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petek

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About petek

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  1. petek

    Contact Expansion Feedback

    Hi No mods and Vanilla branch. Saw a youtube walkthrough and they didn't seem to have the same problem...... strange
  2. petek

    Contact Expansion Feedback

    Anyone else having issue with fire effects not showing up? I keep getting burned as all that shows is heat haze? cheers
  3. petek

    Arma 3 DLC - CONTACT

    Cheers mate
  4. petek

    Arma 3 DLC - CONTACT

    Hi all - I'm currently on the Dev branch - anyone know if the DLC will drop onto that too or do I need to switch to "normal"? cheers
  5. Thanks zukov. Weird.... I don't seem to get that outfit either in editor or arsenal. EDIT - found them as uniform items.... Doh!
  6. Am I missing something? Where are these new guerrilla clothes? Cheers
  7. petek

    Arma 3 DLC - CONTACT

    "for the spetznaz only this ? not even a Ifrit /t14 /Tempest repainted in green/russian camo?" If that's the case that's pretty "thin". Even if the plot is along the lines of "a few Spetznaz infiltrating the alien site" or whatever it doesn't give much option other than infantry only scenarios...... I too was hoping for some quality reskins of existing assets and an associated Faction (even if not used fully in the campaign)
  8. Hi I've pre ordered so I assume as it nears release date assets will be added to try? At the moment it's the ones listed in first post in the editor but will the rest eventaully be accessible in arsenal/garage? cheers
  9. petek

    Arma 3 DLC - CONTACT

    Well I've pre-ordered but please BIS don't take this as a vote for the small content/direction/assets etc.... I buy this purely to support BIS future development and continued bug fixes. There's much feedback on what the community wishes from future development/Arma 4 etc and this isn't the topic to reiterate that. I bought GM for the same reasons and that mostly served to remind me that AI still can't reverse a bloody tank 😉
  10. See that the ship cannon now has artillary computer rather than direct....... can we not just ever keep both options so players have options? Seems odd that the mortar has more options than the VLS or the Hammer. Also has anything changed regarding identifying empty vehicles? Was messing about in the editor testing the new missiles etc.. and spotters only call out occupied vehicles so cannot be targeted.... Oh ....and thanks for the free Encore stuff..... not here just to moan ;-)
  11. petek

    AI Discussion (dev branch)

    Apologies for going off topic but this is how I felt about the view distance changes that were implemented before APEX. Making a change that removed the ability of the player to adjust to the performance they personally felt was acceptable by having the ghastly "pop in" for objects over 2 km away...... I always have to play with the "set view distance 2 scripts" or adding it myself. Generally the more control the player easily has about adjusting the game was one of the things I loved about the series......... Having said that I've not stuck with any other game series for 17 years so please don't go changin' BIS ;-)
  12. "Tweaked: AI helicopter gunners are now more prone to use DAGRs and Scalpels (https://feedback.bistudio.com/T128103) " Does anyone know how this works? I did a few "gun runs" as pilot of blackfoot and AI gunner still doesn't select and use guided missiles (loaded with DAGRs and Scalpels) even when the gun is empty - still only when I (as the pilot) switch to the missles and command fire when locked. More mixed results observing same scenario with AI as both pilot and gunner and a seek and destroy waypoint - still seemed to mostly engage with gun but missles do seem to be used..... cheers
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