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Freddo3000

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Everything posted by Freddo3000

  1. Freddo3000

    Arma 3 CUP won't work on Server?!

    Try redownloading CUP, the download might've gotten corrupted.
  2. Freddo3000

    Arma 3 Aegis

    The Horizon Islands doesn't maintain a standing army in 2035-38 at least, https://armedassault.fandom.com/wiki/Horizon_Islands#Armed_forces_and_law_enforcement
  3. RHS follows its own balance compared to CUP, especially when it comes to AI. Here's a topic on it. Damage, armour, and accuracy values may differ significantly. I'd recommend going either fully with CUP or fully with RHS, and not mix them.
  4. Pretty sure there's already an ACE self-action to "share radio", allowing them to use it.
  5. This is something I've had at the back of my mind for a while, and I've finally received the ability to contribute to the wiki so here it is. Hopefully it will be useful for people who want to dig further into Arma AI configuration. https://community.bistudio.com/wiki/User:Freddo3000/Arma_3_AI_config_reference Been working on this most of the day and I think I've picked out most of the major things to list. I'd appreciate any feedback, and if anyone happens to know anything that I might've missed.
  6. Freddo3000

    GSTAVO's Weapons

    @GSTAVO I believe you're mixing up magwells with magazine proxies. The former allows compatible magazines to be loaded (with or without model changes), the latter makes the model change depending on the magazine. Only magazine proxies require a model change.
  7. Try launching Teamspeak as administrator. Any Teamspeak server should work.
  8. @doc. caliban Try running _id = ["test", {systemChat str _this}] call CBA_fnc_addEventHandler; _id and see what it returns. @druout1944 try repairing CBA through the launcher.
  9. Simple small mod that brings back the pre-apex main menu and background, because I simply don't like the new one, and Through the Jungle has been hammered into my head at this point. Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1933347159 [ACE & CBA] https://steamcommunity.com/sharedfiles/filedetails/?id=1933588335 [CBA Only] Github: https://github.com/Freddo3000/Legacy-Main-Menu This work is licensed under the Arma and Dayz Public License Share Alike
  10. @BobBrownB21 https://acre2.idi-systems.com/wiki/frameworks/vehicle-racks#assigning-racks-mid-mission-or-to-non-enterable-vehicles
  11. Marceldev89s original script, from which I forked. Introduction: a3update.py is a simple, lightweight python script that handles: Updating the arma server Installing and updating mods Generating an importable preset.html ideal to accompany @Dahlgren's Arma Server Web Admin which as of yet does not provide those features. Here is an example modpack.html I setup for a friend using this script Download (Github Gist) Requirements: SteamCMD, Python3, Python3-urllib3, a Steam account with Arma 3 Installation (Ubuntu): Follow the initial server installation instructions on the BIWiki `sudo apt-get install steamcmd python3 python3-urllib3` `wget https://gist.githubusercontent.com/Freddo3000/a5cd0494f649db75e43611122c9c3f15/raw/4854ac4a78c7d347ade1e9ab9fcac147d7dbe3e9/a3update.py` Edit the following settings: STEAM_CMD - Point this at your steamcmd installation, alternatively simply enter "steamcmd" STEAM_USER - Your login username STEAM_PASS - Your login password A3_SERVER_DIR - Point this at your A3 server installation directory A3_MODS_DIR - Point this to where you want your mods to be symlinked. If you are using the suggested Arma Server Web Admin, make this the same as A3_SERVER_DIR A3_KEYS_DIR - Point this at the Keys folder in your installation directory MODPACK_NAME - Change this to what the title should be for the A3 launcher imported preset MODPACK_PATH - This will be the output preset.html file. Point this to wherever you wish for it to be stored, such as /var/www/html for the Apache web server MODS - Your list of mods in the format "@mod_folder" : "https://steamcommunity.com/sharedfiles/filedetails/?id=450814997". Avoid special and capital characters SERVER_MODS - List of server mods, only add folder names here. These also have to be present in the MODS list. Server keys will not be copied for these mods OPTIONAL_MODS - List of server mods, only add folder names here. These also have to be present in the `MODS` list. These mods will not get symlinks in your A3_MODS_DIR, but will have their server keys copied. DLC - List of CDLC in format "Name" : "https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/" Optional: Install Arma Server Web Admin `chmod +x a3update.py` // Might be a good idea to limit access, as you have your password stored in plaintext Run it! `./a3update.py` Importing preset via URL: Open the A3 Launcher, go to mods, select "PRESET" at the top right and "IMPORT" Copy the link to the modpack.html (Example: https://somewebsite.com/modpack.html) Paste it into the "File name" field and press Open Notes: This has only been tested on Linux, though I wouldn't be surprised if it also works on Windows Known issues: Does currently not handle installation and updates of CDLC Doesn't work well with 2FA due to how steam stores login tokens Optional DLC is not kept when preset is imported With larger mod lists some data may fail to transfer to the launcher, therefore if you intend to keep the server public you'll want to run less than 15 mods. You can increase the amount of transferable data by shortening each mods mod.cpp file, making each mod take less space to transfer. Alternatively, you can use the ACE checkPBOs framework to make sure players are running the correct mods. License: MIT License Credits: @marceldev89 from who I forked this project
  12. Are file permissions set correctly? The keys aren't actually moved, there are only symbolic links created.
  13. Hey, minor thing, but I'd like to request changing the CBA Settings have the `isGlobal` flag set to true, as right now it means that if a server is left unconfigured, players can simply turn off suppression and other systems. Of course this could be viewed as a fault of the server owner, but figured I'd mention it. https://cbateam.github.io/CBA_A3/docs/files/settings/fnc_addSetting-sqf.html
  14. You could have a look at how ACE implemented it for their rations framework https://github.com/acemod/ACEX/blob/master/addons/field_rations/functions/fnc_addWaterSourceInteractions.sqf
  15. @ShaKodemon Engine limitation, you can't set higher ranges than that. And to be honest at that point you might as well play DCS.
  16. Looking for it now it appears that there infact isn't a class available for it. It can be spawned using createSimpleObject and feeding it a direct path however. I can see why that is in inconvenient however, feel free to make a ticket on the bugtracker.
  17. @DPM Try running typeof cursorobject in the debug console while looking at it
  18. Freddo3000

    Legacy Main Menu

    It has CBA and ACE marked as dependencies because it needs to load after them, though I could make a version that doesn't require them if there is demand.
  19. Freddo3000

    Force Groups Spawn

    Check out https://community.bistudio.com/wiki/BIS_fnc_spawnGroup, alongside the condition {alive _x} count units _group == 0 For a trigger to cause it to stop spawning, you can simple create a variable like keepSpawning = true and change it to false once a trigger is activated.
  20. Freddo3000

    DHI Battle Dress Uniforms

    @colosseum If you check his patreon, there is a mention of it if you scroll down: https://www.patreon.com/deltahawk/posts
  21. Freddo3000

    How to blacklist specific mods

    Not possible as anyone can just relabel the mod to bypass the blacklist.
  22. Rename the texture file temporarily?
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