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five_seven5-7

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About five_seven5-7

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    Staff Sergeant

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  1. five_seven5-7

    Tac-Ops Mission Pack Military Operations

    ROTFL didnt know...
  2. five_seven5-7

    Tac-Ops Mission Pack Military Operations

    Lack of time to complete ;-)
  3. five_seven5-7

    Tac-Ops Mission Pack Military Operations

    Does the AFTER ACTION REPORT teach how to complete all objectives in the campaign or some just military guidelines?
  4. five_seven5-7

    Tac-Ops Mission Pack Military Operations

    I´m getting a bug on the Elias Vallis (beyond hope - No Reprieve)avatar. After healing him he continues on the ground with the head buried on the ground grunting with pain and doesn´t get up. Made a few reverts and fresh starts without sucess.
  5. five_seven5-7

    TAC-OPS DLC discussion (speculation and hopes)

    Tactical Operations is high command, can this work in a SP environment? I don't think so, definitively its for MP. Maybe it is doing to be a overall functions in the squad management, vanilla ACRE / Task Force Radio and some goodies (friend or foe IR, etc). https://en.wikipedia.org/wiki/Tactical_operations_center http://www.battlefront.com/products/tacops4/tacops4.html
  6. five_seven5-7

    Laws of War DLC Mines

    My point it was that there isn't no physics attached to the mines, external forces that could move or flip upside down the objects. The UXOs in the middle air is an example like the not present under hand throwing grenades
  7. five_seven5-7

    Laws of War DLC Assets

    <off-topic>One step closer to FarmA </off topic> Something more dangerous to militaries and civilian population are IEDs, lack of some IEDs in the civilian faction.
  8. five_seven5-7

    Laws of War DLC Mines

    So... tried to set a motion of explosions of AP mines with the down-wash produced by the helis but without success.
  9. five_seven5-7

    Laws of War DLC Mines

    Yes and also there is a new technology use by men, the asexual reproduction. Why everything its about balance in Arma because of KOTH and Life players??
  10. five_seven5-7

    Laws of War DLC Mines

    The mine detector should be lower to 1-2 meter top range, its only a metal detector / ultrasonic. The engineer should be more slow, tracking the ground for mines and not running toward it and then disarming it. Lack of green and red flags for id a path corridor and visually mines should be underground not visible. Creation of false-positive mines (coins, junk and so on...) could be interesting wasting time detecting non EOD during a firefight. Its the engineer job to make them visible for others players after using the mine detector and ID it manually. Ref: Kajaki film
  11. five_seven5-7

    Laws of War DLC Feedback

    No advance medical system, with all the new props from medical emergency The mine detector should be lower to 1-2 meter top range, its only a metal detector / ultrasonic. The engineer should be more slow tracking the ground for mines and not running toward it and then disarming it. Lack of green and red flags for id a path corridor and visually mines should be underground not visible. Creation of false-positive mines (coins, junk and so on...) could be interesting wasting time detecting non EOD during a fire fight. Its the engineer job to make them visible for others players after using the mine detector and ID it manually. Ref: Kajaki film
  12. five_seven5-7

    Orange DLC (wild) SPECULATIONS !!!

    Funny fact, A3 screenshot in the red cross site https://www.icrc.org/en/war-and-law
  13. five_seven5-7

    TAC-OPS DLC discussion (speculation and hopes)

    Funny fact, A3 screenshot in the red cross site https://www.icrc.org/en/war-and-law Wrong thread
  14. Don't be a grumpy . 180 isn't always a solution, if you fly in a parallel line to your goal even if is a clicks away...
  15. Is it possible in the gps, to continue to see the player icon in the dark sides of the outer border. Its to easy to lost the orientation and tracking especially in the jet showcase.
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