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About dragon01

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  1. True for rifles (most of them. Some old Mosins are notorious for spewing giant flames out of the barrel). Handguns, however, tend to make quite a flash due to their short barrels. They're much louder than rifles, as well, which is something I really hope ArmA series will get right someday.
  2. dragon01

    RHS Escalation (AFRF and USAF)

    Considering that T-14 was long touted as an entirely Russian-made tank, I don't think the sanctions will put that much of a damper on it. Of course, upgrading T-90 and T-72 will continue, because why throw away perfectly good tanks? 🙂 An initial batch is supposedly already in production, so I'd say it's doing pretty well. And besides, last thing Putin wants is to make it seem like the sanctions have any effect on the Russian military.
  3. This was a suggestion for @reyhard, one that could, hopefully, be implemented without introducing too many new bugs.
  4. It works, both for players and AI. If ACE3 messes with it, that's a mod problem. It should be noted that the current implementation is unrealistic. Popping smoke only works if done after the missile launch, and seems to work even if you don't move. Also, laser and manually guided missiles are immune unless used by a human player. This is because smokes use code for flares, and AI doesn't seem to account for its effect on vision.
  5. I seem to recall AI tanks shooting me down when flying a Wipeout, though that was a few versions ago. They generally only had a chance of hitting when you were strafing them with the gun (flying straight at them), so it was fair enough, I guess. I didn't mind it then and wouldn't mind seeing it come back. It'd make anti-armor CAS less of a turkey shoot. It certainly is something real tanks can do, there's a reason you're supposed to use missiles against them. They generally can't turn the gun fast enough or high enough to track fastmovers, and an attack helo has, if properly flown, several advantages over the tank that allow it to make a kill before the tank crew can react. If you're a pilot and you get yourself shot down by a tank's main gun, you've got noone but yourself to blame.
  6. A temporary solution would be to make the top attack the default fire mode. While I never had a problem with direct fire, top attack seems like the more useful of the two (IRL, direct fire is mostly for attacking low flying/hovering helos). If you don't use the second firemode, you don't get the bug, so that's one way to deal with it. I'm not saying it's a good thing, but until a more permanent fix can be found, this will let you get around it. That kind of bug is definitely a sign of software rot. Right now, the biggest concern should be avoiding introducing new bugs while trying to fix the worst of the old ones. ArmA3 might be at EOL, but RV is an outright zombie by now. There's a reason people have been hyped for ArmA4, specifically for the possibility of it running on Enfusion.
  7. dragon01

    Arma 3 - Creator DLC Discussion

    Well, what if it costed a hundred bucks? Because I'm not in London, I'm in a country which gets German prices on Steam, while having a currency with one fourth the purchasing power of the Euro. Earning a hundred by mowing lawns would be pretty darn hard here (not to mention people would rather do it themselves than pay anybody), and you can eat for a week for that (not very well, but you can). If BIS sets up localized pricing so that I can pay a fair amount in my own currency (or I end up moving to Russia, because they get their prices adjusted), I'm all for it. Otherwise, no dice, I'm going to wait until ArmA4 comes out and ArmA3 DLCs end up actually costing twenty bucks in my currency (around 5 euros, you can now get Iron Front for that when it's on sale).
  8. dragon01

    Arma 3 - Creator DLC Discussion

    I was talking in context of this being released as standalone. So of course it would be priced like a full game in that case. I think it would be fine, what I wanted to say is that if anything, having this require owning ArmA3 to run is a questionable decision. I suppose it makes sense from a purely business standpoint for BIS (they get their cut and get to sell ArmA3 itself), but TBH, I'd rather see such comprehensive modifications go the Iron Front route. I'd probably ruffle less feathers than "Creator DLCs" idea did. I guess 10 long, really good SP missions would be OK for a standalone game, but they'd really have to be exceptional (mid-game ArmA2 missions are a good example).
  9. dragon01

    Arma 3 - Creator DLC Discussion

    It was an expansion for ArmA3 (and I think its SP was botched, TBH). By "standalone" I meant a separate title like Iron Front. If you gave the new DLC another 5-10 missions (not necessarily in the campaign, ArmA2 had about 10 campaign missions and a number of single ones) it would be comparable to what full ArmA series titles typically had at release.
  10. dragon01

    Arma 3 - Creator DLC Discussion

    This does look like something akin to Iron Front. Now, this probably doesn't apply to every such DLC, but this one could very well be packaged and sold as a separate game altogether. 10 SP missions is a bit short for a standalone, but I think that's fine if the price is set accordingly. The assets are cool, and I suppose they could be used in an asymmetrical mission with 2035 units, but TBH, i think it would be somewhat odd considering the vehicles only come in West/East German liveries. This DLC is meant to be used completely separately from all the other ArmA3 assets. If you think of it as a standalone game tacked onto ArmA3 distribution for logistical reasons, it looks OK. For something that integrates with vanilla assets, I'd be opposed (BI should use the normal DLC system for that), but from what we know the other Creator DLCs are going to be similarly detached from vanilla setting (they're going for diversity, and there's little that vanilla hadn't tried). As a matter of fact, "Iron Front II" would be a really cool DLC idea, IMO (either Iron Front extended and revamped as A3 DLC, or another WWII story). I'll probably buy it if a bundle comes out, and it's on a good sale (the usual procedure for me, games are ridiculously overpriced in my country). It looks cool, but without the ability to test it out, I can't be sure if I really want it (I bought Iron Front for what amounts to pocket change for the same reason).
  11. I think that the last part might be because it would be very silly for a regular vehicle to keep burning while underwater. It does make sense to disable fire and smoke when in the water, though it causes problems for stuff like the ANZAC, which isn't a very common use case, to be fair.
  12. dragon01

    Jets DLC Suggestions

    Long range, as in, more than 25km? 🙂 Seriously, though, even the jets we have, even if we had a TOH-sized map to go with them, would realistically have combat range far exceeding the longest distance available on the maps. ArmA also doesn't really do conflict on a scale where strategic bombers would come into play. An off-map cruise missile is all you'd realistically get.
  13. Just saw the SitRep. A 3rd party DLC and a non-traditional BIS DLC? And here I thought ArmA3 development was winding down. 🙂 Well, it probably is winding down, but still, it's awesome that we're still getting new stuff after all this time (maybe that also means DLC bundle #2 will be sufficiently discounted for my budget come next sale 🙂). Eh, or at least it would be awesome and all, if I could play it. My GPU died a week or so ago and the integrated one is... not up to the task, to say the least. I hope I can get a replacement before all this gets staged to devbranch.
  14. dragon01

    Project - Vertical Lift 2035

    As a matter of fact, the Blackfish is almost exactly the size of C-130.
  15. There should be an option to render an object all the way up to terrain rendering distance. It's currently used for aircraft, may be worth looking into for the ships, as well.