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Found 720 results

  1. I've been scratching my head at a problem with arrays recently but I can't seem to find a decent solution to it. So let's say I have an array that looks like this: [[1,2],[2,1],[3,4],[4,3]]. In this case, the first two elements are combinations of each other, same as the last two. What I am trying to do is to filter this array to remove such combinations and leave only one of them so that the array would look like [[1,2],[3,4]] instead. I'd greatly appreciate any help with this!
  2. Hi there. Im looking for help about unique gas script, that probably can't be found in any script library. In lore of my operation, there is a gas. UK founded it in Arctic and in previous mission, Sweden SOF got inside, and got all intel. After few days, there is a war between UK and Sweden. UK used that gas. Gas is called "Ares" and its doing something like turning off in human any recognize of friendly, and in afterward they see hostiles in anyone. After few minutes of aggresion, human is going to die, because his heart gonna explode from extraordinary pulse. Of course I want to get this gas into civilians, because in my next operation, IDAP with Sweden Homeguard is about to make them safe, but they will not sure, who is not affected by gas, and who is not. In addition, I want to use masks from Gren_evo, and by that I want to make those who is wearing them immune to gas, becuase its only working by doing damage to respiratory system, and next to neurobiological. IDAP gonna have some kind of antibodies in syringes, that gonna for some time stop gas from spreading in body, so they could for example get him in handcuffs. And my question is, how can I make it possible ? And for sure, If im not really understandable, then ask me please. Im not god of english tho, but im trying to :)
  3. when I use "BIS_fnc_playVideo" the sound of the video remains the same but the game skips the black screens of the video, Any solution??
  4. Hello, i need help every time when i will start the Buldozer it says: Configuration file was not found. But there is a configuration file. I try to uninstall und reinstall the buldozer but i doesnt help. https://gyazo.com/a665d61d216714d3bfde668885b5e187 https://gyazo.com/c2ae26c92d8fed2a548cbddcb09eb62d https://gyazo.com/eeadbce809f9d5592ab996d4e6d031a6 I would be happy if someone could help me
  5. welp, I almost made it All the way through the tutorial and testing process for terrain builder until I arrived at the binarization step. Wouldn't ya know it pboproject looks completely different and refuses to let me crunch. I know I am missing something small and miniscule. Add on to I am not entirely sure what I am looking at to this point, and that one document I know will have my answer is eluding me. Any and all help will be rewarded with cookies and scar-H's. Thanks. I feel like its a directory issue. But again I am not sure because the layout of it has changed. I am also having a problem with roads as well. Everything else in the tutorial has worked or is working. Roads are not showing. but my userconfig.sqf file is correct. or at least i hope it is. // Buldozer Tools by Lappihuan // [general settings] // roadpath: is the path to your roads directory in your project. roadpath = "P:/CRYPT/CRYPT_beginner_Terrain/Data/Roads/"; // saveNotificationIntervall: intervall in minutes to show the save notification saveNotificationIntervall = 30; //min // showHelpOnStartup: true or false, set to false if you don't want the help dialog appear after the startup showHelpOnStartup = true; // dateArray: https://community.bistudio.com/wiki/setDate dateArray = [2001, 06, 22, 12, 0]; // tiMode: https://community.bistudio.com/wiki/setCamUseTi tiMode = 1; // [key settings] // https://resources.bisimulations.com/wiki/DIK_KeyCodes // [DIK,Keyboard Key] help = [11,"0"]; // 0 on keyboard roadReload = [2,"1"]; // 1 on keybord weatherTimeSet = [3,"2"]; // 2 on keyboard roadDiag = [4,"3"]; // 3 on keyboard debug = [5,"4"]; // 4 on keyboard NVG_IR = [6,"5"]; // 5 on keyboard the thing is. I am not entirely sure where it would be 'pulling' the roads from or even how you pick the road you want to use. Does it operate the same as objects? https://gyazo.com/681088eaa2ef15262d97c6e50c7611b3 https://gyazo.com/f176285a2663020883ac4c36953646e8
  6. Hi Everyone, I'm new to modding and I made a custom explosive mod and most things are working fine but I have a couple of questions. I have something like a bomb satchel that's a remote bomb, and I'm wondering what the different options on certain commands do. Is there a list of the different explosions that can be used in the ExplosionEffects field I've found some obviously, but is there a reference list anywhere? triggerWhenDestroyed is something I've seen in the CUP mods but can't find anything out about it. I assume enabling it causes the bomb to trigger when destroyed but doesn't seem to do anything. Edit: My bombs show up under Magazines, instead of explosives how do I setup my cfg weapons so they appear under explosives. class CfgWeapons { class Default; class Put: Default { class PutMuzzle; class PipeBombMuzzle: PutMuzzle { magazines[] = {"SuitcaseBombMag","SuitcasePipeBomb_Mag"}; }; }; }; Figured that part out Thanks for any help.
  7. steam-76561198069261992

