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Found 317 results

  1. Laurent L

    Bugs & Technical issues

    Something wrong with the game? Here you can report any bugs or technical issues you may encounter while playing.
  2. Hey, me again, There is a strange issue with my game, and I found no info about any bug resembling it while searching on the internet. I noticed that I was always get the same music when in the main menu (Through the Jungle - Apex DLC). I first thought that it came from one of the mods I was using, so I unloaded them all to find which one replaced the OG soundtrack. However, upon launching the game, the icons of the mods I used and the DLC I owned still appeared at the bottom of the screen, and the "you are using a modified version of the game" text appeared on loading screens. The mods that did not add any content, but rather slightly modified the game were still active (ex: no weapons sway), while those that added vehicles and units were absent. I then proceeded to unsubscribe from these mods on the workshop, then launched again using the "play without mods or optional DLC" button. This time, the icons for the DLC appeared, as well as the Steam IDs for the mods I used. I also still got the same music that seems to be exclusive to the Apex DLC in the same menu. However, the text did no longer appear on loading screens. The effects of the mods could still be observed. I deleted every Workshop file, the IDs disappeared, but the effects were the same as before. I reinstalled the game twice on 2 disks, deleted every file that had a connection to ArmA, to no avail. I even went as far as reinstalling Steam entirely. At this point I have no idea what to do about it. Is this an issue that some among you have faced / fixed, or is my PC cursed ? Optionally, is there a way to get the good music back in the menu even while using the DLC? (this one) If any other info is needed, I'll be happy to provide. Thanks in advance, Cheers. PS: Sorry if the language I use doesn't get to the point quickly enough, I'm Czech, so it's a bit tough speaking about technical stuff.
  3. virexhellstrom

