GranolaBar
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10 GoodAbout GranolaBar
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Staff Sergeant
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Youtube
http://www.google.fr/url?q=http://clanphoenix.fr/&sa=U&ei=95vKUdnVE82WhQer1oCYDA&ved=0CB0QFjAA&usg=A
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X-Cam 1.0 for Arma 3 released
GranolaBar replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for this great tool, One question, it was possible to place a gate ? (yes) but with a road with the same level of the gate ? The road don't move from the ground. (I can't find possibility to up the road even with ctrl button). Any solution ? -
For your map, what's the size of the files ? I don't know the size of AIA Terrain Pack and the other objects. Also ---> if i'm not wrong if the size is huge, it's not a good ad for your editor mod :) We don't want a huge map with your creativity but i think we love it in all the ways but the editor. I'm more interesting in how i can import a object or other from a website and use it simplier with your mod without i need to rage because, the object have a wrong name and not appear in the class trees. PS : i'm not angry, it's the only mod i really want.
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Maybe i'm wrong, but with your Island, can you also include a little "empty map" as desert island from Operation Flashpoint, why ? we have the space training but no sky with it, it's could be nice to have an other version with the sky to enjoy your work PS : if i ask it, it's only because i don't know how to create map, i don't know how using the tools and also i don't have the time to create maps.
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Terrain Improvement (dev branch)
GranolaBar replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
YOU WON ! More seriously, we have so huge possibilities in all the cases, but actually all the engines even the Cry Engine have limits for our dreams and in all the cases we don't have enough power from the graphic cards. For Arma 3, i hope that the work of NordK on the terrain could get out a day. -
Terrain Improvement (dev branch)
GranolaBar replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
And after, the engine is old ... I waiting the other product of BI Company in Arma as : https://bisimulations.com/vbs3/technology Or ::::::::::::: that -> incredible.More movies here : https://www.youtube.com/user/bisimmedia/videos No problem with the water surface even with the VBS 2. With the VBS 3, there is a new render for the water. I like all the video, especially the bridge, the nature, the ... :p but i'm not Bill Gates and i can't buy everything. -
Already work, there is this mod on Arma 2. For Arma 3. I see if my memory is not wrong "SuperTruite" to create artillery with smoke. After for the chemical effect, i think that it's already work on Arma 3. If it's not the case, search on Arma 2.
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In addition, it could be easily to include the CTRL+UP OR DOWN stance in the cargo stances for the anims and not static soldier who are only on fire or waiting mod...
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Boats are epic since many years in Arma^^, i think i have spent more time with the 1st view on the ass of my soldier who are sitting in the front of me than i had fire on ennemy...
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We are sorry :) - dev's of Arma comes to the GamesCom ?
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Why not, after the functions, script and other was globally the same on theses products (VBS, Arma and more), it's just sad for the global customer to see in 2002, a full city life in VBS and ten years after not the same result ... After it's a expensive military product but for many things (anims, chutes, firing from vehicule, fast rope and more) the military version have it, ok ok but since 2002 many games have now officialy theses functions...
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you play on the words... http://bisimulations.com/ After, the engine is a little different between Arma and the VBS but the other is the same. That's all. Is the VBS don't exist, i think, they never know Operation Flashpoint, Arma 1 2 3 and more...
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I think the problem is other, the work are already done but on the VBS who are a product of BIS but i think there is many contracts with it and army of the world or companies and that's why we can't expext our dream... Maybe a day, but in the same time, Battlefield grow up with more anims and a fluid game. PS : i think but don't know the details :)
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Example of sling loading : After, wrong for fast rope... they have it on Take on, on VBS, always the same wall with different products... even if know since ten years fan could create fast rope, maybe there is contract about it ... Also, i'm not confident again with the firing from vehicules, i think it's only for the chopper... if BIS don't have the time to work on the rope they have since the beginning, i can't imagine how they work on the anims of firing ... Sorry ^^
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May it come in DayZ ?
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Maybe after the Kart DLC, the doors DLC^^. I hope many improvment of the parachute... When i see the perfect anim of the parachute in VBS and the crappy anim in Arma 3, i'm not happy... In Arma 3, there is a huge time when you press the parachute option and the anim of the action... Also, the action was so long... And when we fall in the water, your guy take the primary gun before to swim :butbut: !!!!!!!!!!!! Import the VBS model please :)))))))))))