    Saving crate contents.

    Hello, I have yet another question. Yes, I suck at scripting.. Hence why I am asking this haha. So I got a "RP" server for friends only, and I would like to know how I could save crate contents, and make them load on server start again. So lets say someone has 2 pistols, and owns a house. He can put one pistol into his house crate, and when the server restarts his pistol is still there. I tried looking at: https://community.bistudio.com/wiki/profileNamespace and https://community.bistudio.com/wiki/saveProfileNamespace, but with no succes. Any ideas?
  8. Have 3000hrs on Arma and never had any issues. After the latest update I cant seem to stay on a game for long. Eventually I get the Status Access Violation. No idea why. Can anyone help? Will upload the RPT https://pastebin.com/3bcMZisg
  9. Good day/night. At the moment i'm trying to make a co-op S.T.A.L.K.E.R survival mission with ACE3 for my group, and there are only RPservers mods that only allows you to play in their servers and don't let you play with ACE3. So I chose to use a mod from the workshop posted by sir.ghostington (He took the mutants from a dead RPserver mod that don't let the ace work), but I have a problem, the mutants don't understand the ACE3's damage. So, what should I do to make the mutants work with ACE3 ? How can I create a patch for this mod? (I don't know so much about scripting but I have some tools)
  10. Hi, so I am currently working on a small basic RP server for a dozen friends.. And I am currently trying to create a "garbage man" job. So I have placed dumpsters around and once interacting with them a script gets called that basically adds certain items to a crate (The dumpster) But ofcourse it would be weird if you can just spam the script and gets loads of garbage and that way load your whole truck up with only 1 dumpster, so I want to add a cooldown to it. The script I used is as simple as: " testbox addmagazinecargoglobal ["vop_dilithium", 150]; " And as I am totally not a pro scripter, I was wondering how I would go and add a cooldown to this. I have tried sleep, uiSleep and waitUntil. But probably used them incorrectly.. Any tips? 😄
  11. NickVanguard327

    Arma 3 OLD MAN mission help!

