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Showing results for tags 'player suppression mod'.
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Jokoho482 and LAxemann proudly present... Suppress What is Suppress about? Video games generally can barely recreate one thing: The fear of losing your life. In reality, suppressing the enemy by sending shitloads of bullets is so effective because he's sure that sticking out his head will end his life-forever. This can't be recreated, however, because you won't have that feeling when sitting in front of the PC. Most players will return fire anyway or at least try to get a glimpse at who's shooting at them. Usually, you wouldn't continue shooting when a bullet just flew right past your face. This is especially frustrating when playing TvT missions and firing 100 rounds of a 7.62mm at him doesn't seem to bother the enemy. This mod is supposed to change this dramatically. How does it work? The mod works with a value that checks how "suppressed" you are. Bullets whizzing nearby (so that you can hear their supersonic crack) will suppress you a bit and nearby impacts will suppress you more. The amount of suppression added to your suppression value depends on which ammo/weapon was shot at you. (Firing a 7.62 will suppress more than a pistol...duh! :D) The suppression value decreases quite fast over time, but not if you're getting shot at, so constant fire will keep you suppressed. The actual suppression effect consists of an increasing tunnelvision, general blur aswell as a desaturated, bright screen. You'll still be able to move around just fine, but identifying the enemy that is shooting at you from 100m away won't be possible. As a little side-thingy, nearby impacting bullets will "scare" you and give you a small effect for ~ half a second. Also, the mod is completely client-side. Media? I can show you a video, but I recommend trying it out yourself. Download Steam Workshop ArmAholic Changelog