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Endarz

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About Endarz

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  • Gender
    Male
  • Location
    Obsidian Orbital, Maia, the Pleiades
  • Interests
    Sunsets, long walks on the beach, and ArmA 3 modding

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  • Biography
    Content creator, aspiring modder, and wayfaring stranger.
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    notendarz
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    endarz
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    endarz

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  1. UPDATE: Solved my own problem! Had to educate myself on LODs in the Object Builder. Also had to tweak my config.cpp, but now my object works as intended.
  2. Title says it all. I'm trying to add proper physics to my object, and I have no idea where to start. I have been picking apart a config dump and trying things like adding simulation = "ThingX"; to my config, to no avail. I believe the problem is that the object is a Simple Object when it shouldn't be, since the object returns a zero when I try to add an action to it. If this is the case, I have no idea how to fix it as I have not intentionally programmed it to be a simple object. Any help here would be appreciated. Would this be something I need to fix in the Object Builder, an issue with the config, or what? Config.cpp below.
  3. Introducing the mod you never knew you needed. Cards! by Endarz This is a 2.5" by 3.5" card object with a homebrewed Ace of Spades texture by default. A collection of textures is NOT provided. A .PSD file with a UV map is provided in the mod's folder. The result of me being fed up over Bohemia Interactive not allowing players to change the textures of the ID Card (CSAT) and Bank Card tools added sometime after Old Man, Cards! is my ArmA III equivalent of the tarot card collectibles in Red Dead Online. I have been messing around with Eden Editor, being a Zeus, and making scenarios for my friends for a while now, and I really enjoy putting a lot of detail into what I do. Previously I was using photos and books (items that had hiddenSelections enabled) as collectibles, but they were too much. Too bulky. Unbelievable even. Fast forward to now, and here I am with this mod. It's my first time making a mod for a video game, and I couldn't be happier with the result. If you do use it, please lemme know your thoughts and criticisms, even ideas. Credits for those who helped me are at the bottom of the Workshop page. Without them, I truly wouldn't have been able to decode the Pandora's Box called ArmA III configs. https://steamcommunity.com/sharedfiles/filedetails/?id=2374150189 Made the model and texture myself. ArmA III logo was borrowed from BI's Press Kit. Modeled in Blender, texture was made in Adobe Photoshop 2020.
  4. I've been searching for this for days now. I'm new to modding and was desperately trying to figure out hiddenSelections to get my model to work as intended. Thank you so much for this. (don't revive dead threads yeah yeah)
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