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Found 319 results

  1. Hello there, I have just discoevered, that if I use my arraow keys to navigate though the additional startup parameters section in the launcher, that the text jumps up and down. I recorded the bug with this little gif here: http://i.imgur.com/D25a5Ag.gifv To reproduce: Open the Launcher -> go to parameters -> type somehting into the last input field there, and restart the launcher. Then go right and left with the arrow keys, the text will bump up and down Regards Arkensor
  2. Is anyone else having trouble with collapsing the search function in the object type tab in the attributes window? I'm running several mods but none that alter the editor, so I doubt that's the issue here. Whenever I open attributes of a vehicle the drop down list of the search function in the object type tabe overlaps the other function, and it won't go away so I can't acces them.
  3. Rendering artifact around water transitions / cards: No mods used. I tried adjust most in-game settings with no solution found. (disabling AA, AF, water settings/caustics, AO) Depending on the direction (and/or distance) of my camera the lines change hue. System specs: Radeon Software Version - 16.2* Radeon Software Edition - Crimson Graphics Chipset - AMD Radeon R9 380 Series Memory Size - 4096 MB Memory Type - GDDR5 Core Clock - 980 MHz Windows Version - Windows 10 System Memory - 16 GB CPU Type - Intel® Core i5-2500K CPU @ 3.30GHz Driver specific: Radeon Settings Version - 2016.0223.1031.18888 Driver Packaging Version - 15.301.1901-160223a-299681E Provider - Advanced Micro Devices, Inc. 2D Driver Version - 8.1.1.1533 Direct3D® Version - 9.14.10.1171 OpenGL® Version - 6.14.10.13417 OpenCLâ„¢ Version - 2.0.4.0 AMD Mantle Version - 9.1.10.99 AMD Mantle API Version - 98309 AMD Audio Driver Version - 10.0.0.2 * I know 16.2 is not the latest, however 16.4 and 16.3.2 have problems with some programs I use. If it's absolutely necessary I can upgrade to test then downgrade again, but I'd rather avoid doing that yet again this week.
  4. I recently started playing with the 3D editor and think that I stumbled on a bug. I guess this must be the right place to post this since the bug tracker is still offline. Placing a drone (without a player character to control it) in the 3D editor and then right-clicking it and selecting the "play as character" option has an interesting effect for me. When I crash the created drone, no game over screen appears. Instead, the screen becomes blurry. The menu where you can restart or return to the editor is missing. Pressing escape doesn't help. I cannot go back to the editor or close the game because the menu interface is gone. This does not happen with drones that are controlled via a drone terminal by a character. I tried this with the MQ4A Greyhawk and AR-2 Darter drones. Edit: Nevermind, I am pretty sure I found the reason behind this. Using the regular 2D editor you cannot make the "autonomous" class of vehicles player characters. They are obviously not meant to be directly player controlled, therefore the "play as character" option does not work properly in 3D editor. I guess I will report this using the bug tracker when it is up again. This is what it looked like when I crashed the drone. I had to close the game manually:
  5. I keep getting this problem when I first launch arma 3 launcher, it says that arma 3 is running and I can't do anything to my mods. This is a serious problem for me since I have to switch my mods a lot for testing out mods and sorts. I've checked my task manager and arma isn't running in the background.
  6. Hello i recently tried to host a server on minidayz.And Ive encountered hour upon hour of Annoying Bugs I have gotten frankly sick of it and hope For them to be fixed. These Bugs Make The game unplayable ! Bugs/Glitches ----------------------------------------------------------------------------------------------------------- { Servers Bugging out } After about 1-9 hours *More or less * The lootable buildings bug out Spawning loot Rapidly and Houses are Un-enterable Restarting the server dosent fix the problem. Only solution is to completely delete server and re-download files (Servers Online but Not connectable) If Servers Are Hosted for a multitude of days They will Say online and be shown on the server list but will not allow players to connect ----------------------------------------------------------------------------------------------------------- Save System Occasionally Logging off the Server Correctly Dosent Save your gear on exit / Losing connection dosent save gear Aswell -----------------------------------------------------------------------------------------------------------] Please Fix these Bugs to allow Minidayz Mp To be MODERATELY playable! :(
  7. Hi BI! Sometimes when the unit running inside the building they appear outside the wall and when his position get updated he disappear. This issue is exist with your avatar too. On the left side i visualize how it's working now. On the right side, how it should be. The correction should happen before the rendering of the frame. I know that is not that simple, but this issue has major impact on the gameplay. It could reveal units position inside the building. Are you aware of this issue? Could you estimate when it's get fixed? Apex or post Apex or maybe never? Are you planning to fix it? More examples coming. Feel free to add. Edit: Maybe it's just for me, because sometimes i have <20 FPS.
