Jump to content

giallustio

Member
  • Content Count

    1704
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

717 Excellent

About giallustio

  • Rank
    Sergeant Major

core_pfieldgroups_3

  • Interests
    Scripting

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. giallustio

    Faces of War [WW2]

    Tha main "problem" with the sten is that A3 is not really friendly with weapons without a grip. if you move the weapon closer to the shoulder, the wrist will be in a "broken" position. Sadly this is how A3 hand animations works, we had to choose between giving the character a right weapon's position but a broken wrist or a "wrong" weapon position but an "okay" hand position
  2. giallustio

    Faces of War [WW2]

    They should be mute by default, otherwise it's a bug. Are you using any other mod?
  3. giallustio

    Faces of War [WW2]

    Weird: https://imgur.com/a/gFtwt (The A3 ui is a bug, i'll fix it for the next update)
  4. giallustio

    Faces of War [WW2]

    Hotfix is out! V release - Hotfix 1 - 15.04.2018 - Fixed Kokoda crash - Fixed mkII Helmet with foliage - Fixed missing normal map on M2 helmet - Fixed M1 Garand visual PING bug - Fixed Sherman gunner position
  5. giallustio

    Faces of War [WW2]

    Yep, it's a known bug, it will be fixed shortly. Sorry about that
  6. giallustio

    Faces of War [WW2]

    New update on Steam WS! Changelog
  7. giallustio

    Faces of War [WW2]

    fow_w_leeenfield_no5mk1_junglecarbine You can check all the classes in the cfgbrowser
  8. giallustio

    Faces of War [WW2]

    It's in the first topic & in the steam WS page
  9. giallustio

    Faces of War [WW2]

    or tweak it at your desire with a super easy cfg like most of the units already do. Make everyone happy is impossible
  10. giallustio

    Faces of War [WW2]

    Already done for the next patch
  11. giallustio

    Faces of War [WW2]

    I've to take a look, it seems to be broken
  12. giallustio

    Faces of War [WW2]

    We plan to make a new uniform for those and update all the US models at some point
  13. giallustio

    Faces of War [WW2]

    How would you configure it then? Every vest is the same? How do you decide which vest can store more stuff or not? How would you set the "mass" value?
  14. giallustio

    Faces of War [WW2]

    "Updated" the steam build. A pbo (fow_map_kokoda) was duplicated during the building\uploading and it was missing the key, it's now deleted. Everything should work fine now!
  15. giallustio

    Faces of War [WW2]

    At the moment we've configured the vest space in this way: number of magazine you see on the vest + 20 cargo space (20 is equal to 2 german grenade, or 4/5 US grenade more or less) it could be changed, but i can't understand how a soldier could carry and store all that stuff If you want more cargo space you can add a small backpack or a bigger backpack like the bergen. We've to adjust a bit the cargo space of the uniforms, especially for the paras since they have more pockets than M37 and the M41. We could tweak those values if you provide some tech info, but as you said, we don't want to re-create a one-man-army soldier
×