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Igor Nikolaev

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Everything posted by Igor Nikolaev

  1. Igor Nikolaev

    Arma 3 Aegis (Beta)

    I guess you can use this helmet as a replacement for RUS infantry so they'll look a little bit less reconish.
  2. Igor Nikolaev

    Contact Expansion Asset Feedback

    I guess that the classic Mk14 variant should have 2 versions: one with rail and one without it. Check the spoiler:
  3. Igor Nikolaev

    DETROIT 2077

    I was inspired by the Deus Ex: Human Revolution and decided to create something like it's Detroit city, not a copy though, but own. It was fully built in the editor, but not finished yet. If you guys like it, I can try to finish it (I know, I already have my Old West map on me, but still :P ) and maybe add a little RPG-style gameplay (quests, shops, activities, augmentation). Whatcha think guys? Sorry for the HUD. Police?
  4. Old West - Wild West Map Description: Have you ever thought of playing actual western-type sandbox in ArmA III? It could happen really soon. The Old West is the first mission-map for ArmA III, that is set up in the American Wild West. It is made on Altis, though it doesn't look like one. It was remade with old west architecture to feel the entourage. And you know what is the most exciting thing here? It's 100% vanilla. Plot: You're living in a harsh world of the American Old West. The world is actually set up in Monument Valley, Arizona-Utah, USA. There is a lot of locations. Towns, villages, Native Americans tribes and etc. Towns are living, saloons, stores, churches, and other places are waiting for you to come (and spend some money, if you want). Snapshots: https://imgur.com/a/3CuC6 (old) https://imgur.com/gallery/TmphF9l (new) Features: Big map Western atmosphere Ambient music script Enterable stores and saloons Many more... Optional content: DBO_Horses Project Infinite - All In One Status: Still in development. Approximate release date: very soon.
  5. Igor Nikolaev

    [SP/MP] Old West - Wild West Map

    Hey guys! Sorry for the long response, I was lazy after New Year's holidays. I can surely say that the map itself is kinda finished, the only thing is that some areas are just plain fields. I guess I'm gonna take some time to place some farms there and it will be done!
  6. Monument Valley - Old West Map Description: Since my first attempt on creating a map wasn't successful, I've started working on a new, working one map for my Wild West sandbox - Old West. Monument Valley - namesake of a place in USA, Arizona and Utah. It's size is 2048x2048 m. It takes place in the mid 19th century, in a time of Wild West era. Geography: Terrain is mainly consists of desert. Other half of it is mountains and plateau. It will have little towns, farms, villages and also some of the Native American tribes when I'll finish working on a topo relief and flora. Plans: Finish making topographical relief Update new sat map to a high-quality one (very boring and not necessary) Map mask can be changed too, but is good already Add foliage Add buldings and other objects Release it Requirements: Apex DLC CUP Terrains - Core Mattaust Buildings Pack Maybe something more in the future Snapshots:
  7. Igor Nikolaev

    [SP/MP] Old West - Wild West Map

    Here comes the new barn model!
  8. Igor Nikolaev

    [SP/MP] Old West - Wild West Map

    Yep, and I hope it won't be that laggy (for me it's nice)
  9. Igor Nikolaev

    [SP/MP] Old West - Wild West Map

    Firstly, thank you! Yes, I do wish players would use the map for their purposes without even asking my permission, that's my policy :) Now I'm really close to the release, I just have to do some small things like ranchos
  10. Igor Nikolaev

    [SP/MP] Old West - Wild West Map

    Thank you! Appreciate it :)
  11. Igor Nikolaev

    [SP/MP] Old West - Wild West Map

    After the long recovery from my birthday, I've managed to finish the town of Escalera :)
  12. Igor Nikolaev

    [SP/MP] Old West - Wild West Map

    Some progress on the Mexican adobe buildings
  13. Igor Nikolaev

    [SP/MP] Old West - Wild West Map

    Ladies and gentlemen! Greet the town of Escalera - Mexican town, that is located on the north of the valley. It is extremely WIP, but you can get the idea :)
  14. Igor Nikolaev

    [SP/MP] Old West - Wild West Map

    I've edited the main page so the info placed will be up to date :)
  15. Igor Nikolaev

    [SP/MP] Old West - Wild West Map

    For now, this is the actual Altis "Old West" map. Everything beyond black borders is inaccessible. For now, expanding isn't necessary since many locations are just plain fields. And here is the example of how ranches are gonna look like
  16. Igor Nikolaev

    [SP/MP] Old West - Wild West Map

    Gotta. Keep it. Coming. Created these two beauties today, these are the ranch houses. The work isn't done, but it's close. Does anyone want to test this map? Is there anyone who wants to record it and create a little trailer?
  17. Igor Nikolaev

    General Discussion (dev branch)

    Hope it'll happen, East Wind looks a little bit boring with such lack of available content.
  18. Igor Nikolaev

    General Discussion (dev branch)

    Can't see any changes made to the East Wind's campaign (besides the numerous fixes applied). No fresh assets will be ever added, or will the update release later in future?
  19. Igor Nikolaev

    Arma 3 Aegis (Beta)

    Not that comfortable to change each guys' textures every time, especially in MP. Would be cool to just see the unique uniforms. As for me, I want to recreate some parts of the Operation Magnitude 2011, it was possible to do it with the old build, but I just found that these bandits are gone, sadly :(
  20. Igor Nikolaev

    Arma 3 Aegis (Beta)

    Maybe a little bit late, but I just discovered that I can't find Kabeiroi units (and other guys with FIA-like clothes with different colors). Have you removed them? They've had nice uniforms, like the red ones for the OPFOR FIA units.
  21. Igor Nikolaev

    List of all hidden texture inits

    Some kind of "THROWBACK 2011" DLC would be cool to see :D
  22. Igor Nikolaev

    F3llout

    Looks bad ass! Have u already checked my Fallout WIP mission screens? https://imgur.com/a/T66jh I'm sure you can be interested in that.
  23. So, I've been using setObjectTextureGlobal command, wanted to retexture vehicles, especially after their respawn. It worked in SP, but in MP it's not. When the car is dead, new respawns, but without my textures. I've been trying many ways, but nothing. I'm using BIS vehicle respawn module. In the init.sqf I got this: Fnc_Set_Textures = { if (_this iskindof "I_Heli_Light_03_unarmed_F") then { _this setObjectTextureGlobal [0, 'Hellcat_Template1.paa']; }; if (_this iskindof "B_MRAP_01_hmg_F") then { _this setObjectTextureGlobal [0,'hex1.jpg']; }; if (_this iskindof "O_Quadbike_01_F") then { _this setObjectTextureGlobal [0,'hex1.jpg']; }; if (_this "I_Heli_Light_03_unarmed_F") then { _this setObjectTextureGlobal [0, 'Hellcat_Template1.paa']; processInitCommands; }; if (_this iskindof "B_MRAP_01_F") then { _this setObjectTextureGlobal [0,'hex1.jpg']; }; if (_this iskindof "B_SDV_01_F") then { _this setObjectTextureGlobal [0,'hex1.jpg']; }; In the vehicle init line (example): this setObjectTexture [0, "Hellcat_Template1.paa"] In the respawn module expression field: (_this select 0) spawn Fnc_Set_Textures; So what is wrong?
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