    Access violation

    Yes the classic access violation has been hitting me for months now and I have no clue why! Below is my pc rig. NVIDIA GeForce RTX 4090 13th Gen Intel(R) Core(TM) i9-13900KF 63.72 GB RAM 2560 x 1440, 59Hz I got 2 4 Tb's of m.2 storage. https://www.dropbox.com/scl/fi/mqznuza073zr9ljout294/ArmaReport_Log_20240201T234950_virex.zip?rlkey=ind0ozz8vynl7uph10lroqu6d&dl=0
  4. If any developers are reading this, official conflict is an amazing mode to play. At the beginning of every game, the performance is 10x better than modded community servers. The issue arises when AI won't de-spawn and over time it causes huge performance issues. This seems like an easy fix with a de-spawn timer on dropped items. I think we would see a big leap in performance on official servers. Best Regards, KLG Footage Of AI Bug
  5. hi, i buyed this game i while ago and i used to play with 30~ without any guide but i had a guide that boost my fps at 144~ but now when i do the thing of the guide its just dont boost i tried to put all of the graphics in very low desactivate shadow etc but its stuck at 20~ fps i have Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz Nvidia RTX 3060 16 go ram
  6. With 2.14, the newly introduced HashMapObject functionality seems broken. I observed that `_self` in an object's constructor does not seem to be an actual `HashMap` object. Using 2.14.150957 and the actual example code on the Biki (Example 4 [https://community.bistudio.com/wiki/createHashMapObject]): private _temporaryVehicle = [ ["#create", { params ["_vehicleType", "_vehiclePos", "_lifetimeSeconds"]; // handle constructor arguments private _newVehicle = _vehicleType createVehicle _vehiclePos; _self set ["MyVehicle", _newVehicle ]; // Store the vehicle inside the object for later // because _self is passed as parameter, it will be referenced by the spawned script until it ends. [_lifetimeSeconds, _self] spawn { params ["_lifetimeSeconds", "_self"]; sleep _lifetimeSeconds; }; }], ["#delete", { deleteVehicle (_self get "MyVehicle"); // delete the vehicle when we go away }], ["MyVehicle", objNull] // placeholder, this is not needed ]; // create a temporary RoadCone, at player position, that will delete itself after 5 seconds. createHashMapObject [_temporaryVehicle, ["RoadCone_F", getPos player, 5]]; Results in this error: 22:11:41 Error in expression <leType createVehicle _vehiclePos; _self set ["MyVehicle", _newVehicle ]; [_li> 22:11:41 Error position: <set ["MyVehicle", _newVehicle ]; [_li> 22:11:41 Error Type String, expected Number 22:11:41 File mpmissions\scripting-test.Tanoa\initPlayerLocal.sqf..., line 5 Using `_self` in actual methods, however, seems to work fine.
  7. In the launcher, I'm having an issue where whenever I try to play, it says I have mods (Scion Conflict, CUP, JBAD, ETC) loaded and subscribed, when I do not. Is there any way to fix this?
  8. Arma 3 crashes every time I join a multiplayer server. A fix would be highly appreciated if you know one. I've reinstalled graphic drivers, Steam, Arma 3... I've followed fixes on this forum page, validated game files, ran the game with different parrameters... The issue persists.
  9. My mission works correctly in singleplayer, but in multiplayer it only works properly for the host. For some weird reason the end trigger gets executed prematurely for the non-host player(s). My first trigger: Condition: ({alive _x} count units apcGrp == 0) AND ({alive _x} count units tankGrp == 0) Activation: deadAttackers = true 2nd trigger (5 seconds delay): Condition: deadAttackers Activation: "2" objStatus "DONE"; hint "Objective completed"; end1 = true 3rd trigger (12 seconds delay) that ends the mission with End1 Condition: end1 apcGrp consists of 2 M113s, tankGrp consists of 1 M1A1 (squad leader) and 2 M60 tanks. For some reason the condition of the first trigger always returns true for the non-host player(s) at the very start of the game. Putting deadAttackers = false; in the init.sqs did not solve the issue. The missions just ends for the non-host player(s) with the 2nd objective completed. Any ideas? Could it be that because the units that are being checked if they are alive are crew members inside vehicles and are somehow local to the host? So the host sees them as alive but the other players don't? To me it seems like a weird bug.
  10. We have been running into a few problems with staying connected to our server, usually everyone when they first connect to the server within 10 minutes they will get kicked for a battleye query timeout. After this it ranges between 10-30 minutes but they will be kicked again but this time it is for a wrong signature, the server checks keys/signatures when joining and it will not let you join if there is a mismatch but this is happening at random times after connecting to the server, some players on my server only experience this once and they are good for the rest of the day where as others can get it multiple times. The mods that show up are also random, sometimes it is a pbo from ACE, RHS, CUP or even a random pbo from the base game. All of these mods have tons of pbos so maybe there is something there that plays into this? If anyone has experienced this and knows a workaround I would appreciate the help.
  11. Today I went to play some Arma 3 and discovered that I could barely move my tank's turret. I don't know if this is a result of the last update. Movement is very slow and choppy, almost like trying to play with a broken mouse. The rest of the movements are fine, like looking around, aiming my own firearm, etc. I've tried different turrets, from tanks, to remote weapon stations, to turrets on gunships, to static MGs. All are showing the same problem. I've tried unloading all mods and DLC, and verifying the game files through Steam. The problem is still present. Is anyone else experiencing the same problem? Update: I've been doing some more testing. I've found that applying 50% or more mouse smoothing solves the issue. Turning up mouse smoothing every time I board a vehicle isn't very practical, so I'll keep looking for other solutions. Update: It appears the problem shows up at very high framerates (>200). I found that I was only experiencing the issue in the VR map.
  12. WaywardVaga

