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Everything posted by danil-ch
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Aren't tides simply disabled on official terrains?
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Ultra. Same place, but different colors
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Green and red chemlights are still buggy. They also weaker than the others.
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Contact Expansion Translation Feedback
danil-ch replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
How about "лесной" or "лесистая местность"? -
It is a pity that out of the three voice actors only one has normal pronunciation. I was hoping that the new Russian protocols will be better than in A2, but it turned out to be worse. 😔
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Tanks - tracked vehicles driving and handling
danil-ch replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
Same for Slammer -
Tanks - tracked vehicles driving and handling
danil-ch replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
Collision sounds are too quiet -
MX UGL reload animation plays slower when deployed Not fully fixed.
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A lot of old bugs that still not fixed. 1. Trees Lod bug 2. Animation loop bug Repro: 1) Press Ctrl + W 2) Open inventory 3. Wounded AI soldier (when lying on the ground) plays healing animation twice 4. Unsmooth transition Repro: Run (with binocular) + press B 5. Unnecessary stand up transition Repro: Crawl (with binocular) + B 6. Falling on the ground animation is missing when your character equipped with binocular Repro: Run (with binocular) + press Z 7. Bugged transition Repro: Run (with binocular) + press V 8. Incorrect GL reload animation when weapon is deployed Repro: 1) Press C and select GL mode 2) Reload 9. Healing sound is not interruptible 10. Stratis - Airport Control Tower It's quite hard to open/close that door. 11. Weapon deployment bugs 12. Vaulting would not make any sound if you equipped with binocular 13. Sound of falling bodies is missing (A huge immersion breaker) 14. Problems with Zafir Repro: Use RCO or ARCO scope and deploy the weapon
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Arma 3 Apex - Localization/translation feedback
danil-ch replied to falagor's topic in ARMA 3 - DEVELOPMENT BRANCH
Updated collection of fixes (post 1.78). https://feedback.bistudio.com/T122749 -
The Most Significant Thing Missing From The Sound Overhaul
danil-ch replied to rekkless's topic in ARMA 3 - TROUBLESHOOTING
This was done intentionally, so you could hear the difference. -
The Most Significant Thing Missing From The Sound Overhaul
danil-ch replied to rekkless's topic in ARMA 3 - TROUBLESHOOTING
Currently, soldiers gear sounds are too quiet. After sound volume increase (modded). -
It happens so rarely. https://www.reddit.com/r/arma/comments/63swoc/ai_and_grenades/ They were very aggressive in alpha and extremely passive now. Hopefully some middle ground will be found.
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All Viper soldiers have standard icons. Medic (Viper) issues: 1) Missing Medic Icon 2) He has only 1 First Aid Kit. (Standard Medic has 11, Recon Medic has 6)
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Soldiers gear sounds are too quiet now. After sound volume increase (modded).
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Oukej, can you please check this issue https://feedback.bistudio.com/T122157? Both repromissions included. AI and grenades They seem do throw hand grenades but only if they're out of ammo or they consider it to be cost-efficient to do so. As for GL, they're used them against infantry but extremely rare. Back in 1.00 (and year or two after) situation was much better. Small battle (49 grenadiers)
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This problem still not resolved.
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Wind is too quiet now, i can barely hear it, even when wind is set to 1.
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ArmA 4
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Some objects still don't cast any sound during the rain (Stratis, Altis). Tanoa vs Stratis Not all trees are cast sound during the rain.
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Some objects still don't cast any sound during the rain.
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Crazy recoil!
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A visual bug with Ambient Occlusion
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Arma 3 Apex - Localization/translation feedback
danil-ch replied to falagor's topic in ARMA 3 - DEVELOPMENT BRANCH
All of this already included here https://feedback.bistudio.com/T122749 -
Laser pointer and IR grenade are also broken.