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jumpinghubert

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About jumpinghubert

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  1. Many thanks for this great addon! Its incredible to fly this machine in VR.
  2. jumpinghubert

    Virtual Reality ARMA - Oculus/HTC Vive

    I get very good results with vorpx since it supports real geometry 3d instead of fake 3d modi. Its important to set custom resolution higher than screen res of the hmd in arma3 config. With my dk2 (960 horizontal and 1080 vertical) I set in the arma3 config 1422x1600 and in arma3 profile the correct fov (with arma fov changer) and aspect ratio (roughly 4:5). With asw I can set objects distance to 2500, rest on high and standard and some AA. But its a lot of work to find all the right settings in vorpx. To fly the ah64 longbow (nodunit&franze-mod) after learning to start up, make waypoints, handle the weapon systems in several youtube tutorials is a new level of gaming. For infantry sadly ironside is a little bit corrupted so you can only shoot with crossair or scope. I use my ultra old nostromo n52 to give my squad orders with macros. @kremator microsofts have implemented in the wmr´s something like asw, called motion reprojection.
  3. jumpinghubert

    VR Support?

    Hey, many many thanks for the little update! Yes the stereo effect in vorpx isn´t very good, not enough separation and the near separation is inverted (for example the own weapon in the right screen of the hmd is separated to the right side and in the left to the left side). You can check it with closing one eye and look to a nearby object in reality. As an effect of this invertion the weapons and all nearby is too big I think. So the overall look is little bit wrong in vorpx. My alltime favorite is elite: dangerous in spite of the not existing story. But I will give bridge crew a try. @kremator Its very important for good optical results to use the oculus debug tool for arma3 if you buy vorpx. Without it its very pixelated still with very high custom resolution, for example with 1280x1500.
  4. jumpinghubert

    VR Support?

    fps is not an issue because you have lots of ingame settings you can pull down and have the freedom of mission making to adapt to the limitations of the current low-res hmd´s. I played yesterday 2 hours without problems. I can post all my settings but I think it makes not much sense because I have a dk2 clone only (dk2-specs (960x1080/75hz)). The main things are: -arma3.cfg to set your hmd-resolution or higher: 1080/1200 (a little bit higher than the res of my hmd) -username-profile to set your hmd-fov on base of the resolution you set in the arma3 config http://hia3.com/tools/armafovcalculator-en -vorpx -oculus debug tool to push the hmd-renderresolution to 2x. By far less pixelated still with my crappy 960x1080 per eye. -ingame I pushed in addition the render to 150%. In small missions i am able to reach the 38fps most of the time to come into the asw-zone, the 3d-effect isn´t very good (not real geometry 3d) and the weapon is nailed to my head-movement so I had to adjust it 1:1 in the vorpx-menu. My problem is I can´t go back to monitor anymore still with this crappy "solution" for arma3. Last but not least: Where the heck is NeoArmageddon!! :p @clawhammer if you have with monitor 2% immersion, with vr 88% immersion and in the matrix 100% immersion then you can´t use the matrix-solution as an argument against the step from 2% to 88% in immersion. Sorry but I can´t follow your logic. Most people who makes the "its not perfect so its nothing for me"-argument haven´t tested a hmd in one of their favorite games.
  5. jumpinghubert

    VR Support?

    Welcome Stewart in the world of the nay-sayers.. @joostsidy it is possible you see it wrong. Its less work than you think. Look at vorpx, there are lots of cons in the 3d-presentation (no real 3d geometry) but its possible to handle the game in vr with edge peak and a couple of hot keys. @kremator I am able to play this game in vr with vorpx above 37fps (asw and dk2) with a R9 290 and i5 3570k (incl. custom resolution (1500x1333)) in single player with up to 60 ai. @MK84 "not everyone" isn´t an argument, do you know? On the other side of "not everyone" is "a lot of vr-users". Ähem, i am one of them.
  6. In vorpx you can offset the eye interoccular distance per eye per inch in stereoscope mode triangulating it (lol). In other words: aiming works well still with this crappy vorpx in arma3 (optics and ironsight) and it seems to works very well in this first alpha mod with hand controllers. I hope neoarmageddon will give some feedback on this thread :)
  7. Vr will fit perfect to the arma-universe because arma3 itself is a niche and all additions to this game (inf-simulation, helicopter-simulation, weapon-simulation). So it adds with every niche new players. It seems neoarmageddon and another guy are working on a vr mod (but sadly since a couple of months no update):
  8. jumpinghubert

    Oculus Rift & Arma 3?

    Please please NeoArmageddon release your mod in the current state of developement! Alpha...beta....better than nothing! With vorpx its still a mess....
  9. Thanks dasa for this very professional documentation. I get 44fps in yaab with ultra preset in 1080 and aa off ( with a 3570k @ 4.8Ghz and 2666mhz ram). Thats a big difference to your 62fps! With the newest intel generation arma3 seems to benefit a lot!
  10. Only strat & yaab with standard ultra preset/0 aa/1080, that would be wonderful :)
  11. Hi dasa, that was my thought too. But I remember the view- and objectdistance is cut by the benchmark itself. It would be nice if you can make a run (stratis and yaab) with clean ultra preset (I copy&pasted all my arma3 settings before in a new folder (documents/arma3) to get the own settings in a fly after it again. I have still fred´s malloc running (if it is still working..) If you have aida64 it would be nice to have bandwich run with your 6700er system. A 6700er with 4.7 Ghz...just wow, really nice clockspeed :) My i3570 is watercooled on the blanc die without heatspreader so I can reach the 4.9 with a ton of volts without going above 58°C. edit: oh I´ve overseen your link with all the aida64 results :P 56000+ mb/seconds read....pffff thats a lot...I get only 38000+. I think arma3 likes that a lot.
  12. Hi dasa, thanks for this detailed comparison. There is something wrong with the 3770k results because I get by far higher results. Windows 10 Arma Detail settings Ultra PRESET 1080p aa off Stratis benchmark_0.51 hardware specs in my signature (4.8GHZ instead of 4.9 @ cpu) result is 79fps.
  13. jumpinghubert

    [WIP] Terrain "X-Cam-Taunus"

    i5 3570k @4.8GHZ, 2666er ram and R290 @ 1200Mhz not enough?? I don´t think so for arma3.
  14. jumpinghubert

    [WIP] Terrain "X-Cam-Taunus"

    A new level for this game, like a arma4. I will pay for it when it is released.
  15. Hi chammy, your soundmod for armed assault was my favorite! Good to know you´re back :)
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