  8. gmangnall

    Transport Module

    Does anyone else have a problem whereby if you use the transport module and board a helo, you cannot issue any commands until you have selected the unload location? This behaviour even stops you zooming your map out so that it takes ages to scroll to the location you want to go to. This bring three further complications - 1) after a period of time (seems to vary but around 30 seconds on average) you get thrown out of the helicopter - usually before you have scrolled to the locatoin 2) You cannot call AI to get on board if you are group leader, so you need to remember to get them to board BEFORE you do (and the helo does not wait around forever). 3) If you get shot whilst in the helicopter then your game is pretty much goosed as your menu and cross hair will permanently stuck on trying to select an unload point, which you cant do as you are not IN the helo anymore, nor can you use the menu to get back in either. This behaviour continues after respawn too - so the only option seems to be to leave the game.
  9. I'm Having this issue with the Eden since RC, i just can't click on the black menus screens. the only way to use then is to use the arrow keys to select the one i want and press arrow key right. it's strange because even on hovering over the menu it does not highlight the selection, neither let me click it. the issue is with ALL of these menus on the eden new windows (not the video options ,audio or controls options ).
  10. I'm trying to enable respawning in my mission, and I want the player to be able to choose where they spawn. So I enabled "Custom respawn position" from the dropdown in the multiplayer attributes menu, and selected the "choose respawn position" checkbox. But if I start a mission in multiplayer, there is no gui to select your respawn position, and when I return to the editor, the box is unchecked. It also happens if I exit the editor and reload the map. This is incredibly frustrating and is driving me crazy. Here is a link to the mission.sqm; https://mega.nz/#!QRFRyYiB!9cLRRDJ_YKToDMRyjKrtQ3CEVLHpkylYYLfRjd77jpI
  11. After repairing my Windows 7, ARMA3 is the only application I have that does NOT have any sound whatsoever. Some things I tried (can't even list all of them!): Played around with audio devices in device manager (updated drivers, uninstalled all but one audio device) Direct X update. AMD updates. Realtek updates, uninstalls and reinstalls. Fiddled around for a loooong time in the Realtek application. Did a ton of random stuff found on google such as "troubleshooting compatibility," reinstalling ARMA (and deleting the folder manually), unplugging USBs, deleting the files in My Documents, etc. Installed openAL. Heck, I even tried doing the Windows Media Player setup (which I never use) Played around in the BIOS (only had one weird option) Additionally, Breaking point (which uses a separate launcher) and DayZ (a stand alone ARMA2 game) also have no sound! What can this be?! Every other program and game have sound with no issues. Any ideas? Thank you! PS (obviously reinstalling windows on a clean partition might help, but there's a reason why I cannot do that and why I am asking for help. Please don't recommend it.)
  12. Donald Flatulence

    Extreme shadow bug in Arma 3

    http://steamcommunity.com/sharedfiles/filedetails/?id=603876301 Hey all, Please see the above link/photo Put simply, my shadows are being drawn in an absolutely random manner, with lots of rapid spiking. I really can't think of anything more than updating my drivers and modifying my video settings, so has anyone got any other ideas? Note this is a vanilla install, no mods. Thank you far any and all suggestions, Ed
  13. Has anyone noticed mods gone missing between branch switches? It seems some mods get deleted and then have to be redownloaded during these changes (happens automatically). I haven't pinned down exactly how or why, but i've noticed mod folders completely disappear from the ARMA root folder (not just in the launcher...) If anyone has any insight, i'd appreciate it and maybe a way to stop this from happening... Thanks all.