    ARMA 3 OLD MAN - insurgent teams not replenishing? Reached the point where I could call in 16 rebels to attack a target, and used them to attack a heavily defended checkpoint in which they all were killed. After 5hrs in game and over $40,000 worth of equipment donated to rebels, it still says 0/16 fighters available, please help!
  12. Hi, I'm trying to find way how to assign teams/colors for squad in editor. I only found - [this assignTeam "COLOR"] ,but it doesn't work for multiplayer. Anyone knows some command?
  13. Hello everyone, I learned a thing or two for the eden editor from viewing topics and posts in this forum, so I decided to join and learn more. I mostly view videos from YouTube but it seems that I need to learn more from scripting. I placed these on the Object init to trigger a task module on 4 Laptops, but for some reason it doesn't work a new created file. [ lap1, "Get Task", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", "_this distance _target < 3", "_caller distance _target < 3", { hint "Downloading task.." }, {}, { tasktrig1 setTriggerActivation ["ANY", "PRESENT", false], hint "Task Information Recieved" }, {}, [], 5, 0, false, false ] remoteExec ["BIS_fnc_holdActionAdd", 0, lap1]; I also used this to detonate objects but does not work on another file. the created IED detonates as soon as the game loads. [ lap2, "Detonate IED", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", "_this distance _target < 3", "_caller distance _target < 3", { hint "Detonation in progress.." }, {}, { bomb="Bo_GBU12_LGB" createVehicle (getPos ied1); deletevehicle ied1; hint "Detonate Test Completed" }, {}, [], 5, 0, true, false ] remoteExec ["BIS_fnc_holdActionAdd", 0, lap2]; I truly enjoy the game and editor, but I admit in having difficulty understanding all these. Thanks in advance for all the advice and help you guys can provide.
  14. Is there a way to edit Bohemia Interactives default game modes? For example, I wanted to make a Multiplayer Advance and Secure scenario and the already implemented game mode "Warlords" covers a lot of the needed mechanics. The problem is there's a lot of extra mechanics and UI that I don't really need in the scenario and the modules don't give me enough control. I have tried using light mods like MCC but I wanna keep the mission as light as possible even if it means more work on my end. If any one can just give me A TLDR, point me in the right direction, or even tell me if whether or not what I want to do is possible that would save me a lot of time. Thanks.
  15. I want to continue my work on my PzH2000 but i just cant fix the error "Cannot generate ST - Coordinates". I already triangulated everything and did everything i found online but i just cant fix it. Maybe someone can look at the p3d and help me with it, just ask for it Pic of it
  16. Unstable_Dodo

    Problem Creating unit.

