IcebirdMK
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Looking for a PBO tool that works with Window 7
IcebirdMK replied to chammy's topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
cpbo.exe -> right click & Run as administrator -
BI Editing Tool Suite Release Candidate 3 EXTRACT Oxygen 2 RC3 setup & RC2 exe BinPBO, BinMake Visitor 3 PE RC3 TextView2 Sound Tools Tools Drive
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Russian Federation Units V.1
IcebirdMK replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
SLA soldier Specnaz 1.01 -
Russian Federation Units V.1
IcebirdMK replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
SLA soldier sample model with All texture & material specularity! -
np_soldier_b_mlod (Synide) Rewriting texture path! np_soldier_b sample model with All texture & material specularity!
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This T90 model is based on real data! T-90CA source
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BIS map example for arma.hu
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Variable geometry, vehicles roadway
IcebirdMK replied to IcebirdMK's topic in ARMA - ADDONS & MODS: DISCUSSION
original t72 + driver inside -
Variable geometry, vehicles roadway
IcebirdMK replied to IcebirdMK's topic in ARMA - ADDONS & MODS: DISCUSSION
yes, only in stopped vehicle! -
Variable geometry, vehicles roadway
IcebirdMK replied to IcebirdMK's topic in ARMA - ADDONS & MODS: DISCUSSION
Hi, There is 2 object, door A and door B. If we moving a part of door A for example the clench than how can we synchronize the animation with the door B? sorry for my english -
arma T72 (7 lods + texture)
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Hi, Geometry can be switched with alpha radio and its possible to make objects with variable geometry. for example: multiple damage points (min. 256), 3D holes (I have problems changing the textures with this one) & Original T72 model + roadway
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ofp campaign to arma conversion
IcebirdMK replied to dritz181's topic in ARMA - ADDONS & MODS: DISCUSSION
this is my campaign conversion. All missions ready. ace everon (arma wood), PMC aec islands music, sounds mi24, scud, cwc us soldier camo videotable, phone etc. include 1985a.pbo. scripts fix. some animations are missing (for example: telephone anim), others have to be converted from ofp example: OFP: FXStandAtt uspozorstat.rtm -> ArmA: AsigPercMstpSnonWnonDnon_easeEnd.rtm civil civilstat.rtm CivilStillV1 civilstani.rtm onchair zidle.rtm jeepcodriver JeepCoDriverstat.rtm FXangel fx_angel_stand.rtm FXangel2 fx_angel_stand2.rtm FXStandhip rucevbok.rtm FXstandtotel ktelefonustart.rtm FXstandtotelHand ktelefonuend.rtm FXStandTelLoop telloop.rtm FXStandSurDown lehzajatec.rtm FXStandSurDead zajatecsmrtb.rtm FXStandSurUniv zajatecstat.rtm FXStandFromTable staniodstolu.rtm FXStandUnivTable univsezeni.rtm FXStandRotateTable kestolu.rtm effectStand bezstanistill.rtm effectStandTalk bezpovidani.rtm EffectStandStill bezstanistat.rtm effectstandsitdown bezsedi2.rtm EffectStandSitDownStill bezsedi.rtm EffectCombatStand sstani.rtm StandDyingVer2 bezsmrtB.rtm StandGetOutTank bezseskok.rtm fxstanddip klik.rtm FXStandDangle houpese.rtm Combat sstanistat.rtm EffectStandSalute bezhlasstat.rtm standtoaware standtocombat stanidostanis.rtm Sitdowntostand bezvztava.rtm -
OFP Animation Enhancement V0.5
IcebirdMK replied to Locke@Germany's topic in ADDONS & MODS: COMPLETE
If you want to use an animation on a custom button, you can do it in for example in the following way : Both event will carry out simultaneously. This way you don't have to manage with complex keyboard combinations. The OFP will show it as a crash, but this is not important, because this is present basIcally at the target locking too.