Tyl3r99 41 Posted July 23, 2013 they have released a patch before around 5.00pm gmt Share this post Link to post Share on other sites
St. Jimmy 272 Posted July 23, 2013 Lock is now independent from zoom How because it's still "Lock or zoom" in the controls? And I checked that I'm in the right version. Share this post Link to post Share on other sites
barakokula31 10 Posted July 23, 2013 "Many small objects and furniture are now PhysX-simulated" Finally, some actual PhysX implementation. Share this post Link to post Share on other sites
oldy41 61 Posted July 23, 2013 "Many small objects and furniture are now PhysX-simulated"Finally, some actual PhysX implementation. Just tested a few whiteboards and cash desks against 40mm: To quote a big philosopher: "I know it's only Rock'n Roll but I like it!" :-) Share this post Link to post Share on other sites
oukej 2910 Posted July 23, 2013 Lock is now independent from zoom How because it's still "Lock or zoom" in the controls?And I checked that I'm in the right version. Please check via CTRL + / whether you already have the new exe. I will try to post about this change and some changes in the default controls presets ASAP ;) Share this post Link to post Share on other sites
Anachoretes 10 Posted July 23, 2013 I think you don't know the LOD flickering issue when you're quoting his specs I didn't mean flickering. This HW allows to use ultra settings. I think, all 'bottlenecks' in software for now(on a similar hardware). Share this post Link to post Share on other sites
SaOk 112 Posted July 23, 2013 Small object physics work nicely now, big thanks also for the other great changes. Now: Before: Share this post Link to post Share on other sites
St. Jimmy 272 Posted July 23, 2013 Please check via CTRL + / whether you already have the new exe.I will try to post about this change and some changes in the default controls presets ASAP ;) Oh that gun locking in gunships. I didn't know that even existed but that's good addition. I firstly thought that finally we can bind lock key that brings that green square out of the zoom/optics key. Very annoying to try locking with launchers because bringing the sights, zoom and locking are on the same key. "Lock or zoom" needs to be separated finally. Share this post Link to post Share on other sites
SaOk 112 Posted July 23, 2013 As new bug, the task notification hint stucked to my screen as grey boxes without text and symbols. Share this post Link to post Share on other sites
runekn 3 Posted July 23, 2013 Marid commander hatch animation is linked to driver seat: http://feedback.arma3.com/view.php?id=11866 Share this post Link to post Share on other sites
oukej 2910 Posted July 23, 2013 As new bug, the task notification hint stucked to my screen as grey boxes without text and symbols. True, this ugly bugger has slipped thru... or rather insidiously hid only to reappear later today in public in its full glory. It will be fixed exemplarily ;) Share this post Link to post Share on other sites
afp 1 Posted July 23, 2013 You may. Object Quality is largely CPU dependent. Even with a 3770k overclocked to 5Ghz you'll still hit bottlenecks very early. Just running around the editor as a single unit with nothing else out there, I can already watch my GPU get bottlenecked if I push Object Quality up. I hold frame-rate higher priority than graphical quality, and seeing as how all Object Quality does is use higher quality LOD's farther away, I feel it is wasted performance. It's not like that tree 200 yards away is worth all the extra CPU clock cycle time for what ultimately turns into less than 50 pixels on my screen. That to me is a waste. Agreed, huge performance impact with very little visual change... I lose even 20FPS sometimes, that's why I prefer to keep it "very low" or "standard"... Share this post Link to post Share on other sites
runekn 3 Posted July 23, 2013 (edited) KNOCKOUT!!! Resting after a fearsome battle: http://i.imgur.com/K2KJXE5.jpg Edited July 23, 2013 by runekn Share this post Link to post Share on other sites
