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iankill

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About iankill

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  1. Hi Everyone, I'm new to modding and I made a custom explosive mod and most things are working fine but I have a couple of questions. I have something like a bomb satchel that's a remote bomb, and I'm wondering what the different options on certain commands do. Is there a list of the different explosions that can be used in the ExplosionEffects field I've found some obviously, but is there a reference list anywhere? triggerWhenDestroyed is something I've seen in the CUP mods but can't find anything out about it. I assume enabling it causes the bomb to trigger when destroyed but doesn't seem to do anything. Edit: My bombs show up under Magazines, instead of explosives how do I setup my cfg weapons so they appear under explosives. class CfgWeapons { class Default; class Put: Default { class PutMuzzle; class PipeBombMuzzle: PutMuzzle { magazines[] = {"SuitcaseBombMag","SuitcasePipeBomb_Mag"}; }; }; }; Figured that part out Thanks for any help.
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