    Mic not working in game

    Hi, I have had my mic working previously within the game but since my latest install I can't talk in game. The icon shows in the corner when I hold caps lock but my name does not show to my friends as transmitting. Voice is activated in game I have tried various channels Mic is set to default It is USB mic Steam is working with the mic Arma wont even let me auto adjust the mic so i assume it isnt even being detected.
  13. 1-(CZ) Předem chci říct že mám aktivované oba volitelné módy: Western Sahara a Contact. Hraju scénář Extraction. A mám problém v HUD. Nezobrazuje se mi panel INFORMACE O VOZIDLE. 1-(EN) I want to say in advance that I have activated both optional modes: Western Sahara and Contact. I'm playing the Extraction scenario. And I have a problem in the HUD. I don't see the VEHICLE INFORMATION panel. 2-(CZ) Zkrátka vůbec ani nevím jestli je možné tento panel někde zapnout, ale v nastavení jsem nic takového nenašel. A nevím jestli to může být tím že mám spuštěné oboje volitelné DLC 2-(EN) In short, I do not even know if it is possible to turn on this panel somewhere, but I did not find anything like this in the settings. And I don't know if it's because I've running both optional DLC.
  14. whenever i launch the game i am greeted with an error the entire thing is : C:/Users/stupi/OneDrive/Documents/My Games/ArmaReforger/profile/console.log C:/Users/stupi/OneDrive/Documents/My Games/ArmaReforger/profile/error.log C:/Users/stupi/OneDrive/Documents/My Games/ArmaReforger/profile/crash.log C:/Users/stupi/OneDrive/Documents/My Games/ArmaReforger/profile/script.log C:/Users/stupi/OneDrive/Documents/My Games/ArmaReforger/profile/dxDiag.txt C:/Users/stupi/OneDrive/Documents/My Games/ArmaReforger/profile/.save/ReforgerEngineSettings.conf C:/Users/stupi/OneDrive/Documents/My Games/ArmaReforger/profile/.save/ReforgerGameSettings.conf C:/Users/stupi/OneDrive/Documents/My Games/ArmaReforger/profile/ArmaReforgerSteam_2023-03-28_19-56-32.mdmp In addition, following summary information will also be included in the report. User: DESKTOP-MM6RRUM\stupi Computer: DESKTOP-DJKAHLID Mode: Client Command line: "D:\SteamLibrary\steamapps\common\Arma Reforger\ArmaReforgerSteam.exe" Exception: Access violation. Illegal read by 0x7ff7217270d6 at 0x8 SymGetSymFromAddr:487, addr:0x7ff7217270d6 SymGetSymFromAddr:487, addr:0x7ff7216a2377 SymGetSymFromAddr:487, addr:0x7ff7216a12ef SymGetSymFromAddr:487, addr:0x7ff721eb72a3 SymGetSymFromAddr:487, addr:0x7ff72127c3cc SymGetSymFromAddr:487, addr:0x7ff72127c99f SymGetSymFromAddr:487, addr:0x7ff72208f0a5 SymGetSymFromAddr:487, addr:0x7ff72208fa53 SymGetSymFromAddr:487, addr:0x7ff72208f744 SymGetSymFromAddr:487, addr:0x7ff721ea97d9 SymGetSymFromAddr:487, addr:0x7ff721ea9be3 SymGetSymFromAddr:487, addr:0x7ff7211c1b97 SymGetSymFromAddr:487, addr:0x7ff7211c1d50 SymGetSymFromAddr:487, addr:0x7ff7222cecd6 [BaseThreadInitThunk]: ??? addr:0x7ffc28247614 [RtlUserThreadStart]: ??? addr:0x7ffc296a26a1 [RtlUserThreadStart]: ??? addr:0x7ffc296a26a1
  15. I'm just about finish making a custom helmet, but I now ran across the issue of having the helmet in between legs. I've set both 'Head' verticies in blender, which is confirmed by ObjectBuilder, and set autocenter to 0 underneath the Geometry LOD. I've gone over the model.cfg and found nothing wrong with it from what I can see. What am I missing here, because a part of me is thinking that the p3d file name should be different, but idk. model.cfg Screenshots of both Blender and ObjectBuilder
  16. I have an ongoing lightning/shadow glitch ever since the release of 0.9.6. Nights don't appear dark to me, they are just as light as days, only with the sky turning black. Hack, I can even see better at night than at day, cause all the shadows are gone aswell. Here are some screenshots: Screenshot1 Screenshot2 Screenshot3 I've tried everything: verifying the integrity of the game files, reinstalling the game several times, deleting all the mods and my game-profile files, even reinstaling my GPU drivers. Nothing helped though. Does anyone know how to fix it? Any Ideas??!
  17. I don't see any servers in the ingame server browser, quick find doesn't work, official servers don't work. When I join servers through the launcher it's just stuck on the loading screen and I can't do anything. I reinstalled Arma eight times, valdated files twenty times, reinstalled BattlEye, checked firewall and added every single exe from game folder in there and gave full permission, launched as admin, reset router, reset pc, reset all settings, reset launcher settings, reset profiles and even deleted everything from Local/Arma3 but it's still not doing anything.
  18. Wickedsick-d9d5dcd406895451

    Vehicle Disappearing On Play

    Hello, I've been working on creating a new vehicle and following the https://community.bistudio.com/wiki/Arma_Reforger:Car_Creation tutorial. The car has been working fine with everything until I got to the setting up the differentials section. As soon as I add torque to the differentials, my car will disappear when I test. But if I remove the differential value and set it back to 0.00 it appears. Any ideas? Thanks in advance.
  19. I have encountered this bug multiple times hosting multiplayer conflict games. After a few hours online suddenly all the remaining enemy AI disappears completely from the map. All remaining bases, checkpoints and supply depots end up deserted. This happened with conflict on Everon and Arland, and has occurred on two separate host machines. Friendly AI is unaffected. Anyone else seen this?
  20. aDRI-37458bb81ef6ec57

    AI Vehicle Formations Broken?