oukej 2910 Posted July 23, 2013 This seemingly little tweak has just got even more stubborn :D "Lock or zoom" needs to be separated finally. In fact it is, only the update name of the function somehow didn't make it onto Steam. The "Lock" (still with the obsolete name "Lock or zoom"), lockTarget, is no longer zooming in your view and by default is assigned to [T]. Together with "Reveal Target" ,revealTarget. The former zooming function of "Lock or zoom" is separated into "Zoom temporary", zoomTemp, which you will find in the View section and which is assigned [RMB Hold] by default. Note: Not to be confused with (zoomIn) which provides slightly different functionality, e.g. zooms in also in optics. (We'll see if a merge of those two is feasible.) Bind the new keys manually or use the default preset for ARMA 3 to see the change. If you have any questions, don't hesitate to spam me :) Share this post Link to post Share on other sites
Tonci87 163 Posted July 23, 2013 KNOCKOUT!!! Resting after a fearsome battle: http://i.imgur.com/K2KJXE5.jpg Also a fine example of "vehicels don´t stay fliped" Share this post Link to post Share on other sites
Tankbuster 1746 Posted July 23, 2013 Functions viewer is borked. :( Share this post Link to post Share on other sites
royaltyinexile 175 Posted July 23, 2013 Functions viewer is borked. :( I think a version slipped out with an outdated version of Functions_F. We'll investigate and hopefully turn around a fix asap. I'm going to casually blame Moricky because I distracted him today by asking him to present the game to some journalists that visited BIS HQ. Although... wait.. perhaps then that would make it my fault. And that simply cannot be the case. :cool: Best, RiE Share this post Link to post Share on other sites
St. Jimmy 272 Posted July 23, 2013 This seemingly little tweak has just got even more stubborn :DIn fact it is, only the update name of the function somehow didn't make it onto Steam. The "Lock" (still with the obsolete name "Lock or zoom"), lockTarget, is no longer zooming in your view and by default is assigned to [T]. Together with "Reveal Target" ,revealTarget. The former zooming function of "Lock or zoom" is separated into "Zoom temporary", zoomTemp, which you will find in the View section and which is assigned [RMB Hold] by default. Note: Not to be confused with (zoomIn) which provides slightly different functionality, e.g. zooms in also in optics. (We'll see if a merge of those two is feasible.) Bind the new keys manually or use the default preset for ARMA 3 to see the change. If you have any questions, don't hesitate to spam me :) Thanks! I bind those keys and they are working like you said. Good job, one annoyance less :) Share this post Link to post Share on other sites
Tyl3r99 41 Posted July 23, 2013 arma 3 seems to be turning itself around :D i was worried for a second.... they always manage to do it... i love these daily updates lol i am already exited for tomorrows fixes let alone the full version. how is the progress on the equipment tab on the units page devs :) when this is added will this be able to support add-on weaponry and will we be able to customize clothing? i.e. change vests and backpack and hats vice versa Share this post Link to post Share on other sites
roberthammer 582 Posted July 23, 2013 What about the 5.1/Surround Fix? , it's kinda silly when i want to play arma 3 - i have to switch to 2 speakers :rolleyes: Share this post Link to post Share on other sites
V-zwo_Null 10 Posted July 23, 2013 Looks like zeroing of vehicle guns is bugged since update today. There is a difference of about 100 m. My target is 1000m away and the gun is zeroed at 1000m. Projectiles fly over the target. Share this post Link to post Share on other sites
petek 62 Posted July 23, 2013 Looks like zeroing of vehicle guns is bugged since update today.There is a difference of about 100 m. My target is 1000m away and the gun is zeroed at 1000m. Projectiles fly over the target. I've been finding that with the comanche guns for a while now Share this post Link to post Share on other sites
GoverningLaw 10 Posted July 23, 2013 (edited) Are the task notifications bugged in latest patch? When task is completed or assigned there is no text and the background area does not fade away. Anyone else seeing this? Sorry, missed the dev post about this. disregard. Edited July 23, 2013 by GoverningLaw Share this post Link to post Share on other sites
dr_strangepete 6 Posted July 23, 2013 vehicle seems broken. only returns unit name in or out of vehicle, unless vehicle is named previously in editor.breaks condition vehicle player != player Share this post Link to post Share on other sites
Anachoretes 10 Posted July 23, 2013 Can someone confirm that aiming deadzone is fixed in zooming view(4x scopes)? It seems to me that now works as expected. Share this post Link to post Share on other sites