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Freddo3000

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Everything posted by Freddo3000

  1. Downgrading to TLS v1.2 solved the problem. Not an ideal solution, but it will have to do. Anyhow as mentioned before, is there any way to upload server info, without building/uploading the entire repository?
  2. C:\Program Files (x86)\ArmA3Sync>java -version java version "1.8.0_311" Java(TM) SE Runtime Environment (build 1.8.0_311-b11) Java HotSpot(TM) 64-Bit Server VM (build 25.311-b11, mixed mode) C:\Program Files (x86)\ArmA3Sync>ArmA3Sync-DEBUG.exe ArmA3Sync Installed version = 1.7.107 JRE installed version = 1.8.0_311 OS Name = Windows 10 DevMode = false RunMode = false SingleInstanceMode = true Starting ArmA3Sync single instance... Initializing ArmA3Sync GUI... Loading user data... Loading configuration... Loading profiles... Loading repositories... Loading proxy configuration... No proxy available. Updating AddonsPanel arbreDLC... Updating AddonsPanel arbreDLC done. Starting background operations... Checking for updates... Retreiving xml update file: /ArmA3/ArmA3Sync/download/a3s.xml ArmA3Sync Available update version = 1.7.107 Checking repositories... Checking repositories done. Importing autoconfig from url: https://arma.arcomm.co.uk:443/repo/.a3s/autoconfig Synchronization with repository: ARCOMM Mods Repository Checking repository: ARCOMM Mods Repository on url: https://arma.arcomm.co.uk:443/repo Downloading file: /.a3s/sync from repository: ARCOMM Mods Repository Failed to connect to the HTTP server on url: https://arma.arcomm.co.uk:443/repo/.a3s/sync Failed to validate SSL certificate: JRE uses wrong SSL protocol version, try to update java Synchronization with repositories done. Updating AddonsPanel arbreDLC... Updating AddonsPanel arbreDLC done. Checking for Addons on repository: ARCOMM Mods Repository Checking repository: ARCOMM Mods Repository on url: https://arma.arcomm.co.uk:443/repo Downloading file: /.a3s/sync from repository: ARCOMM Mods Repository Checking for Addons on repository: ARCOMM Mods Repository - finished with errors. Repository: ARCOMM Mods Repository - Failed to connect to the HTTP server on url: https://arma.arcomm.co.uk:443/repo/.a3s/sync Failed to validate SSL certificate: JRE uses wrong SSL protocol version, try to update java
  3. Also it seems like repo synchronization fails with HTTPS now with Java 1.8. Running with Java 17 fixes it, but then ArmA3Sync.exe doesn't work and asks you to install Java 1.7. Running ArmA3Sync-noSingleInstancelock.bat fixes it. Might want to update the requirements.
  4. Would it be possible to add functionality to upload serverinfo via the administrate events page? Currently it seems to only be possible to do so when you build the repository, which is problematic when you build it in a headless environment.
  5. Freddo3000

    Arma 3 CUP won't work on Server?!

    Try redownloading CUP, the download might've gotten corrupted.
  6. Freddo3000

    Arma 3 Aegis

    The Horizon Islands doesn't maintain a standing army in 2035-38 at least, https://armedassault.fandom.com/wiki/Horizon_Islands#Armed_forces_and_law_enforcement
  7. RHS follows its own balance compared to CUP, especially when it comes to AI. Here's a topic on it. Damage, armour, and accuracy values may differ significantly. I'd recommend going either fully with CUP or fully with RHS, and not mix them.
  8. Pretty sure there's already an ACE self-action to "share radio", allowing them to use it.
  9. This is something I've had at the back of my mind for a while, and I've finally received the ability to contribute to the wiki so here it is. Hopefully it will be useful for people who want to dig further into Arma AI configuration. https://community.bistudio.com/wiki/User:Freddo3000/Arma_3_AI_config_reference Been working on this most of the day and I think I've picked out most of the major things to list. I'd appreciate any feedback, and if anyone happens to know anything that I might've missed.
  10. Freddo3000

