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  1. Faces of War [WW2]

    EDIT: Jokes aside if they do plan to do them, they would also need a .50 cal model which I know they'll be able to get one using BI's model, however I feel Faces of War is one of these teams that likes doing it for themselves so they might make their own .50 cal if they do end up doing it. Otherwise it's entirely up to them!
  2. Global Mobilization

    Yes as R0adki11 said against really to ask, but you're better of always assuming that the instant response will usually be: When it's ready™
  3. Easiest way is visiting our discord and going into detail about the bug (E.g. How did you produce the bug and what occurs) https://discord.gg/cVfazAc It would be nice to flesh out the navy but in all honesty there are no plans at all to do so. We would need the models and the time to integrate, since we don't have any boat models beyond our PBR, Sampans and the fictional Vietnamese patrol boat. Would also be nice having more maps to utilise the functionality beyond river patrols like coastal regions beyond just our older maps being surrounded by water.
  4. You would have to look into the actual mission you were playing to see what other requirements you need mate :) E.g.
  5. Yes there are definitely issues between UNSUNG and ALiVE although as far as I've been told our problems go deeper than can be simply said. As I've been told we'll need someone confident and fully knowledgeable about ALiVE to help sort out our issue and figure what we'll need to do on our end to solve the problem and fix compatibility with the mod.
  6. Yes this is the same mod although our team member who was around during those days recently retired from the team (sgt_savage the op of this thread!), but he's still hanging around and listening to both progress and community feedback :)
  7. If someone steps up to do it! EDIT: We do have higher priority stuff we're getting re textured though so Marine Hueys are fairly low on a list for now. They'll just have to enjoy their new CH-53 toy for now :)
  8. Believe we have a C-123 Provider still behind the scenes back from ArmA 2 although in need of recovery or maybe even in a state where it's too much effort to bring back. C-119 don't believe we have a model for that at all.
  9. 1. Yes mate! Only mission side though there is no way to disable globally: http://steamcommunity.com/groups/theunsungvietnamwarmod#announcements/detail/1456215383012410430 < Put the code provided in any Init afaik. 4. Yes like Pookie said if you can provide which GL we'll be able to help as we've recently fixed a lot of our grenade launcher sights. I assume you're reffering to the Underbarrel Grenade launcher sights though? If you are they are still in the works and my suggestion currently is try to learn them in hip firing as most engagements in UNSUNG usually happen within short ranges anyway so for now the more you use it, the more you don't ever need a sight :)
  10. http://cs.finescale.com/fsm/modeling_subjects/f/16/t/83811.aspx /\ Not sure how extensively reliable but DOES seem to provide some input on the matter stating the Nighthawk & Firefly UH-1s which were D & H variants. Definitely a TONNE of those pics show the 50 cal armed on the D or H variant, including "pictures of them in action" when on mission (Again reliability may come into question but if they are real and period correct you have pictures of both the variant with it and it's use in combat).
  11. Faces of War [WW2]

    Good discussion definitely, but I personally would assume totally up to the mod maker to focus whether or not they like to go for more exact realism or gameplay. You have to remember that with ACE turned on the inventory system is managed with a complete complication in mind. It would be most likely that FOW had built their uniforms and equipment to be true to how many pouches the character is carrying. Although you would have to make sure simple stuff like Airborne uniforms being slightly able to carry more than a standard uniform because of the pockets, and maybe including the bandoleer to an Airborne vest to stick to the principle that the soldier carries the ammo on his webbing, you have to remember that they don't take into account initially then working with an ACE expert to figure out how much the weight since I would assume they make sure it fit an arma 3 medkit or two, like they stated, leaving the backpack for any extra gear. Not sure if they have an ace expert on their team or not, but your arguments seem to be working off the basis like they have one by default when the maybe don't or aren't aware! Not entirely a problem as it's part of the discussion but definitely something to take into consideration.
  12. Faces of War [WW2]

    Yeah you just have to look around for maps whilst I believe most of the community fall back on a mix of the IFA and I44 maps for missions both single player and multiplayer involving WW2 but there should be more I believe like using maps such as Altis, Stratis or Malden for a Greece campaign of sorts? Definitely take a look around there are plenty of maps both out already and still in development for use with WW2, honestly if you look aside the modern buildings which with an eden module that allows you to actually remove, walls, buildings and foliage of any sorts mission makers can actually create any map their way (as long as they have access to the assets to do so).