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kripto202

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About kripto202

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  1. kripto202

    having trouble with some errors

    http://pastebin.com/DhPUXziA RPT file
  2. I am trying to troubleshoot what could be causing this weird error on my custom mod for my unit. I keep getting this weird error when i load to the main menu talking about iteminfo.scope. Could someone help look at my configs find what could be causing the problem. If someone could also help explain hitpoints and where I should put them in, it would be really helpful. https://drive.google.com/open?id=0Bx9A54dNGq2rOFpBeTB1ZVZsTEE You can see the full mod on the steam workshop http://steamcommunity.com/app/107410/workshop/
  3. kripto202

    Vcom AI V2.0 - AI Overhaul

    any news on updating on the workshop?
  4. One thing I have noticed, there isn't a option to make waypoints permanent. AFAIK you have it fade out after a few seconds right now for the waypoints option.
  5. yup the only thing that was the same was default but that had nothing inside the folder anyway. I even made sure I am running the recent framework.
  6. I keep getting this error on the server http://pastebin.com/4FmJj4p4 and it prevents me from changing anything on the custom difficulty and it won't let me launch the server.
  7. I keep getting this problem when I first launch arma 3 launcher, it says that arma 3 is running and I can't do anything to my mods. This is a serious problem for me since I have to switch my mods a lot for testing out mods and sorts. I've checked my task manager and arma isn't running in the background.
  8. There are a few things that causes some important mods to break, TFAR and ACE. They found somethings that needed to be fixed that is related to EDEN. If anything, that needs to be fixed right away in a hotfix.
  9. kripto202

    Removal of the 2D Editor

    I think they should keep the 2d editor but more allow export for the 2d to 3d and the other way around. This can allow old mission to be reworked in eden.
  10. kripto202

    Backpack Re-texture.

    I'm not sure what I'm doing wrong. Can someone help me? http://pastebin.com/mkCFn5FJ
  11. I'm having trouble with my config in retexturing backpacks. Can someone help me? class CfgPatches { class 2cr_uniform_Config { units[] = {"";}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F"}; author = "kripto202" }; }; //************************************************************************************************************************************************************************************************ //***** Factions ********************************************************************************************************************************************************* //************************************************************************************************************************************************************************************************ class cfgFactionClasses { class Custom_Faction { displayName = "2nd Cavalry Regement"; priority = 3; // Position in list. side = 1; // Opfor = 0, Blufor = 1, Indep = 2. icon = ""; //Custom Icon }; }; class UniformSlotInfo { slotType = 0; linkProxy = "-"; }; class CfgVehicles { //************************************************************************************************************************************************************************************************ //***** Units ********************************************************************************************************************************************************* //************************************************************************************************************************************************************************************************ class B_Soldier_F; class Custom_Uniform: B_soldier_F { author = "kripto202"; _generalMacro = "B_soldier_F"; scope = 2; displayName = "2CR Rifleman"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "2CR Men"; faction = "2nd Cavalry Regement"; model = "\A3\characters_f\BLUFOR\b_soldier_01.p3d"; //Default NATO uniformClass = "2cr_uniform"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"2cr_uniforms\Data\ocp_2cr.paa"}; weapons[] = {"Throw","Put"}; respawnWeapons[] = {"Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; }; }; class cfgWeapons { //******************************************************************************************************************************************************************************************** //***** Uniforms ***************************************************************************************************************************************************** //******************************************************************************************************************************************************************************************** class ItemCore; class UniformItem; class Uniform_Base: ItemCore { class ItemInfo; }; class 2cr_uniform: Uniform_Base { scope = 2; displayName = "2CR OCP Combat Uniform"; picture = "\A3\characters_f\data\ui\icon_u_b_combatuniform_mcam_ca.paa"; model = "\A3\characters_f\Common\Suitpacks\suitpack_universal_F.p3d"; class ItemInfo : UniformItem { uniformClass = "Custom_Uniform"; containerClass = "Supply50"; mass = 50; }; }; //************************************************************************************************************************************************************************************************ //***** Vests ********************************************************************************************************************************************************* //************************************************************************************************************************************************************************************************ class VestItem; class Vest_Camo_Base: ItemCore { class ItemInfo; }; class 2CR_vest: Vest_Camo_Base { scope = 2; displayName = "2CR OCP Platecarrier"; picture = "\A3\characters_f\data\ui\icon_v_plate_carrier_1_ca.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_Vest01"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\2cr_uniforms\Data\vests_2cr.paa"}; class ItemInfo: VestItem { uniformModel = "A3\Characters_F\BLUFOR\equip_b_Vest01.p3d"; containerClass = "Supply120"; mass = 80; armor = "5"; passThrough = 0.3; hiddenSelections[] = {"camo"}; }; }; //*****************Backpacks********************* class B_Carryall_Base class 2CR_OCP_Carryall : B_Carryall_Base { displayname = "2CR OCP Carryall"; picture = "\A3\weapons_f\Ammoboxes\bags\data\ui\icon_b_c_tortila_mcamo.paa"; model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Tortila.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\2cr_uniform\data\backpack_tortila_cbr_ocp.paa"}; }; class B_AssaultPack_Base class 2CR_OCP_AssaultPack : B_AssaultPack_Base { displayname = "2CR OCP Assault Pack"; picture = "\A3\weapons_f\Ammoboxes\bags\data\ui\icon_b_c_compact_mcamo_ca.paa"; model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Compact.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\2cr_uniform\data\2cr_assault_ocp.paa"}; }; class B_Small_Base class 2CR_OCP_Small : B_Small_Base { displayname = "2CR OCP "; picture = "\A3\weapons_f\Ammoboxes\bags\data\ui\icon_b_c_small_mcamo.paa"; model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\2cr_uniform\data\backpack_small_ocp.paa"}; }; class B_gorod_Base class 2CR_OCP_gorod : B_gorod_Base { displayname = "2CR OCP "; picture = "\A3\weapons_f\Ammoboxes\bags\data\ui\icon_b_c_gorod_khk_ca.paa"; model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Gorod.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\2cr_uniform\data\backpack_gorod_cbr_ocp.paa"}; }; class B_Fast_Base class 2CR_OCP_Fast : B_Fast_Base { displayname = "2CR OCP "; picture = "\A3\weapons_f\Ammoboxes\bags\data\ui\backpack_ca.paa"; model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Fast.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\2cr_uniform\data\backpack_fast_cbr_ocp.paa"}; }; };
  12. kripto202

    Combat Space Enhancement 0.2

    agm and now this? Something seems off here.
  13. kripto202

    LEA - Loadout Editor for ArmA 3

    I'm trying to get my unit's mod pack as part of the addons but it won't load them all. Are you guys going to have it where it would just look up all the mods instead of this over complex addon thing?
  14. kripto202

    ARMA 3 Addon Request Thread

    maybe the mk16 and mk17 series would be very helpful
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