St. Jimmy 272 Posted October 7, 2013 (edited) Sounds like another accidental commit of the WIP (read: unfinished) rain system. Happened last week aswell, when we saw the "white line rain". Might be better then give us the unfinished rain and not accidentally tease us in every update :D Btw I came back from stable to dev branch and my GUI was messed up again. You need to put a hint or something for people in the next stable update to restart their layout. /Hmmm I don't get any rain errors and rain is normal for me. Edited October 7, 2013 by St. Jimmy Share this post Link to post Share on other sites
tpw 2315 Posted October 7, 2013 I don't get those errors but I don't get rain either, sounds are there like normally but no water drops. Rain and sounds are fine here, no errors either. Might be worth a "verify integrity of game cache" to see if that sorts your problems. Share this post Link to post Share on other sites
GranolaBar 10 Posted October 7, 2013 Rain and sounds are fine here, no errors either. Might be worth a "verify integrity of game cache" to see if that sorts your problems. No problem with verify the integrity, rain is here, error is here. Share this post Link to post Share on other sites
CaptainObvious 95 Posted October 7, 2013 Rain and sounds are fine here, no errors either. Might be worth a "verify integrity of game cache" to see if that sorts your problems. Good call, integrity check fixed it and now it's raining again. Share this post Link to post Share on other sites
moosenoodles 0 Posted October 7, 2013 The paa errors are still present, integrity check did nothing to remove those, but it dont matter anyhow at that time in checking because the rain still works, Ill take a guess they altered the rain gfx and gave new files but forgot to remove the old ones. Share this post Link to post Share on other sites
pettka 694 Posted October 7, 2013 We are aware of the issue and are sorry for that. We decided to let it for today after considering the size of download and possible need of re-downloading today's change :icon_evil: Changelog is being processed by His Royaltyness, more info is inbound :icon_twisted: Share this post Link to post Share on other sites
GranolaBar 10 Posted October 7, 2013 We are aware of the issue and are sorry for that. We decided to let it for today after considering the size of download and possible need of re-downloading today's change :icon_evil:Changelog is being processed by His Royaltyness, more info is inbound :icon_twisted: OK :o UPDATE OF THE DAY : 07-10-2013 EXE rev. 110841 Size: ~420 MB Originally Posted by The Most Venerable Order of Configuration, Lord Pettka KNOWN ISSUE: Pop-up error on start oft the game about missing texture FPDR FIX: Fixed vehicle equipment loads FIX: Configured featureSize for LandMark_F FIX: Clipping through ladder offices (moved memory points & prolonged roadway to prevent falling from the top of the ladder) FIX: Weapons placed in WeaponHolder_Single_F should remain visible even on edge of view ADDED: Separate action for healing yourself and healing your comrade FIX: Camera shake for fixed weapons has been adjusted FIX: If mission is reverted turn it into non-complete state (UI) FIX: Vest gets its duplicate when client takes them from non-local dead body (bodydupe_repro) FIX: Cannot retrieve weapon items/vests/headgear/uniform/backpack from player immediately after death FIX: Introduce new scripting command to return all backpack containers (everyBackpack) FIX: Sub-ordinates can work with squad leader's equipment Share this post Link to post Share on other sites
maddogx 13 Posted October 7, 2013 (edited) Also, from the feedback tracker: DEV. 110866:- unit addItem item - unit addItemToUniform item - unit addItemToVest item - unit addItemToBackpack item now work also with weapon type items also three new commands were added: - unitBackpack - unitVest - unitUniform which return soldier's containers entities thanks [micovery] for such a great idea :-) EDIT: Ah, but I've just realized, these commands are not yet available in today's update. Should be in tomorrow. :) Edited October 7, 2013 by MadDogX clarification Share this post Link to post Share on other sites
bad benson 1733 Posted October 7, 2013 just wanted to say that performance increased for me and that the loading of things is MUCH improved. that is very apperent when teleporting or using setpos in general. everything loads much faster and smoother now. keep it up BI. i really hope for some intensive care for the netcode too. it's holding back this game, even more compared to arma 2, big time at the moment. Share this post Link to post Share on other sites
Tyl3r99 41 Posted October 7, 2013 just a quick one... do engine or game optimizations get noted in change logs? Share this post Link to post Share on other sites
barakokula31 10 Posted October 7, 2013 do engine or game optimizations get noted in change logs? I think only the big/important ones do. Share this post Link to post Share on other sites