  14. Report a bug here: If you treat yourself without primary weapon, the action will be stacked and you cannot move anymore and just crouching there. (you can still turn, but cannot move or switch other things) Of note, I did not test whether the bug is due to no primary weapon or holding second weapon; and the reason why this guy did not have primary weapon is that I remove his primary weapon. I cannot figure out potential reason, I guess it was due to the order of action after the action of treatment, i.e., hold primary weapon or so. Nevertheless, I hope the development team could check this problem. Dragon Zen
  15. Up until now, I've been able to retexture plate carriers for NATO without a problem. However, after the Personal Protection update rolled out on devbranch, I haven't been able to change textures for the "V_PlateCarrier1_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrierGL_rgr", and "V_PlateCarrierSpec_rgr". CfgWeapons_NATO: /// Vests class V_PlateCarrier1_rgr: Vest_NoCamo_Base { author = "$STR_A3_Bohemia_Interactive"; _generalMacro = "V_PlateCarrier1_rgr"; scope = 2; displayName = "$STR_A3_V_PlateCarrier1_rgr0"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; descriptionShort = "$STR_A3_SP_AL_III"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\A3_Aegis_F\Aegis\characters\BLUFOR\data\vests_rgr_co.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply140"; mass = 80; hiddenSelections[] = {"camo"}; class HitpointsProtectionInfo { class Chest { HitpointName = "HitChest"; Armor = 16; PassThrough = 0.3; }; class Diaphragm { HitpointName = "HitDiaphragm"; Armor = 16; PassThrough = 0.3; }; class Body { hitpointName = "HitBody"; passThrough = 0.3; }; }; }; }; class V_PlateCarrier1_mtp: V_PlateCarrier1_rgr { author = "$STR_A3_Night515"; _generalMacro = "V_PlateCarrier1_mtp"; displayName = "$STR_A3_V_PlateCarrier1_mtp0"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_mtp_CA.paa"; hiddenSelectionsTextures[] = {"\A3_Aegis_F\Aegis\characters\BLUFOR\data\vests_mcamo_co.paa"}; }; class V_PlateCarrier2_rgr: V_PlateCarrier1_rgr { author = "$STR_A3_Bohemia_Interactive"; _generalMacro = "V_PlateCarrier2_rgr"; scope = 2; displayName = "$STR_A3_V_PlateCarrier2_rgr0"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_2_CA.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest01.p3d"; descriptionShort = "$STR_A3_SP_AL_IV"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\A3_Aegis_F\Aegis\characters\BLUFOR\data\vests_rgr_co.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest01"; containerClass = "Supply140"; mass = 100; hiddenSelections[] = {"camo"}; class HitpointsProtectionInfo { class Chest { HitpointName = "HitChest"; Armor = 20; PassThrough = 0.2; }; class Diaphragm { HitpointName = "HitDiaphragm"; Armor = 20; PassThrough = 0.2; }; class Body { hitpointName = "HitBody"; passThrough = 0.2; }; }; }; }; class V_PlateCarrier2_mtp: V_PlateCarrier2_rgr { author = "$STR_A3_Night515"; _generalMacro = "V_PlateCarrier2_mtp"; displayName = "$STR_A3_V_PlateCarrier2_mtp0"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_2_mtp_CA.paa"; hiddenSelectionsTextures[] = {"\A3_Aegis_F\Aegis\characters\BLUFOR\data\vests_mcamo_co.paa"}; }; class V_PlateCarrierRecon_rgr: V_PlateCarrier1_rgr { author = "$STR_A3_Bohemia_Interactive"; _generalMacro = "V_PlateCarrierRecon_rgr"; scope = 2; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; displayName = "$STR_A3_V_PlateCarrier1_rgr_V_PlateCarrier_Kerry0"; model = "\A3\Characters_F_EPA\BLUFOR\equip_b_vest_kerry.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\A3_Aegis_F\Aegis\characters\BLUFOR\data\vests_rgr_co.