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About Barden

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  1. Thanks for your kind words! The Large scale maps for larger operations is something I noted myself. Unfortunately the only one on the scale at least I think you're thinking is Khe Sanh, but ultimately I hope that Song Bin Tanh (Graciously donated by GOS_Makhno) is another map added to the mod which I hope to help fill that void. When you can, please send over maybe on our discord a bug report with images or video of the issue? We can get into discussion there also about the issue unless you aren't able to join discord in which case we can discuss it here. Good point about the Thompson, I'll raise in the dev chat and if anyone has the time to take a look maybe we can get that sorted 🙂 Cheers!
  2. Unsung 3.2 Fox Update Added: o Carpet Bombing Module (Beta) o Preparation for disabling addAction shortcuts on demand (Hotkey Shortcut enable/disable, WIP) Fixed: Features- o Use Unsung logo for all modules o Removed supply radius and transport capabilities for uns_buildings2 buildings Vehicles- o M-551 improved physx o M-48 improved physx o M-113 improved physx o UH-1 gunship have textures after JIP o C-130 and Mule available via Zeus on dedicated server o C-130 and OV-10 have wheel brakes now o GetIn points for side gunners of M-113A1s o Empty LOD in uns_m1_4a US Helmet Downloads: Armaholic: http://www.armaholic.com/page.php?id=29948 Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=943001311 Torrent: https://tetet.de/arma/arma3/Download/unsung/@unsung-3.2.fox.torrent Screenshots by Papa_Bear56 on Twitter!
  3. Barden

    Faces of War [WW2]

    They've got it down pretty good, but I do agree I would like to see the Sten Bandolier eventually. However it's up to them in the end whether they end up making one for their vest sets. They seem quite busy with a current task list so we might have to wait which is fine since seeing what they're got going behind the scenes look sick! The picture above interested me, since I've never seen a British soldier with No.36s hanging off their webbings like the Americans and their Mk2s. Keep up the amazing work guys and I'm happy after going off my pc for a week to come back to a ton of new development pictures! 😁
  4. @Grizzly58 Here you go! http://discord.gg/2RXqmjb
  5. Barden

    Faces of War [WW2]

    Sure thing, my mistake! With the Gun pointed at you, on the left you have the .30 cal port for the 1919, on the right you should have the slot for the gunner optic. Here's a few pictures where you can see the visible Optic on the Gun Mantlet. Two Captured Stuarts I hope these images help present what I'm talking about. Something I only noticed after pulling the pictures is how you guys have used bolted on hatches to cover the old Machine Gun ports that it originally came with facing forward on either side of the hull. Nice touch 🙂 (Had to edit the post since some of my pictures where of the M3A1, with improved Turret and chassis, sorry!)
  6. Barden

    Faces of War [WW2]

    Very cool! These look amazing 😄 I didn't want to bring it up because it was still WIP, however I feel it's my mistake for bringing it up in the very late stage. Will you be adding the vision port for the Gunner's Optic to the M3 Stuart's Gun mantlet? Like I said, my mistake for noticing it and not bringing it up before, but better late than never I guess. In any case besides this extremely good work and it looks so damn amazing and can't wait to drive this around a desert, or any other WW2 situations, if a Italy or Normandy skin is going to be made. Especially can't wait to drive around in the WC51with the 37mm doing early US Tank Destroyer Battalion Prototype Africa stuff! Thanks again Cheers 🙂
  7. Barden

    USMC Packs Vietnam

    Great work! Even staying in theme with the black helmet bands, since USMC didn't get the ones the army did, and had to make their own out of rubber.
  8. Barden

    USMC Packs Vietnam

    Well done! I recommend retexturing the camouflage tents to be the Mitchell camouflage seen here: Then you'd be golden. Still great work :)
  9. You place them down in the editor, and then double click them to edit their modules. The modules themselves are pretty self explanatory visually. The Mod is not tested with ACE, but all the modules that we have should not be affected by ACE. Valkyries can only be played via the Helicopters (action menu) OR if you manually add the MP3 to your mission file which you can learn how to do so here!
  10. The reporter's view distance was also turned down like his other settings and was definitely running 64bit. However I believe next update the issue is resolved as it was reported and resolved in the phabricator. So one can only wait to see if this mysterious cause of the issue has indeed been fixed which on the beta build we are sure we did.
  11. Roadkill we've actually had a few others step forward over the past months about that exact problem, running with ONLY UNSUNG. So definitely shouldn't be a mod conflict, however because the issue has seemed to be so limited we've been unable to reproduce and impossible to fix. We had direct line contact with the guy and he wasn't running anything on higher than High level in video settings and he was running a memory allocator and was still getting the crash issue. Thank you hg2012trigger for the rpt. file as it might give us some insight as to what is happening. Doung and Da Krong are the biggest concerns, as Dông Há is an older map and expected to have issues until we updated it from brg_africa foliage. Cheers again!
  12. Joining the UNSUNG Discord we have a channel for upcoming events. You don't have to commit to joining any community and this will take off any burden of having to actually turn up to anything. Just watch the #upcoming_events on our discord invite here: https://discord.gg/2RXqmjb This way you can see multiple community's public events and even some unique ones.