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About CaptainObvious

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    Master Gunnery Sergeant

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  1. CaptainObvious

    Tanks - Fire-control system

    I sure hope this madness doesn't lift its ugly head ever again, would be a real shame to see another great feature get watered down to stupidness.
  2. CaptainObvious

    Audio Tweaking (dev branch)

    Fookin'ell that sounds good!
  3. CaptainObvious

    Audio Tweaking (dev branch)

    Isn't it already the case? You get that distinctive high pitched whistle as soon as it passes over you
  4. CaptainObvious

    Forums Upgrade

    Well that was fast, good job! Edit: Yikes, how did I manage to double post instead of an edit, I amaze myself sometimes
  5. CaptainObvious

    Forums Upgrade

    Could the rules about signatures get enforced by any chance? It's quite irritating to scroll mousewheel on fire through a thread when sometimes there are dozens of oneliner posts like this: Half a line of text, 1000pixels vertical space taken. How do I get to the first unread post in a sticky thread? Line spacing could be alot smaller, thus saving more vertical space, actually the posts in general contain way too much empty space vertically
  6. CaptainObvious

    General Discussion (dev branch)

    Probably a long shot, but have you tested if your memory is good, memtest86 or something similar? Also integrated graphics have given me a hard time in the past with some dx errors, maybe worth checking too
  7. CaptainObvious

    Visual Upgrade – Feedback

    Ya, same here, it's pretty believable in my eyes, especially when I turn off the lights and the room is dark.
  8. CaptainObvious

    LOD Discussion

    Good job on the LOD switching, now, if you get it to look as good on the foliage as it does on objects, sweeeet! ^_^ Well it is an object(s), what can they do about it if you have OVD at 800meters?
  9. CaptainObvious

    Audio Tweaking (dev branch)

    They should be quite a lot quieter on soft surfaces, brass hitting sand or grass should be barely audible, concrete and other hard surfaces are a different matter of course.
  10. CaptainObvious


    I wouldn't know, I have made my best effort not to come across any specific info about the campaign.
  11. CaptainObvious


    How about you put that shit in spoilers, eh?
  12. CaptainObvious

    Tanoa discussion (Dev-Branch)

    That's not true, fear factor is preferable in many cases and menacing looks help in demoralizing the enemy.
  13. CaptainObvious

    General Discussion (dev branch)

    Yes, they have probably tons of different internal builds from which they push new features and changes to the public dev.build.
  14. CaptainObvious

    Tanoa discussion (Dev-Branch)

    The outcome is the same either way, you run to the door and try the handle OR check the action menu, the door is locked and you collapse on the stairs full-o holes, it doesn't make a slightest difference what is or isn't behind the door, you shall not pass.
  15. CaptainObvious

    Locked doors on enterable buildings

    I have yet to properly test Tanoa, but in Altis/Stratis doors (always?) open towards you if you see the hinges, like IRL.