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F_EPA\BLUFOR\equip_b_vest_kerry.p3d"; containerClass = "Supply120"; mass = 80; hiddenSelections[] = {"camo"}; }; }; class V_PlateCarrierRecon_mtp: V_PlateCarrierRecon_rgr { author = "$STR_A3_Night515"; _generalMacro = "V_PlateCarrierRecon_mtp"; displayName = "$STR_A3_V_PlateCarrierRecon_mtp0"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_mtp_CA.paa"; hiddenSelectionsTextures[] = {"\A3_Aegis_F\Aegis\characters\BLUFOR\data\vests_mcamo_co.paa"}; }; class V_PlateCarrierGL_rgr: Vest_NoCamo_Base { author = "$STR_A3_Bohemia_Interactive"; _generalMacro = "V_PlateCarrierGL_rgr"; scope = 2; displayName = "$STR_A3_V_PlateCarrierGL_rgr0"; picture = "\A3\Characters_F_Mark\Data\UI\icon_carrier_gl_rig_grn.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_carrier_gl_rig.p3d"; overviewName = "$STR_B_SOLDIER_GL_F0"; overviewPicture = "\A3\Data_F_Mark\Images\watermarkInfo_page09_ca.paa"; descriptionShort = "$STR_A3_SP_ER"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\A3_Aegis_F\Aegis\characters\BLUFOR\data\carrier_gl_rig_rgr_co.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_carrier_gl_rig.p3d"; containerClass = "Supply140"; mass = 100; hiddenSelections[] = {"camo"}; class HitpointsProtectionInfo { class Neck { hitpointName = "HitNeck"; armor = 8; passThrough = 0.5; }; class Arms { hitpointName = "HitArms"; armor = 8; passThrough = 0.5; }; class Chest { hitpointName = "HitChest"; armor = 94; passThrough = 0.6; }; class Diaphragm { hitpointName = "HitDiaphragm"; armor = 94; passThrough = 0.6; }; class Abdomen { hitpointName = "HitAbdomen"; armor = 16; passThrough = 0.3; }; class Pelvis { hitpointName = "HitPelvis"; armor = 16; passThrough = 0.3; }; class Body { hitpointName = "HitBody"; passThrough = 0.6; }; }; }; }; class V_PlateCarrierGL_mtp: V_PlateCarrierGL_rgr { author = "$STR_A3_Bohemia_Interactive"; _generalMacro = "V_PlateCarrierGL_mtp"; displayName = "$STR_A3_V_PlateCarrierGL_mtp0"; picture = "\A3\Characters_F_Mark\Data\UI\icon_carrier_gl_rig_mtp.paa"; DLC = "Mark"; hiddenSelectionsTextures[] = {"\A3_Aegis_F\Aegis\characters\BLUFOR\data\carrier_gl_rig_mcamo_co.paa"}; }; class V_PlateCarrierSpec_rgr: Vest_NoCamo_Base { author = "$STR_A3_Bohemia_Interactive"; _generalMacro = "V_PlateCarrierSpec_rgr"; scope = 2; displayName = "$STR_A3_V_PlateCarrierSpec_rgr0"; picture = "\A3\Characters_F_Mark\Data\UI\icon_carrier_spec_rig_grn.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_carrier_spec_rig.p3d"; DLC = "Mark"; descriptionShort = "$STR_A3_SP_AL_V"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\A3_Aegis_F\Aegis\characters\BLUFOR\data\carrier_gl_rig_rgr_co.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_carrier_spec_rig.p3d"; containerClass = "Supply100"; mass = 120; hiddenSelections[] = {"camo"}; class HitpointsProtectionInfo { class Neck { hitpointName = "HitNeck"; armor = 8; passThrough = 0.5; }; class Arms { hitpointName = "HitArms"; armor = 8; passThrough = 0.5; }; class Chest { hitpointName = "HitChest"; armor = 24; passThrough = 0.1; }; class Diaphragm { hitpointName = "HitDiaphragm"; armor = 24; passThrough = 0.1; }; class Body { hitpointName = "HitBody"; passThrough = 0.1; }; }; }; }; class V_PlateCarrierSpec_mtp: V_PlateCarrierSpec_rgr { author = "$STR_A3_Bohemia_Interactive"; _generalMacro = "V_PlateCarrierSpec_mtp"; displayName = "$STR_A3_V_PlateCarrierSpec_mtp0"; picture = "\A3\Characters_F_Mark\Data\UI\icon_carrier_spec_rig_mtp.paa"; DLC = "Mark"; hiddenSelectionsTextures[] = {"\A3_Aegis_F\Aegis\characters\BLUFOR\data\carrier_gl_rig_mcamo_co.paa"}; }; CfgWeapons: class CfgWeapons { class Uniform_Base; class UniformItem; class Vest_NoCamo_Base; class