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About Night515

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    dumb and gay snow leopard who pretends he can make mods
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    Texas, USA
  • Interests
    Arma 3, video games, texturing & modelling, modding, mission making, Zeus, furries, femboys, crossdressing

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2849 profile views
  1. Arma 3 Aegis (Beta)

    Thanks for the insight! This has changed my mind a bit, I'm going to replace the PCML with the MAAWS (as an equivalent to the RPG-42), give the LAT class a LAW, and move the PCML to a HAT role. Like so: • Rifleman (AT) -> MAAWS • Rifleman (Heavy AT) -> PCML • Rifleman (Light AT) -> LAW I'll probably do the same for the AAF.
  2. Arma 3 Aegis (Beta)

    Contrast boosted: Also, damage wise, the current launchers rank as follows: RPG-7 -> Titan AT -> MAAWS / RPG-42 -> Vorona -> PCML The MAAWS and RPG-42 seem to have the exact same stats. Meanwhile, the Titan AT has the most range, and I believe the RPG-7 is the lightest.
  3. Arma 3 Aegis (Beta)

    Thanks for the suggestions, I'll leave loadouts as is and probably just make a Light AT unit for NATO special forces with the LAW.
  4. Tanks DLC Feedback

    Or combined all of them into "AFVs" Or alternatively, "Tracked" and "Wheeled"
  5. Arma 3 Aegis (Beta)

    Heya, just wanted to see what you guys thought. I may or may not actually do this. Should NATO's PCMLs be moved to a 'Heavy AT' role, like CSAT's Vorona? Meanwhile, the standard AT soldier will be equipped with the LAW. Not sure, just wanted to hear y'all's opinions. (speaking of which, we run polls on the Arma 3 Aegis discord so I'd recommend joining that too - you can find a link on my twitter or on the Workshop page.)
  6. Arma 3 Aegis (Beta)

    V-22 was cut because it really was redundant with the Blackfish, and couldn't carry any vehicles apart from quad bikes in the cargo hold. Blackfoot buffs are possible.
  7. Arma 3 Aegis (Beta)

    Hello! Just a quick update - we're going to put the Russians up after the Angara samples are released. In the mean time we are overhauling Raven Security and the paramilitary forces, making numerous TLC and QoL tweaks, and working on a new weapon cut from the games pre-alpha: the LAW anti-tank launcher, which - if we actually give it to a faction - will be used by NATO. In less exciting news, I've decided to cancel the V-22 and cut the Jackal and Navajo. I'm personally just not interested in working on them, nor have the knowledge or patience regarding PhysX and Rotorlib. However, I'm considering a different chopper from TKOH but no promises.
  8. Regarding the sounds, I'm pretty sure everything (civilian) except for the Offroad is a hybrid of sorts. :P Even then, they sound great.
  9. Are people playing ArmA 3 vanilla?

    It's still vanilla setting so I guess it counts.
  10. Are people playing ArmA 3 vanilla?

    Vanilla + Aegis, with a few minor addons like ReColor for example.
  11. Arma 3 Aegis (Beta)

    Thanks for the support guys, I really do appreciate it. In the meantime, I'm putting a lot of work into reworking Aegis's weapons; new and improved animations, textures, configuration, and other graphical tweaks for the most part. I'm currently improving the SCAR and L85 textures, adding more scratches, dirt, et cetera, with new specular maps and changes to thermal imaging maps. Be warned, there are some classname changes, specifically for the SCAR, L85, and Warfare-50. We're gonna wait until the Angara samples are released, and then we'll put the Russians on dev branch. :)
  12. Arma 3 Aegis (Beta)

    For my mental health, we're no longer promising any release dates - the next update will be released when it's done. Dev branch will receive updates in the mean time. Also, if anyone is experienced with encoding weapons and / or vehicles and interested in lending a hand, please contact me.
  13. Arma 3 Aegis (Beta)

    These will be fixed in future versions. Suppressors should be fixed in the next update; are you using ACE? Also, hit up the Arma 3 Aegis discord if ya wanna help out with the localization. :)