    I have continuously tried creating a unit and I fill out everything that is required on the first page and don't go over the character limit but when I go to the bottom, the continue button is still grey.
  17. Title says it all. I'm trying to add proper physics to my object, and I have no idea where to start. I have been picking apart a config dump and trying things like adding simulation = "ThingX"; to my config, to no avail. I believe the problem is that the object is a Simple Object when it shouldn't be, since the object returns a zero when I try to add an action to it. If this is the case, I have no idea how to fix it as I have not intentionally programmed it to be a simple object. Any help here would be appreciated. Would this be something I need to fix in the Object Builder, an issue with the config, or what? Config.cpp below.
  18. Hey I got 4 image.paa files that I would like to add to the map as a permanent marker but unsure how to add them to my mission without a mod. I need to know how to add them via script and how to choose position and image. Not much I can find in google search. Everything is say you need a mod witch can't be true !! Any help would be amazing. Please show an example of the how to code and where it needs to be added. cheers
  19. I have been experimenting on a traitor among the group script on Mission Editor for having one random unit in the player's group suddenly joinSilent on a EAST group. I have that figured out. My problem is I want it for only when the player's group numbers is at 3 or above. Then selects a random unit in the player's group to suddenly join the EAST group. I can't get the selectRandom working on units group player since it returns as an object than an array. I don't have the units in the game variable named cause the units spawn randomly in the map. How do I have it return an array of units in player's group? waitUntil { count (units group player) <= 4 }; createCenter EAST; _virus = createGroup EAST; _playergrp = units group player; _selection = selectRandom _playergrp; _exp = _selection; _exp joinSilent _virus;
  20. I have been looking for a couple of days and I have not found anything that currently works in the @3Den editor for a demolition objective. What I want to happen: -Player is assigned task "destroy weapon cache" -Player Places charge to destroy objective -Player detonates charge -Task "destroy weapon cache" marked successful/complete - player moves to next objective. What I need: Some sort of module, task, trigger, etc. that can allow me to destroy an ammo box and complete an objective.
  21. I have dozens of units which are Slow Zombies from Zombies and Demons mod they're not grouped together. I thought of writing zombiename hideObject true; on every single one of them in the sqf file but there's a lot. I want to avoid using the show/hide module due to syncing them cause having multiple modules gets confusing on EDEN. Is there a way to list all of the zombies and then just writing that list to the hideObject code. The problem is they have different different class names. Thanks in advance.
  22. Hiya, I'm having some trouble with a script for a mission that is supposed to have a vehicle with something like a loudspeaker on it. The plan was to use TFAR for this for the cool effect of being able to actually speak through it and your voice then blaring from the car over radio and this making a bunch of civilians react in different ways. (I'm not having problems with the actual sounds and mod the problem is checking for certain conditions being met) I've found the event that I need to call to check for whenever someone transmits over a radio and set it up so that it only activates using the right frequency. However I also want it to only work when you SPEAK through the radio. There's a boolean that you can check for to see if someone is speaking but obviously if I use this in the event code it is only called once when the button is pressed. So I'm having some problems with how to implement this. Also excuse the shittily written and formatted code this has been cut and pasted through a few times so whenever I get something functional I'm gonna rewrite it a bit nicer. Here's what I got so far: radioBroadcastScript.sqf (executed in init with the argument of "230" just for testing purposes) //These first lines check for the arguments of the script. If none are added it will use the defaults. //First argument is the braodcast frequency. Note this has to be between 30 and 512. DEFAULT is 79.3 if (isNil {_this select 0}) then { _this set [0, "79.3"]; }; //Set the frequency at which the broadcast is detected on. broadcastFrequency = (_this select 0) ; //For each player in a group run the code below { //Register event to unit. This event is from TFAR and is for when someone presses or releases the radio transmit button. ["BroadcastingThroughSpeaker", "OnTangent", { //The event information. Unit object, radio object, radio type, whether it's an additional channel, whether it's a release or press. params ["_player", "_radio", "_radioType", "_additional", "_buttonDown"]; //Checks whether the button is pressed if (_buttonDown) then { //Assigns the currently used radio frequency by the unit to a variable _currentFrequency = _player call TFAR_fnc_currentSWFrequency; //Checks whether the frequency used matches the broadcast frequency if (_currentFrequency isEqualTo broadcastFrequency) then { systemChat format ["%1 is transmitting on frequency %2", name playerObject, _currentFrequency]; }; }; }, player] call TFAR_fnc_addEventHandler; } forEach units group player; And the check for whether someone is speaking is this little line here if (_player call TFAR_fnc_isSpeaking) then I've been kinda trying out a few different options but nothing really works. Also something worth noting is that this should ideally work in multiplayer. Any help would be greatly appreciated! 😄
  23. The gear is in a equipment storage (Plastic Case object). I have the script of the task into multiple types from uniformItems, "player hasWeapon", headgear, and etc. I want to know if there's a simpler script for the task to trigger when a specific object's equipment storage is just empty?
  24. Hello all! Now I have a tiny bit of a problem, after playing a primarily Zeus run mission with a friend, using about 16 mods, RHS, Project OPFOR, CUP, MCC and CBA_A3 to name some of them. After playing for a long while we decided to take a break, so I press escape, Save and Exit, and we quit the game, upon returning to the said game, I simply clicked on the mission, pressed Resume, loaded in the lobby, people pick their roles, and we load the game. After loading in I access Zeus to find out I can use ONLY the units that I've used in the previous session. For example, I could only use RHS Russian Cars, Soldiers, and APCs because that's all we used, but not tanks, helicopters, planes, they completely disappeared from the Zeus "Create" menu altogether! After a while I tested it out in a singleplayer scenario, if I resume a mission only the vanilla units and the units I used in the last mission are accessible to me, if I use AKs all units with AKs can be used if they are in the same tab under OPFOR for example, but that's it, everything else just disappears! Can somebody please help me this has to be the most annoying problem I've run into so far. There doesn't seem to be an obvious fix for it!
  25. greywolf-sniper 442624

    My tools won't launch

    My arma 3 tools that I installed through steam won't launch. When I click play then select "Launch Arma 3 tools", it closes after half a second, without any error message. However, When I launch Addon Builder, it works. Object Builder and Terrain Builder say P drive is not mounted, then launches. Arma 3 publisher also seems to work without issue Is there any way to fix this? I don't want to have to install some unheard of 3rd party software. Any help is greatly appreciated.
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