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Showing results for tags 'driving'.
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With Tanks DLC one of our priorities is to improve the feeling of driving a tank or any other tracked vehicle. Refine how the vehicles perform, handle or simply how enjoyable they are. What do the improvements consist of: updated PhysX libraries to 3.4 and switched wheel contact queries from raycast to sweep. We believe the precision and reliability of terrain traversal has improved quite significantly. On the other hand it's been a change that undoubtedly affects already released content. Especially the n-wheeled vehicles and tanks. Watch out for new issues with us, please. Report anything suspicious. And if your own mod got negatively affected by the update - get in touch with us asap ;) revisited physics configuration of individual vehicles, their engines, drivetrains and suspensions. Together with new config. properties and options. revisited sound configuration, with new samples and new approaches AI tank driving - AI driving feedback topic, following up on previous AI car driving refactoring player tank commanding changed to direct control over the vehicle (test) Most of these changes are WIP, to test things and get feedback from you!
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Arma 3 AI - Can't get the AI to drive for the life of me
Banci posted a topic in ARMA 3 - TROUBLESHOOTING
I can't for the life of me get the AI to drive with me when I'm trying to squad lead in a game like warlords. Usually, I need 2+ cars for a full squad and unless I select the driver specifically and make him move to a point, they won't respond to orders. I can't get it to just follow the lead vehicle or anything. A bit of help would be appreciated, IDK if its a bug or if I'm doing something wrong.