you need to be careful if you do that. It works as long as the intended target is within the missile seeker's range, or close enough that you can count on missile acquiring it soon after launch. It doesn't work for BVR for the simple reason that you can't see what you're shooting at. :) You can try hitting a datalinked target that way, but if it's not moving directly towards or away from you, there's a good chance it won't be anywhere near the missile when it gets there. Generally, at ArmA ranges ARH is the way to go with AMRAAM, SARH only comes to play at extreme ranges which are not usually a factor in Arma, although it can also be used to supplement the active seeker for a higher hit probability. And yeah, the wide view cone does make for though gameplay, but we're going for realism here. :) This is more likely to come up in dogfights rather than BVR, though. This is what boresight mode is really for - getting a quick shot off in a tight situation when you're out of Sidewinders and too far for guns.
  4. Do note that 70mm is not much for a HEAT warhead - it's less than an RPG-7 (which is 93mm), and you've only got a single warhead in there. It might be that HE is currently too effective against MRAPs and such (a 70mm HE isn't a whole lot of explosive, either, about 1-2kg). 70mm AP should be useful for killing things like MRAPs and disabling (not blowing up) IFVs. S-8KOM, the real equivalent of Tratnyr-AP, has armor penetration of around 400mm RHA (curiously, the tandem HEAT variant, S-8T, has the same penetration listed, though it might be after ERA). Hydra 70, due to smaller diameter, is probably slightly worse, but makes up for it with better accuracy. AP rockets are not for big game hunting, but rather for destroying lightly armored targets and damaging buildings. HE is for actual softskins and anti-infantry work.
  5. @oukej, if you're looking at the missile configs, could you try adding ripple fire to heavy rocket pods (Tratnyr and Shreiker)? Now that dispersion is a thing, it'd be really nice to be able to fire 2-3 rockets from a single pod per trigger pull. Right now one has to tap the trigger, which isn't very comfortable. Looking forward to trying out maddog launches with AIM-120. :)
  6. I'm not saying it doesn't work, nor that ArmA3 was from before VR in general - in fact, Mechwarrior 2 supported VR (Sony Glasstron, specifically), and had the tech caught on back in 1996, OFP could very well have used it. However, the road from OR DK1 to an actually viable consumer system was long indeed.
  7. Idle animations would be a problem with any sort of headtracking, not only VR. Hopefully BIS will consider this issue for A4. ArmA3 is from way before VR was a thing.
  8. And how would you aim your rockets without it? It's definitely an improvement. Even if you are out of alignment (which, BTW, you won't be if you look dead ahead), it's not meant for sniping, just indicating the general direction the rockets/minigun fire will go. It's more precise than the guess work we had to do before. IIRC, real helos of this sort often do have just that kind of marker. TrackIR users are a niche playerbase. Don't assume everyone has or should get one, because it's hardly necessary, and quite frankly not a good investment in a world where VR is rapidly gaining ground.
  9. RHS Escalation (AFRF and USAF)

    Any guarantee there won't be as much crap there as on Workshop? He's specifically asking for good missions (and I'd like to find some, too).
  10. RHS Escalation (AFRF and USAF)

    Actually, there's one such vehicle already - the ZSU-23-4 Shilka. It is gun-only (an M5 variant with some Iglas hanging off the sides would certainly be a welcome addition), but it should be good enough air defense for most part.
  11. What you actually need is a 3-axis analog control with some sort of POV device. This is actually a rather affordable peripheral. May be a joystick or gamepad, the former is probably better. A full HOTAS enhances the overall experience greatly, whether car, tank or aircraft, but it isn't a necessity by any means.
  12. The trick is that you're not buying a 1500$+ PC, plain and simple. You carefully monitor available options and build yourself a respectable machine for what amounts to 250-500$. Price of computer hardware drops quicker than its performance increases, and if you're used to being smart with money, spending 1500$ (which is 5000 in my local currency) is a waste. Since these days any job above the lowest level requires some sort of personal computer, it's a necessary investment anyway. Bells and whistles like TrackIR aren't. People live here for far less than 150$, at least in terms of balance (that is, money that's left after you pay your bills). Where I live, you can live fairly comfortably with that much, as long as you don't need to support a car or another person. This is the case in many countries with good living standards and weak currency. Just because dollar value seems silly doesn't mean we all live in run-down shacks.
  13. Yeah, where I live, minimum wage here is 4$ per hour, on a good day. I find it rather annoying that people whose currency is actually worth something go "come on, it's so cheap!" to people who can earn (after taxes, rent, etc.) earn less than 150$ per month. And yes, it is possible to have a decent computer despite that, usually by saving up, buying used parts (usually from westerners who throw money at every version number increment) and knowing where and when to look. Internet connection is not a problem since just about everything except computer parts have prices set on a per-market basis.
  14. Bell V-280 Valor

    Looks great, can't wait to try it out. Hopefully the AI won't be too terrible with it...
  15. That depends on how you configure it (default is flexible for up-down, snap for left-right), but yes, once you get used to it.