Vest_Camo_Base; class VestItem; class V_BandollierB_khk; class V_Chestrig_khk; class ItemCore; class HeadgearItem; class H_HelmetB_plain_mcamo; class H_Booniehat_khk_hs; class H_Cap_oli_hs; #include "CfgWeapons_CTRG.hpp" #include "CfgWeapons_GUER.hpp" #include "CfgWeapons_NATO.hpp" }; And CfgPatches: // Config class CfgPatches { class A3_Aegis_F_characters_BLUFOR { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F","A3_Characters_F_beta","A3_Characters_F_Gamma","A3_Characters_F_Bootcamp","A3_Characters_F_EPA","A3_Characters_F_EPB","A3_Characters_F_EPC","A3_Characters_F_Mark"}; }; }; Anything I'm doing wrong?
  16. I started to play the story Arma 3 after 2 years since i bought it. All fine until i died by a mine in Adapt > Signal lost mission the time the mission ended. I pressed continue to the next mission and the mission start but after 2 sec i am dead from the last mission, because i died at the ending of the last mission. With few words the "Signal lost" mission triggered the end successfully and after that i died by a mine in the mountain. The next mission starts and in 2 sec i die in the moral. (In the war words) So i can't continue campaign any more. I tryed to play Signal mission again to step automatically to the next mission as default by no dying this time, but i die again after 2 secs in the next mission. Also, there was no saves for the Signal mission, i had to play the mission from the begining.
  17. This really isn't the buggest issue but it does irritate me a small bit. My Track IR5 works perfectly fine that's not the real issue. Before players could see my head movment being translated form my Track IR5 but now it seems no one can see it at all. Has anyone else had this experience?
  18. Hey all, This is something that's been bugging me for a while now (since I started the campaign, in fact). In the single player campaign, the lighting is very different to how it is in a single player mission, in multiplayer or in the editor. In the campaign, all the light colours with any sort of light on them are seriously washed out and bleached out, to the extent where all I can see is a whitish yellow colour, no textures or anything. I've done some testing, and made an imgur album of 3 images, showing the same location at the same hour and time of year. As you'll see, the campaign screenshot shows the building much brighter and whiter compared to the other two. It detracts from my game experience - it makes it very difficult to hit enemies in towns or buildings where the white glare is so strong that I can't see them properly. Here is the imgur album: https://imgur.com/a/i5JY9 Any help sorting this would be much appreciated, thanks!​
  19. It worked yesterday and now all by a sudden none of the if:s work anymore... It was part of another script and I tried move it around and even putting it in a solo script and still doesn't work. Can anyone help me out? _target = _this select 0; _caller = _this select 1; _lie = "willLie"; if(side _caller == west) then{ _caller sideChat "Hello sir. Have you seen anything suspicious today?"; sleep 1; if(_lie == "willLie") then{ _target switchMove "HudBriefing_think"; sleep 1; _say = ["civNo1","civNo2","civNo3"] call BIS_fnc_selectRandom; _target directSay _say; sleep 2; _caller sideChat "Ok, have a nice day then." sleep 1; } else { _say = ["civYes1","civYes2","civYes3"] call BIS_fnc_selectRandom; _target directSay _say; _target switchMove "HudBriefing_pointLeft"; _mark setMarkerAlpha 1; hint "A civilian has tipped the hunted off.\nMap Updated..."; sleep 1; }; }; _lie is set from another script and work as it should.
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