call_911 10 Posted October 20, 2014 Anybody else got rifle sounds from rear of Huron muffled(barely audible) also? Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted October 20, 2014 The Taru is fast as hell... On another note... BIS... I can sort understand why the Civilian helicopter is apart of the DLC, but a repaint of the Orca? With no other advantage/changes what so ever over the Other Orca's? It's simply a mirrored paint to look like the actual Marine animal Orca... It would be interesting if the armament of the Black and White Orca was a little beefier, maybe 4 Skelpel's or Sharur's under the Minigun? It's gotta be worth while to be in the DLC other than simply a repaint ya know? Share this post Link to post Share on other sites
2nd ranger 282 Posted October 20, 2014 (edited) Anybody else got rifle sounds from rear of Huron muffled(barely audible) also? Yeah it's the attenuation effect, hopefully it will be fixed. And yeah I don't know what the silly orca skin is about. Maybe it's just used for something in one of the DLC missions. The normal orca skins could do with some love now, though - they look pretty bad next to the Taru. Edited October 20, 2014 by 2nd Ranger Share this post Link to post Share on other sites
CaptainObvious 95 Posted October 20, 2014 On another note... BIS... I can sort understand why the Civilian helicopter is apart of the DLC, but a repaint of the Orca? With no other advantage/changes what so ever over the Other Orca's? It's simply a mirrored paint to look like the actual Marine animal Orca... It would be interesting if the armament of the Black and White Orca was a little beefier, maybe 4 Skelpel's or Sharur's under the Minigun? It's gotta be worth while to be in the DLC other than simply a repaint ya know? I think it might not be a part of the DLC, it's not locked like the other helos ATM and you can enter it as a pilot. Share this post Link to post Share on other sites
Guest Posted October 20, 2014 Well, M900 has doors but this animateDoor ['door_R', 1]; this animateDoor ['door_L', 1]; still don't work with Ah-9 and MH-9. Share this post Link to post Share on other sites
jcae2798 132 Posted October 20, 2014 Sitting here at work pretty jealous but hearing that the DLC bundle owners having issues, not feeling so bad :) Hopefully its fully fixed by tomorrow so i can start testing! (Thanks for posting the workaround!) Share this post Link to post Share on other sites
das attorney 858 Posted October 20, 2014 DLC Bundle currently not working. Will probably work after tomorrows update. Read the changelog before asking such stupid (oops, I said it out loud) questions people! :) Err, we all posted before the changelog went up at 17:24. Read the post timestamps before making such stupid (oops I said it out loud) statements Brisse! :) Share this post Link to post Share on other sites
Brisse 78 Posted October 20, 2014 My stupidity is noted. Share this post Link to post Share on other sites
das attorney 858 Posted October 20, 2014 Hi, Sorry if that came off as snarky - had a shitty day so apologies if I caused offence. Cheers, DA Share this post Link to post Share on other sites
zukov 490 Posted October 20, 2014 i'm wondering if the luxurious interiors for the merlin come back......... I predicted the return of the doors for the ah 9 civil ;) Share this post Link to post Share on other sites
Guest Posted October 20, 2014 On this pic: http://arma3.com/assets/img/post/images/arma3_dlc_helicopters_screenshot_03.jpg Pods are dropped, where are thoses objects in the editor/Zeus ? Share this post Link to post Share on other sites
2nd ranger 282 Posted October 20, 2014 Empty>Supports Share this post Link to post Share on other sites
zukov 490 Posted October 20, 2014 i will try this code now on blufor ah9 'this animate ["addDoors", 1]; this animate ["addBenches",0];' Share this post Link to post Share on other sites
St. Jimmy 272 Posted October 20, 2014 (edited) Some kind of an audio glitch with Huron when you order your teammates to disembark. Happens at the beginning and at the end of the sound sample that starts to play when someone disembarks. Ticket about it http://feedback.arma3.com/view.php?id=21268 Edited October 20, 2014 by St. Jimmy More specific and added a ticket Share this post Link to post Share on other sites
zukov 490 Posted October 20, 2014 the doors on blufor don't work, but the benches to civilian yes Share this post Link to post Share on other sites
five_seven5-7 56 Posted October 20, 2014 Speaking in helis, this bugs me since Alpha. Shouldn't helis instruments be nvg compatible according to FAA guidelines? All i see is blank displays. Share this post Link to post Share on other sites
gatordev 219 Posted October 20, 2014 Speaking in helis, this bugs me since Alpha. Shouldn't helis instruments be nvg compatible according to FAA guidelines? All i see is blank displays. Forgetting the limitations of the game engine for a moment... You don't actually look at the gauges WITH your NVGs. You look under the NVGs and read them with your unaided eye. Being NVG compatible just means the light doesn't blow out the NVGs. If you try and look at NVG-compatible gauges in real life with NVGs, everything will be very blurry because they're not focused to that distance. Share this post Link to post Share on other sites
DJankovic 401 Posted October 20, 2014 http://cloud-4.steampowered.com/ugc/547511114572539266/4DEA20FC86E714F565B6F03A331C39186E2D52D3/ (510 kB) Just want to check is this on purpose or mistake dubble wheels on front and one on back? Share this post Link to post Share on other sites
Jona33 51 Posted October 20, 2014 http://cloud-4.steampowered.com/ugc/547511114572539266/4DEA20FC86E714F565B6F03A331C39186E2D52D3/ (510 kB) Just want to check is this on purpose or mistake dubble wheels on front and one on back? It's what the actual chinook has so presumably it's deliberate. Share this post Link to post Share on other sites
Guest Posted October 20, 2014 Does anyone have the command to move a player in load-master position ? As moveindriver, moveingunner... Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted October 20, 2014 Arma 3 thinks I don't own the choppers but I do. ;_; http://i.imgur.com/j7qK1sP.jpg (267 kB) http://i.imgur.com/wzn4WoN.jpg (167 kB) nvm saw people were having this issue too. Share this post Link to post Share on other sites
Guest Posted October 20, 2014 Arma 3 thinks I don't own the choppers but I do. ;_; Known issue, the DLC isn't released yet. Share this post Link to post Share on other sites
zukov 490 Posted October 20, 2014 BiS added a lot of furnitures......... Share this post Link to post Share on other sites
petek 62 Posted October 20, 2014 From todays change log.... Added: Taru black variants I can't seem to find any black variants..... is this a typo or some additional skins that will be showing up? cheers Share this post Link to post Share on other sites
MaxiWilliam 10 Posted October 21, 2014 So i try the new chopper in the Dev branch i love the hooke systeme its work perfecly i have 3 stuff i think you need to change of fix the first its the back door open to fast ,2 the gunner seat don't grab the gatheling gun just have arm raise.... and 3 add something to open the pilote door And i see you only work in this 2 chopper what you doing for the other chopper cockpit ?!?!?!!?!?!? exemple The Bigfoot have the same inside cockpite of arma II Apach ?!?! Ugly texture and nothing for the gun and rocket systeme like the A-10 ... Same for the Mohawk whit you don't retexture the cockpit view ? The texture look ugly inside ..... The independant jet to you have the same cockpit view of arma II you never rextexture the inside.... Kajman to i have the inside view of the mi-24...... And the other new chopper its good i love the only think bad its we don't have gunner seat .... :S But plz i really love this game and you so i hope in futur update you gonna change the inside view of of chooper look arma II , and rexture the insde of joistick and button !!!! Keep going !!! Share this post Link to post Share on other sites