CaptainObvious
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95 ExcellentAbout CaptainObvious
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I sure hope this madness doesn't lift its ugly head ever again, would be a real shame to see another great feature get watered down to stupidness.
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Fookin'ell that sounds good!
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Isn't it already the case? You get that distinctive high pitched whistle as soon as it passes over you
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Well that was fast, good job! Edit: Yikes, how did I manage to double post instead of an edit, I amaze myself sometimes
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Could the rules about signatures get enforced by any chance? It's quite irritating to scroll mousewheel on fire through a thread when sometimes there are dozens of oneliner posts like this: Half a line of text, 1000pixels vertical space taken. How do I get to the first unread post in a sticky thread? Line spacing could be alot smaller, thus saving more vertical space, actually the posts in general contain way too much empty space vertically
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General Discussion (dev branch)
CaptainObvious replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Probably a long shot, but have you tested if your memory is good, memtest86 or something similar? Also integrated graphics have given me a hard time in the past with some dx errors, maybe worth checking too -
Visual Upgrade – Feedback
CaptainObvious replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
Ya, same here, it's pretty believable in my eyes, especially when I turn off the lights and the room is dark. -
Good job on the LOD switching, now, if you get it to look as good on the foliage as it does on objects, sweeeet! ^_^ Well it is an object(s), what can they do about it if you have OVD at 800meters?
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They should be quite a lot quieter on soft surfaces, brass hitting sand or grass should be barely audible, concrete and other hard surfaces are a different matter of course.
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I wouldn't know, I have made my best effort not to come across any specific info about the campaign.
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How about you put that shit in spoilers, eh?
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Tanoa discussion (Dev-Branch)
CaptainObvious replied to pettka's topic in ARMA 3 - DEVELOPMENT BRANCH
That's not true, fear factor is preferable in many cases and menacing looks help in demoralizing the enemy. -
General Discussion (dev branch)
CaptainObvious replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Yes, they have probably tons of different internal builds from which they push new features and changes to the public dev.build. -
Tanoa discussion (Dev-Branch)
CaptainObvious replied to pettka's topic in ARMA 3 - DEVELOPMENT BRANCH
The outcome is the same either way, you run to the door and try the handle OR check the action menu, the door is locked and you collapse on the stairs full-o holes, it doesn't make a slightest difference what is or isn't behind the door, you shall not pass. -
Locked doors on enterable buildings
CaptainObvious replied to dukeofthebattlefield's topic in ARMA 3 - DEVELOPMENT BRANCH
I have yet to properly test Tanoa, but in Altis/Stratis doors (always?) open towards you if you see the hinges, like IRL.