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greywolf-sniper 442624

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About greywolf-sniper 442624

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  1. greywolf-sniper 442624

    Need help changing caliber of and firerate of vehicle weapon.

    I have, for an IFV it's okay now, but now I wanted to make a tank with ridiculous firerates.
  2. greywolf-sniper 442624

    POLPOX's Artwork Supporter

    The v2.4 update changelog doesn't say anything about the new props, only that some issues with camera tool was fixed. I do wonder how to use the rope for rapelling pictures, so it goes throught the hand and then the belt.
  3. greywolf-sniper 442624

    Pete's Texture Templates

    I wished there was a T-140 retexture template.
  4. greywolf-sniper 442624

    My tools won't launch

    My arma 3 tools that I installed through steam won't launch. When I click play then select "Launch Arma 3 tools", it closes after half a second, without any error message. However, When I launch Addon Builder, it works. Object Builder and Terrain Builder say P drive is not mounted, then launches. Arma 3 publisher also seems to work without issue Is there any way to fix this? I don't want to have to install some unheard of 3rd party software. Any help is greatly appreciated.
  5. greywolf-sniper 442624

    Community Texture Templates.

    Does anyone have a retexture template for the : A-149 Gryphon, A-16A, Prowler, Quilin, SPAR rifles, To-199 Neophron, V-44X Blackfish, and Y-32 Xi'an?
  6. I'm trying to make the Marshall IFV similar to the real life USMC SuperAV for friend trying to start his unit. he wants to raise the firerate to 200 rounds per minute, and if possible. put 2 firerates, 100 and 200. he also want the gun to shoot 30mm instead of 40mm ammunition Here is my config.cpp for the IFV I'm making so far. I hope somebody can help. class CfgPatches { class SubiesMod { requiredAddons[]= { "A3_characters_F", "A3_Armor_F_Beta", "A3_Armor_f", "A3_Data_F", "A3_Soft_F", }; requiredVersion=0.1; units[]= { "SubieAPC", "SubieAPCW", "SubieAPCFD", "SubieAPCD" }; weapons[]={}; }; }; class CfgVehicles { class B_APC_Wheeled_01_cannon_F; class SubieAPC: B_APC_Wheeled_01_cannon_F { fuelCapacity=99999999999999999999; Maximumload=99999999999999999999; armor=99999999999999999999 displayName="LAV-44 Spectre"; hiddenSelections[]= { "camo1", "camo2", "camo3", "CamoNet", "CamoSlat" }; hiddenSelectionsTextures[]= { "a3\armor_f_beta\APC_Wheeled_01\data\APC_Wheeled_01_base_co.paa", "a3\armor_f_beta\APC_Wheeled_01\data\APC_Wheeled_01_adds_co.paa", "a3\armor_f_beta\APC_Wheeled_01\data\APC_Wheeled_01_tows_co.paa", "a3\Armor_F\Data\camonet_NATO_Desert_CO.paa", "a3\Armor_F\Data\cage_sand_CO.paa" }; class HitPoints { class HitTurret { armor=4; material=-1; armorComponent="hit_main_turret"; name="hit_main_turret_point"; visual="-"; passThrough=0; minimalHit=0.1; explosionShielding=0.2; radius=0.25; isTurret=1; }; class HitGun { armor=4; material=-1; armorComponent="hit_main_gun"; name="hit_main_gun_point"; visual="-"; passThrough=0; minimalHit=0.1; explosionShielding=0.40000001; radius=0.2; isGun=1; }; }; }; class SubieAPCW: SubieAPC { displayName="LAV-44 Spectre"; hiddenSelections[]= { "camo1", "camo2", "camo3", "CamoNet", "CamoSlat" }; hiddenSelectionsTextures[]= { "LAV_44\data\APC_Wheeled_01_base_olive_co.paa", "LAV_44\data\APC_Wheeled_01_adds_olive_co.paa", "LAV_44\data\APC_Wheeled_01_tows_olive_co.paa", "LAV_44\Data\camonet_NATO_Green_CO.paa", "Lav-44\Data\cage_olive_CO.paa" }; }; class SubieAPCFD: SubieAPC { displayName="LAV-44 Spectre"; hiddenSelections[]= { "camo1", "camo2", "camo3", "CamoNet", "CamoSlat" }; hiddenSelectionsTextures[]= { "LAV_44\data\APC_Wheeled_01_base_M81A1_co.paa", "LAV_44\data\APC_Wheeled_01_adds_M81A1_co.paa", "LAV_44\data\APC_Wheeled_01_tows_M81A1_co.paa", "LAV_44\Data\camonet_NATO_Green_CO.paa", "LAV_44\Data\cage_olive_CO.paa" }; }; class SubieAPCD: SubieAPC { displayName="LAV-44 Spectre"; hiddenSelections[]= { "camo1", "camo2", "camo3", "CamoNet", "CamoSlat" }; hiddenSelectionsTextures[]= { "LAV_44\data\APC_Wheeled_01_base_Desert_co.paa", "LAV_44\data\APC_Wheeled_01_adds_Desert_co.paa", "LAV_44\data\APC_Wheeled_01_tows_Desert_co.paa", "LAV_44\Data\camonet_NATO_Desert_CO.paa", "LAV_44\Data\cage_sand_CO.paa" }; }; class SubieAPCWT: SubieAPC { displayName="LAV-44 Spectre"; hiddenSelections[]= { "camo1", "camo2", "camo3", "CamoNet", "CamoSlat" }; hiddenSelectionsTextures[]= { "LAV_44\data\APC_Wheeled_01_base_WM81A2_co.paa", "LAV_44\data\APC_Wheeled_01_adds_WM81A2_co.paa", "LAV_44\data\APC_Wheeled_01_tows_WM81A2_co.paa", "LAV_44\Data\camonet_NATO_Green_co.paa", "LAV_44\Data\cage_olive_CO_CO.paa" }; }; };
  7. greywolf-sniper 442624

    Pete's Texture Templates

    Not sure if that is how it's supposed to look like. https://imgur.com/a/Mo71xy4
  8. greywolf-sniper 442624

    Pete's Texture Templates

    There is, but it this is what happens. https://imgur.com/a/TsbrK9b I have done some retextures on the Marshall and never had have that happen to me. Is there any way to fix this? @IndeedPete
  9. greywolf-sniper 442624

    Pete's Texture Templates

    @IndeedPete I'm trying to make a new camouflage for the Ghost hawk, but I don't know which layer it should be in.
  10. greywolf-sniper 442624

    How to create custom flags, billboards addons?

    I actually managed to make a flag texture that is 512x256. It also works with 1024x512 images.
  11. greywolf-sniper 442624

    How to create custom flags, billboards addons?

    If just want the flag to be a logo, how do I prevent it from stretching to the size of the flag?
  12. greywolf-sniper 442624

    Laptop screen texture

    So basically, what happens is my friends can't see the pictures, because their client is looking for it on my computer, how do I make it searches withing the mission folder only?
  13. greywolf-sniper 442624

    Laptop screen texture

    How would I do that, with a 3 screen reinforced computer? Also I need to do an automatic slide with ACE3. Is there a way without the setObjectTextureGlobal?
  14. I want to make overpowered vehicle variants for my own fun, but for some reason I just can't do it right. I have Arma 3 tools and PBO manager at my disposal for this. If some people can tell me every step in a detailed way, I would really appreciate it.
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