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About Waxbutter

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    Lance Corporal

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  • Biography
    Former Hell in the Pacific TeamLeader, jack of all trades.
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  • Location
    Netherlands, Den Helder
  • Interests
    WW2, Modding

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  1. Waxbutter

    Faces of War [WW2]

    @FormerHITPmodTeam & @FOWmodteam & contributors & players & Bohemia & Community etc.... Keep up the good work, keep developing your excellent modding gaming craftman skills. Big up for keeping and expanding this beautifull mod. It lifts up my spirit. Greetz Waxbutter+SD, former HIPmod Nerd 😉
  2. Waxbutter

    Announcement : Currahee MOD

    as a fellow dutch i cant resist to show everybody anutter style of presentation : come with content first or proof of concept before spilling out whishlists like for instance : http://forums.bistudio.com/showthread.php?96563-Wx_ww2 The way this is presented is prone to the featurecreepingcreature, beware of the beast !! Greetz and welcome to the Golden Age, Waxbutter - WhiteWolf
  3. The developer Event is taking place on KellysHeroes server, Developer Waxbutter is present on the server the whole day. The rest of the developers soon will follow into the Online battle. -=Kellys Heroes=- A2OA HIP (required 1.62.99515) there is no password active to join to the server. KellysHeroes Teamspeak access Greetz and hopefully cya there, Waxbutter
  4. Waxbutter

    Hell in the Pacific MOD

    Its released, the beast is out ;-) Greetz and Enjoy, HIP-Team
  5. Hell in the Pacific 0.5 beta release Finally after many years of development, we witness the first release of Hell in the Pacific, a mod that tries to cover the events that took place in Asia and the Pacific during the Second World War. We decided to give our first release the rather arbitrary version number 0.5. We felt the need to release the mod now for various reasons, but would like to point out that the mod is still in beta phase as there are many unfinished and missing things we have yet to implement. This first release is dedicated to land combat in the Pacific and the India/Burma theatres, mainly on the finished or at least almost finished maps 'Tarawa', 'Peleliu' and 'Kohima Ridge'. We will include other WIP islands as well, so you can see what we are working on. The same is true for many of the air and sea components of the mod. These things are still in beta stage of development, but will be included as some sort of sneak peek or preview. Feature List Below is a small feature list of what is included in HIP 0.5 beta: -Three factions complete with vehicles and aircraft -Three more or less finished islands along with some very WIP ones -Several Modules that add new features like Logistics, Artillery, Suppression, ... -A mission pack Requirements & Installation Hell in the Pacific requires: ArmA 2: Combined Operations (CO; this is ArmA 2 and the Add-on Operation Arrowhead combined into one game) with at least Patch 1.62 Community Base Addons (CBA) Installation: If you are installing the archive version of Hell in the Pacific: -Extract the archive and copy its contents (the mod folder) to your ArmA 2 main folder. -Get more information on how to use mod folders on Armaholic. If you are using programs like Yoma or Six Updater, follow the instructions provided by their respective authors. Startup parameter example: "C:\Program Files\Bohemia Interactive\ArmA 2\arma2OA.exe" -nosplash -mod=@CBA;@CBA_A2;@CBA_OA;@Pacific_beta Manuals & Class Lists The Manuals and Class lists are included in the Mod archive/installation. They are located in the root of @ Pacific_beta folder under : @Pacific_beta\documentation\ Download links : Armaholic : see next posts, tnx Foxhound for your support :-) Sixupdater : see next post, tnx for your support Sickboy ;-) Startup parameter example including beta patch : "C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe" -mod=Expansion\beta;Expansion\beta\Expansion;@CBA;@CBA_A2;@CBA_OA;@Pacific_beta; If you like our mod and like to contribute, you may vote on our mod on Moddb Enjoy! The Hell in the Pacific mod team Bug tracker : dev-heaven.net/projects/hip
  6. Waxbutter

    Hell in the Pacific MOD

    sorry but i only gots the unarchived size : @Pacific_beta = = ~ 1.2Gb, so the archived version will be smaller ;-) Greetz Waxbutter
  7. Waxbutter

    Hell in the Pacific MOD

    Realtime ingame footage from last sundays playtest @ ForgottenHopeWarzone http://fh-warzone.de/wbb3/index.php?page=Thread&postID=30213#post30213 Team vs Team Mission, TvT: Norfolk Ridge (v3) by Dimitri Harkov CoopMission, Terror of Tarawa part 2 by [KH]Foxy Video Recorded/Edited/Produced by [KH]DaOarge Greetz Waxbutter
  8. Waxbutter

    Hell in the Pacific MOD

    Excellent work Gachopin !!
  9. Waxbutter

    Hell in the Pacific MOD

    Hi Nickmow, yes we are planning LVT (A) 1 and / or (A) 4 for the second phase of the mod. But first we are focussing on gameplay and basic/most common vehicles (Beta release) . Getting all variations of vehicles will require more time/work for our small developer crew, which will push back our Beta release date. So expect a beta release without the variations, and additional releases/patches will contain variation for most of the vehicles. Greetz Waxbutter
  10. Waxbutter

    Hell in the Pacific MOD

    very nice job there, ProfTournesol do you wanna put your skills back in action for Arma2/OA/CO ? Greetz Waxbutter ;-)
  11. Waxbutter

    Hell in the Pacific MOD

    @ Yamatoforever : we would like to cover the whole period but due to our limited resources we will focus our efforts on the time frame of the Tarawa and Peleliu campaigns. @ Stephsen : we will keep the autozoom on the weapons as is for now, but will take you advise/suggestion under consideration.
  12. Waxbutter

    Hell in the Pacific MOD

    Mitsubishi A6M Zero :
  13. Waxbutter

    Hell in the Pacific MOD

    Peleliu : 2.5x2.5 km (512x512px*5meters) (Progress 80%) Tarawa : 5x5 km (1024x1024px*5meters) (Progress 75%) Guadalcanal : 20x20 km (2048x2048px*10meters) (Progress 30%) Birma : 20x20km (2048x2048px*10meters) (Progress 0%) We did test real life scaled terrain and its huge ingame, eats alot of time to get from A to B. So the terrain is scaled down, for the following reasons : - game engine handling, (less memory usage)(good FPS) - gameplay, players arent spread out too much, greater change of running into enemy troops. - Higher resolution on terrain vertex's so we can use trenches drawn into the terrain heightmap. The smaller maps are great for infantry battles and offcourse the larger maps support larger battles (Ships Airplanes Tanks etc.). The challange always is the balance between : Small-Map/HighResolution and Large-Map/Medium to Low Resolution. Greetz Waxbutter
  14. Waxbutter

    Hell in the Pacific MOD

    Its a combination of both, heightmap has the shape of the trenches, and with the custom objects you simulate the dug up sand/dirt walls. Its a trade off because you'll need some resolution on the heightmap, so its very hard to use this technique on large maps. I hope you'll find the right balance to achieve something similair. Greetz Waxbutter