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98 ExcellentAbout rip31st
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Master Gunnery Sergeant
core_pfieldgroups_3
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Family, Music, Video games
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Seattle, WA #GOHAWKS
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@rip31st
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rip31st
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31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You will! Still working on a lot of highly detailed map objects. -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Glad you didn't have to buy Kleenex! I do work on it often plugging away at all the details. It's a lot! -
Build failed. Result code=255 Binarize task failed
rip31st replied to KokaKolaA3's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Solved... open up all older .p3d's that haven't been saved in a while, save them. Go into your Arma 3 tools/binarize folder, right click on binarize.exe and click on the compatibility tab and check run as an administrator. Rerun addonbuilder or pboproject and it will give you all your errors. In my case it was just some older p3d's and some outdated pixel shaders in some of my rvmats. Everything works fine now. -
Build failed. Result code=255 Binarize task failed
rip31st replied to KokaKolaA3's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Well I can see this issue with Binarize.exe. I don't have access to fix it... Exception code: C0000005 ACCESS_VIOLATION at 01BB9EF1 cpu: AMD Phenom(tm) II X4 980 Processor graphics: No resolution: 160x120x32 Addons: Distribution: 0 Version 1.73.142393 Fault time: 2017/09/30 12:44:33 Fault address: 01BB9EF1 01:00CF8EF1 C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\Binarize\binarize.exe file: world: Prev. code bytes: C2 0C 00 CC CC CC CC CC CC CC CC CC CC CC CC 51 Fault code bytes: A1 00 00 00 00 89 04 24 8B 04 24 59 C3 CC CC F3 Registers: EAX:003B7000 EBX:0A9B7460 ECX:7493B733 EDX:00000000 ESI:00000004 EDI:0A7CDB90 CS:EIP:0023:01BB9EF1 SS:ESP:002B:00BCD1B0 EBP:00BFF638 DS:002B ES:002B FS:0053 GS:002B Flags:00010216 ======================================================= Call stack: Stack 00BCD1B0 00C0D1B0 mapfile: C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\Binarize\binarize.map (empty 1) -
Build failed. Result code=255 Binarize task failed
rip31st replied to KokaKolaA3's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
The models I have all worked fine before. -
rip31st started following Build failed. Result code=255 Binarize task failed
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Build failed. Result code=255 Binarize task failed
rip31st replied to KokaKolaA3's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Since the latest update I get the same error. Also using pboproject same deal. -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes. Sorry I don't visit often enough. Yes still WIP. -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Most likely a pc move. It's all good. Some WIP pic's of L'Eglise st. Andre de Vierville. It'll be a sniper's dream come true! -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
They say "Good lawyers know the law. Great lawyers know the judge." Apparently some lawyer thought it might be worth the effort to take me to task. Not worth the risk or the hassle, especially when it's a quick fix. -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
However silly it may seem you can be brought before a foreign court so long as the country you've broken a law in has an agreement with the United States which it does and the offense is as serious as violating the sovereignty of a nation post war/post Nazi ism. Not so silly. Not worth it, even remotely. I recall the instance. The German law clearly states the symbol(s) may not be domestically distributed via any format of media as cited by a lawyer representing an Internet Cafe where certain members were offended by viewing a swastika on the tail of a Ju-52 I distributed as the member flew it in third person. That includes any data from any computer disk or transmitted via the net. The threat came after I replied saying go ahead and file suit and the response was they were going to issue a subpoena within a timeframe to substantiate how many PC's relative to Germany the material was distributed to or downloads. I asked my lawyer at that point. And he advised me to quickly update the files to remove any swastikas. Once I replied and was in compliance to the German law the complaint was dropped. Now who's to say what others do with that or where they're from and how the law applies to them. If they're able to get away with that, then that's relative to them. Not me. I asked the German lawyer what about people that March in the street there waving Nazi flags or symbols if they want during protests and he said the constitution protects them. You just can't distribute them. So not worth risking hanging out in Germany 3 years behind metal bars in my opinion. However silly that might seem. -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wermacht, Iron cross yes. It'll be different for Kreigsmarine and Luftwaffe. Just depends on the branch or what you spawn. Squads got their tags and stuff which in theory could be placed on a uni or vehicle. Or could be based on historical units what appears on a unit with exceptions to banned items. -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Iron cross solves that problem. -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
When you're able to select them pre-spawn from a menu yes. After that, there won't be any labels visible. -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
No worries. It's relevant to why we're not using swastikas. -
31st Normandy Mod: World War II for ArmA3
rip31st replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Each player only sees what they have one their drive. So if Joe has happy face on his tank, no matter what Frank has, Joe only sees the happy face.