blackjacktom 10 Posted August 22, 2013 Wow, that orange has to go. It's ugly and distracting and matches nothing ArmA 3 related. :( Agreed, especially after the much more subdued colours of the alpha and beta. I thought they would go with a dark red, like the links on this forum. Share this post Link to post Share on other sites
McKeewa 7 Posted August 22, 2013 Agreed, especially after the much more subdued colours of the alpha and beta. I thought they would go with a dark red, like the links on this forum. No Orange, no way. The blue was excelent. In any case, not this Orange ! Share this post Link to post Share on other sites
kecske 46 Posted August 22, 2013 (edited) Well, what about the british then ? Do they also get to wear US flags ? I hope that it's at least possible to override that part of the texture with a hidden selection. I really "hate" that it's always US troops, completely ignoring that NATO is a lot more than "just" the US Well currently they are part of the main texture. The best solution would be to have the patch area on a separate, smaller texture. If there was a system to automatically apply those textures on units, we could have a whole variety of different patches on the same type of unit. RHS AFRF had a decal system like this for vehicle numbers: http://afrf.redhammer.su/index.php/Decals About the CSAT symbol, I liked the older "griffin" flag a lot more. Edited August 22, 2013 by Kecske Share this post Link to post Share on other sites
marcai 1 Posted August 22, 2013 It'd actually be quite cool if you could change your national flag for your NATO gear *and* your CAS gear as two seperate options on your character profile screen to solve the flag complaints. Share this post Link to post Share on other sites
auscleaver 12 Posted August 22, 2013 It's good to have the rain back but I have a couple of concerns. Firstly when in a vehicle in first person it looks like the rain isn't falling around you but maybe 20mtrs in the distance, in 3rd person its fine and looks good. Had a fly in the little bird and basically was the same, looks like it starts in the distance but 3rd person looks good. Drove under a hanger at the airport and the rain is rendered inside at certain points - I think someone mentioned it isn't working well with roofs. I'm also having some lag in the editor with rain at 100%, clouds at 100% and wind around 70%. Feels like its stopping for a second and then skipping along. It did ease a little once I was away from the airfield and Aegis. Also the the lightning is awesome but the thunder sounds are a little disappointing, the sound is either not loud enough or is being diffused and sounds weird. Also it should depend on where you are in relation to the lightning strike as to how loud it is. At the moment it all sounds the same. Orange!?! I liked the blue or the green but orange is very over powering, glad it can be changed and hope this isn't the release color. Share this post Link to post Share on other sites
antoineflemming 14 Posted August 22, 2013 Well currently they are part of the main texture.The best solution would be to have the patch area on a separate, smaller texture. If there was a system to automatically apply those textures on units, we could have a whole variety of different patches on the same type of unit. RHS AFRF had a decal system like this for vehicle numbers: http://afrf.redhammer.su/index.php/Decals About the CSAT symbol, I liked the older "griffin" flag a lot more. http://i.imgur.com/L3oAkla.jpg Well, in general, I like the old factions better, you know, when it was NATO, Iran, and the Hellenic Armed Forces... Oh well, that's what mods are for. Share this post Link to post Share on other sites
Fadi 22 Posted August 22, 2013 It'd actually be quite cool if you could change your national flag for your NATO gear *and* your CAS gear as two seperate options on your character profile screen to solve the flag complaints. Alternatively have a set of modules that apply the patches by sync'd unit, group or side and leave it up to the mission makers. Share this post Link to post Share on other sites
Victim9l3 11 Posted August 22, 2013 (edited) Well currently they are part of the main texture.The best solution would be to have the patch area on a separate, smaller texture. If there was a system to automatically apply those textures on units, we could have a whole variety of different patches on the same type of unit. RHS AFRF had a decal system like this for vehicle numbers: http://afrf.redhammer.su/index.php/Decals http://i.imgur.com/L3oAkla.jpg I disagree, the best solution is for bi to respect the structure of NATO and give each country their own uniforms, like real life. But as I mentioned in a thread, this whole Arma 3 is overboard generic. Every faction has the exact same vehicle weapon, in fact for most, the exact same vehicle. Arma is, or is supposed to be a quality product, yet too many things are pretty much re skinned OA vehicles or one vehicle put in all three factions. I think they are relying too much on community made addons. Maybe they will surprise me when the game comes out. Or maybe they are spending all resources on finishing a playable game by their deadline and then fine tune everything with playable content later. The orange is not soooo bad. It's a nice change but should be faded a lot more because it is way too strong. Edited August 22, 2013 by Victim9l3 Share this post Link to post Share on other sites
daze23 1 Posted August 22, 2013 Soldier can't use UAV terminal of different side (there is going to be another system of stealing UAVs post-RC) well there goes the mission I was working on and addWeapon is broken? Share this post Link to post Share on other sites
best2nd 10 Posted August 22, 2013 The orange is not soooo bad. It's a nice change but should be faded a lot more because it is way too strong. You can change the color in (OPTIONS >> GAME >> COLOR). Share this post Link to post Share on other sites
