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About supercereal4

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  1. supercereal4

    General Discussion (dev branch)

    not to ruin the hype train, but did anyone else notice that today's update broke body armor? It does nothing to protect you right now.
  2. supercereal4

    Vehicle Interiors - Feedback

    It would be nice to see hit effects inside the vehicels i.e. APFSDS-T round tracers and spalling within the vehicles.
  3. supercereal4

    Tac-Ops Mission Pack Military Operations

    The mortar tripod at the ERZ in LZ nowhere is an AAF one, but the tube you pick up in the optional objective is a NATO one. You can't assemble it at the ERV.
  4. supercereal4

    Tac-Ops Mission Pack Military Operations

    what is the win condition for fait accompli? I killed all the enemies at the final objective, but the mission won't end. EDIT: had to actually blow up the APC instead of disabling it and killing the crew. also i'm getting the same problem as others are on the mission after that- can't complete it
  5. supercereal4

    Laws of War DLC Cluster Munitions

    As I recall, some animals are client side (I think rabbits are one of them, but also snakes). Wouldn't this present a problem in MP as some players won't see the animals about to set on the UXO? I'm not sure how dedicated servers handle animals, but when hosting a listen server I do believe the animals are desynced between host and players.
  6. supercereal4

    General Discussion (dev branch)

    So the Altis campaign (who's name I am forgetting) seems to be gone now... All I see is Stratis' East Wind, Prologue, Apex Protocol, and Remnants of War.
  7. Wow. Just finished the campaign. This is easily the best narrative driven production i've seen in the Arma series (played all of them since opflash). I never could have imagined such high production quality was possible in Arma. My expectations have been far exceeded. When I saw the announcement, I said to myself "I hope this hits me just as hard a Spec Ops: The Line." Y'all came very close I must say. Splendid work to all involved! I was especially impressed with how many variations of the ending and the narrative there were based off of some of the little choices you made. It easily rivals that of a narrative driven RPG.
  8. supercereal4

    co10 Escape

    Yeah, that was just the version I had on hand at the time. I can comb through rebitaay's upload as well to see if I can work with it.
  9. supercereal4

    co10 Escape

    Yes, they have been included! I ran into the issue some were having in their ports where the backpack would be empty and enemies won't spawn. I was using the Tanoa version for the port, so the enemies will have to be changed from Syndakit and CSAT (Pacific) to FIA and CSAT (Iran).
  10. supercereal4

    co10 Escape

    @NeoArmageddon I started to port a version of this that I had saved for Tanoa to BIS's Malden 2035. A lot of it went straight over my head, but I got it working eventually. Unfortunately, I manage to break it every time I try to make seemingly simple changes. I also think that my patrol boats aren't working. Really all I have left to do is change the player uniforms from the APEX ones to Vanilla (to make it more appropriate for Malden. Then I want to change the Independent faction from Syndakit to FIA, and OPFOR (Pacific) to OPFOR. I can't seem to do any of this without breaking the mission. I've narrowed the problem down to the Island and Unit folder in the main mission folder. I've attached the relevant files if you're interested in taking a look. http://s000.tinyupload.com/?file_id=81803392447398950320
  11. supercereal4

    Malden 2035 Heist

    For anyone on the Dev Branch who is looking for content to play on the new Malden map, I just published a quick "Heist" style mission. Should be some quick fun with friends. http://steamcommunity.com/sharedfiles/filedetails/?id=934005651&searchtext=
  12. supercereal4

    Tanks - Fire-control system

    Just tested with the 120mm gun on the Slammer. Works pretty well, but the rounds always seem to hit a bit low of the lased target. This results in me shooting right under the chassis of cars lol.
  13. supercereal4

    64-bit Executables Feedback

    looks like it was an issue with my Corsair audio driver. I uninstalled it and now it's working fine!
  14. supercereal4

    64-bit Executables Feedback

    Not sure if anyone else is having this problem, but I've had it since 64bit day 1. I get massive FPS drop while driving/riding in vehicles in 1st person. 3rd person is fine, and I get a general performance increase in everything else over 32 bit, except 1st person vehicles, which makes the game unplayable. Its also accompanied by this static sound coming out of my headphones. it almost feels like a memory leak. I'm running AMD FX-8320, GTX770, 16GB DDR3, Win10 x64
  15. supercereal4

    Co-op Campaign: APEX PROTOCOL

    I think the revive bleedout time needs to increased dramatically. Right now I don't even think its above 10 seconds.