Jump to content

Molder168

Member
  • Content Count

    2
  • Joined

  • Last visited

  • Medals

Community Reputation

1 Neutral

About Molder168

  • Rank
    Newbie

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. https://pmc.editing.wiki/doku.php?id=arma3:terrain:ultimate-terrain-tutorial#configcpp Go to that link and follow the instructions. Using this i was able to get it working.
  2. welp, I almost made it All the way through the tutorial and testing process for terrain builder until I arrived at the binarization step. Wouldn't ya know it pboproject looks completely different and refuses to let me crunch. I know I am missing something small and miniscule. Add on to I am not entirely sure what I am looking at to this point, and that one document I know will have my answer is eluding me. Any and all help will be rewarded with cookies and scar-H's. Thanks. I feel like its a directory issue. But again I am not sure because the layout of it has changed. I am also having a problem with roads as well. Everything else in the tutorial has worked or is working. Roads are not showing. but my userconfig.sqf file is correct. or at least i hope it is. // Buldozer Tools by Lappihuan // [general settings] // roadpath: is the path to your roads directory in your project. roadpath = "P:/CRYPT/CRYPT_beginner_Terrain/Data/Roads/"; // saveNotificationIntervall: intervall in minutes to show the save notification saveNotificationIntervall = 30; //min // showHelpOnStartup: true or false, set to false if you don't want the help dialog appear after the startup showHelpOnStartup = true; // dateArray: https://community.bistudio.com/wiki/setDate dateArray = [2001, 06, 22, 12, 0]; // tiMode: https://community.bistudio.com/wiki/setCamUseTi tiMode = 1; // [key settings] // https://resources.bisimulations.com/wiki/DIK_KeyCodes // [DIK,Keyboard Key] help = [11,"0"]; // 0 on keyboard roadReload = [2,"1"]; // 1 on keybord weatherTimeSet = [3,"2"]; // 2 on keyboard roadDiag = [4,"3"]; // 3 on keyboard debug = [5,"4"]; // 4 on keyboard NVG_IR = [6,"5"]; // 5 on keyboard the thing is. I am not entirely sure where it would be 'pulling' the roads from or even how you pick the road you want to use. Does it operate the same as objects? https://gyazo.com/681088eaa2ef15262d97c6e50c7611b3 https://gyazo.com/f176285a2663020883ac4c36953646e8
×