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Anachoretes

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About Anachoretes

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    Gunnery Sergeant
  1. Anachoretes

    Advanced Helicopter FDM Feedback

    Right. But reaction for events is much worse. Sometime we need very smooth control but it's impossible if your framerate is low. I know, that the low CPU saturation is the known issue, but AFM is more demanding and we can detect the increased discomfort in the multiplayer modes.
  2. Anachoretes

    RHS Escalation (AFRF and USAF)

    By the way, thank you for adding side boxes with Arsenal, but. it would be great to have TAF radios, NV's, and another common stuff from vanilla for making an universal solution. Thanks.
  3. Anachoretes

    MP Game Mode Support Feedback

    1. Friendly squads ignoring helicopters. And game is not given any chance to understand how TO MAKE this properly. They calling for you, you landing before this squad and they just ignoring you, continuing the run(maybe, wrong helo, but no fk warnings about that). And what this transport mission means. What idiot would unmask an infantry platoon at a distance of 500 to object? Realy? 2. Performance of mission is too low, 40-60% of GPU is bottlenecked. It's very strange task to make fast landing with 20 fps. 3. Even with precision about 0.4 enemy MRAP can destroy 150kmh litllebird from the first shot. 4. My GhostHJawk guuners instead is a very stupid. They fire just somtime. I think it's a bad idea to make such missions based on your stupid AI. They don't even understand when to avoid landing helicopters, but it's just an areal trigger that start the behavior - "run or move away". They like a stupid animals, you can't just land on this sweet spot because they run over here and don't care. It's not realy immersive.
  4. Anachoretes

    Advanced Helicopter FDM Feedback

    Sorry, but what means VRS? I have are big issue with AFM. In editor, it just nice feature. But in real server, when your have 20 fps - just are hell. Input control is very important but what accuracy can be with 20 fps? I am just started Support misson,(and i have CPU 4600Mhz, large pages, trying different mallocs), but..this simple official mission is block my GPU on 40%. What? How people handle that? Or they not? And whats wrong with this Support missions? They tells me that i need to support my team and fly somewhere and transport squads about 500! meters! All right, i am landing close to the target squad.... and they just run forward. I neen to use radio? Click somewhere? Wating for something?
  5. Anachoretes

    RHS Escalation (AFRF and USAF)

    Helicopter AFM feedback. Mi24 group. Brakes is not working. Brakes hud icon is missing. Throttle level is not visible on extended helicopter HUD. KA-52 Brakes is not working properly.(Same as Kajman) AH and Boing(maybe all RED helicopters) Spawns in few meters down with pilot. Empty helicopter is on the ground level.
  6. Anachoretes

    Advanced Helicopter FDM Feedback

    1. You need to find the best activation time.(Start from the 100kmh and slowly search for altitude) 2. At this time you need to centering the helo - just leave the longitudinal force alone. 3. After the trigger "Failure" you need to start fighting with a speed by moving stick to your stomach. But don't push to much or you just roll over. Or you will loose speed too early. 4. Use pedals to save direction. 5. Lands as a skier. P.S. Arma have a big issue with collision helicopter damage - they explode almost....always. So this landing tutorial is not realistic, just stupidly hard. So, you need to make this again and again.
  7. Anachoretes

    Veteran mod (VTN) - announcement and WIP

    I have PO-4x24 and PSO-1 just under my hands... and you now...no darkening. TMR not making them real. Just more simple to use and clean. RO have zoom by mask. Arma is zooming everything. But this is not affect the gameplay. At all. Current engine, i am sure, is not good for that.
  8. Anachoretes

    Veteran mod (VTN) - announcement and WIP

    Yes, only you in the whole world was using are real scopes. Explaining to you for last time.. scope is 3D, not 2D, or fake 3D(I think the term coined by some students). Red Orchersta have are few fakes to represent zoom by mask. But it's not make him 3D. And mod that make shadow by mask is not make anything usefull or better, just ruin enviroment lightnings and flatting the vision. And shadows means that you loose the sight. Vanilla scopes represent this, TMS - is not. That's all your realism.
  9. Anachoretes

    Veteran mod (VTN) - announcement and WIP

    They completely 3D, if you really understand what's mean 3D. And they have "shadows". It's mean when your move, you lose the optical center by weapon inertia. And they looks more real, not just flat image on your screen. Maybe, you live in the flat world? I am not.
  10. Anachoretes

    Veteran mod (VTN) - announcement and WIP

    2D TMR is just a big mistake that even looks much worse. Where is the shadows on movements? Optics is totally dead. This one is living - And this is much more important for immersive than another stupid 2D overley on your screen.
  11. Anachoretes

    Veteran mod (VTN) - announcement and WIP

    Yeah, good luck for both of them. But I could not resist and did some comparison :). http://imgur.com/a/PF4HN/embed?background=f2f2f2&text=1a1a1a&link=4e76c9 It's not about good or bad, just what we(players) got right now. For my opinion, VTN shows the nice solution how to increase weapons immersive by working details and attachments. Also - 3D scopes is better. Submitted content richer(infantry). On the other hand, RHS shows the ideal texture resolution and mapping for outfits and guns, have better models and design decisions. Some new vehicles and interesting interiors. As for me, this things must be connected in the one large organism, but it's just are dreams.
  12. Anachoretes

    Veteran mod (VTN) - announcement and WIP

    Difference in that fact that VTN is crashed by some part of outfit. And i realy don't understend why it will released right now?
  13. Anachoretes

    RHS Escalation (AFRF and USAF)

    So, what's the plans guys? What we can expect and where we need to focusing in our feedback? Weapons, vehicles? Whether or not the scopes to be more 3D than now(without 2D UI and working with inertia and optic axes)? Whether or not the old imported models to be re-textured? New weapon mechanics, safe modes, etc. Wow, we need to wait something. :D
  14. Anachoretes

    RHS Escalation (AFRF and USAF)

    Vanilla Arma3Alpha have the same bug with floating wheels, but after few tickets they handle that. And we almost the black box testers. We don't know where is RV engine faults, and where is PhysX and so on.
  15. Anachoretes

    RHS Escalation (AFRF and USAF)

    He is alredy. Just use RHSUSF, that's all.
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