SaOk 112 Posted October 7, 2013 (edited) Getting much these errors (at least in SP): Error in expression <Commit 0; BIS_fnc_feedback_damageBlur ppEffectAdjust [0]; BIS_fnc_feedback_dam> Error position: <ppEffectAdjust [0]; BIS_fnc_feedback_dam> Error 1 elements provided, 3 expected File A3\functions_f\Feedback\fn_damagePulsing.sqf, line 27 Incorrect number of post effect params Error in expression < _delay2; BIS_fnc_feedback_damageBlur ppEffectAdjust [0]; BIS_fnc_feedback_dam> Error position: <ppEffectAdjust [0]; BIS_fnc_feedback_dam> Error 1 elements provided, 3 expected File A3\functions_f\Feedback\fn_damagePulsing.sqf, line 89 Edit: Also this when dieing: Error in expression < _ppGrain ppEffectEnable true; _ppGrain ppEffectAdjust [random 0.2, 1, 1, 0, 1];> Error position: <ppEffectAdjust [random 0.2, 1, 1, 0, 1];> Error 5 elements provided, 15 expected File A3\functions_f\respawn\fn_respawnNone.sqf, line 148 Edited October 7, 2013 by SaOk Share this post Link to post Share on other sites
V-zwo_Null 10 Posted October 7, 2013 When will the braking behavior of tracked vehicles fixed? Share this post Link to post Share on other sites
Varanon 892 Posted October 7, 2013 I just tried a mission with two UAV controllers (one would take over a darter, the other should control a greyhawk). However, only one of them can actually attach to any UAV, the other one can not. Am I doing something wrong ? Is that intentional (if yes: Doh) ? Disregard this. Turns out that one of the operators was still captive, which prevented him from taking over any AV (even though he actually saw them on the AV terminal). Sorry for the confusion. Share this post Link to post Share on other sites
OMAC 254 Posted October 7, 2013 Getting much these errors (at least in SP):...[/code] Some of these errors appear the same as those in this ticket: http://feedback.arma3.com/view.php?id=15018 Share this post Link to post Share on other sites
Tyl3r99 41 Posted October 7, 2013 I think only the big/important ones do. hmm could we request all optimizations to be noted or would that be too much of a pain? Share this post Link to post Share on other sites
jumpinghubert 49 Posted October 7, 2013 just wanted to say that performance increased for me and that the loading of things is MUCH improved. that is very apperent when teleporting or using setpos in general. everything loads much faster and smoother now. keep it up BI. i really hope for some intensive care for the netcode too. it's holding back this game, even more compared to arma 2, big time at the moment. no performance gain on altis bench, same as before (and 2fps less than before one month) Share this post Link to post Share on other sites
Tonci87 163 Posted October 7, 2013 When will the braking behavior of tracked vehicles fixed? What is wrong with it? Share this post Link to post Share on other sites
Gutsnav 13 Posted October 7, 2013 We are aware of the issue and are sorry for that. We decided to let it for today after considering the size of download and possible need of re-downloading today's change :icon_evil:Changelog is being processed by His Royaltyness, more info is inbound :icon_twisted: InBound. punny. Also, great preformance improvements these past weeks. Great job BIS! :bounce2: Share this post Link to post Share on other sites
zukov 490 Posted October 7, 2013 i still see the crew in the T100 through the turret , this will be fixed hopefully around christmas... hahahah and the recoil for the 30 /35 /40 mm... are dreams Share this post Link to post Share on other sites
novemberist 2 Posted October 7, 2013 (edited) So rain is still working for most of you? I have tried the integrity check various times and I still only hear the sound of it but can't see any rain. I also get the error messages about missing textures... edit. nevermind. it magically works now, and i have no idea why ;) Edited October 7, 2013 by novemberist Share this post Link to post Share on other sites
V-zwo_Null 10 Posted October 7, 2013 What is wrong with it? Let me explain. You can assign a key as brake. Not the hand brake. The majority of players will probably stop a tracked vehicle with "W" or "S". The AI, however, uses the brakes, which is not adjustable in the setup. To test this, you can as a Commander, give the driver the "stop" command or "halt". The vehicle will not really stop. It is a piece of slide like on ice. In my config, the brake is assigned right over handbrake. keyCarBrake[]={46}; keyCarHandBrake[]={48}; Share this post Link to post Share on other sites
grillob3 11 Posted October 7, 2013 no performance gain on altis bench, same as before (and 2fps less than before one month) http://feedback.arma3.com/view.php?id=15218 vote Share this post Link to post Share on other sites
antoineflemming 14 Posted October 7, 2013 So rain is still working for most of you? I have tried the integrity check various times and I still only hear the sound of it but can't see any rain. I also get the error messages about missing textures...edit. nevermind. it magically works now, and i have no idea why ;) Sometimes for me it'll show up and other times it wont. Sometimes I'll look one direction and I see it, and I'll do a 180 and then won't see it... Share this post Link to post Share on other sites
giorgygr 61 Posted October 7, 2013 You are probably faster than rain :) *Hey guyz.Any ETA of the next stable? I m 2 old for surprises.. Due to my team obligations i have been stuck to stable and missing all the goodies you see everyday :/ Share this post Link to post Share on other sites