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About danil-ch

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  1. Collision sounds are too quiet
  2. MX UGL reload animation plays slower when deployed Not fully fixed.
  3. A lot of old bugs that still not fixed. 1. Trees Lod bug 2. Animation loop bug Repro: 1) Press Ctrl + W 2) Open inventory 3. Wounded AI soldier (when lying on the ground) plays healing animation twice 4. Unsmooth transition Repro: Run (with binocular) + press B 5. Unnecessary stand up transition Repro: Crawl (with binocular) + B 6. Falling on the ground animation is missing when your character equipped with binocular Repro: Run (with binocular) + press Z 7. Bugged transition Repro: Run (with binocular) + press V 8. Incorrect GL reload animation when weapon is deployed Repro: 1) Press C and select GL mode 2) Reload 9. Healing sound is not interruptible 10. Stratis - Airport Control Tower It's quite hard to open/close that door. 11. Weapon deployment bugs 12. Vaulting would not make any sound if you equipped with binocular 13. Sound of falling bodies is missing (A huge immersion breaker) 14. Problems with Zafir Repro: Use RCO or ARCO scope and deploy the weapon
  4. Updated collection of fixes (post 1.78). https://feedback.bistudio.com/T122749
  5. This was done intentionally, so you could hear the difference.
  6. Currently, soldiers gear sounds are too quiet. After sound volume increase (modded).
  7. danil-ch

    AI Discussion (dev branch)

    It happens so rarely. https://www.reddit.com/r/arma/comments/63swoc/ai_and_grenades/ They were very aggressive in alpha and extremely passive now. Hopefully some middle ground will be found.
  8. All Viper soldiers have standard icons. Medic (Viper) issues: 1) Missing Medic Icon 2) He has only 1 First Aid Kit. (Standard Medic has 11, Recon Medic has 6)
  9. danil-ch

    Audio Tweaking (dev branch)

    Soldiers gear sounds are too quiet now. After sound volume increase (modded).
  10. danil-ch

    AI Discussion (dev branch)

    Oukej, can you please check this issue https://feedback.bistudio.com/T122157? Both repromissions included. AI and grenades They seem do throw hand grenades but only if they're out of ammo or they consider it to be cost-efficient to do so. As for GL, they're used them against infantry but extremely rare. Back in 1.00 (and year or two after) situation was much better. Small battle (49 grenadiers)
  11. danil-ch

    AI Discussion (dev branch)

    This problem still not resolved.
  12. danil-ch

    Audio Tweaking (dev branch)

    Wind is too quiet now, i can barely hear it, even when wind is set to 1.
  13. danil-ch

    E3 2017 and BIS

    ArmA 4
  14. danil-ch

    Audio Tweaking (dev branch)

    Some objects still don't cast any sound during the rain (Stratis, Altis). Tanoa vs Stratis Not all trees are cast sound during the rain.