zukov 490 Posted October 21, 2014 yeah they are more shiny than matt mil vehicles but have you seen the chopper in fog and 50% overcast ? it is like it is made of ice, ? or maybe it is my settingsfrom north side 50% fog, 50% overcast http://steamcommunity.com/profiles/76561197971932744/screenshot/35226656982033329 south side looks better not so icy http://steamcommunity.com/profiles/76561197971932744/screenshot/35226656982029528 how to add the doors to blufor AH9? Share this post Link to post Share on other sites
petek 62 Posted October 21, 2014 Would also prefer if black versions were available in the editor for taru but hey ho.... Can we get info on how to specify the skin for the m900 rather than it just being random please Share this post Link to post Share on other sites
suiside 95 Posted October 21, 2014 (edited) how to add the doors to blufor AH9? it is a M-900 with my own skin using the skin init like you do with the offroad edit: http://forums.bistudio.com/showthread.php?156120-Setting-Color-of-Offroad/page2 post # 18 Edited October 21, 2014 by suiside Share this post Link to post Share on other sites
Tonci87 163 Posted October 21, 2014 No update this day - the Arma 3 development team will be at a shooting range Post pictures, we want to see what guns you are shooting! Share this post Link to post Share on other sites
St. Jimmy 272 Posted October 21, 2014 Post pictures, we want to see what guns you are shooting! I wonder if there's some Marksmen DLC thing going on :cool: Let's see if we get any pictures tomorrow because that's when they're at the shooting range Share this post Link to post Share on other sites
enex 11 Posted October 21, 2014 Yes while shooting don't forget to shoot some with cameras too. :bounce3: Share this post Link to post Share on other sites
five_seven5-7 56 Posted October 21, 2014 No update this day - the Arma 3 development team will be at a shooting range - Take notes on the recoil, isn't equal to the game - take notes on weapon inertia - Bullet in the chamber after a reload (30+1) - Fire selector don't make sound switching :p Share this post Link to post Share on other sites
chortles 263 Posted October 21, 2014 (edited) - Take notes on the recoil, isn't equal to the game- take notes on weapon inertia There's "taking notes on weapon inertia" and then there's deciding how to translate real phenomena to something doable with a mouse and keyboard alone -- the OPREP already said that they weren't going to attempt a 1:1 translation because of the mouse/keyboard thing.- Bullet in the chamber after a reload (30+1)I'm certain that this is a known thing but is either hard-coded (devs can't/don't know how to fix it) or no one at BI actually minds this.- Fire selector don't make sound switchingAny particular weapon? I could have sworn that the capability by was in the engine by now. EDIT: What supercereal4 below me said. Edited October 21, 2014 by Chortles Share this post Link to post Share on other sites
supercereal4 29 Posted October 21, 2014 - Fire selector don't make sound switching :p I can't speak for all weapons, but on the m16s and ak47s I've used, I could hear the selector switch. Share this post Link to post Share on other sites
roberthammer 582 Posted October 21, 2014 They made the selector switch sounds way too low volume , when the selector sounds came in the volume was fine ... I guess it was because of that MP issue that makes you could hear the selector from far distance - anyway this should been fixed or even removed from MP Share this post Link to post Share on other sites
five_seven5-7 56 Posted October 21, 2014 I was talking about inertia/arms fatigue by holding big guns standing up in optics view. Its difficult to maintain that posture after a while. The sound that we hear are the pins/rollers fitting into fire selector/receiver holes, giving a loud sound isn't realistic. Share this post Link to post Share on other sites
roberthammer 582 Posted October 21, 2014 The sound that we hear are the pins/rollers fitting into fire selector/receiver holes, giving a loud sound isn't realistic. Selector isnt loud in reality but you hear clear click while in A3 you barely hear it almost none Share this post Link to post Share on other sites
2nd ranger 282 Posted October 21, 2014 I wonder if there's some Marksmen DLC thing going on :cool: Let's see if we get any pictures tomorrow because that's when they're at the shooting range Hopefully it is also to do with their commitment to keep improving sounds. Share this post Link to post Share on other sites
Elena 2 Posted October 21, 2014 Two short questions regarding Zeus + Devbranch. a) Can Zeus somehow spawn the Taru Pods? If not, how (where in the menu) can they be spawned? I mean the single Pods, i know how to spawn the Helicopter with Pod. b) In the changelog, it said, "Zeus is now able to spawn structures based on the floating_c_something class." - does this mean i can now spawn the large fishing trawler and the Static Submarine via Zeus? If not, is there any way to do so? I have only found some rowboats and a buoy. Share this post Link to post Share on other sites
