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Barden

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About Barden

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    noah.barden22
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    http://steamcommunity.com/id/nakkas22/

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    Australia
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    Games and stuff

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  1. Whilst I agree with the maxRange increase on those large guns, the decreasing of range of the Shermans makes no sense. Shermans would happily lob HE or WP rounds at that distance to kill a flak gun firing at it. The Optics in the Sherman (Or most American vehicles) are set up for exactly that, to act as Artillery when need be because the target you are most likely engaging is enemy Infantry in a fortified position: (Please note the M70F although was used in the M4A3 75W it was still a 3X scope with a 12 degree 19-minute FOV the exact same as earlier Sherman model's M55, M70's were just higher quality images)
  2. Not that I'm aware of, but a radio existing in a vehicle should still be usable if you place the support radio into a vehicle and use the scroll menu. I could be wrong.
  3. Hello all! Today we want to introduce to you the new UNSUNG 3.4 Fox Update! Coming front and centre of this update: - Phouc Tuy 0.7 Update (New and improved Bases and Villages) and APEX Requirement removal! Map is still an ongoing WIP. - We added uns_civ to the preload array for Zeus Compatibility. - Fixed inheritance of planes by adding uns_plane and not altering base classes (E.g. Better compatibility with CUP)! - HoundDog has provided a mix of new and updated features including the 11th ACR uniforms and the Australian RAR uniforms were overhauled. This also includes new Special Forces Berets and new Helicopter Pilot helmets with the US and Australian flag on them. - CH-53 sunked fixes when using AFM (Advanced Flight Model) - OV-10 improvements including weapon proxies being visible to the pilot and a proper elevator as the model didn't previously include one. Elevator and flap animations are now where they should be. - Improvemnets to the AC-47 and introduction of the AC-47 Flare Ship by Snoops. - Changes to the M113 fleet including: Changes to the max speed by londo, M113 unarmed transport added (Idea by Anhor), fixed dust memory points on M113A1. - Tail wheel fixes for the AC-47 and A-1 by londo. - H-21 updated by londo (Reduced vertex, fixed lods, fixed height issue). - F-111 fixed by londo (Wheels and nose-wheel anim, throttle issue and animation fixed). - Fuel Capacity for the A-1 has been increased, and the H-13 and O-2 have had theirs decreased. - M274 Mule has had it's turning circle reduced. - M35 Truck front passenger seat fixed. - Propblur for the C-130 fixed by nzdfcrash. - Changed Tunnel object in csj_seaobj by londo. - Fixed shadow lod 1000+ build issue in various buildings. We also want to give a big shout out to all the people who have been donating to keep the public servers running it has been greatly appreciated! Also deserving of a shout out is all the communities which dedicate their time to UNSUNG in which we developers thrive on. We can advocate for each of them to provide you with a great experience so please if you want to find out more visit our UNSUNG Discord (linked in my signature) and visit the #servers_n_units to read all the pinned communities who are still active and recruiting if you want to join in on that experience. Yet another two deserving some mention is the two mod teams working on UNSUNG Compatibility completely voluntarily of their own accord, in which we'd like to pass our thanks and make note we've established comms with both teams to ensure that we can help out in whatever capacity we can. Please if you haven't checked them out here are the links: UNSUNG JSRS Compatibility: https://steamcommunity.com/sharedfiles/filedetails/?id=1817844401 UNSUNG ACE Compatibility: https://steamcommunity.com/sharedfiles/filedetails/?id=1829277501 The Update is out on the Steam Workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=943001311 Or via Torrent here: https://tetet.de/arma/arma3/Download/unsung/@unsung-3.4.fox.torrent Be sure to give us feedback by reporting bugs also on our Discord (linked in my signature) in the #bugs channel. Thanks from the Development team, we hope you enjoy!
  4. I know myself and quite a few others would love to see this feature but I know it's not okay to request it on the BI forums. We do fairly regular PvPs within the WW2 Community of British, American and German units so indeed it would be interesting as the only radio close to having the power level of those older radios is the Vietnam Era PRC-77.
  5. The M-151 Mutt looks like a Willys MB because it is a Willys MB! We never got our hands on a M-151 Mutt model and no one of our team members managed to make one to be able to donate to the mod team. So unfortunately it's a bug yes, but it's just what we have to do to make do. We leave the naming convention of M-151 MUTT so as to be a placeholder until we eventually get one.
  6. Cheers mate, for the feedback and love for the mod 🙂 We'll have a look into what we can but with the current team size I do expect that the issues related to not all helicopters having advanced flight model is not entirely solvable.
  7. With this set back, are you guys able to disclose what terrains are coming now? Or is it still hush hush until you lads want to show 😉
  8. Thanks for your kind words! The Large scale maps for larger operations is something I noted myself. Unfortunately the only one on the scale at least I think you're thinking is Khe Sanh, but ultimately I hope that Song Bin Tanh (Graciously donated by GOS_Makhno) is another map added to the mod which I hope to help fill that void. When you can, please send over maybe on our discord a bug report with images or video of the issue? We can get into discussion there also about the issue unless you aren't able to join discord in which case we can discuss it here. Good point about the Thompson, I'll raise in the dev chat and if anyone has the time to take a look maybe we can get that sorted 🙂 Cheers!
  9. Unsung 3.2 Fox Update Added: o Carpet Bombing Module (Beta) o Preparation for disabling addAction shortcuts on demand (Hotkey Shortcut enable/disable, WIP) Fixed: Features- o Use Unsung logo for all modules o Removed supply radius and transport capabilities for uns_buildings2 buildings Vehicles- o M-551 improved physx o M-48 improved physx o M-113 improved physx o UH-1 gunship have textures after JIP o C-130 and Mule available via Zeus on dedicated server o C-130 and OV-10 have wheel brakes now o GetIn points for side gunners of M-113A1s o Empty LOD in uns_m1_4a US Helmet Downloads: Armaholic: http://www.armaholic.com/page.php?id=29948 Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=943001311 Torrent: https://tetet.de/arma/arma3/Download/unsung/@unsung-3.2.fox.torrent Screenshots by Papa_Bear56 on Twitter!
  10. Barden

