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tpM

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About tpM

  • Rank
    Gunnery Sergeant

core_pfieldgroups_3

  • Interests
    drawing, playing guitar, sound editing, reading
  • Occupation
    student, AC(S)E 3 dev

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  • Gender
    Male

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  • Biography
    :)

Recent Profile Visitors

647 profile views
  1. Yours look much moar vibrant. Not to mention those happy trees in the background. Great job!
  2. tpM

    Faces of War [WW2]

    #facesofwarmasterrace
  3. tpM

    Faces of War [WW2]

    Extra kudos to Lancey because it's not easy to find proper references for this gun (The Mighty Type 92).
  4. tpM

    RHS Escalation (AFRF and USAF)

    Kick ass work my mates!
  5. tpM

    Faces of War [WW2]

    Hey Barden, As the Main High Grand Chief Quality Assurance Enforcer And Superior Captain Boss of this Mod, I'd like to ask you to pinpoint what exactly are you talking about. Perhaps showing it on RL reference images. Thx. Friendly embrace and kisses, Miska
  6. tpM

    Faces of War [WW2]

    Don't worry, you will get every existing and even non-existing variant of it.
  7. Mmmhhh.... those good old times. The times of exploration. mwahh edit: I just want to remind BI to concentrate on this: https://feedback.bistudio.com/T126898
  8. Hey Do you have plans to add specific behaviour to machinegunners / support gunners so that they would stay a bit behind, suppressing the enemy? I know the AI already cover each other, but the role of a Mgunner should be highlighted a bit more. Regular units could rely more on them for providing the base of fire. IIRC bCombat had a similiar feature. Keep up the good work mate.
  9. ^Yeah. Everybody who watched Kelly's Heroes knows this perfectly well.
  10. I really hope those guns were used in a recording session!
  11. tpM

    Faces of War [WW2]

    We have 2 already... @giallustio & @Cype_Revenge. I'm telling you, it's way more than enough! :D
  12. tpM

    Faces of War [WW2]

    Mostly. But there are days when I say: "baby, I was a bad bad boy: punish me!" And then I just throw myself backwards with my arms held up, and she returns from the kitchen with a huge wooden spoon and an evil grin on her face. I won't go into details.
  13. I think BI's next step regarding terrains should be an implementation of seasons changing. This would require only one terrain, but the objects and certain textures/layers would require unique and new settings. Fruits could appear on trees, leaves should change colour then fall, snow should replace rain below C°0, then snow layers should form, similiar to how is it in VBS:
  14. tpM

    Faces of War [WW2]

    ^ Hi, Since those sounds were implemented through our scripted system and not the normal Arma protocol, you can't find them under voices / arsenal.
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