    I searched for this but could not find anything. Either I am living under a rock, this error comes because my game files are messed up or nobody even bothers anymore but basic formations like line and echelon r./l. are totally broken for groups of vehicles. When the units are placed in this formation only the group leaders vehicle moves to placed waypoints the rest of the vehicles just stay where they are and do not move at all. Example Does anybody knows why.
  21. Some of my seasonal challenges are working as intended, and I've already completed several. But a few aren't completing. Vulture (Have all inventory slots full of weapons in a Shootout); Shows progress when the slots start to fill, but having them full did not trigger the completion. All challenges related to shooting challenges (The Gold Standard, The Silver Bullet, Whoa So META) are not showing any progress after completing shooting challenges. Edit:.I think that none of the seasonals are tracking today. I've played a few and safely left a few but those tallies aren't going up. I also won a phone duel, and that challenge didn't update.
  22. The SPOTREP about the current Game Update 2.10 lists this item as fixed: I have not encountered this issue ever before, even though I'm working on a helicopter intense mission over the past few weeks. Now since I have installed the 2.10 update yesterday, I suddenly do have this issue! Helicopters (even empty ones that are supposed to pick up AI units) suddenly come down too early and then hop up again and come down again a few meters away. This often causes the heliopters to crash into obstacles on their first drop down, which happens too early and not at the place where they are supposed to land. So my question is now, why does this issue appear for me, since I installed the update that was supposed to fix it, even though it never appeared to me before? What's gone wrong here?
  23. Triggers that have a trigger owner with activation "Whole Group"/"Group Leader"/"Any Group Member" don't work properly outside the editor. Try this: Place a group consisting of 3 or more units. Set the 2nd highest ranking unit to be the player (you'll have to kill the squad leader and take command). Create 3 triggers and set the group leader to be the trigger owner. First trigger: Trigger name: Trig1 Activation: Whole Group, Present On activation: player sideChat "Trig1 - Whole Group"; Second trigger: Trigger name: Trig2 Activation: Group Leader, Present On activation: player sideChat "Trig2 - Group Leader"; Third trigger: Trigger name: Trig3 Activation Any Group Member, Present On Activation: player sideChat "Trig3 - Any Group Member"; Start the mission, kill the group leader, when you take command move into the trigger zones. The triggers will work properly even though the trigger owner is dead. Trigger ownership transferred from dead unit to another squad member properly. Now go back in the editor, export the mission to Singleplayer, open it from there and try the same thing again - the triggers will not fire. Trigger ownership did not transfer at all. You can further test this using the triggerAttachedVehicle command. Give the group leader a variable name. For example "a1". Place 4 triggers. You can make them repeatable if you want. First trigger: Trigger text: trig1 owner Activation: Radio Alpha On activation: hint (str (triggerAttachedVehicle trig1)); Second trigger: Trigger text: trig2 owner Activation: Radio Bravo On activation: hint (str (triggerAttachedVehicle trig2)); Third trigger: Trigger text: trig3 owner Activation: Radio Charlie On activation: hint (str (triggerAttachedVehicle trig3)); Fourth trigger: Trigger text: trig4 owner Activation: Radio Delta On activation: hint (str (triggerAttachedVehicle trig4)); Also create another trigger, name it trig4, set the trigger owner to the group leader and set activation to "Owner Only". When you test this in the editor, only trig4 should show you the name of the unit - a1. The other 3 triggers should display <NULL-object>. Export the mission to Singleplayer (restart ArmA 3 before doing that if the mission is loaded into memory or it will not be overwritten properly, i.e. the .pbo file won't be deleted / overwritten). Now when you (re)start the mission in singleplayer, run the radio triggers - all of them will show a1 as the owner of the triggers. Even if the unit is dead it will still show a1 and the triggers won't work. This is also the case for multiplayer exported missions.
  24. Hello my problem is that pressing (playing multiplayer) or (playing alone) the screen remains black and does not load the game. Does anyone feel the same?
  25. So I'm staring at this black screen saying only "all players connected, starting match in 0" This happens like 9 out of 10 tries when starting a tomato throwing elimination.... I can hear others playing and can even hear myself run and emote and all, but I keep seeing this black screen... Any others out there having the same issue? I'm on Xbox.
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