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About DancZer

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    Gunnery Sergeant

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  1. At the beggining of the Mine VR you don't have toolbox. I'm talking about when you have to put 4 mines on the marked area and then the cut-scene comes when first enemies and then friendlies comes. I checked the instructor, friend, box but no toolbox near. So those friendly units doesn't count? Should i disable the mines with my own body?
  2. ho do i disable the mines before allays come?
  3. DancZer

    Steam achievements

    Hi everybody! I try to get the Collateral damage - Completed the 3 VR simulations in Showcase Laws of War without any collateral damage. but i can't do it. I finished all the VR simulations without dying and killing/damaging civilians but nothing. Is the "friendly interrupting my mine filed" part in the mine simulation an exception? What is the definition of the collateral damage for this achievement? Thank you in advance!
  4. DancZer

    Feedback Thread

    So what you say is for example the loadout should be a higher level "loadout" and in each loadout you can use your skill points differently?
  5. DancZer

    Feedback Thread

    works same as in A3. You will see only those servers on that tab on which your friends are playing.
  6. DancZer

    Feedback Thread

    Could you improve the player roulette? I think it's not fair playing against +10 level higher players. I got the same xp even if i take down lower or a higher level enemy. Higher level players kill the lower level players easier therefore they get more and more xp and the gab become wider. It would be more balanced if the lower level player gets more xp when kills higher level player and the opposite way. This means that the high level players will not "farm" the lower ones.
  7. DancZer

    Feedback Thread

    Bonus idea form air drop for attacker in raid: uav feed? Could you add a popup question: "do you want to punish the friendly fire?" when somebody dies by the teammates? Let the dead person decide that he wants to punish or not. It happened multiple times that i thrown a grenade and i shout to the von: "fire in the hole", but they run in and died. And then they said: "sry my bad", but that doesn't matters, because you receive -1000 points, no matter what. ?
  8. I'm not sure it is a bug or a missing implementation, but Wy-55-Hellcat fort camera is not lockable (Ctrl+T) like the UAV cameras. When I'm sitting inside (as a pilot, copilot) the camera looks as it's locked, but in the camera view it isn't. I also noticed that as a copilot the trackir is totally broken. It's always looks in the same direction relative to world and when the heli turns it's behave strange! :D Can somebody confirm these? Edit: For the first, i haven't tested the Kajman and Blackfoot. Maybe they miss the lock ability too.
  9. DancZer

    Jets DLC documentation

    Could anybody help with the Black Wasp? I don't know how to use the laser of the jet. It's always pointing down/forward and i couldn't rotate it or maybe i want to use it wrong. Could somebody explain how it supposes to work? Thank you in forward!
  10. OMG, thank you! Nothing says that is should hold it, not even the help. The action says "Launch" and noting about Attach/Positioning. Maybe with the name Attach/Position i would find out that i should hold. For me the "Launch" means launch. Single action which trigger the launching of the catapult.
  11. Does anybody have problem with the Jet DLC showcase? I can't take off because the launch is not active. I go near the hook and nothing. I go further and i can go through the staff front of me. I did a turn and try it again. It is same every time and i unable to take of with the catapult. Edit: Attach to catapult is not available in the action menu. Only the Launch. Edit2: Also the Right Panel mode is always available in the action menu, even if i'm on foot. Ticket: https://feedback.bistudio.com/T124696
  12. DancZer

    Tanks - Fire-control system

    Tanks fire control?! Tanks fire control. Tanks?! Tanks! Thanks!
  13. DancZer

    LOD Discussion

    maybe they will once the 64bit version rollout.