    Faces of War [WW2]

    They've got it down pretty good, but I do agree I would like to see the Sten Bandolier eventually. However it's up to them in the end whether they end up making one for their vest sets. They seem quite busy with a current task list so we might have to wait which is fine since seeing what they're got going behind the scenes look sick! The picture above interested me, since I've never seen a British soldier with No.36s hanging off their webbings like the Americans and their Mk2s. Keep up the amazing work guys and I'm happy after going off my pc for a week to come back to a ton of new development pictures! 😁
  11. @Grizzly58 Here you go! http://discord.gg/2RXqmjb
  12. Barden

    Faces of War [WW2]

    Sure thing, my mistake! With the Gun pointed at you, on the left you have the .30 cal port for the 1919, on the right you should have the slot for the gunner optic. Here's a few pictures where you can see the visible Optic on the Gun Mantlet. Two Captured Stuarts I hope these images help present what I'm talking about. Something I only noticed after pulling the pictures is how you guys have used bolted on hatches to cover the old Machine Gun ports that it originally came with facing forward on either side of the hull. Nice touch 🙂 (Had to edit the post since some of my pictures where of the M3A1, with improved Turret and chassis, sorry!)
  13. Barden

    Faces of War [WW2]

    Very cool! These look amazing 😄 I didn't want to bring it up because it was still WIP, however I feel it's my mistake for bringing it up in the very late stage. Will you be adding the vision port for the Gunner's Optic to the M3 Stuart's Gun mantlet? Like I said, my mistake for noticing it and not bringing it up before, but better late than never I guess. In any case besides this extremely good work and it looks so damn amazing and can't wait to drive this around a desert, or any other WW2 situations, if a Italy or Normandy skin is going to be made. Especially can't wait to drive around in the WC51with the 37mm doing early US Tank Destroyer Battalion Prototype Africa stuff! Thanks again Cheers 🙂
  14. Barden

    USMC Packs Vietnam

    Great work! Even staying in theme with the black helmet bands, since USMC didn't get the ones the army did, and had to make their own out of rubber.
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