V-zwo_Null 10 Posted August 22, 2013 well there goes the mission I was working onand addWeapon is broken? Yes, 4 sites here about flags and rain while the most important function is broken. Share this post Link to post Share on other sites
mistyronin 1181 Posted August 22, 2013 CSAT really needs a better logo. Six hexagons, really? :/ To me it looks fine, though maybe adding and islamic text above in white would improve it. Share this post Link to post Share on other sites
Sniperwolf572 758 Posted August 22, 2013 (edited) Nice to see shadow volumes receiving tweaking, I believe this is the effect: Old: New: Unfortunately, the banana is dancing in the hot summer sun. Details in the spoiler. :D Sea now renders over the reflection: Stencil shadows do not affect the reflection (Soft shadows properly remove reflection): Relevant ticket: http://feedback.arma3.com/view.php?id=10395 Edited August 22, 2013 by Sniperwolf572 Share this post Link to post Share on other sites
royaltyinexile 175 Posted August 22, 2013 Unfortunately, the banana is dancing in the hot summer sun. Details in the spoiler. :D FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF Yes, 4 sites here about flags and rain while the most important function is broken. This is a known issue, is already fixed in our internal dev, and it should be in your digital hands ASAP. Known issue: addWeapon is broken :mad: Best, RiE Share this post Link to post Share on other sites
joschaap 1 Posted August 22, 2013 since latest DEV branch update in CfgVehicles "C_man_1_2_F" suddenly has a parent to "C_man_1_1_F" instead of "C_man_1_F" this is breaking some if my scripts because i use nearestobjects to define if a player is near a general store: "C_man_1_2_F" or a gun store: "C_man_1_1_F" the general store now also opens the gunstore dialog because nearestobjects also spots the parent "C_man_1_1_F" while looking for "C_man_1_2_F" (not the other way around) this is only hapenning on DEVbranch and i wonder if this change was by accident :) if not i'll just hack my way arround it but i'm really interested in the reason of this change :) Share this post Link to post Share on other sites
instagoat 133 Posted August 22, 2013 It'd actually be quite cool if you could change your national flag for your NATO gear *and* your CAS gear as two seperate options on your character profile screen to solve the flag complaints. That would be ideal, but the decal system is a bit weird, and it doesn't support effects like normals and specular maps, so they would look supremely ugly on the detailed uniforms. I´d love for the velcro on the upper arms of opfor to return, though. This symbol looks really eh Share this post Link to post Share on other sites
Kemeros 1 Posted August 22, 2013 its the stablest alpha i've every seen, some other things i'm doing at the moment will crash every 15min in the debug mode (and we are ~3 months from release) I stopped crashing after disabling the steam community overlay back in beginning. Not sure if it works well now. but i agree, that was a very stable experience considering it was an alpha+beta. Share this post Link to post Share on other sites
DaRkL3AD3R 1 Posted August 22, 2013 Man, I've been pushing for pure shadow maps to replace the random stencil shadowed objects, for like 3 months now :( It just isn't worth the glitches and oddness that the ancient tech of Stencil shadows generate. At least give us the option to force full shadow maps instead so we can remove some overhead from the CPU load... Share this post Link to post Share on other sites
old_painless 183 Posted August 22, 2013 You mean, in a GUI graphics option ? That would be very convenient Share this post Link to post Share on other sites
Tankbuster 1747 Posted August 22, 2013 Wow, that orange has to go. It's ugly and distracting and matches nothing ArmA 3 related. :( Just goes to prove... you can take the developer out of Holland, but you can't take the Holland out of the developer. Share this post Link to post Share on other sites
Colossus 2 Posted August 22, 2013 (edited) Wow, that orange has to go. It's ugly and distracting and matches nothing ArmA 3 related. :( I'm not digging the orange either. Now, I know the stages (Alpha, Beta, Final) are color coded, but this doesn't match the rest of the GUI art design at all. Something more equal to the previous color scheme would fit I think. If that's not an option, it would be great to have an alternative 'editor' layout which is less vibrant and closer to the previous colors. Just goes to prove... you can take the developer out of Holland, but you can't take the Holland out of the developer. Ha ha, and so the Dutch conspiracy begins. Leuk :biggrin_o: Edited August 22, 2013 by colossus Share this post Link to post Share on other sites
simon1279 52 Posted August 22, 2013 Wow, that orange has to go. It's ugly and distracting and matches nothing ArmA 3 related. :( +1 i belive that orange is a lil very ugly, i thougt you choosed black, considerting the badges in the arma 3 official website footer, where alpha (green), beta (blue), release (black), bump Share this post Link to post Share on other sites
ScratcH334 10 Posted August 22, 2013 Am I the only one liking the orange color? Share this post Link to post Share on other sites
kylania 568 Posted August 22, 2013 Am I the only one liking the orange color? Some Dev must have liked it to put it in, so no, there's two of you now. :) heh It's probably subliminal advertising for Take on Mars I bet! :) Share this post Link to post Share on other sites
comp_uter15776 1 Posted August 22, 2013 Am I the only one liking the orange color? Maybe if it was a bit more golden... :p Share this post Link to post Share on other sites