novemberist 2 Posted October 21, 2014 Don't know if this is technically possible, but wouldn't it make sense to disable the DLC lock alltogether until release? 1) All of us who already own the DLC could actually provide valuable feedback on the new helos and their full functionality (which is the whole point of releasing it on dev branch prior to release, right?) 2) Those who don't own it yet could get a few days of testing the new assets for free, which might help them to decide whether it's worth purchasing the DLC for them or not. Just a thought. btw. has anyone been able to get into the load master seat of Taru yet? Is there any special action that the load master can take, like releasing the pods? Share this post Link to post Share on other sites
zukov 490 Posted October 21, 2014 it is a M-900 with my own skin using the skin init like you do with the offroadedit: http://forums.bistudio.com/showthread.php?156120-Setting-Color-of-Offroad/page2 post # 18 Thanks!! tha FLIR doesn't work _this animate ["AddFLIR", 1]; Share this post Link to post Share on other sites
twisted 128 Posted October 21, 2014 In devblog 22-10-2014No update this day - the Arma 3 development team will be at a shooting range from Dna.That's awesome. No better way to spend time ( i go as often as i can). But it's especially awesome if you're developing weapon handling and operation based on your experience. and if it's research for the marksman mod!:coop: Share this post Link to post Share on other sites
Bouben 3 Posted October 21, 2014 Was there any change in soldiers animations? Running seems too stiff right now. And even weapon handling feels strange animation-wise. Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted October 21, 2014 Something I'd love to see is the ability to access files from the DLC you've bought. Maybe make the game download PBOs and replace the EBOs with them or something? I dunno, but I've been dying to whip up some textures for the Huron. Share this post Link to post Share on other sites
petek 62 Posted October 21, 2014 (edited) Black is so cute.........;)https://lh5.googleusercontent.com/-_HcfmuCVF5k/VEZkkjfTrUI/AAAAAAAAAWg/Smtyt3-mtfM/w946-h610-no/2014-10-21_00001.jpg Hi Zukov - How did you get the black version? When I did as Pettka instructed in the init field (null = [this] execVM "\a3\Air_F_Heli\Heli_Transport_04\Scripts\Heli_Transport_04_basic_black.sqf") I get errror saying script not found... Thanks for any help Never mind - got it to work - cheers Edited October 21, 2014 by petek Share this post Link to post Share on other sites
KeyCat 131 Posted October 21, 2014 Still restricted for me. Same for me. /KC Share this post Link to post Share on other sites
lexx 1392 Posted October 22, 2014 Anyone else noticed some ai pathfinding issues when ordering your team into the Taru with benches? From a group of 4 men, usually one keeps getting stuck on one of the side wheels of the Taru. I have to issue a getin order again for him, so he backs off and then is finally able to getin. This makes the helicopter variant a bit shitty to use with ai teams. Haven't tested it yet with the normal transport pod, but if the soldiers get inside it from the back and not the sides, I'll guess this issue won't appear there. Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted October 22, 2014 Don't forget to disable randomisation by calling the appropriate function. Share this post Link to post Share on other sites
b00ce 160 Posted October 22, 2014 The new helicopters, well the helicopters that aren't the Ghost hawk at least, are really weak in doing roll-on landings. I can come in at 70kph and detonate, which is no bueno. Share this post Link to post Share on other sites
Johny 25 Posted October 22, 2014 I would like to again apologize to any A3 Supporters or DLC Bundle owners still having issues accessing the Helicopters content and update you all on the progress. Thanks to help of the few of you I was able to check and verify that the accounts affected do in fact own helicopters DLC app - Steam WebAPI reports it as a permanent ownership (exactly as it should). This means that everything is set up as it should be for the Helicopters release, but it also means that it is not some stupid mistake or omission, which we can fix easily, but rather a system problem in the Steam - Steam was never really made to handle pre-release of DLCs. We are trying to fix the issue with Valve, but it is entirely possible we might not be able to do so before the release of the Helicopters (at which point the issue should disappear). So please be patient and stay tuned for more updates. Share this post Link to post Share on other sites