Jump to content


  • Content count

  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

37 Excellent

About kecske

  • Rank
  1. Tiny visual bug with both Angara variants: Turned on headlight and taillight textures are either missing or not configured to be emissive.
  2. ahhaha I remember noticing those a few months back and I thought it was some work-in-progress attempt at creating city lights visible from a distance Now it makes sense why they were red
  3. Vehicle Interiors - Feedback

    But the new interiors already seem to have small lightsources coming from the displays (even better, they only seem to exist in interior view) Why not add a similar small lightsource to the passenger compartment? Really anything would be better than the complete darkness we have now (this applies to VTOLs etc too)
  4. Tanks DLC Feedback

    So a few weeks ago I was browsing Artstation and came across this page, showing a couple renders of models in Apex, created by an external studio: https://www.artstation.com/artwork/5V03E At the time it featured a picture of a Carl Gustav (thankfully I managed to save it before it was deleted): In fact, you can still see it on the cover picture of the album: https://www.artstation.com/search?q=guns no roses&sorting=recent So what do you think? Obviously its not in Apex, but imo it would make sense to see new AT weaponry in the Tanks DLC. Also wouldn't be the first time something cut would reappear in the game, the heli drone from Apex was originally supposed to be in the base game.
  5. Still not fixed as of todays update.
  6. Two small, but long standing art related issues: - Small dome doesn't cast shadows: https://feedback.bistudio.com/T124317 - Crack (2x2) decal has overly shiny material (introduced with Malden DLC): http://i.imgur.com/xvVipzJ.jpg
  7. Laws of War DLC Assets

    Regarding the Van: - the light of orange beacons tend to turn blue at farther distances - this was perhaps requested before, but it'd be great if both blue and orange beacons would be available on all variants, like with the Offroad
  8. "User texture" objects don't seem to receive shadows. Is this intended?
  9. The only bug I found so far is with the "Crack 2x2" decal, its way too specular compared to the other sizes. Agree, a nicer emissive texture+actual light with flare would be nice.
  10. Are there any props coming with the Jets DLC? I saw bomb carts in the trailer and in some screenshots, but I can't find them in the editor.
  11. Hey thanks for regularly updating this mod, I'm loving all these variants! There are a few issues that are still present sadly: - whenever the pilot gets in, the whole helicopter starts floating a little above the ground - some interior textures on the VIP version appear white when viewed through the windows - using the rudder in advanced flight model instantly destroys the tail rotor
  12. BIS Aircraft Carrier

    Well, Black Ops 2 takes place 10 years earlier and it already had a USS Barack Obama, so...
  13. The smaller dome structure doesn't cast shadows, only its base and doors do. Feedback
  14. Been waiting for these, thanks guys! Could you make the bullbar (and the top hatch if possible) on the non-armored versions a toggleable component? I plan to do some civilian reskins once they are released, and with those tweaks they'd look great for that purpose.
  15. Alpha Lens Flare

    iirc it was removed because the game only allows one type of flare effect for the lights, and the devs deemed this to be too exaggerated for every lightsource (including the sun and streetlights)