kuIoodporny 45 Posted November 5, 2013 We should be able to.---------- Post added at 17:31 ---------- Previous post was at 17:30 ---------- I would hope its not a guessing game on the developers part. Hopefully they are using real world data for the Merkava MK4 with these tweaks. Its armor has many myths though. There's improvement in regards of realism on Slammer's armor, but the ammo tweaks are yet to follow. In case of mistakes, please forgive - even pulling all the strings possible it's hard to get reference data as detailed as we would like to build our game upon :o: Share this post Link to post Share on other sites
nikiforos 450 Posted November 5, 2013 Although I had higher expectations for Arma 3, I've got to hand it to you BIS for supporting the game and showing that kind of interest in your customers. Priority IMO should be the performance but I don't make the decisions :) Share this post Link to post Share on other sites
hoobie7 11 Posted November 5, 2013 For me the non radio voices of NPCs are very low volume. I can barely hear what any character is saying during campaign unless its over the radio does anyone else have this problem?Before anyone tells me to go to feedback tracker, I already did that so there. I have also noticed this issue. I am on stable branch. It's like I have bad hearing in my right ear so I have to look to the right of the character talking to hear them in my "good" left ear. I have not done much investigation into it yet. I will try to narrow down what could be causing it. I did a little bit of searching for a known issue but couldn't find anything. Hoobie7 Share this post Link to post Share on other sites
novemberist 2 Posted November 5, 2013 [*]Changed BLUFOR Recon Marksman default rifle to EBR (from MXM variant) Because the AAF will get a new Marksman rifle soon? :p Or is the MXM not suitable for recon operatations? Share this post Link to post Share on other sites
danil-ch 165 Posted November 5, 2013 There's improvement in regards of realism on Slammer's armor, but the ammo tweaks are yet to follow.In case of mistakes, please forgive - even pulling all the strings possible it's hard to get reference data as detailed as we would like to build our game upon :o: I hope that soon it will be impossible to destroy the tank by 35 mm shells. :) Share this post Link to post Share on other sites
Tonci87 163 Posted November 5, 2013 Yes, you can't throw anything, but you can drop something. Examples:1.Drop a chemlight to mark SDV position/RV point 2.Drop a smoke grenade to create bubbles on surface and lure the enemy (player) to go investigate. 3.Drop a grenade to commit suicide :) 4.Swim to surface and lob a grenade into a boat next to you That's what I can think of momentarily. Exactly. We had this functionality, I wonder why it was removed. Share this post Link to post Share on other sites
supercereal4 29 Posted November 5, 2013 "Thin armor plate surface added" can we get a more in-depth description of this? Share this post Link to post Share on other sites
Smurf 12 Posted November 5, 2013 "Thin armor plate surface added"can we get a more in-depth description of this? New material to use in models to go on with the balistics improvements. Share this post Link to post Share on other sites
Maxzy 12 Posted November 6, 2013 I am on stable branch. It's like I have bad hearing in my right ear so I have to look to the right of the character talking to hear them in my "good" left ear. Have the same issue. Are u using stereo or 5.1/7.1? I have 5.1 system, so I thought its surround sound problem. Share this post Link to post Share on other sites
roberthammer 582 Posted November 6, 2013 Problem isnt just with 3D speech voices but with all sounds with 5.1/7.1 Share this post Link to post Share on other sites
ShotgunSheamuS 1 Posted November 6, 2013 Problem isnt just with 3D speech voices but with all sounds with 5.1/7.1 I have switched over to stable build, and yeah I can confirm this, I have to actually look to the left of Miller when he does a briefing in order to hear him clearly... Hope this gets worked on and resolved. Share this post Link to post Share on other sites
vegeta897 13 Posted November 6, 2013 Problem isnt just with 3D speech voices but with all sounds with 5.1/7.1 I'm using 7.1 and have never had any problems with sounds dropping out until the voices in the campaign. No other sounds are having this problem for me. Share this post Link to post Share on other sites
L3TUC3 32 Posted November 6, 2013 On a more meta feedback note. I've noticed a lot more activity on the feedback tracker, especially with acknowledging, assigning and resolving issues. Feels good to see more colors on the activity list than just the standard "new issue" as it indicates it's being used more by devs. Keep up the good work! Share this post Link to post Share on other sites