    GSTAVO's Weapons

    @GSTAVO I believe you're mixing up magwells with magazine proxies. The former allows compatible magazines to be loaded (with or without model changes), the latter makes the model change depending on the magazine. Only magazine proxies require a model change.
  11. Try launching Teamspeak as administrator. Any Teamspeak server should work.
  12. @doc. caliban Try running _id = ["test", {systemChat str _this}] call CBA_fnc_addEventHandler; _id and see what it returns. @druout1944 try repairing CBA through the launcher.
  13. Simple small mod that brings back the pre-apex main menu and background, because I simply don't like the new one, and Through the Jungle has been hammered into my head at this point. Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1933347159 [ACE & CBA] https://steamcommunity.com/sharedfiles/filedetails/?id=1933588335 [CBA Only] Github: https://github.com/Freddo3000/Legacy-Main-Menu This work is licensed under the Arma and Dayz Public License Share Alike
  14. @BobBrownB21 https://acre2.idi-systems.com/wiki/frameworks/vehicle-racks#assigning-racks-mid-mission-or-to-non-enterable-vehicles
  15. Marceldev89s original script, from which I forked. Introduction: a3update.py is a simple, lightweight python script that handles: Updating the arma server Installing and updating mods Generating an importable preset.html ideal to accompany @Dahlgren's Arma Server Web Admin which as of yet does not provide those features. Here is an example modpack.html I setup for a friend using this script Download (Github Gist) Requirements: SteamCMD, Python3, Python3-urllib3, a Steam account with Arma 3 Installation (Ubuntu): Follow the initial server installation instructions on the BIWiki `sudo apt-get install steamcmd python3 python3-urllib3` `wget https://gist.githubusercontent.com/Freddo3000/a5cd0494f649db75e43611122c9c3f15/raw/4854ac4a78c7d347ade1e9ab9fcac147d7dbe3e9/a3update.py` Edit the following settings: STEAM_CMD - Point this at your steamcmd installation, alternatively simply enter "steamcmd" STEAM_USER - Your login username STEAM_PASS - Your login password A3_SERVER_DIR - Point this at your A3 server installation directory A3_MODS_DIR - Point this to where you want your mods to be symlinked. If you are using the suggested Arma Server Web Admin, make this the same as A3_SERVER_DIR A3_KEYS_DIR - Point this at the Keys folder in your installation directory MODPACK_NAME - Change this to what the title should be for the A3 launcher imported preset MODPACK_PATH - This will be the output preset.html file. Point this to wherever you wish for it to be stored, such as /var/www/html for the Apache web server MODS - Your list of mods in the format "@mod_folder" : "https://steamcommunity.com/sharedfiles/filedetails/?id=450814997". Avoid special and capital characters SERVER_MODS - List of server mods, only add folder names here. These also have to be present in the MODS list. Server keys will not be copied for these mods OPTIONAL_MODS - List of server mods, only add folder names here. These also have to be present in the `MODS` list. These mods will not get symlinks in your A3_MODS_DIR, but will have their server keys copied. DLC - List of CDLC in format "Name" : "https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/" Optional: Install Arma Server Web Admin `chmod +x a3update.py` // Might be a good idea to limit access, as you have your password stored in plaintext Run it! `./a3update.py` Importing preset via URL: Open the A3 Launcher, go to mods, select "PRESET" at the top right and "IMPORT" Copy the link to the modpack.html (Example: https://somewebsite.com/modpack.html) Paste it into the "File name" field and press Open Notes: This has only been tested on Linux, though I wouldn't be surprised if it also works on Windows Known issues: Does currently not handle installation and updates of CDLC Doesn't work well with 2FA due to how steam stores login tokens Optional DLC is not kept when preset is imported With larger mod lists some data may fail to transfer to the launcher, therefore if you intend to keep the server public you'll want to run less than 15 mods. You can increase the amount of transferable data by shortening each mods mod.cpp file, making each mod take less space to transfer. Alternatively, you can use the ACE checkPBOs framework to make sure players are running the correct mods. License: MIT License Credits: @marceldev89 from who I forked this project
  16. Are file permissions set correctly? The keys aren't actually moved, there are only symbolic links created.
  17. Hey, minor thing, but I'd like to request changing the CBA Settings have the `isGlobal` flag set to true, as right now it means that if a server is left unconfigured, players can simply turn off suppression and other systems. Of course this could be viewed as a fault of the server owner, but figured I'd mention it. https://cbateam.github.io/CBA_A3/docs/files/settings/fnc_addSetting-sqf.html
  18. You could have a look at how ACE implemented it for their rations framework https://github.com/acemod/ACEX/blob/master/addons/field_rations/functions/fnc_addWaterSourceInteractions.sqf
  19. @ShaKodemon Engine limitation, you can't set higher ranges than that. And to be honest at that point you might as well play DCS.
  20. Looking for it now it appears that there infact isn't a class available for it. It can be spawned using createSimpleObject and feeding it a direct path however. I can see why that is in inconvenient however, feel free to make a ticket on the bugtracker.
  21. @DPM Try running typeof cursorobject in the debug console while looking at it
  22. Freddo3000

    Legacy Main Menu

    It has CBA and ACE marked as dependencies because it needs to load after them, though I could make a version that doesn't require them if there is demand.
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