fraczek 4 Posted November 6, 2013 There's improvement in regards of realism on Slammer's armor, but the ammo tweaks are yet to follow.In case of mistakes, please forgive - even pulling all the strings possible it's hard to get reference data as detailed as we would like to build our game upon :o: Don't we have a Merkava in Lešany tank museum? I am sure they would be very open to some RL testing :D Share this post Link to post Share on other sites
Damian90 697 Posted November 6, 2013 Don't we have a Merkava in Lešany tank museum? I am sure they would be very open to some RL testing :D They got Merkava Mk1 which uses primitive homogeneus steel armor in spaced arrays. M2A1 Slammer is based on Merkava Mk4M which uses advanced composite non energetic reactive armor, which is a very, serious difference. ;) Share this post Link to post Share on other sites
kecske 46 Posted November 6, 2013 AH-9/MH-9 cockpit animations are broken for anyone else? Edit: they are: http://feedback.arma3.com/view.php?id=15798 Share this post Link to post Share on other sites
HKFlash 9 Posted November 6, 2013 Issue 0015578 (Graphical User Interface customization menu (Colors) box is not transparent but white ) seems to have been adressed in today's development branch update. Can anyone confirm? Share this post Link to post Share on other sites
gammadust 12 Posted November 6, 2013 ^^ confirmed corrected. Had noticed it pretty recently. It is now transparent. Share this post Link to post Share on other sites
HKFlash 9 Posted November 6, 2013 ^^ confirmed corrected. Had noticed it pretty recently. It is now transparent. Thanks for confirming. Another one bites the dust. Closing Issue 0015578. Share this post Link to post Share on other sites
insumsnoy 4 Posted November 7, 2013 I have also noticed this issue.I am on stable branch. It's like I have bad hearing in my right ear so I have to look to the right of the character talking to hear them in my "good" left ear. I have not done much investigation into it yet. I will try to narrow down what could be causing it. I did a little bit of searching for a known issue but couldn't find anything. Hoobie7 Yes thats exactly what it is like. You turn slightly right of the direction the voice is coming from and you can hear it louder in the left ear. ---------- Post added at 10:45 ---------- Previous post was at 10:41 ---------- I'm using 7.1 and have never had any problems with sounds dropping out until the voices in the campaign. No other sounds are having this problem for me. I am using 7.1 and havent noticed it on anything other than non radio voices either. Share this post Link to post Share on other sites
gvse 10 Posted November 7, 2013 Has anything been done to fog? It has disappeared from my game. I used to be able to set its transition with this command: 0 setFog [0.7, 0.01, 0];2000 setFog [0.7,0.1, 0]; , but now it has no effect, i.e. the mission starts with no fog at all. I tried setting this with sliders in the editor and no joy either. This was not a problem until yesterday's patch. Share this post Link to post Share on other sites
googlava 57 Posted November 7, 2013 Has anything been done to fog? It has disappeared from my game. I used to be able to set its transition with this command: , but now it has no effect, i.e. the mission starts with no fog at all. I tried setting this with sliders in the editor and no joy either. This was not a problem until yesterday's patch. Hi, fog will be right again in version 1.05.111995 I'm sorry for your trouble. I did setup for separate technology Fog and Haze. I thank for understanding Share this post Link to post Share on other sites
maddogx 13 Posted November 7, 2013 I did setup for separate technology Fog and Haze. Can you elaborate on that? Does this involve changes to existing fog commands or the addition of new commands for haze, for example? Share this post Link to post Share on other sites
googlava 57 Posted November 7, 2013 Thanks for your question. For a fog is still same command and for Haze is a new one. Share this post Link to post Share on other sites
GranolaBar 10 Posted November 7, 2013 Thanks for your question. For a fog is still same command and for Haze is a new one. What's the status in your office or planned about surface shader of water ? or the water in a general way if we hope also the implementation of the open doors of ifrit and more as a few time in the beta and more.. Share this post Link to post Share on other sites